Udemy - Spine PRO A Complete 2D Character Animation Guide 收录时间:2022-12-10 14:55:27 文件大小:3GB 下载次数:1 最近下载:2022-12-10 14:55:27 磁力链接: magnet:?xt=urn:btih:8bcaeb413f9f97866ebe001820a10ae2eb5fddb6 立即下载 复制链接 文件列表 5 - Creating the Run Cycle/37 - Run Cycle pt5 Completing the 3D Illusion.mp4 362MB 5 - Creating the Run Cycle/36 - Run Cycle pt4 Creating a 3D Illusion.mp4 272MB 5 - Creating the Run Cycle/33 - Run Cycle pt1 Core Movement.mp4 163MB 5 - Creating the Run Cycle/39 - Enhancing Run Animation with Offsets.mp4 141MB 2 - Rigging with Meshes and IK Constraints/8 - Creating Meshes for the Armor.mp4 137MB 5 - Creating the Run Cycle/35 - Run Cycle pt3 Secondary Motion.mp4 114MB 2 - Rigging with Meshes and IK Constraints/13 - Character Rig pt4 Ponytail with Path.mp4 100MB 2 - Rigging with Meshes and IK Constraints/17 - Binding Ponytail Path to the Bones.mp4 94MB 2 - Rigging with Meshes and IK Constraints/24 - Creating a Test Animation With a 3D Effect.mp4 88MB 4 - Creating The Idle Animation/30 - NEW Spine 40 Graph Editor Enhancing Idle Animation with Graphs.mp4 88MB 2 - Rigging with Meshes and IK Constraints/19 - Adding the Second Leg.mp4 85MB 4 - Creating The Idle Animation/29 - Idle Animation pt2 Secondary Motion.mp4 82MB 2 - Rigging with Meshes and IK Constraints/11 - Character Rig pt2 Core Skeleton.mp4 82MB 2 - Rigging with Meshes and IK Constraints/10 - Character Rig pt1 Rigging a Leg.mp4 70MB 2 - Rigging with Meshes and IK Constraints/9 - Creating Meshes for the Bending Parts.mp4 70MB 2 - Rigging with Meshes and IK Constraints/14 - Character Rig pt5 Head Control with Transform Constraints.mp4 68MB 4 - Creating The Idle Animation/28 - Idle Animation pt1 Core Movement.mp4 65MB 5 - Creating the Run Cycle/38 - Enhancing Run Animation with Graphs.mp4 61MB 3 - Spine Pro User Interface/26 - Spine User Interface.mp4 59MB 4 - Creating The Idle Animation/32 - Enhancing Idle Animation with Offsets.mp4 55MB 2 - Rigging with Meshes and IK Constraints/18 - Adding IK Constraints.mp4 48MB 2 - Rigging with Meshes and IK Constraints/22 - How to Color the Bones.mp4 47MB 5 - Creating the Run Cycle/34 - Run Cycle pt2 Completing the Core Loop.mp4 45MB 5 - Creating the Run Cycle/42 - Small Fixes to the Run Cycle.mp4 44MB 5 - Creating the Run Cycle/40 - NEW Spine 40 Update How to Change Animation Length.mp4 36MB 2 - Rigging with Meshes and IK Constraints/12 - Character Rig pt3 Cape and Hair.mp4 34MB 6 - Creating the Blinking Animation/45 - Blinking Eyes Animation.mp4 34MB 4 - Creating The Idle Animation/31 - OLD Spine 38 Graph Editor Enhancing Idle Animation with Graphs.mp4 33MB 1 - Preparing Your 2D Character for Animation/1 - Introduction.mp4 32MB 2 - Rigging with Meshes and IK Constraints/15 - Completing The Head Control.mp4 30MB 2 - Rigging with Meshes and IK Constraints/7 - Creating Your First Mesh.mp4 28MB 2 - Rigging with Meshes and IK Constraints/16 - Binding Meshes to the Bones with Weights Tool.mp4 25MB 6 - Creating the Blinking Animation/46 - How to Use Preview Mode.mp4 20MB 7 - Advanced Features/47 - How to Export Animations from Spine.mp4 19MB 5 - Creating the Run Cycle/41 - OLD Spine 38 How to Change Animation Length.mp4 17MB 1 - Preparing Your 2D Character for Animation/4 - How to Import a Character Into Spine.mp4 17MB 2 - Rigging with Meshes and IK Constraints/23 - How to Change the Bones Icons.mp4 17MB 1 - Preparing Your 2D Character for Animation/2 - How Spineready Character Should Look Like.mp4 16MB 6 - Creating the Blinking Animation/44 - How to Add a New Slot.mp4 15MB 1 - Preparing Your 2D Character for Animation/3 - How to Export a Character from Photoshop.mp4 14MB 2 - Rigging with Meshes and IK Constraints/20 - How to Change the Draw Oder.mp4 12MB 3 - Spine Pro User Interface/27 - Useful Keyboard Shortcuts.mp4 11MB 1 - Preparing Your 2D Character for Animation/5 - How to Fix Missing Images Issue.mp4 9MB 6 - Creating the Blinking Animation/43 - How to Add a New Image to Your Spine Project.mp4 7MB 8 - Course Conclusion/48 - Conclusion.mp4 6MB 1 - Preparing Your 2D Character for Animation/6 - How to Save Your Spine Project.mp4 5MB 2 - Rigging with Meshes and IK Constraints/21 - Adding a Missing Bone.mp4 3MB 1 - Preparing Your 2D Character for Animation/2 - astrid-for-udemy-pro.psd 1MB 2 - Rigging with Meshes and IK Constraints/25 - astrid-rig.zip 471KB 1 - Preparing Your 2D Character for Animation/3 - images-JSON-file.zip 431KB 3 - Spine Pro User Interface/27 - Useful-keyboard-shortcuts.pptx 50KB 3 - Spine Pro User Interface/27 - Spine-Pro-cheat-sheet.pdf 41KB 5 - Creating the Run Cycle/35 - Run Cycle pt3 Secondary Motion Russian.srt 21KB 5 - Creating the Run Cycle/36 - Run Cycle pt4 Creating a 3D Illusion Russian.srt 19KB 5 - Creating the Run Cycle/33 - Run Cycle pt1 Core Movement Russian.srt 18KB 2 - Rigging with Meshes and IK Constraints/24 - Creating a Test Animation With a 3D Effect Russian.srt 18KB 5 - Creating the Run Cycle/37 - Run Cycle pt5 Completing the 3D Illusion Russian.srt 17KB 4 - Creating The Idle Animation/29 - Idle Animation pt2 Secondary Motion Russian.srt 16KB 5 - Creating the Run Cycle/35 - Run Cycle pt3 Secondary Motion English.srt 16KB 5 - Creating the Run Cycle/39 - Enhancing Run Animation with Offsets Russian.srt 14KB 2 - Rigging with Meshes and IK Constraints/14 - Character Rig pt5 Head Control with Transform Constraints Russian.srt 14KB 2 - Rigging with Meshes and IK Constraints/8 - Creating Meshes for the Armor Russian.srt 14KB 3 - Spine Pro User Interface/26 - Spine User Interface Russian.srt 14KB 4 - Creating The Idle Animation/32 - Enhancing Idle Animation with Offsets Russian.srt 14KB 5 - Creating the Run Cycle/36 - Run Cycle pt4 Creating a 3D Illusion English.srt 14KB 4 - Creating The Idle Animation/28 - Idle Animation pt1 Core Movement Russian.srt 14KB 5 - Creating the Run Cycle/33 - Run Cycle pt1 Core Movement English.srt 14KB 2 - Rigging with Meshes and IK Constraints/24 - Creating a Test Animation With a 3D Effect English.srt 13KB 2 - Rigging with Meshes and IK Constraints/10 - Character Rig pt1 Rigging a Leg Russian.srt 13KB 5 - Creating the Run Cycle/37 - Run Cycle pt5 Completing the 3D Illusion English.srt 12KB 3 - Spine Pro User Interface/27 - Useful Keyboard Shortcuts Russian.srt 12KB 2 - Rigging with Meshes and IK Constraints/18 - Adding IK Constraints Russian.srt 12KB 2 - Rigging with Meshes and IK Constraints/11 - Character Rig pt2 Core Skeleton Russian.srt 12KB 4 - Creating The Idle Animation/30 - NEW Spine 40 Graph Editor Enhancing Idle Animation with Graphs Russian.srt 12KB 4 - Creating The Idle Animation/29 - Idle Animation pt2 Secondary Motion English.srt 12KB 2 - Rigging with Meshes and IK Constraints/13 - Character Rig pt4 Ponytail with Path Russian.srt 11KB 2 - Rigging with Meshes and IK Constraints/9 - Creating Meshes for the Bending Parts Russian.srt 10KB 2 - Rigging with Meshes and IK Constraints/8 - Creating Meshes for the Armor English.srt 10KB 2 - Rigging with Meshes and IK Constraints/14 - Character Rig pt5 Head Control with Transform Constraints English.srt 10KB 2 - Rigging with Meshes and IK Constraints/17 - Binding Ponytail Path to the Bones Russian.srt 10KB 5 - Creating the Run Cycle/39 - Enhancing Run Animation with Offsets English.srt 10KB 4 - Creating The Idle Animation/32 - Enhancing Idle Animation with Offsets English.srt 10KB 4 - Creating The Idle Animation/28 - Idle Animation pt1 Core Movement English.srt 10KB 2 - Rigging with Meshes and IK Constraints/7 - Creating Your First Mesh Russian.srt 10KB 3 - Spine Pro User Interface/26 - Spine User Interface English.srt 10KB 2 - Rigging with Meshes and IK Constraints/12 - Character Rig pt3 Cape and Hair Russian.srt 9KB 2 - Rigging with Meshes and IK Constraints/10 - Character Rig pt1 Rigging a Leg English.srt 9KB 3 - Spine Pro User Interface/27 - Useful Keyboard Shortcuts English.srt 9KB 2 - Rigging with Meshes and IK Constraints/11 - Character Rig pt2 Core Skeleton English.srt 9KB 2 - Rigging with Meshes and IK Constraints/19 - Adding the Second Leg Russian.srt 9KB 4 - Creating The Idle Animation/31 - OLD Spine 38 Graph Editor Enhancing Idle Animation with Graphs Russian.srt 9KB 2 - Rigging with Meshes and IK Constraints/18 - Adding IK Constraints English.srt 8KB 4 - Creating The Idle Animation/30 - NEW Spine 40 Graph Editor Enhancing Idle Animation with Graphs English.srt 8KB 2 - Rigging with Meshes and IK Constraints/13 - Character Rig pt4 Ponytail with Path English.srt 8KB 5 - Creating the Run Cycle/34 - Run Cycle pt2 Completing the Core Loop Russian.srt 8KB 2 - Rigging with Meshes and IK Constraints/9 - Creating Meshes for the Bending Parts English.srt 7KB 2 - Rigging with Meshes and IK Constraints/17 - Binding Ponytail Path to the Bones English.srt 7KB 2 - Rigging with Meshes and IK Constraints/15 - Completing The Head Control Russian.srt 7KB 6 - Creating the Blinking Animation/45 - Blinking Eyes Animation Russian.srt 7KB 2 - Rigging with Meshes and IK Constraints/7 - Creating Your First Mesh English.srt 7KB 7 - Advanced Features/47 - How to Export Animations from Spine Russian.srt 7KB 2 - Rigging with Meshes and IK Constraints/12 - Character Rig pt3 Cape and Hair English.srt 7KB 2 - Rigging with Meshes and IK Constraints/16 - Binding Meshes to the Bones with Weights Tool Russian.srt 6KB 4 - Creating The Idle Animation/31 - OLD Spine 38 Graph Editor Enhancing Idle Animation with Graphs English.srt 6KB 2 - Rigging with Meshes and IK Constraints/19 - Adding the Second Leg English.srt 6KB 2 - Rigging with Meshes and IK Constraints/22 - How to Color the Bones Russian.srt 6KB 1 - Preparing Your 2D Character for Animation/4 - How to Import a Character Into Spine Russian.srt 6KB 1 - Preparing Your 2D Character for Animation/3 - How to Export a Character from Photoshop Russian.srt 6KB 5 - Creating the Run Cycle/34 - Run Cycle pt2 Completing the Core Loop English.srt 6KB 6 - Creating the Blinking Animation/43 - closed-eyes.zip 5KB 2 - Rigging with Meshes and IK Constraints/15 - Completing The Head Control English.srt 5KB 6 - Creating the Blinking Animation/45 - Blinking Eyes Animation English.srt 5KB 7 - Advanced Features/47 - How to Export Animations from Spine English.srt 5KB 5 - Creating the Run Cycle/42 - Small Fixes to the Run Cycle Russian.srt 5KB 2 - Rigging with Meshes and IK Constraints/20 - How to Change the Draw Oder Russian.srt 5KB 2 - Rigging with Meshes and IK Constraints/16 - Binding Meshes to the Bones with Weights Tool English.srt 5KB 5 - Creating the Run Cycle/38 - Enhancing Run Animation with Graphs Russian.srt 4KB 6 - Creating the Blinking Animation/46 - How to Use Preview Mode Russian.srt 4KB 1 - Preparing Your 2D Character for Animation/2 - How Spineready Character Should Look Like Russian.srt 4KB 5 - Creating the Run Cycle/41 - OLD Spine 38 How to Change Animation Length Russian.srt 4KB 6 - Creating the Blinking Animation/44 - How to Add a New Slot Russian.srt 4KB 5 - Creating the Run Cycle/40 - NEW Spine 40 Update How to Change Animation Length Russian.srt 4KB 2 - Rigging with Meshes and IK Constraints/22 - How to Color the Bones English.srt 4KB 1 - Preparing Your 2D Character for Animation/4 - How to Import a Character Into Spine English.srt 4KB 1 - Preparing Your 2D Character for Animation/3 - How to Export a Character from Photoshop English.srt 4KB 2 - Rigging with Meshes and IK Constraints/23 - How to Change the Bones Icons Russian.srt 4KB 1 - Preparing Your 2D Character for Animation/1 - Introduction Russian.srt 4KB 5 - Creating the Run Cycle/42 - Small Fixes to the Run Cycle English.srt 3KB 2 - Rigging with Meshes and IK Constraints/20 - How to Change the Draw Oder English.srt 3KB 5 - Creating the Run Cycle/38 - Enhancing Run Animation with Graphs English.srt 3KB 5 - Creating the Run Cycle/41 - OLD Spine 38 How to Change Animation Length English.srt 3KB 6 - Creating the Blinking Animation/44 - How to Add a New Slot English.srt 3KB 2 - Rigging with Meshes and IK Constraints/23 - How to Change the Bones Icons English.srt 3KB 5 - Creating the Run Cycle/40 - NEW Spine 40 Update How to Change Animation Length English.srt 3KB 6 - Creating the Blinking Animation/43 - How to Add a New Image to Your Spine Project Russian.srt 3KB 6 - Creating the Blinking Animation/46 - How to Use Preview Mode English.srt 3KB 1 - Preparing Your 2D Character for Animation/2 - How Spineready Character Should Look Like English.srt 3KB 1 - Preparing Your 2D Character for Animation/1 - Introduction English.srt 3KB 1 - Preparing Your 2D Character for Animation/6 - How to Save Your Spine Project Russian.srt 3KB 6 - Creating the Blinking Animation/43 - How to Add a New Image to Your Spine Project English.srt 2KB 1 - Preparing Your 2D Character for Animation/6 - How to Save Your Spine Project English.srt 2KB 8 - Course Conclusion/48 - Conclusion Russian.srt 2KB 1 - Preparing Your 2D Character for Animation/5 - How to Fix Missing Images Issue Russian.srt 2KB 8 - Course Conclusion/48 - Conclusion English.srt 1KB 1 - Preparing Your 2D Character for Animation/5 - How to Fix Missing Images Issue English.srt 1KB 2 - Rigging with Meshes and IK Constraints/21 - Adding a Missing Bone Russian.srt 1KB 2 - Rigging with Meshes and IK Constraints/21 - Adding a Missing Bone English.srt 795B GFXDomain.NET.txt 446B 2 - Rigging with Meshes and IK Constraints/25 - Download the Character Rig.html 290B iNFO.url 120B