Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET
- 收录时间:2018-05-04 00:16:50
- 文件大小:386MB
- 下载次数:260
- 最近下载:2020-12-30 23:46:59
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文件列表
- Exercise files/akkadotnetsignalrstatefulreactiveconcurrentspas.zip 44MB
- 05. Hosting Game State in a Windows Service/05_05-Creating the Windows Service.mp4 29MB
- 02. Building the Player and Game Controller Actors/02_05-Creating the Game Controller Actor.mp4 21MB
- 05. Hosting Game State in a Windows Service/05_04-Modifying ASP.NET to Use Remote Actors.mp4 19MB
- 02. Building the Player and Game Controller Actors/02_06-Instantiating the Actor System in ASP.NET.mp4 18MB
- 04. Completing the SPA Web User Interface with Knockout/04_07-Creating Knockout Bindings.mp4 17MB
- 03. Integrating Akka.NET with SignalR/03_04-Installing SignalR.mp4 17MB
- 02. Building the Player and Game Controller Actors/02_04-Creating an Actor to Represent a Player.mp4 15MB
- 04. Completing the SPA Web User Interface with Knockout/04_06-Completing the SignalR Client Code.mp4 14MB
- 04. Completing the SPA Web User Interface with Knockout/04_08-Fixing Observable References and Loss of Game State.mp4 14MB
- 03. Integrating Akka.NET with SignalR/03_06-Creating the SignalR Bridge Actor.mp4 13MB
- 02. Building the Player and Game Controller Actors/02_03-Creating the Message Classes.mp4 12MB
- 03. Integrating Akka.NET with SignalR/03_08-Implementing an IGameEventsPusher.mp4 12MB
- 04. Completing the SPA Web User Interface with Knockout/04_04-Creating the Player JavaScript ViewModel.mp4 11MB
- 05. Hosting Game State in a Windows Service/05_03-Adding a New Console Application to Hold Game State.mp4 11MB
- 04. Completing the SPA Web User Interface with Knockout/04_02-Knockout.js Overview.mp4 9MB
- 03. Integrating Akka.NET with SignalR/03_09-Wiringup the SignalR Bridge Actor.mp4 9MB
- 04. Completing the SPA Web User Interface with Knockout/04_05-Creating the Game ViewModel.mp4 8MB
- 01. Introduction/01_07-Getting Started in Visual Studio.mp4 8MB
- 01. Introduction/01_08-Creating the Starting HTML Skeleton.mp4 7MB
- 03. Integrating Akka.NET with SignalR/03_07-Creating the SignalR GameHub.mp4 6MB
- 01. Introduction/01_03-Why Stateful.mp4 5MB
- 01. Introduction/01_05-Architectural Overview.mp4 5MB
- 01. Introduction/01_04-Overview of Reactive Systems.mp4 5MB
- 02. Building the Player and Game Controller Actors/02_02-Designing the Game Actor Model.mp4 5MB
- 04. Completing the SPA Web User Interface with Knockout/04_03-Installing Knockout.js.mp4 5MB
- 03. Integrating Akka.NET with SignalR/03_03-Integrating Akka.NET and SignalR.mp4 5MB
- 03. Integrating Akka.NET with SignalR/03_02-Overview of SignalR.mp4 4MB
- 05. Hosting Game State in a Windows Service/05_06-Summary, Resources, and Further Learning.mp4 4MB
- 01. Introduction/01_02-The Move to a Stateful Web.mp4 4MB
- 01. Introduction/01_06-Course Outline and Suggested Prerequisites.mp4 4MB
- 03. Integrating Akka.NET with SignalR/03_05-Creating the IGameEventsPusher Interface.mp4 4MB
- 05. Hosting Game State in a Windows Service/05_02-Overview of Using Lightweight Actor Systems.mp4 4MB
- 04. Completing the SPA Web User Interface with Knockout/04_09-Summary.mp4 3MB
- 01. Introduction/01_01-Introduction.mp4 3MB
- 01. Introduction/01_09-Summary.mp4 3MB
- 05. Hosting Game State in a Windows Service/05_01-Introduction.mp4 2MB
- 03. Integrating Akka.NET with SignalR/03_10-Summary.mp4 2MB
- 02. Building the Player and Game Controller Actors/02_01-Introduction.mp4 2MB
- 04. Completing the SPA Web User Interface with Knockout/04_01-Introduction.mp4 2MB
- 02. Building the Player and Game Controller Actors/02_07-Summary.mp4 2MB
- 03. Integrating Akka.NET with SignalR/03_01-Introduction.mp4 2MB