[] Udemy - Learn Advanced AI for Games with Behaviour Trees 收录时间:2022-06-05 03:22:21 文件大小:4GB 下载次数:1 最近下载:2022-06-05 03:22:21 磁力链接: magnet:?xt=urn:btih:8f98fcbd3abe8018c6f70c7487cbf4db0bb838af 立即下载 复制链接 文件列表 07 Final Challenge/002 Cop & Robber Challenge.mp4 163MB 03 Advanced Behaviours/004 Repeating Tasks.mp4 158MB 05 Adding New Agent Challenge/001 Art Lovers.mp4 147MB 02 Behaviour Tree Concepts/008 Extending Action Methods.mp4 144MB 04 Refactoring for Scalability/004 Building A Complex Behaviour Tree.mp4 144MB 06 Environmental Factors/006 Assigning Individual Agents to Work with Each Other.mp4 137MB 02 Behaviour Tree Concepts/006 Sequences.mp4 134MB 02 Behaviour Tree Concepts/007 Selectors.mp4 133MB 04 Refactoring for Scalability/007 Adding Co-dependancy Challenge.mp4 131MB 04 Refactoring for Scalability/002 Traditional AI_ Fleeing Part 1.mp4 129MB 02 Behaviour Tree Concepts/004 Leaf and Action Nodes.mp4 129MB 04 Refactoring for Scalability/006 Abandoning Sequences.mp4 128MB 05 Adding New Agent Challenge/003 A Coroutine to Effect Agent Properties.mp4 127MB 04 Refactoring for Scalability/001 Dealing with Arrays of Choice.mp4 127MB 02 Behaviour Tree Concepts/009 Conditions.mp4 123MB 06 Environmental Factors/001 Blackboards.mp4 120MB 05 Adding New Agent Challenge/004 The Loop Decorator Node.mp4 119MB 03 Advanced Behaviours/008 Random Selector Challenge.mp4 118MB 04 Refactoring for Scalability/003 Traditional AI_ Fleeing Part 2.mp4 117MB 08 Final Words/001 Debugging a Behaviour Tree.mp4 115MB 06 Environmental Factors/004 Agent Cooperation.mp4 111MB 06 Environmental Factors/005 Interacting Agents.mp4 110MB 03 Advanced Behaviours/007 Dynamically Changing Node Priorities.mp4 103MB 07 Final Challenge/001 Cop Patrol Challenge.mp4 95MB 03 Advanced Behaviours/006 A Prioritising Selector.mp4 94MB 02 Behaviour Tree Concepts/003 Tree Printing.mp4 90MB 05 Adding New Agent Challenge/002 Art Lovers Behaviour.mp4 88MB 03 Advanced Behaviours/002 A Generic Agent Class.mp4 86MB 02 Behaviour Tree Concepts/002 Nodes.mp4 82MB 06 Environmental Factors/007 Thinking like a Behaviour Tree.mp4 81MB 06 Environmental Factors/002 Integrating Blackboard State Challenge.mp4 79MB 03 Advanced Behaviours/005 Ensuring Node Status Return True States of GameObjects.mp4 75MB 06 Environmental Factors/008 Remember to Add Dependencies.mp4 72MB 02 Behaviour Tree Concepts/005 NavMesh Movement.mp4 71MB 03 Advanced Behaviours/003 Optimising with Coroutines.mp4 65MB 06 Environmental Factors/003 Not Daylight Robbery.mp4 61MB 04 Refactoring for Scalability/008 Fallback Behaviours.mp4 60MB 04 Refactoring for Scalability/005 Cancelling Sequences with Conditions.mp4 59MB 03 Advanced Behaviours/001 Inverters.mp4 59MB 03 Advanced Behaviours/009 Shuffle and Sort Once.mp4 56MB 01 Introduction/001 Course Overview.mp4 47MB 02 Behaviour Tree Concepts/001 Introducing Behaviour Trees.mp4 40MB 08 Final Words/002 Some Final Words from Penny.mp4 28MB 01 Introduction/002 Join the H3D Student Community.mp4 15MB 04 Refactoring for Scalability/022 ProcessMulti.zip 11MB 07 Final Challenge/043 FinalBTProject.zip 11MB 02 Behaviour Tree Concepts/012 BTFinal.zip 11MB 03 Advanced Behaviours/021 EndSection3Solution.zip 11MB 06 Environmental Factors/041 EndSection6Project.zip 11MB 04 Refactoring for Scalability/029 RobberAfterFallbackAdded.zip 11MB 02 Behaviour Tree Concepts/004 GalleryStarter.zip 11MB 05 Adding New Agent Challenge/001 Art Lovers.en.srt 19KB 02 Behaviour Tree Concepts/004 Leaf and Action Nodes.en.srt 19KB 06 Environmental Factors/006 Assigning Individual Agents to Work with Each Other.en.srt 18KB 02 Behaviour Tree Concepts/006 Sequences.en.srt 18KB 02 Behaviour Tree Concepts/009 Conditions.en.srt 16KB 03 Advanced Behaviours/004 Repeating Tasks.en.srt 16KB 07 Final Challenge/002 Cop & Robber Challenge.en.srt 16KB 02 Behaviour Tree Concepts/008 Extending Action Methods.en.srt 16KB 06 Environmental Factors/001 Blackboards.en.srt 16KB 02 Behaviour Tree Concepts/007 Selectors.en.srt 15KB 04 Refactoring for Scalability/001 Dealing with Arrays of Choice.en.srt 15KB 04 Refactoring for Scalability/006 Abandoning Sequences.en.srt 15KB 04 Refactoring for Scalability/004 Building A Complex Behaviour Tree.en.srt 15KB 04 Refactoring for Scalability/003 Traditional AI_ Fleeing Part 2.en.srt 15KB 02 Behaviour Tree Concepts/002 Nodes.en.srt 14KB 02 Behaviour Tree Concepts/003 Tree Printing.en.srt 14KB 04 Refactoring for Scalability/007 Adding Co-dependancy Challenge.en.srt 14KB 08 Final Words/001 Debugging a Behaviour Tree.en.srt 14KB 05 Adding New Agent Challenge/004 The Loop Decorator Node.en.srt 14KB 04 Refactoring for Scalability/002 Traditional AI_ Fleeing Part 1.en.srt 14KB 06 Environmental Factors/004 Agent Cooperation.en.srt 13KB 03 Advanced Behaviours/006 A Prioritising Selector.en.srt 13KB 05 Adding New Agent Challenge/003 A Coroutine to Effect Agent Properties.en.srt 12KB 03 Advanced Behaviours/008 Random Selector Challenge.en.srt 12KB 06 Environmental Factors/005 Interacting Agents.en.srt 12KB 03 Advanced Behaviours/007 Dynamically Changing Node Priorities.en.srt 11KB 06 Environmental Factors/007 Thinking like a Behaviour Tree.en.srt 11KB 07 Final Challenge/001 Cop Patrol Challenge.en.srt 10KB 04 Refactoring for Scalability/005 Cancelling Sequences with Conditions.en.srt 10KB 05 Adding New Agent Challenge/002 Art Lovers Behaviour.en.srt 10KB 02 Behaviour Tree Concepts/005 NavMesh Movement.en.srt 10KB 03 Advanced Behaviours/005 Ensuring Node Status Return True States of GameObjects.en.srt 9KB 03 Advanced Behaviours/002 A Generic Agent Class.en.srt 9KB 03 Advanced Behaviours/009 Shuffle and Sort Once.en.srt 9KB 06 Environmental Factors/002 Integrating Blackboard State Challenge.en.srt 8KB 06 Environmental Factors/008 Remember to Add Dependencies.en.srt 8KB 04 Refactoring for Scalability/008 Fallback Behaviours.en.srt 8KB 03 Advanced Behaviours/003 Optimising with Coroutines.en.srt 8KB 06 Environmental Factors/003 Not Daylight Robbery.en.srt 7KB 03 Advanced Behaviours/001 Inverters.en.srt 7KB 02 Behaviour Tree Concepts/001 Introducing Behaviour Trees.en.srt 6KB 06 Environmental Factors/036 RobberClosedHours.zip 5KB 03 Advanced Behaviours/019 PSelector.zip 4KB 04 Refactoring for Scalability/024 Fleeing.zip 3KB 01 Introduction/001 Course Overview.en.srt 3KB 03 Advanced Behaviours/015 BTAgentV2.zip 3KB 05 Adding New Agent Challenge/033 LoopNode.zip 2KB 03 Advanced Behaviours/021 R&PSelectors.zip 2KB 04 Refactoring for Scalability/029 RobberBehaviourWithFallback.zip 2KB 08 Final Words/002 Some Final Words from Penny.en.srt 2KB 01 Introduction/002 Join the H3D Student Community.en.srt 2KB 03 Advanced Behaviours/017 RobberBehaviourEnabledFix.zip 1KB 06 Environmental Factors/034 Blackboard.cs 1KB 01 Introduction/003 FAQs.html 1KB 03 Advanced Behaviours/018 PrioritisingSelectorResources.zip 1000B 07 Final Challenge/042 Cop.cs 744B 03 Advanced Behaviours/013 Inverter.cs 470B 03 Advanced Behaviours/020 Utils.cs 468B 0. Websites you may like/[FCS Forum].url 133B 0. Websites you may like/[FreeCourseSite.com].url 127B 0. Websites you may like/[CourseClub.ME].url 122B 0. Websites you may like/[GigaCourse.Com].url 49B