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Digital Tutors - Texturing Game Assets in MARI

  • 收录时间:2018-02-25 20:01:41
  • 文件大小:3GB
  • 下载次数:77
  • 最近下载:2020-11-18 22:01:51
  • 磁力链接:

文件列表

  1. Project_Files/Texturing Game Assets in MARI.zip 2GB
  2. 08. Painting and erasing basics.mp4 109MB
  3. 09. Projection painting with the paint through tool.mp4 92MB
  4. 16. Creating a roughness map.mp4 84MB
  5. 14. Combining procedural noise using blend modes.mp4 74MB
  6. 11. Painting and viewing layer masks.mp4 72MB
  7. 15. Hand painting details.mp4 72MB
  8. 10. Using projection masking to assist painting.mp4 67MB
  9. 04. Using ID masks in MARI.mp4 56MB
  10. 07. Selecting geometry and controlling visibility.mp4 55MB
  11. 18. Exporting texture maps out of MARI.mp4 53MB
  12. 12. Using adjustment layers and adjustment stacks.mp4 51MB
  13. 05. Baking ambient occlusion for the Unreal shader.mp4 48MB
  14. 06. Using the tiled procedural layer.mp4 48MB
  15. 13. Working with Filters.mp4 42MB
  16. 03. Understanding Color Management in MARI.mp4 38MB
  17. 02. Setting up a MARI project.mp4 35MB
  18. 17. Caching layers in MARI channels.mp4 34MB
  19. 01. Introduction and project overview.mp4 12MB