[] Udemy - Learn OpenGL with Python for Graphics and Games 收录时间:2022-09-07 10:21:13 文件大小:7GB 下载次数:1 最近下载:2022-09-07 10:21:13 磁力链接: magnet:?xt=urn:btih:91fb7ba4e2512d280bb921d670cf68d4c8191bdc 立即下载 复制链接 文件列表 07 - Affine Transformations/39781496-S0708.mp4 138MB 13 - Customising Shaders/004 Integrating a Second and Different Shader.mp4 134MB 10 - Creating 3D Objects/005 Animating with Transformations.mp4 130MB 13 - Customising Shaders/006 Final Project.mp4 129MB 11 - Lights/008 Multiple Light Sources Part 2.mp4 114MB 07 - Affine Transformations/009 Scaling.mp4 112MB 04 - Turtle Graphics/004 Drawing an L-System.mp4 111MB 07 - Affine Transformations/004 Translation.mp4 111MB 11 - Lights/004 Passing Vertex Normals.mp4 110MB 12 - Textures/003 Shaders with Textures.mp4 107MB 04 - Turtle Graphics/005 Iterative Function Systems Part 1.mp4 106MB 02 - Getting Started/004 OpenGL Programming Basics.mp4 102MB 09 - Camera Movement and Matrices/008 Adjusting for Unwanted Camera Roll.mp4 101MB 10 - Creating 3D Objects/006 Transforming All Meshes.mp4 99MB 07 - Affine Transformations/005 Mesh Translations.mp4 99MB 11 - Lights/005 Ambient, Diffuse and Specular Lights.mp4 99MB 12 - Textures/004 Playing with UV Values.mp4 97MB 10 - Creating 3D Objects/002 Loading an OBJ File.mp4 96MB 04 - Turtle Graphics/001 Programming a Turtle.mp4 96MB 01 - Introduction/001 Welcome.mp4 95MB 10 - Creating 3D Objects/004 Rotations, rotations and more rotations.mp4 95MB 05 - Working with Meshes/001 The Structure of a Mesh.mp4 95MB 13 - Customising Shaders/003 Considering the Camera and Light.mp4 94MB 09 - Camera Movement and Matrices/004 A New Camera.mp4 94MB 06 - Drawing in 3D/007 Visualising World Orientation.mp4 93MB 06 - Drawing in 3D/005 Live Camera Rotating.mp4 92MB 05 - Working with Meshes/003 Loading a Mesh from a File.mp4 92MB 06 - Drawing in 3D/004 Live Camera Moving.mp4 91MB 11 - Lights/007 Multiple Light Sources Part 1.mp4 91MB 07 - Affine Transformations/007 Rotation.mp4 91MB 08 - Optimising Drawing in PyOpenGL/009 Working with Multiple Vertices.mp4 90MB 12 - Textures/005 Blending.mp4 89MB 10 - Creating 3D Objects/001 Creating a 3D Object.mp4 88MB 06 - Drawing in 3D/006 Mouse Movement Sensitivity.mp4 87MB 11 - Lights/006 More on Specular Lights.mp4 86MB 08 - Optimising Drawing in PyOpenGL/003 Passing Uniforms.mp4 85MB 11 - Lights/002 Loading Vertex Normals and UVs.mp4 85MB 06 - Drawing in 3D/002 Setting Viewing Transformations.mp4 84MB 12 - Textures/002 Textures.mp4 84MB 07 - Affine Transformations/008 Mesh Rotations.mp4 83MB 05 - Working with Meshes/004 Displaying a Loaded Mesh.mp4 79MB 03 - Basic Graphics Primitives/001 Points and Plotting Functions.mp4 79MB 12 - Textures/001 UVs.mp4 79MB 03 - Basic Graphics Primitives/009 Polygons.mp4 78MB 06 - Drawing in 3D/003 Moving and Aiming the Camera.mp4 77MB 13 - Customising Shaders/002 Reconfiguring the Mesh Class.mp4 75MB 10 - Creating 3D Objects/007 Translating and Scaling in Realtime.mp4 75MB 08 - Optimising Drawing in PyOpenGL/011 Bringing back the Mesh.mp4 74MB 13 - Customising Shaders/001 Loading Shaders from a File.mp4 73MB 08 - Optimising Drawing in PyOpenGL/010 Working with Multiple Colours.mp4 72MB 09 - Camera Movement and Matrices/005 Working with Projection and Modelviews in Vertex Shaders.mp4 69MB 03 - Basic Graphics Primitives/004 Drawing Lines Part 1.mp4 68MB 02 - Getting Started/003 Introducing Pygame.mp4 68MB 10 - Creating 3D Objects/003 Reapplying Scaling and Rotation.mp4 65MB 09 - Camera Movement and Matrices/001 Matrices for Transformations.mp4 62MB 11 - Lights/003 Adding Lights to Vertex Shaders.mp4 62MB 03 - Basic Graphics Primitives/007 Saving a Line Graph to a Data File.mp4 61MB 11 - Lights/001 Normals.mp4 61MB 08 - Optimising Drawing in PyOpenGL/004 OpenGL Shader Language.mp4 60MB 09 - Camera Movement and Matrices/006 Adding Transformations to Meshes.mp4 60MB 03 - Basic Graphics Primitives/008 Loading a Line from a Data File.mp4 60MB 09 - Camera Movement and Matrices/002 Performing Transformations.mp4 60MB 03 - Basic Graphics Primitives/003 Mapping Values Between Coordinate Systems.mp4 59MB 08 - Optimising Drawing in PyOpenGL/007 My First Vertex Shader Part 1.mp4 58MB 08 - Optimising Drawing in PyOpenGL/001 Refactoring for Flexibility.mp4 58MB 07 - Affine Transformations/006 Translating on the Fly.mp4 54MB 04 - Turtle Graphics/002 Rotating and Moving the Turtle.mp4 54MB 03 - Basic Graphics Primitives/006 Drawing a Graph with Lines.mp4 53MB 03 - Basic Graphics Primitives/002 Plotting Points with a Mouse.mp4 53MB 02 - Getting Started/005 Plotting Star Signs.mp4 53MB 08 - Optimising Drawing in PyOpenGL/006 Compiling Shader Code.mp4 53MB 07 - Affine Transformations/003 Matrices in Transformation.mp4 51MB 07 - Affine Transformations/001 The Elementary Transformations.mp4 51MB 13 - Customising Shaders/005 Multiple Lights.mp4 50MB 04 - Turtle Graphics/003 Lindenmayer Systems.mp4 50MB 09 - Camera Movement and Matrices/007 Create World Axes with Vertex Shaders.mp4 47MB 06 - Drawing in 3D/001 Coordinate Spaces.mp4 47MB 08 - Optimising Drawing in PyOpenGL/002 Testing the Engine Foundation.mp4 45MB 07 - Affine Transformations/010 Properties of Affine Transformations.mp4 45MB 08 - Optimising Drawing in PyOpenGL/008 My First Vertex Shader Part 2.mp4 44MB 01 - Introduction/004 Representing Colour.mp4 44MB 08 - Optimising Drawing in PyOpenGL/005 Shader Datatypes.mp4 41MB 02 - Getting Started/001 Integrated Development Environment Setup.mp4 40MB 14 - Final Words/001 Some Final Words from Penny.mp4 40MB 02 - Getting Started/002 Testing OpenGL in PyCharm.mp4 39MB 05 - Working with Meshes/002 Creating a Cube Class.mp4 39MB 09 - Camera Movement and Matrices/009 Restricting Pitch Angles.mp4 38MB 04 - Turtle Graphics/006 Iterative Function Systems Part 2.mp4 37MB 07 - Affine Transformations/002 Let's Talk about Matrices.mp4 37MB 09 - Camera Movement and Matrices/003 The Perspective Matrix.mp4 36MB 01 - Introduction/003 Three Dimensions, Vectors and Cartesian Coordinates.mp4 33MB 03 - Basic Graphics Primitives/005 Drawing Lines Part 2.mp4 27MB 01 - Introduction/002 Join the H3D Student Community.mp4 15MB 13 - Customising Shaders/40438078-FinalProject.zip 3MB 06 - Drawing in 3D/39657908-teapot.obj 1MB 13 - Customising Shaders/40401544-EndSection12.zip 647KB 13 - Customising Shaders/40438066-Engine3Refactored.zip 641KB 05 - Working with Meshes/39637476-S0503Resources.zip 286KB 11 - Lights/40401456-S1104Solution.zip 195KB 12 - Textures/40401516-ResourcesS1201.zip 78KB 12 - Textures/40401528-ResourcesS1205.zip 39KB 08 - Optimising Drawing in PyOpenGL/40400810-S0810Resources.zip 24KB 09 - Camera Movement and Matrices/40109364-S0909Resources.zip 19KB 09 - Camera Movement and Matrices/40109066-S0907Resources.zip 19KB 02 - Getting Started/004 OpenGL Programming Basics_en.vtt 17KB 08 - Optimising Drawing in PyOpenGL/40400784-S0808Resources.zip 16KB 04 - Turtle Graphics/004 Drawing an L-System_en.vtt 16KB 04 - Turtle Graphics/005 Iterative Function Systems Part 1_en.vtt 14KB 13 - Customising Shaders/004 Integrating a Second and Different Shader_en.vtt 14KB 04 - Turtle Graphics/001 Programming a Turtle_en.vtt 14KB 11 - Lights/005 Ambient, Diffuse and Specular Lights_en.vtt 13KB 03 - Basic Graphics Primitives/001 Points and Plotting Functions_en.vtt 13KB 10 - Creating 3D Objects/005 Animating with Transformations_en.vtt 13KB 02 - Getting Started/003 Introducing Pygame_en.vtt 13KB 09 - Camera Movement and Matrices/004 A New Camera_en.vtt 12KB 05 - Working with Meshes/001 The Structure of a Mesh_en.vtt 12KB 05 - Working with Meshes/003 Loading a Mesh from a File_en.vtt 12KB 06 - Drawing in 3D/002 Setting Viewing Transformations_en.vtt 12KB 07 - Affine Transformations/004 Translation_en.vtt 12KB 07 - Affine Transformations/009 Scaling_en.vtt 12KB 08 - Optimising Drawing in PyOpenGL/009 Working with Multiple Vertices_en.vtt 12KB 08 - Optimising Drawing in PyOpenGL/003 Passing Uniforms_en.vtt 12KB 03 - Basic Graphics Primitives/009 Polygons_en.vtt 12KB 06 - Drawing in 3D/007 Visualising World Orientation_en.vtt 12KB 12 - Textures/005 Blending_en.vtt 12KB 11 - Lights/008 Multiple Light Sources Part 2_en.vtt 12KB 12 - Textures/003 Shaders with Textures_en.vtt 12KB 06 - Drawing in 3D/004 Live Camera Moving_en.vtt 12KB 13 - Customising Shaders/006 Final Project_en.vtt 11KB 09 - Camera Movement and Matrices/008 Adjusting for Unwanted Camera Roll_en.vtt 11KB 11 - Lights/004 Passing Vertex Normals_en.vtt 11KB 08 - Optimising Drawing in PyOpenGL/001 Refactoring for Flexibility_en.vtt 11KB 07 - Affine Transformations/007 Rotation_en.vtt 11KB 08 - Optimising Drawing in PyOpenGL/007 My First Vertex Shader Part 1_en.vtt 11KB 13 - Customising Shaders/001 Loading Shaders from a File_en.vtt 11KB 10 - Creating 3D Objects/002 Loading an OBJ File_en.vtt 11KB 11 - Lights/001 Normals_en.vtt 11KB 06 - Drawing in 3D/005 Live Camera Rotating_en.vtt 10KB 10 - Creating 3D Objects/004 Rotations, rotations and more rotations_en.vtt 10KB 11 - Lights/007 Multiple Light Sources Part 1_en.vtt 10KB 12 - Textures/002 Textures_en.vtt 10KB 11 - Lights/006 More on Specular Lights_en.vtt 10KB 06 - Drawing in 3D/003 Moving and Aiming the Camera_en.vtt 10KB 08 - Optimising Drawing in PyOpenGL/010 Working with Multiple Colours_en.vtt 10KB 03 - Basic Graphics Primitives/004 Drawing Lines Part 1_en.vtt 10KB 08 - Optimising Drawing in PyOpenGL/011 Bringing back the Mesh_en.vtt 10KB 11 - Lights/003 Adding Lights to Vertex Shaders_en.vtt 10KB 07 - Affine Transformations/005 Mesh Translations_en.vtt 10KB 08 - Optimising Drawing in PyOpenGL/004 OpenGL Shader Language_en.vtt 10KB 02 - Getting Started/001 Integrated Development Environment Setup_en.vtt 10KB 06 - Drawing in 3D/006 Mouse Movement Sensitivity_en.vtt 10KB 09 - Camera Movement and Matrices/005 Working with Projection and Modelviews in Vertex Shaders_en.vtt 10KB 09 - Camera Movement and Matrices/003 The Perspective Matrix_en.vtt 9KB 12 - Textures/001 UVs_en.vtt 9KB 13 - Customising Shaders/003 Considering the Camera and Light_en.vtt 9KB 01 - Introduction/003 Three Dimensions, Vectors and Cartesian Coordinates_en.vtt 9KB 10 - Creating 3D Objects/001 Creating a 3D Object_en.vtt 9KB 07 - Affine Transformations/003 Matrices in Transformation_en.vtt 9KB 03 - Basic Graphics Primitives/008 Loading a Line from a Data File_en.vtt 9KB 06 - Drawing in 3D/001 Coordinate Spaces_en.vtt 9KB 09 - Camera Movement and Matrices/001 Matrices for Transformations_en.vtt 9KB 05 - Working with Meshes/004 Displaying a Loaded Mesh_en.vtt 9KB 03 - Basic Graphics Primitives/007 Saving a Line Graph to a Data File_en.vtt 9KB 04 - Turtle Graphics/003 Lindenmayer Systems_en.vtt 9KB 10 - Creating 3D Objects/006 Transforming All Meshes_en.vtt 9KB 07 - Affine Transformations/008 Mesh Rotations_en.vtt 9KB 04 - Turtle Graphics/002 Rotating and Moving the Turtle_en.vtt 9KB 12 - Textures/004 Playing with UV Values_en.vtt 9KB 13 - Customising Shaders/002 Reconfiguring the Mesh Class_en.vtt 8KB 03 - Basic Graphics Primitives/003 Mapping Values Between Coordinate Systems_en.vtt 8KB 02 - Getting Started/005 Plotting Star Signs_en.vtt 8KB 11 - Lights/002 Loading Vertex Normals and UVs_en.vtt 8KB 03 - Basic Graphics Primitives/002 Plotting Points with a Mouse_en.vtt 8KB 08 - Optimising Drawing in PyOpenGL/40467762-S0806Resources.zip 8KB 09 - Camera Movement and Matrices/006 Adding Transformations to Meshes_en.vtt 8KB 09 - Camera Movement and Matrices/002 Performing Transformations_en.vtt 7KB 08 - Optimising Drawing in PyOpenGL/006 Compiling Shader Code_en.vtt 7KB 03 - Basic Graphics Primitives/006 Drawing a Graph with Lines_en.vtt 7KB 08 - Optimising Drawing in PyOpenGL/005 Shader Datatypes_en.vtt 7KB 07 - Affine Transformations/001 The Elementary Transformations_en.vtt 7KB 10 - Creating 3D Objects/003 Reapplying Scaling and Rotation_en.vtt 7KB 07 - Affine Transformations/002 Let's Talk about Matrices_en.vtt 7KB 10 - Creating 3D Objects/007 Translating and Scaling in Realtime_en.vtt 7KB 08 - Optimising Drawing in PyOpenGL/002 Testing the Engine Foundation_en.vtt 6KB 13 - Customising Shaders/005 Multiple Lights_en.vtt 6KB 02 - Getting Started/002 Testing OpenGL in PyCharm_en.vtt 6KB 08 - Optimising Drawing in PyOpenGL/008 My First Vertex Shader Part 2_en.vtt 6KB 08 - Optimising Drawing in PyOpenGL/39876412-S0804Resources.zip 6KB 04 - Turtle Graphics/006 Iterative Function Systems Part 2_en.vtt 6KB 09 - Camera Movement and Matrices/007 Create World Axes with Vertex Shaders_en.vtt 5KB 08 - Optimising Drawing in PyOpenGL/39798458-S0802Resources.zip 5KB 10 - Creating 3D Objects/40401440-S1005Solutions.zip 5KB 01 - Introduction/001 Welcome_en.vtt 5KB 10 - Creating 3D Objects/40401436-S1004Solutions.zip 5KB 05 - Working with Meshes/002 Creating a Cube Class_en.vtt 5KB 07 - Affine Transformations/010 Properties of Affine Transformations_en.vtt 5KB 07 - Affine Transformations/006 Translating on the Fly_en.vtt 5KB 03 - Basic Graphics Primitives/005 Drawing Lines Part 2_en.vtt 4KB 09 - Camera Movement and Matrices/009 Restricting Pitch Angles_en.vtt 4KB 10 - Creating 3D Objects/40401406-S1003Solution.zip 4KB 01 - Introduction/004 Representing Colour_en.vtt 3KB 05 - Working with Meshes/39636572-S0502Resources.zip 3KB 03 - Basic Graphics Primitives/39443126-SimplePaintFinal.py 3KB 04 - Turtle Graphics/39560920-ifs-02.py 3KB 04 - Turtle Graphics/39560284-ifs.py 3KB 04 - Turtle Graphics/39465720-l-system.py 3KB 11 - Lights/40401472-S1108Solution.zip 3KB 10 - Creating 3D Objects/40401372-S1001Solution.zip 3KB 06 - Drawing in 3D/39739588-main0607.py 3KB 07 - Affine Transformations/39780970-S0709Resources.zip 2KB 03 - Basic Graphics Primitives/39442784-SimplePaint.py 2KB 14 - Final Words/001 Some Final Words from Penny_en.vtt 2KB 03 - Basic Graphics Primitives/39436734-PlotLines.py 2KB 07 - Affine Transformations/39766640-S0706Resources.zip 2KB 06 - Drawing in 3D/39718024-S0606Resources.zip 2KB 06 - Drawing in 3D/39718020-camera0605.py 2KB 03 - Basic Graphics Primitives/39436728-Lines.py 2KB 02 - Getting Started/39334196-S0203Resources.zip 1KB 01 - Introduction/002 Join the H3D Student Community_en.vtt 1KB 04 - Turtle Graphics/39465164-S0402CompletedCode.zip 1KB 03 - Basic Graphics Primitives/39436716-S0301Resources.zip 1KB 02 - Getting Started/39312800-S0202Resources.zip 1KB 03 - Basic Graphics Primitives/40400538-Polygons.py 1KB 06 - Drawing in 3D/39657528-TransformExplorer.py 1KB 03 - Basic Graphics Primitives/39436720-S0303Resources.zip 1KB 04 - Turtle Graphics/39458904-S0401Starter.zip 1KB 02 - Getting Started/39336960-StarSign.py 1KB 05 - Working with Meshes/39637426-LoadMesh.py 1KB 06 - Drawing in 3D/39714064-camera.py 904B 02 - Getting Started/39334416-HelloOpenGL.py 845B 01 - Introduction/005 FAQs.html 634B 14 - Final Words/002 Where to Now.html 211B 0. Websites you may like/[FreeCourseSite.com].url 127B 0. Websites you may like/[CourseClub.Me].url 122B 02 - Getting Started/39312798-PythonLinks.txt 59B 0. Websites you may like/[GigaCourse.Com].url 49B