Digital Tutors - Texturing Game Assets in MARI
- 收录时间:2018-02-25 20:01:41
- 文件大小:3GB
- 下载次数:77
- 最近下载:2020-11-18 22:01:51
- 磁力链接:
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文件列表
- Project_Files/Texturing Game Assets in MARI.zip 2GB
- 08. Painting and erasing basics.mp4 109MB
- 09. Projection painting with the paint through tool.mp4 92MB
- 16. Creating a roughness map.mp4 84MB
- 14. Combining procedural noise using blend modes.mp4 74MB
- 11. Painting and viewing layer masks.mp4 72MB
- 15. Hand painting details.mp4 72MB
- 10. Using projection masking to assist painting.mp4 67MB
- 04. Using ID masks in MARI.mp4 56MB
- 07. Selecting geometry and controlling visibility.mp4 55MB
- 18. Exporting texture maps out of MARI.mp4 53MB
- 12. Using adjustment layers and adjustment stacks.mp4 51MB
- 05. Baking ambient occlusion for the Unreal shader.mp4 48MB
- 06. Using the tiled procedural layer.mp4 48MB
- 13. Working with Filters.mp4 42MB
- 03. Understanding Color Management in MARI.mp4 38MB
- 02. Setting up a MARI project.mp4 35MB
- 17. Caching layers in MARI channels.mp4 34MB
- 01. Introduction and project overview.mp4 12MB