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Udemy - Spine PRO A Complete 2D Character Animation Guide

  • 收录时间:2022-12-10 14:55:27
  • 文件大小:3GB
  • 下载次数:1
  • 最近下载:2022-12-10 14:55:27
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文件列表

  1. 5 - Creating the Run Cycle/37 - Run Cycle pt5 Completing the 3D Illusion.mp4 362MB
  2. 5 - Creating the Run Cycle/36 - Run Cycle pt4 Creating a 3D Illusion.mp4 272MB
  3. 5 - Creating the Run Cycle/33 - Run Cycle pt1 Core Movement.mp4 163MB
  4. 5 - Creating the Run Cycle/39 - Enhancing Run Animation with Offsets.mp4 141MB
  5. 2 - Rigging with Meshes and IK Constraints/8 - Creating Meshes for the Armor.mp4 137MB
  6. 5 - Creating the Run Cycle/35 - Run Cycle pt3 Secondary Motion.mp4 114MB
  7. 2 - Rigging with Meshes and IK Constraints/13 - Character Rig pt4 Ponytail with Path.mp4 100MB
  8. 2 - Rigging with Meshes and IK Constraints/17 - Binding Ponytail Path to the Bones.mp4 94MB
  9. 2 - Rigging with Meshes and IK Constraints/24 - Creating a Test Animation With a 3D Effect.mp4 88MB
  10. 4 - Creating The Idle Animation/30 - NEW Spine 40 Graph Editor Enhancing Idle Animation with Graphs.mp4 88MB
  11. 2 - Rigging with Meshes and IK Constraints/19 - Adding the Second Leg.mp4 85MB
  12. 4 - Creating The Idle Animation/29 - Idle Animation pt2 Secondary Motion.mp4 82MB
  13. 2 - Rigging with Meshes and IK Constraints/11 - Character Rig pt2 Core Skeleton.mp4 82MB
  14. 2 - Rigging with Meshes and IK Constraints/10 - Character Rig pt1 Rigging a Leg.mp4 70MB
  15. 2 - Rigging with Meshes and IK Constraints/9 - Creating Meshes for the Bending Parts.mp4 70MB
  16. 2 - Rigging with Meshes and IK Constraints/14 - Character Rig pt5 Head Control with Transform Constraints.mp4 68MB
  17. 4 - Creating The Idle Animation/28 - Idle Animation pt1 Core Movement.mp4 65MB
  18. 5 - Creating the Run Cycle/38 - Enhancing Run Animation with Graphs.mp4 61MB
  19. 3 - Spine Pro User Interface/26 - Spine User Interface.mp4 59MB
  20. 4 - Creating The Idle Animation/32 - Enhancing Idle Animation with Offsets.mp4 55MB
  21. 2 - Rigging with Meshes and IK Constraints/18 - Adding IK Constraints.mp4 48MB
  22. 2 - Rigging with Meshes and IK Constraints/22 - How to Color the Bones.mp4 47MB
  23. 5 - Creating the Run Cycle/34 - Run Cycle pt2 Completing the Core Loop.mp4 45MB
  24. 5 - Creating the Run Cycle/42 - Small Fixes to the Run Cycle.mp4 44MB
  25. 5 - Creating the Run Cycle/40 - NEW Spine 40 Update How to Change Animation Length.mp4 36MB
  26. 2 - Rigging with Meshes and IK Constraints/12 - Character Rig pt3 Cape and Hair.mp4 34MB
  27. 6 - Creating the Blinking Animation/45 - Blinking Eyes Animation.mp4 34MB
  28. 4 - Creating The Idle Animation/31 - OLD Spine 38 Graph Editor Enhancing Idle Animation with Graphs.mp4 33MB
  29. 1 - Preparing Your 2D Character for Animation/1 - Introduction.mp4 32MB
  30. 2 - Rigging with Meshes and IK Constraints/15 - Completing The Head Control.mp4 30MB
  31. 2 - Rigging with Meshes and IK Constraints/7 - Creating Your First Mesh.mp4 28MB
  32. 2 - Rigging with Meshes and IK Constraints/16 - Binding Meshes to the Bones with Weights Tool.mp4 25MB
  33. 6 - Creating the Blinking Animation/46 - How to Use Preview Mode.mp4 20MB
  34. 7 - Advanced Features/47 - How to Export Animations from Spine.mp4 19MB
  35. 5 - Creating the Run Cycle/41 - OLD Spine 38 How to Change Animation Length.mp4 17MB
  36. 1 - Preparing Your 2D Character for Animation/4 - How to Import a Character Into Spine.mp4 17MB
  37. 2 - Rigging with Meshes and IK Constraints/23 - How to Change the Bones Icons.mp4 17MB
  38. 1 - Preparing Your 2D Character for Animation/2 - How Spineready Character Should Look Like.mp4 16MB
  39. 6 - Creating the Blinking Animation/44 - How to Add a New Slot.mp4 15MB
  40. 1 - Preparing Your 2D Character for Animation/3 - How to Export a Character from Photoshop.mp4 14MB
  41. 2 - Rigging with Meshes and IK Constraints/20 - How to Change the Draw Oder.mp4 12MB
  42. 3 - Spine Pro User Interface/27 - Useful Keyboard Shortcuts.mp4 11MB
  43. 1 - Preparing Your 2D Character for Animation/5 - How to Fix Missing Images Issue.mp4 9MB
  44. 6 - Creating the Blinking Animation/43 - How to Add a New Image to Your Spine Project.mp4 7MB
  45. 8 - Course Conclusion/48 - Conclusion.mp4 6MB
  46. 1 - Preparing Your 2D Character for Animation/6 - How to Save Your Spine Project.mp4 5MB
  47. 2 - Rigging with Meshes and IK Constraints/21 - Adding a Missing Bone.mp4 3MB
  48. 1 - Preparing Your 2D Character for Animation/2 - astrid-for-udemy-pro.psd 1MB
  49. 2 - Rigging with Meshes and IK Constraints/25 - astrid-rig.zip 471KB
  50. 1 - Preparing Your 2D Character for Animation/3 - images-JSON-file.zip 431KB
  51. 3 - Spine Pro User Interface/27 - Useful-keyboard-shortcuts.pptx 50KB
  52. 3 - Spine Pro User Interface/27 - Spine-Pro-cheat-sheet.pdf 41KB
  53. 5 - Creating the Run Cycle/35 - Run Cycle pt3 Secondary Motion Russian.srt 21KB
  54. 5 - Creating the Run Cycle/36 - Run Cycle pt4 Creating a 3D Illusion Russian.srt 19KB
  55. 5 - Creating the Run Cycle/33 - Run Cycle pt1 Core Movement Russian.srt 18KB
  56. 2 - Rigging with Meshes and IK Constraints/24 - Creating a Test Animation With a 3D Effect Russian.srt 18KB
  57. 5 - Creating the Run Cycle/37 - Run Cycle pt5 Completing the 3D Illusion Russian.srt 17KB
  58. 4 - Creating The Idle Animation/29 - Idle Animation pt2 Secondary Motion Russian.srt 16KB
  59. 5 - Creating the Run Cycle/35 - Run Cycle pt3 Secondary Motion English.srt 16KB
  60. 5 - Creating the Run Cycle/39 - Enhancing Run Animation with Offsets Russian.srt 14KB
  61. 2 - Rigging with Meshes and IK Constraints/14 - Character Rig pt5 Head Control with Transform Constraints Russian.srt 14KB
  62. 2 - Rigging with Meshes and IK Constraints/8 - Creating Meshes for the Armor Russian.srt 14KB
  63. 3 - Spine Pro User Interface/26 - Spine User Interface Russian.srt 14KB
  64. 4 - Creating The Idle Animation/32 - Enhancing Idle Animation with Offsets Russian.srt 14KB
  65. 5 - Creating the Run Cycle/36 - Run Cycle pt4 Creating a 3D Illusion English.srt 14KB
  66. 4 - Creating The Idle Animation/28 - Idle Animation pt1 Core Movement Russian.srt 14KB
  67. 5 - Creating the Run Cycle/33 - Run Cycle pt1 Core Movement English.srt 14KB
  68. 2 - Rigging with Meshes and IK Constraints/24 - Creating a Test Animation With a 3D Effect English.srt 13KB
  69. 2 - Rigging with Meshes and IK Constraints/10 - Character Rig pt1 Rigging a Leg Russian.srt 13KB
  70. 5 - Creating the Run Cycle/37 - Run Cycle pt5 Completing the 3D Illusion English.srt 12KB
  71. 3 - Spine Pro User Interface/27 - Useful Keyboard Shortcuts Russian.srt 12KB
  72. 2 - Rigging with Meshes and IK Constraints/18 - Adding IK Constraints Russian.srt 12KB
  73. 2 - Rigging with Meshes and IK Constraints/11 - Character Rig pt2 Core Skeleton Russian.srt 12KB
  74. 4 - Creating The Idle Animation/30 - NEW Spine 40 Graph Editor Enhancing Idle Animation with Graphs Russian.srt 12KB
  75. 4 - Creating The Idle Animation/29 - Idle Animation pt2 Secondary Motion English.srt 12KB
  76. 2 - Rigging with Meshes and IK Constraints/13 - Character Rig pt4 Ponytail with Path Russian.srt 11KB
  77. 2 - Rigging with Meshes and IK Constraints/9 - Creating Meshes for the Bending Parts Russian.srt 10KB
  78. 2 - Rigging with Meshes and IK Constraints/8 - Creating Meshes for the Armor English.srt 10KB
  79. 2 - Rigging with Meshes and IK Constraints/14 - Character Rig pt5 Head Control with Transform Constraints English.srt 10KB
  80. 2 - Rigging with Meshes and IK Constraints/17 - Binding Ponytail Path to the Bones Russian.srt 10KB
  81. 5 - Creating the Run Cycle/39 - Enhancing Run Animation with Offsets English.srt 10KB
  82. 4 - Creating The Idle Animation/32 - Enhancing Idle Animation with Offsets English.srt 10KB
  83. 4 - Creating The Idle Animation/28 - Idle Animation pt1 Core Movement English.srt 10KB
  84. 2 - Rigging with Meshes and IK Constraints/7 - Creating Your First Mesh Russian.srt 10KB
  85. 3 - Spine Pro User Interface/26 - Spine User Interface English.srt 10KB
  86. 2 - Rigging with Meshes and IK Constraints/12 - Character Rig pt3 Cape and Hair Russian.srt 9KB
  87. 2 - Rigging with Meshes and IK Constraints/10 - Character Rig pt1 Rigging a Leg English.srt 9KB
  88. 3 - Spine Pro User Interface/27 - Useful Keyboard Shortcuts English.srt 9KB
  89. 2 - Rigging with Meshes and IK Constraints/11 - Character Rig pt2 Core Skeleton English.srt 9KB
  90. 2 - Rigging with Meshes and IK Constraints/19 - Adding the Second Leg Russian.srt 9KB
  91. 4 - Creating The Idle Animation/31 - OLD Spine 38 Graph Editor Enhancing Idle Animation with Graphs Russian.srt 9KB
  92. 2 - Rigging with Meshes and IK Constraints/18 - Adding IK Constraints English.srt 8KB
  93. 4 - Creating The Idle Animation/30 - NEW Spine 40 Graph Editor Enhancing Idle Animation with Graphs English.srt 8KB
  94. 2 - Rigging with Meshes and IK Constraints/13 - Character Rig pt4 Ponytail with Path English.srt 8KB
  95. 5 - Creating the Run Cycle/34 - Run Cycle pt2 Completing the Core Loop Russian.srt 8KB
  96. 2 - Rigging with Meshes and IK Constraints/9 - Creating Meshes for the Bending Parts English.srt 7KB
  97. 2 - Rigging with Meshes and IK Constraints/17 - Binding Ponytail Path to the Bones English.srt 7KB
  98. 2 - Rigging with Meshes and IK Constraints/15 - Completing The Head Control Russian.srt 7KB
  99. 6 - Creating the Blinking Animation/45 - Blinking Eyes Animation Russian.srt 7KB
  100. 2 - Rigging with Meshes and IK Constraints/7 - Creating Your First Mesh English.srt 7KB
  101. 7 - Advanced Features/47 - How to Export Animations from Spine Russian.srt 7KB
  102. 2 - Rigging with Meshes and IK Constraints/12 - Character Rig pt3 Cape and Hair English.srt 7KB
  103. 2 - Rigging with Meshes and IK Constraints/16 - Binding Meshes to the Bones with Weights Tool Russian.srt 6KB
  104. 4 - Creating The Idle Animation/31 - OLD Spine 38 Graph Editor Enhancing Idle Animation with Graphs English.srt 6KB
  105. 2 - Rigging with Meshes and IK Constraints/19 - Adding the Second Leg English.srt 6KB
  106. 2 - Rigging with Meshes and IK Constraints/22 - How to Color the Bones Russian.srt 6KB
  107. 1 - Preparing Your 2D Character for Animation/4 - How to Import a Character Into Spine Russian.srt 6KB
  108. 1 - Preparing Your 2D Character for Animation/3 - How to Export a Character from Photoshop Russian.srt 6KB
  109. 5 - Creating the Run Cycle/34 - Run Cycle pt2 Completing the Core Loop English.srt 6KB
  110. 6 - Creating the Blinking Animation/43 - closed-eyes.zip 5KB
  111. 2 - Rigging with Meshes and IK Constraints/15 - Completing The Head Control English.srt 5KB
  112. 6 - Creating the Blinking Animation/45 - Blinking Eyes Animation English.srt 5KB
  113. 7 - Advanced Features/47 - How to Export Animations from Spine English.srt 5KB
  114. 5 - Creating the Run Cycle/42 - Small Fixes to the Run Cycle Russian.srt 5KB
  115. 2 - Rigging with Meshes and IK Constraints/20 - How to Change the Draw Oder Russian.srt 5KB
  116. 2 - Rigging with Meshes and IK Constraints/16 - Binding Meshes to the Bones with Weights Tool English.srt 5KB
  117. 5 - Creating the Run Cycle/38 - Enhancing Run Animation with Graphs Russian.srt 4KB
  118. 6 - Creating the Blinking Animation/46 - How to Use Preview Mode Russian.srt 4KB
  119. 1 - Preparing Your 2D Character for Animation/2 - How Spineready Character Should Look Like Russian.srt 4KB
  120. 5 - Creating the Run Cycle/41 - OLD Spine 38 How to Change Animation Length Russian.srt 4KB
  121. 6 - Creating the Blinking Animation/44 - How to Add a New Slot Russian.srt 4KB
  122. 5 - Creating the Run Cycle/40 - NEW Spine 40 Update How to Change Animation Length Russian.srt 4KB
  123. 2 - Rigging with Meshes and IK Constraints/22 - How to Color the Bones English.srt 4KB
  124. 1 - Preparing Your 2D Character for Animation/4 - How to Import a Character Into Spine English.srt 4KB
  125. 1 - Preparing Your 2D Character for Animation/3 - How to Export a Character from Photoshop English.srt 4KB
  126. 2 - Rigging with Meshes and IK Constraints/23 - How to Change the Bones Icons Russian.srt 4KB
  127. 1 - Preparing Your 2D Character for Animation/1 - Introduction Russian.srt 4KB
  128. 5 - Creating the Run Cycle/42 - Small Fixes to the Run Cycle English.srt 3KB
  129. 2 - Rigging with Meshes and IK Constraints/20 - How to Change the Draw Oder English.srt 3KB
  130. 5 - Creating the Run Cycle/38 - Enhancing Run Animation with Graphs English.srt 3KB
  131. 5 - Creating the Run Cycle/41 - OLD Spine 38 How to Change Animation Length English.srt 3KB
  132. 6 - Creating the Blinking Animation/44 - How to Add a New Slot English.srt 3KB
  133. 2 - Rigging with Meshes and IK Constraints/23 - How to Change the Bones Icons English.srt 3KB
  134. 5 - Creating the Run Cycle/40 - NEW Spine 40 Update How to Change Animation Length English.srt 3KB
  135. 6 - Creating the Blinking Animation/43 - How to Add a New Image to Your Spine Project Russian.srt 3KB
  136. 6 - Creating the Blinking Animation/46 - How to Use Preview Mode English.srt 3KB
  137. 1 - Preparing Your 2D Character for Animation/2 - How Spineready Character Should Look Like English.srt 3KB
  138. 1 - Preparing Your 2D Character for Animation/1 - Introduction English.srt 3KB
  139. 1 - Preparing Your 2D Character for Animation/6 - How to Save Your Spine Project Russian.srt 3KB
  140. 6 - Creating the Blinking Animation/43 - How to Add a New Image to Your Spine Project English.srt 2KB
  141. 1 - Preparing Your 2D Character for Animation/6 - How to Save Your Spine Project English.srt 2KB
  142. 8 - Course Conclusion/48 - Conclusion Russian.srt 2KB
  143. 1 - Preparing Your 2D Character for Animation/5 - How to Fix Missing Images Issue Russian.srt 2KB
  144. 8 - Course Conclusion/48 - Conclusion English.srt 1KB
  145. 1 - Preparing Your 2D Character for Animation/5 - How to Fix Missing Images Issue English.srt 1KB
  146. 2 - Rigging with Meshes and IK Constraints/21 - Adding a Missing Bone Russian.srt 1KB
  147. 2 - Rigging with Meshes and IK Constraints/21 - Adding a Missing Bone English.srt 795B
  148. GFXDomain.NET.txt 446B
  149. 2 - Rigging with Meshes and IK Constraints/25 - Download the Character Rig.html 290B
  150. iNFO.url 120B