589689.xyz

Lynda 3ds max 2010 lighting tutorial

  • 收录时间:2018-05-16 17:50:06
  • 文件大小:846MB
  • 下载次数:71
  • 最近下载:2020-12-23 08:25:09
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文件列表

  1. 7.Advance Photometrics/Installing and using photometric .IES files from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 21MB
  2. 5.Materials/Setting reflectivity and glossiness from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 20MB
  3. 13. Rendering Environment backdrops in 3ds max/Adjusting the color map to color-correct the backdrop from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 17MB
  4. 13. Rendering Environment backdrops in 3ds max/Modeling cylindrical panorama backgrounds from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 16MB
  5. 4.Transparency/Setting simple transparency from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 15MB
  6. 7.Advance Photometrics/Emitting light from shape from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 14MB
  7. 6.Photometrics and exposure control/Understanding the importance of modeling to scale from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 14MB
  8. 11. Exterior Daylight/Controlling haze from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 14MB
  9. 9.Final Gather/Optimizing final gather for animations from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 14MB
  10. 13. Rendering Environment backdrops in 3ds max/Applying a LookAt constraint to the image plane from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 13MB
  11. 5.Materials/Rendering solid glass from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 13MB
  12. 6.Photometrics and exposure control/Adjusting contrast with exposure image control from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 12MB
  13. 6.Photometrics and exposure control/Setting the exposure whitepoint from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 12MB
  14. 3.Raytracing/Applying a raytrace refraction map to a standard material from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 12MB
  15. 12. Interior Daylight/Controlling mr sky portal shadows from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 12MB
  16. 13. Rendering Environment backdrops in 3ds max/Increasing map output for use with exposure control from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11MB
  17. 5.Materials/Controlling BRDF from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11MB
  18. 16. Scene-wide Ambient Occlusion/Excluding transparent and self-illuminated objects from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11MB
  19. 7.Advance Photometrics/Setting light intensity from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11MB
  20. 5.Materials/Using ProMaterials from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11MB
  21. 6.Photometrics and exposure control/Using free lights from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11MB
  22. 5.Materials/Learning from the Arch Design templates from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
  23. 10. Sampling Quality/Controlling render quality with samples per pixel from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
  24. 11. Exterior Daylight/Adjusting exposure value and image control from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
  25. 9.Final Gather/Setting initial FG point density and rays per FG point from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
  26. 13. Rendering Environment backdrops in 3ds max/Building a realistic material from the Course Textures and Materials in 3ds Max2.mp4 10MB
  27. 15. Ambient Occlusion in Arch & Design/Setting ambient occlusion parameters from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
  28. 9.Final Gather/Controlling object properties for final gather from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
  29. 13. Rendering Environment backdrops in 3ds max/Modeling a flat image plane backdrop from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
  30. 18. Lens Effects/Adding a lens effect to a light from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  31. 5.Materials/Rendering thin wall reflections from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  32. 6.Photometrics and exposure control/Understanding photometrics from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  33. 3.Raytracing/Using architectural materials for raytraced reflections from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  34. 8.Shadows/Rendering shadow map shadows from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  35. 5.Materials/Getting familiar with the Arch Design material from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  36. 1.Concepts/Understanding local illumination from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  37. 11. Exterior Daylight/Choosing a sky model from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  38. 8.Shadows/1.Understanding the pros and cons of shadow types from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  39. 10. Sampling Quality/Using filter settings to apply blur for anti-aliasing from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  40. 14. Compositing Environment backdrops in Photoshop/Using Photoshop adjustment layers for color correction from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  41. 11. Exterior Daylight/Working with mr sky advanced parameters from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  42. 9.Final Gather/Adjusting exposure control for final gather from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
  43. 6.Photometrics and exposure control/Selecting photometric templates from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  44. 16. Scene-wide Ambient Occlusion/Creating an ambient reflective occlusion map from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  45. 6.Photometrics and exposure control/Using photographic exposure settings from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  46. 3.Raytracing/Limiting the trace depth of reflections and refractions from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  47. 4.Transparency/1.Modeling thin, transparent objects such as window glass from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  48. 7.Advance Photometrics/Choosing a light distribution type from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  49. 7.Advance Photometrics/Adjusting spotlight hotspot and falloff angles from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  50. 16. Scene-wide Ambient Occlusion/Setting max distance and falloff from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  51. 9.Final Gather/Setting interpolation and diffuse bounces from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  52. 6.Photometrics and exposure control/Understanding mr photographic exposure control from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  53. 5.Materials/Understanding the pros and cons of mental ray materials from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  54. 5.Materials/Rendering translucency from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  55. 3.Raytracing/Applying a raytrace reflection map to a standard material from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  56. 6.Photometrics and exposure control/Adjusting brightness with exposure value from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  57. 5.Materials/Working with diffuse color and diffuse level from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
  58. 16. Scene-wide Ambient Occlusion/Setting bright and dark from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
  59. 11. Exterior Daylight/Setting the location, date, and time from the Motion panel from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
  60. 8.Shadows/Controlling shadows via light exclusion from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
  61. 8.Shadows/Rendering raytraced shadows from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
  62. 14. Compositing Environment backdrops in Photoshop/Rendering still images for After Effects or Photoshop from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
  63. 16. Scene-wide Ambient Occlusion/Understanding the need for a poor man's global illumination from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
  64. 3.Raytracing/Setting the index of refraction from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
  65. 6.Photometrics and exposure control/Understanding color temperature from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
  66. 9.Final Gather/Understanding final gather from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
  67. 11. Exterior Daylight/Understanding the mr physical sky environment map from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
  68. 1.Concepts/Understanding mental ray.mp4 6MB
  69. 17. Volume Lights/Adding noise to the volume light from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
  70. 7.Advance Photometrics/Using target lights from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
  71. 12. Interior Daylight/Understanding mr sky portals from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
  72. 18. Lens Effects/Adding a star element from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
  73. 18. Lens Effects/Setting glow element parameters from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
  74. 2.Gamma correction/Understanding gamma from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
  75. 10. Sampling Quality/Understanding spatial contrast settings from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
  76. 17. Volume Lights/Adjusting volume light parameters from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
  77. 14. Compositing Environment backdrops in Photoshop/Converting the alpha channel to a Photoshop layer mask from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
  78. 16. Scene-wide Ambient Occlusion/Setting intensity and enabling ambient only from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
  79. 1.Concepts/Using the rendered frame window controls from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
  80. 9.Final Gather/Tuning final gather settings to the scene from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
  81. 11. Exterior Daylight/Choosing mr sun and mr sky from the Modify panel from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
  82. 1.Concepts/Assigning the mental ray renderer from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
  83. 15. Ambient Occlusion in Arch & Design/Enabling AO in the arch design material from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
  84. 15. Ambient Occlusion in Arch & Design/Using color from other materials from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
  85. 16. Scene-wide Ambient Occlusion/Creating a standard omni light at the origin from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
  86. 11. Exterior Daylight/Creating a daylight system from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
  87. 1.Concepts/Understanding global illumination from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
  88. 13. Rendering Environment backdrops in 3ds max/Acquiring or creating background images from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
  89. 18. Lens Effects/Adjusting lens effect globals from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
  90. 16. Scene-wide Ambient Occlusion/Understanding spread from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
  91. 11. Exterior Daylight/Setting the exposure whitepoint from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
  92. 12. Interior Daylight/Creating mr sky portals from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
  93. 15. Ambient Occlusion in Arch & Design/Understanding ambient occlusion from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
  94. 4.Transparency/Disabling shadows from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
  95. 17. Volume Lights/Adding a volume light atmosphere from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
  96. 13. Rendering Environment backdrops in 3ds max/Understanding the pros and cons of environment mapping from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
  97. 17. Volume Lights/Setting exposure physical scale to unitless from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
  98. 2.Gamma correction/Recognizing the symptoms of incorrect gamma settings from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
  99. 2.Gamma correction/Applying gamma correction from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3MB
  100. 8.Shadows/Controlling shadows via object properties from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3MB
  101. 16. Scene-wide Ambient Occlusion/Adjusting type and samples from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3MB
  102. 3.Raytracing/Understanding raytracing from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3MB
  103. 17. Volume Lights/Understanding atmospheres from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3MB
  104. 14. Compositing Environment backdrops in Photoshop/Understanding alpha channels from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3MB
  105. 18. Lens Effects/Understanding lens effects from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 2MB
  106. conclusion.mp4 274KB