Udemy - Blender Cyberpunk in Unity HDRP (2020) 收录时间:2021-08-16 23:38:12 文件大小:29GB 下载次数:1 最近下载:2021-08-16 23:38:12 磁力链接: magnet:?xt=urn:btih:889b2f4ff27c7f930bd8d1cc552fc2b648dd5d7c 立即下载 复制链接 文件列表 5. UV Unwrapping/28. UV unwrap hotel upper.mp4 599MB 7. Unity HDRP/39. Placing assets.mp4 562MB 5. UV Unwrapping/26. UV unwrap hotel base.mp4 551MB 7. Unity HDRP/44. Multiple reflection probes.mp4 463MB 5. UV Unwrapping/21. UV unwrap upper floor.mp4 421MB 5. UV Unwrapping/23. UV unwrapping side sign.mp4 400MB 3. Low poly modelling/41. Modelling the hotel upper floor.mp4 395MB 7. Unity HDRP/7. Importing objects.mp4 365MB 5. UV Unwrapping/7. Unwrap shop front V2.mp4 344MB 5. UV Unwrapping/4. UV unwrap shop front part 3.mp4 304MB 7. Unity HDRP/46. Post processing.mp4 303MB 5. UV Unwrapping/15. UV unwrapping neon light and pipes.mp4 302MB 7. Unity HDRP/10. Window lights.mp4 297MB 3. Low poly modelling/3. Modelling the door.mp4 297MB 4. High Poly Modelling/17. High poly hotel upper floor.mp4 294MB 3. Low poly modelling/7. Modelling Columns V1.mp4 292MB 5. UV Unwrapping/18. Sign packing and sewerage.mp4 288MB 7. Unity HDRP/36. Baking a lightmap.mp4 285MB 3. Low poly modelling/29. Modelling the electric box.mp4 285MB 6. Texturing in Substance Painter/33. Texturing the electric box.mp4 281MB 5. UV Unwrapping/8. Unwrap column V1.mp4 275MB 7. Unity HDRP/3. Setting up export order.mp4 265MB 3. Low poly modelling/10. Modelling roller shutter frame.mp4 263MB 3. Low poly modelling/6. Modelling the Fan.mp4 261MB 5. UV Unwrapping/20. UV unwrap electric box.mp4 259MB 4. High Poly Modelling/11. High poly electric box.mp4 253MB 3. Low poly modelling/42. Cyber Hotel Sign.mp4 246MB 7. Unity HDRP/21. Hotel.mp4 245MB 3. Low poly modelling/16. Modelling the signs.mp4 244MB 3. Low poly modelling/27. Modelling shop front V2.mp4 239MB 3. Low poly modelling/1. Blocking out a shop front.mp4 237MB 3. Low poly modelling/38. Video 43 - Modelling the hotel base.mp4 237MB 3. Low poly modelling/35. Creating side signs.mp4 235MB 3. Low poly modelling/32. Creating more neon text.mp4 234MB 7. Unity HDRP/16. Adjustments.mp4 231MB 5. UV Unwrapping/25. Finishing side signs.mp4 227MB 6. Texturing in Substance Painter/37. Texturing the upper floor.mp4 226MB 7. Unity HDRP/40. Glass sign.mp4 223MB 2. Blender Basics/2. Blender Basics - Edit Mode.mp4 222MB 3. Low poly modelling/20. Finishing shop front V1.mp4 219MB 7. Unity HDRP/2. Sorting the hierarchy.mp4 217MB 5. UV Unwrapping/29. Packing hotel upper.mp4 215MB 6. Texturing in Substance Painter/23. Texturing the columns.mp4 207MB 5. UV Unwrapping/14. Packing shutter UVs.mp4 205MB 6. Texturing in Substance Painter/32. Texturing upper wall.mp4 204MB 5. UV Unwrapping/2. UV unwrap shop front part 1.mp4 204MB 6. Texturing in Substance Painter/41. Texturing the hotel base.mp4 198MB 4. High Poly Modelling/18. High poly drainage.mp4 196MB 2. Blender Basics/1. Blender Basics - Object Mode.mp4 196MB 4. High Poly Modelling/6. High poly shutter piece.mp4 195MB 6. Texturing in Substance Painter/43. Texturing hotel upper floor.mp4 194MB 3. Low poly modelling/9. Modelling the side pillars.mp4 193MB 3. Low poly modelling/24. Setting up neon text.mp4 192MB 7. Unity HDRP/24. Ground details.mp4 192MB 3. Low poly modelling/12. Merging geometry.mp4 190MB 6. Texturing in Substance Painter/8. Metal details.mp4 190MB 3. Low poly modelling/8. Modelling Columns V2.mp4 190MB 7. Unity HDRP/48. Fixing reflection probe blending.mp4 181MB 5. UV Unwrapping/6. Unwrap the fan.mp4 181MB 3. Low poly modelling/31. Modelling top wall V2.mp4 181MB 6. Texturing in Substance Painter/27. Texturing roller shutter metal.mp4 177MB 6. Texturing in Substance Painter/31. Texturing signs.mp4 176MB 3. Low poly modelling/33. Creating the upper floor.mp4 176MB 7. Unity HDRP/22. Hotel block.mp4 173MB 5. UV Unwrapping/13. UV unwrap roller shutter frame.mp4 172MB 6. Texturing in Substance Painter/36. Export upper floor.mp4 170MB 7. Unity HDRP/41. Occlusion culling.mp4 167MB 4. High Poly Modelling/5. High poly columns.mp4 166MB 6. Texturing in Substance Painter/45. Floors fix.mp4 166MB 5. UV Unwrapping/11. UV unwrapping side column.mp4 164MB 3. Low poly modelling/2. Blocking out the shop top.mp4 163MB 7. Unity HDRP/45. Sky and fog volume.mp4 163MB 6. Texturing in Substance Painter/34. Texturing electric box pipes.mp4 162MB 7. Unity HDRP/17. Create a shop block.mp4 161MB 6. Texturing in Substance Painter/28. Finishing roller shutter.mp4 160MB 3. Low poly modelling/25. Neon text V2.mp4 159MB 3. Low poly modelling/11. Modelling roller shutter metal.mp4 158MB 6. Texturing in Substance Painter/9. Metal painting.mp4 157MB 5. UV Unwrapping/9. Unwrap column V2.mp4 157MB 3. Low poly modelling/21. Hanging wires.mp4 155MB 7. Unity HDRP/19. Second shop block.mp4 154MB 5. UV Unwrapping/16. UV unwrapping sign V1.mp4 151MB 4. High Poly Modelling/7. High poly shutter.mp4 147MB 3. Low poly modelling/18. Modelling pipes.mp4 145MB 7. Unity HDRP/11. Window blinds.mp4 145MB 7. Unity HDRP/31. Extra emission.mp4 143MB 6. Texturing in Substance Painter/46. Texturing sewer covers.mp4 142MB 6. Texturing in Substance Painter/15. Grate opacity.mp4 140MB 5. UV Unwrapping/3. UV unwrap shop front part 2.mp4 138MB 7. Unity HDRP/9. Creating the first shop front.mp4 137MB 3. Low poly modelling/14. Creating a neon tube.mp4 136MB 4. High Poly Modelling/8. High poly neon light.mp4 136MB 3. Low poly modelling/36. Creating a standing sign.mp4 136MB 5. UV Unwrapping/12. UV unwrapping roller shutter piece.mp4 134MB 4. High Poly Modelling/14. High Poly side signs.mp4 133MB 6. Texturing in Substance Painter/39. Texturing the side signs.mp4 129MB 3. Low poly modelling/40. Hotel upper floor blockout.mp4 127MB 3. Low poly modelling/34. Creating neon wires.mp4 127MB 6. Texturing in Substance Painter/30. Texturing pipes.mp4 126MB 3. Low poly modelling/15. Creating Quads.mp4 126MB 3. Low poly modelling/26. Blockout 2.mp4 125MB 7. Unity HDRP/1. Preparing to export from Blender.mp4 125MB 7. Unity HDRP/29. Setting up an area light.mp4 124MB 7. Unity HDRP/34. Neon wires.mp4 122MB 3. Low poly modelling/37. Video 42 - Hotel Blockout.mp4 122MB 3. Low poly modelling/19. Creating curved pipes.mp4 120MB 4. High Poly Modelling/1. High Poly Shop V1.mp4 120MB 7. Unity HDRP/35. Reflection probes.mp4 120MB 7. Unity HDRP/37. Adjusting the lightmap.mp4 120MB 4. High Poly Modelling/13. High poly upper floor.mp4 119MB 7. Unity HDRP/18. Finishing shop block.mp4 118MB 3. Low poly modelling/5. Modelling the ventilation shaft.mp4 117MB 3. Low poly modelling/4. Modelling the window.mp4 117MB 7. Unity HDRP/4. Exporting from Blender.mp4 116MB 7. Unity HDRP/27. Blocking gaps.mp4 116MB 7. Unity HDRP/30. Switching on the neon lights.mp4 114MB 4. High Poly Modelling/10. High poly top walls.mp4 112MB 6. Texturing in Substance Painter/12. Window glass.mp4 110MB 4. High Poly Modelling/16. High poly hotel base.mp4 110MB 6. Texturing in Substance Painter/35. Electric box details.mp4 110MB 6. Texturing in Substance Painter/16. Texturing the fan.mp4 109MB 3. Low poly modelling/17. Modelling top wall V1.mp4 108MB 4. High Poly Modelling/9. High poly pipes.mp4 106MB 5. UV Unwrapping/19. UV unwrapping top walls.mp4 106MB 3. Low poly modelling/43. Modelling drainage props.mp4 106MB 6. Texturing in Substance Painter/6. Adding extra details.mp4 103MB 4. High Poly Modelling/15. High poly standing sign.mp4 102MB 3. Low poly modelling/13. Deleting backfaces.mp4 98MB 7. Unity HDRP/25. The wine bar.mp4 95MB 7. Unity HDRP/20. E bank.mp4 95MB 7. Unity HDRP/8. HDRI background.mp4 92MB 6. Texturing in Substance Painter/19. Adding metal details.mp4 90MB 6. Texturing in Substance Painter/5. Texturing the wall.mp4 89MB 6. Texturing in Substance Painter/11. Door texture.mp4 89MB 7. Unity HDRP/33. Globe rotation.mp4 88MB 6. Texturing in Substance Painter/10. Door handles and frames.mp4 88MB 7. Unity HDRP/13. Neon colours.mp4 88MB 5. UV Unwrapping/10. UV map packing for columns.mp4 88MB 6. Texturing in Substance Painter/48. Texturing the puddles on the road.mp4 87MB 6. Texturing in Substance Painter/3. Baking mesh maps.mp4 86MB 6. Texturing in Substance Painter/47. Creating a road in Blender.mp4 83MB 5. UV Unwrapping/17. Sign challenge.mp4 83MB 7. Unity HDRP/15. Upper floors.mp4 83MB 7. Unity HDRP/23. More shops.mp4 83MB 3. Low poly modelling/39. Hotel Text.mp4 82MB 7. Unity HDRP/42. Baking final lightmap.mp4 82MB 4. High Poly Modelling/4. High poly shop V2.mp4 80MB 7. Unity HDRP/6. Introduction to Unity.mp4 78MB 7. Unity HDRP/28. Alternative pipe material.mp4 76MB 3. Low poly modelling/23. Top Wall Fix.mp4 75MB 6. Texturing in Substance Painter/26. Export roller shutter.mp4 75MB 6. Texturing in Substance Painter/7. Weathering the wall.mp4 74MB 6. Texturing in Substance Painter/18. Texturing the wall V2.mp4 74MB 7. Unity HDRP/12. Upper floor.mp4 73MB 5. UV Unwrapping/22. Packing upper floor.mp4 72MB 4. High Poly Modelling/2. High poly grid.mp4 71MB 5. UV Unwrapping/5. Bonus - Unwrap shop door handle.mp4 70MB 6. Texturing in Substance Painter/24. Texturing the side pillar.mp4 67MB 3. Low poly modelling/28. Finishing shop front V2.mp4 66MB 6. Texturing in Substance Painter/38. Exporting side signs.mp4 64MB 7. Unity HDRP/14. Shop fronts.mp4 62MB 7. Unity HDRP/43. Baked lightmap results.mp4 61MB 6. Texturing in Substance Painter/42. Finishing the hotel base.mp4 61MB 4. High Poly Modelling/3. High poly fan.mp4 60MB 6. Texturing in Substance Painter/13. Export shop front V1 textures.mp4 59MB 4. High Poly Modelling/12. High poly electric pipes.mp4 56MB 3. Low poly modelling/30. Blockout for top wall V2.mp4 54MB 1. Course Introduction/2. Research assignment.mp4 53MB 7. Unity HDRP/49. Fan rotation.mp4 52MB 7. Unity HDRP/38. Free assets.mp4 51MB 1. Course Introduction/1. Introduction.mp4 50MB 7. Unity HDRP/47. Ground reflections.mp4 49MB 6. Texturing in Substance Painter/44. Finishing hotel upper floor.mp4 49MB 6. Texturing in Substance Painter/40. Finishing the side signs.mp4 49MB 6. Texturing in Substance Painter/20. Adding metal texture.mp4 46MB 6. Texturing in Substance Painter/21. Windows for shop front V2.mp4 45MB 6. Texturing in Substance Painter/29. Export pipes.mp4 44MB 1. Course Introduction/3. Setting up Blender.mp4 44MB 1. Course Introduction/4. Setting up Blender.mp4 44MB 7. Unity HDRP/26. Puddle material.mp4 44MB 6. Texturing in Substance Painter/14. Export fan mesh.mp4 43MB 6. Texturing in Substance Painter/4. Material vs Smart material.mp4 42MB 7. Unity HDRP/32. Globe materials.mp4 40MB 6. Texturing in Substance Painter/22. Export columns.mp4 40MB 6. Texturing in Substance Painter/2. Exporting meshes from Blender.mp4 38MB 5. UV Unwrapping/24. Side sign task.mp4 38MB 6. Texturing in Substance Painter/17. Export shop front V2.mp4 34MB 3. Low poly modelling/22. Wires Task.mp4 26MB 6. Texturing in Substance Painter/25. Install external substance.mp4 25MB 5. UV Unwrapping/1. Introduction to UV unwrapping.mp4 25MB 7. Unity HDRP/5. Installing Unity.mp4 25MB 7. Unity HDRP/HDRI.zip 20MB 6. Texturing in Substance Painter/1. Install Substance Painter.mp4 18MB 5. UV Unwrapping/27. UV challenge.mp4 14MB 6. Texturing in Substance Painter/CustomStrips.zip 11MB 7. Unity HDRP/50. Course completion.mp4 10MB 7. Unity HDRP/NormalMap.png 2MB 7. Unity HDRP/Asphalt.png 2MB 6. Texturing in Substance Painter/SideSigns.zip 2MB 1. Course Introduction/textools.zip 1MB 3. Low poly modelling/FontSelector.zip 481KB 6. Texturing in Substance Painter/Signs.zip 378KB 7. Unity HDRP/glass+sign.zip 43KB 3. Low poly modelling/expansiva.zip 41KB 7. Unity HDRP/7. Importing objects.vtt 31KB 5. UV Unwrapping/28. UV unwrap hotel upper.vtt 31KB 7. Unity HDRP/39. Placing assets.vtt 27KB 5. UV Unwrapping/26. UV unwrap hotel base.vtt 27KB 3. Low poly modelling/Slim.zip 23KB 3. Low poly modelling/41. Modelling the hotel upper floor.vtt 22KB 7. Unity HDRP/44. Multiple reflection probes.vtt 21KB 3. Low poly modelling/3. Modelling the door.vtt 20KB 7. Unity HDRP/46. Post processing.vtt 19KB 5. UV Unwrapping/21. UV unwrap upper floor.vtt 19KB 2. Blender Basics/2. Blender Basics - Edit Mode.vtt 19KB 5. UV Unwrapping/18. Sign packing and sewerage.vtt 19KB 5. UV Unwrapping/23. UV unwrapping side sign.vtt 19KB 7. Unity HDRP/36. Baking a lightmap.vtt 19KB 6. Texturing in Substance Painter/31. Texturing signs.vtt 19KB 6. Texturing in Substance Painter/37. Texturing the upper floor.vtt 18KB 7. Unity HDRP/3. Setting up export order.vtt 18KB 6. Texturing in Substance Painter/33. Texturing the electric box.vtt 18KB 5. UV Unwrapping/20. UV unwrap electric box.vtt 18KB 3. Low poly modelling/7. Modelling Columns V1.vtt 17KB 5. UV Unwrapping/4. UV unwrap shop front part 3.vtt 17KB 2. Blender Basics/1. Blender Basics - Object Mode.vtt 17KB 5. UV Unwrapping/7. Unwrap shop front V2.vtt 17KB 6. Texturing in Substance Painter/15. Grate opacity.vtt 16KB 3. Low poly modelling/29. Modelling the electric box.vtt 16KB 5. UV Unwrapping/15. UV unwrapping neon light and pipes.vtt 16KB 6. Texturing in Substance Painter/23. Texturing the columns.vtt 16KB 5. UV Unwrapping/25. Finishing side signs.vtt 16KB 3. Low poly modelling/6. Modelling the Fan.vtt 16KB 6. Texturing in Substance Painter/39. Texturing the side signs.vtt 15KB 3. Low poly modelling/1. Blocking out a shop front.vtt 15KB 3. Low poly modelling/42. Cyber Hotel Sign.vtt 15KB 5. UV Unwrapping/8. Unwrap column V1.vtt 15KB 5. UV Unwrapping/2. UV unwrap shop front part 1.vtt 15KB 7. Unity HDRP/10. Window lights.vtt 14KB 7. Unity HDRP/2. Sorting the hierarchy.vtt 14KB 3. Low poly modelling/24. Setting up neon text.vtt 14KB 3. Low poly modelling/10. Modelling roller shutter frame.vtt 14KB 3. Low poly modelling/16. Modelling the signs.vtt 14KB 4. High Poly Modelling/11. High poly electric box.vtt 14KB 6. Texturing in Substance Painter/32. Texturing upper wall.vtt 13KB 6. Texturing in Substance Painter/8. Metal details.vtt 13KB 4. High Poly Modelling/17. High poly hotel upper floor.vtt 13KB 3. Low poly modelling/38. Video 43 - Modelling the hotel base.vtt 13KB 7. Unity HDRP/40. Glass sign.vtt 13KB 3. Low poly modelling/27. Modelling shop front V2.vtt 13KB 6. Texturing in Substance Painter/36. Export upper floor.vtt 12KB 6. Texturing in Substance Painter/45. Floors fix.vtt 12KB 3. Low poly modelling/32. Creating more neon text.vtt 12KB 6. Texturing in Substance Painter/41. Texturing the hotel base.vtt 12KB 7. Unity HDRP/21. Hotel.vtt 12KB 3. Low poly modelling/20. Finishing shop front V1.vtt 12KB 7. Unity HDRP/16. Adjustments.vtt 12KB 5. UV Unwrapping/6. Unwrap the fan.vtt 12KB 6. Texturing in Substance Painter/43. Texturing hotel upper floor.vtt 12KB 4. High Poly Modelling/6. High poly shutter piece.vtt 11KB 6. Texturing in Substance Painter/27. Texturing roller shutter metal.vtt 11KB 6. Texturing in Substance Painter/ElectricBolt.zip 11KB 3. Low poly modelling/9. Modelling the side pillars.vtt 11KB 6. Texturing in Substance Painter/9. Metal painting.vtt 11KB 7. Unity HDRP/41. Occlusion culling.vtt 11KB 6. Texturing in Substance Painter/46. Texturing sewer covers.vtt 11KB 3. Low poly modelling/35. Creating side signs.vtt 11KB 5. UV Unwrapping/13. UV unwrap roller shutter frame.vtt 11KB 6. Texturing in Substance Painter/28. Finishing roller shutter.vtt 11KB 5. UV Unwrapping/29. Packing hotel upper.vtt 11KB 6. Texturing in Substance Painter/3. Baking mesh maps.vtt 10KB 3. Low poly modelling/31. Modelling top wall V2.vtt 10KB 7. Unity HDRP/45. Sky and fog volume.vtt 10KB 3. Low poly modelling/33. Creating the upper floor.vtt 10KB 4. High Poly Modelling/5. High poly columns.vtt 10KB 5. UV Unwrapping/11. UV unwrapping side column.vtt 10KB 5. UV Unwrapping/9. Unwrap column V2.vtt 10KB 5. UV Unwrapping/3. UV unwrap shop front part 2.vtt 10KB 5. UV Unwrapping/12. UV unwrapping roller shutter piece.vtt 10KB 3. Low poly modelling/12. Merging geometry.vtt 10KB 3. Low poly modelling/2. Blocking out the shop top.vtt 10KB 3. Low poly modelling/25. Neon text V2.vtt 10KB 4. High Poly Modelling/18. High poly drainage.vtt 10KB 5. UV Unwrapping/5. Bonus - Unwrap shop door handle.vtt 10KB 6. Texturing in Substance Painter/16. Texturing the fan.vtt 10KB 7. Unity HDRP/22. Hotel block.vtt 10KB 6. Texturing in Substance Painter/12. Window glass.vtt 10KB 6. Texturing in Substance Painter/6. Adding extra details.vtt 9KB 6. Texturing in Substance Painter/34. Texturing electric box pipes.vtt 9KB 3. Low poly modelling/8. Modelling Columns V2.vtt 9KB 7. Unity HDRP/35. Reflection probes.vtt 9KB 6. Texturing in Substance Painter/30. Texturing pipes.vtt 9KB 7. Unity HDRP/9. Creating the first shop front.vtt 9KB 3. Low poly modelling/11. Modelling roller shutter metal.vtt 9KB 7. Unity HDRP/48. Fixing reflection probe blending.vtt 9KB 3. Low poly modelling/18. Modelling pipes.vtt 9KB 3. Low poly modelling/34. Creating neon wires.vtt 9KB 6. Texturing in Substance Painter/48. Texturing the puddles on the road.vtt 9KB 4. High Poly Modelling/7. High poly shutter.vtt 8KB 7. Unity HDRP/24. Ground details.vtt 8KB 7. Unity HDRP/4. Exporting from Blender.vtt 8KB 7. Unity HDRP/8. HDRI background.vtt 8KB 4. High Poly Modelling/8. High poly neon light.vtt 8KB 6. Texturing in Substance Painter/5. Texturing the wall.vtt 8KB 4. High Poly Modelling/1. High Poly Shop V1.vtt 8KB 3. Low poly modelling/19. Creating curved pipes.vtt 8KB 7. Unity HDRP/31. Extra emission.vtt 8KB 7. Unity HDRP/17. Create a shop block.vtt 8KB 5. UV Unwrapping/14. Packing shutter UVs.vtt 8KB 7. Unity HDRP/1. Preparing to export from Blender.vtt 8KB 3. Low poly modelling/5. Modelling the ventilation shaft.vtt 8KB 3. Low poly modelling/43. Modelling drainage props.vtt 7KB 3. Low poly modelling/40. Hotel upper floor blockout.vtt 7KB 4. High Poly Modelling/10. High poly top walls.vtt 7KB 3. Low poly modelling/4. Modelling the window.vtt 7KB 3. Low poly modelling/14. Creating a neon tube.vtt 7KB 7. Unity HDRP/6. Introduction to Unity.vtt 7KB 5. UV Unwrapping/16. UV unwrapping sign V1.vtt 7KB 6. Texturing in Substance Painter/18. Texturing the wall V2.vtt 7KB 7. Unity HDRP/18. Finishing shop block.vtt 7KB 4. High Poly Modelling/14. High Poly side signs.vtt 7KB 3. Low poly modelling/15. Creating Quads.vtt 7KB 3. Low poly modelling/36. Creating a standing sign.vtt 7KB 3. Low poly modelling/26. Blockout 2.vtt 7KB 7. Unity HDRP/29. Setting up an area light.vtt 7KB 7. Unity HDRP/37. Adjusting the lightmap.vtt 7KB 7. Unity HDRP/19. Second shop block.vtt 7KB 3. Low poly modelling/21. Hanging wires.vtt 7KB 6. Texturing in Substance Painter/19. Adding metal details.vtt 7KB 6. Texturing in Substance Painter/7. Weathering the wall.vtt 7KB 3. Low poly modelling/37. Video 42 - Hotel Blockout.vtt 7KB 3. Low poly modelling/17. Modelling top wall V1.vtt 7KB 7. Unity HDRP/11. Window blinds.vtt 6KB 6. Texturing in Substance Painter/35. Electric box details.vtt 6KB 7. Unity HDRP/5. Installing Unity.vtt 6KB 4. High Poly Modelling/13. High poly upper floor.vtt 6KB 6. Texturing in Substance Painter/42. Finishing the hotel base.vtt 6KB 7. Unity HDRP/30. Switching on the neon lights.vtt 6KB 4. High Poly Modelling/9. High poly pipes.vtt 6KB 7. Unity HDRP/42. Baking final lightmap.vtt 6KB 5. UV Unwrapping/19. UV unwrapping top walls.vtt 6KB 7. Unity HDRP/27. Blocking gaps.vtt 6KB 7. Unity HDRP/34. Neon wires.vtt 6KB 7. Unity HDRP/33. Globe rotation.vtt 6KB 6. Texturing in Substance Painter/13. Export shop front V1 textures.vtt 6KB 6. Texturing in Substance Painter/10. Door handles and frames.vtt 6KB 3. Low poly modelling/13. Deleting backfaces.vtt 6KB 7. Unity HDRP/13. Neon colours.vtt 6KB 6. Texturing in Substance Painter/47. Creating a road in Blender.vtt 6KB 6. Texturing in Substance Painter/11. Door texture.vtt 5KB 4. High Poly Modelling/16. High poly hotel base.vtt 5KB 3. Low poly modelling/39. Hotel Text.vtt 5KB 6. Texturing in Substance Painter/40. Finishing the side signs.vtt 5KB 6. Texturing in Substance Painter/38. Exporting side signs.vtt 5KB 4. High Poly Modelling/15. High poly standing sign.vtt 5KB 1. Course Introduction/3. Setting up Blender.vtt 5KB 1. Course Introduction/4. Setting up Blender.vtt 5KB 6. Texturing in Substance Painter/24. Texturing the side pillar.vtt 5KB 7. Unity HDRP/25. The wine bar.vtt 5KB 7. Unity HDRP/20. E bank.vtt 5KB 6. Texturing in Substance Painter/20. Adding metal texture.vtt 5KB 5. UV Unwrapping/10. UV map packing for columns.vtt 5KB 7. Unity HDRP/15. Upper floors.vtt 5KB 5. UV Unwrapping/17. Sign challenge.vtt 5KB 4. High Poly Modelling/2. High poly grid.vtt 5KB 6. Texturing in Substance Painter/4. Material vs Smart material.vtt 4KB 7. Unity HDRP/12. Upper floor.vtt 4KB 7. Unity HDRP/28. Alternative pipe material.vtt 4KB 4. High Poly Modelling/3. High poly fan.vtt 4KB 4. High Poly Modelling/4. High poly shop V2.vtt 4KB 6. Texturing in Substance Painter/26. Export roller shutter.vtt 4KB 7. Unity HDRP/38. Free assets.vtt 4KB 7. Unity HDRP/14. Shop fronts.vtt 4KB 3. Low poly modelling/28. Finishing shop front V2.vtt 4KB 7. Unity HDRP/23. More shops.vtt 4KB 7. Unity HDRP/49. Fan rotation.vtt 4KB 6. Texturing in Substance Painter/14. Export fan mesh.vtt 4KB 6. Texturing in Substance Painter/25. Install external substance.vtt 4KB 3. Low poly modelling/23. Top Wall Fix.vtt 4KB 6. Texturing in Substance Painter/44. Finishing hotel upper floor.vtt 4KB 6. Texturing in Substance Painter/21. Windows for shop front V2.vtt 4KB 6. Texturing in Substance Painter/2. Exporting meshes from Blender.vtt 4KB 4. High Poly Modelling/12. High poly electric pipes.vtt 4KB 6. Texturing in Substance Painter/22. Export columns.vtt 3KB 7. Unity HDRP/26. Puddle material.vtt 3KB 5. UV Unwrapping/22. Packing upper floor.vtt 3KB 7. Unity HDRP/43. Baked lightmap results.vtt 3KB 1. Course Introduction/2. Research assignment.vtt 3KB 3. Low poly modelling/30. Blockout for top wall V2.vtt 3KB 6. Texturing in Substance Painter/29. Export pipes.vtt 3KB 7. Unity HDRP/47. Ground reflections.vtt 2KB 1. Course Introduction/1. Introduction.vtt 2KB 7. Unity HDRP/32. Globe materials.vtt 2KB 5. UV Unwrapping/24. Side sign task.vtt 2KB 6. Texturing in Substance Painter/17. Export shop front V2.vtt 2KB 5. UV Unwrapping/1. Introduction to UV unwrapping.vtt 2KB 3. Low poly modelling/22. Wires Task.vtt 1KB 6. Texturing in Substance Painter/1. Install Substance Painter.vtt 1KB 5. UV Unwrapping/27. UV challenge.vtt 1KB 7. Unity HDRP/50. Course completion.vtt 860B 1. Course Introduction/3. Download Blender.html 369B