7.Advance Photometrics/Installing and using photometric .IES files from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 21MB
5.Materials/Setting reflectivity and glossiness from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 20MB
13. Rendering Environment backdrops in 3ds max/Adjusting the color map to color-correct the backdrop from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 17MB
13. Rendering Environment backdrops in 3ds max/Modeling cylindrical panorama backgrounds from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 16MB
4.Transparency/Setting simple transparency from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 15MB
7.Advance Photometrics/Emitting light from shape from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 14MB
6.Photometrics and exposure control/Understanding the importance of modeling to scale from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 14MB
11. Exterior Daylight/Controlling haze from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 14MB
9.Final Gather/Optimizing final gather for animations from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 14MB
13. Rendering Environment backdrops in 3ds max/Applying a LookAt constraint to the image plane from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 13MB
5.Materials/Rendering solid glass from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 13MB
6.Photometrics and exposure control/Adjusting contrast with exposure image control from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 12MB
6.Photometrics and exposure control/Setting the exposure whitepoint from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 12MB
3.Raytracing/Applying a raytrace refraction map to a standard material from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 12MB
12. Interior Daylight/Controlling mr sky portal shadows from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 12MB
13. Rendering Environment backdrops in 3ds max/Increasing map output for use with exposure control from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11MB
5.Materials/Controlling BRDF from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11MB
16. Scene-wide Ambient Occlusion/Excluding transparent and self-illuminated objects from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11MB
7.Advance Photometrics/Setting light intensity from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11MB
5.Materials/Using ProMaterials from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11MB
6.Photometrics and exposure control/Using free lights from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 11MB
5.Materials/Learning from the Arch Design templates from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
10. Sampling Quality/Controlling render quality with samples per pixel from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
11. Exterior Daylight/Adjusting exposure value and image control from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
9.Final Gather/Setting initial FG point density and rays per FG point from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
13. Rendering Environment backdrops in 3ds max/Building a realistic material from the Course Textures and Materials in 3ds Max2.mp4 10MB
15. Ambient Occlusion in Arch & Design/Setting ambient occlusion parameters from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
9.Final Gather/Controlling object properties for final gather from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
13. Rendering Environment backdrops in 3ds max/Modeling a flat image plane backdrop from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 10MB
18. Lens Effects/Adding a lens effect to a light from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
5.Materials/Rendering thin wall reflections from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
6.Photometrics and exposure control/Understanding photometrics from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
3.Raytracing/Using architectural materials for raytraced reflections from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
8.Shadows/Rendering shadow map shadows from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
5.Materials/Getting familiar with the Arch Design material from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
1.Concepts/Understanding local illumination from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
11. Exterior Daylight/Choosing a sky model from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
8.Shadows/1.Understanding the pros and cons of shadow types from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
10. Sampling Quality/Using filter settings to apply blur for anti-aliasing from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
14. Compositing Environment backdrops in Photoshop/Using Photoshop adjustment layers for color correction from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
11. Exterior Daylight/Working with mr sky advanced parameters from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
9.Final Gather/Adjusting exposure control for final gather from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 9MB
6.Photometrics and exposure control/Selecting photometric templates from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
16. Scene-wide Ambient Occlusion/Creating an ambient reflective occlusion map from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
6.Photometrics and exposure control/Using photographic exposure settings from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
3.Raytracing/Limiting the trace depth of reflections and refractions from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
4.Transparency/1.Modeling thin, transparent objects such as window glass from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
7.Advance Photometrics/Choosing a light distribution type from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
7.Advance Photometrics/Adjusting spotlight hotspot and falloff angles from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
16. Scene-wide Ambient Occlusion/Setting max distance and falloff from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
9.Final Gather/Setting interpolation and diffuse bounces from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
6.Photometrics and exposure control/Understanding mr photographic exposure control from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
5.Materials/Understanding the pros and cons of mental ray materials from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
5.Materials/Rendering translucency from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
3.Raytracing/Applying a raytrace reflection map to a standard material from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
6.Photometrics and exposure control/Adjusting brightness with exposure value from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
5.Materials/Working with diffuse color and diffuse level from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 8MB
16. Scene-wide Ambient Occlusion/Setting bright and dark from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
11. Exterior Daylight/Setting the location, date, and time from the Motion panel from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
8.Shadows/Controlling shadows via light exclusion from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
8.Shadows/Rendering raytraced shadows from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
14. Compositing Environment backdrops in Photoshop/Rendering still images for After Effects or Photoshop from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
16. Scene-wide Ambient Occlusion/Understanding the need for a poor man's global illumination from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
3.Raytracing/Setting the index of refraction from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
6.Photometrics and exposure control/Understanding color temperature from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
9.Final Gather/Understanding final gather from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 7MB
11. Exterior Daylight/Understanding the mr physical sky environment map from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
1.Concepts/Understanding mental ray.mp4 6MB
17. Volume Lights/Adding noise to the volume light from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
7.Advance Photometrics/Using target lights from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
12. Interior Daylight/Understanding mr sky portals from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
18. Lens Effects/Adding a star element from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
18. Lens Effects/Setting glow element parameters from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
2.Gamma correction/Understanding gamma from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
10. Sampling Quality/Understanding spatial contrast settings from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
17. Volume Lights/Adjusting volume light parameters from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 6MB
14. Compositing Environment backdrops in Photoshop/Converting the alpha channel to a Photoshop layer mask from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
16. Scene-wide Ambient Occlusion/Setting intensity and enabling ambient only from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
1.Concepts/Using the rendered frame window controls from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
9.Final Gather/Tuning final gather settings to the scene from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
11. Exterior Daylight/Choosing mr sun and mr sky from the Modify panel from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
1.Concepts/Assigning the mental ray renderer from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
15. Ambient Occlusion in Arch & Design/Enabling AO in the arch design material from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
15. Ambient Occlusion in Arch & Design/Using color from other materials from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
16. Scene-wide Ambient Occlusion/Creating a standard omni light at the origin from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
11. Exterior Daylight/Creating a daylight system from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
1.Concepts/Understanding global illumination from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 5MB
13. Rendering Environment backdrops in 3ds max/Acquiring or creating background images from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
18. Lens Effects/Adjusting lens effect globals from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
16. Scene-wide Ambient Occlusion/Understanding spread from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
11. Exterior Daylight/Setting the exposure whitepoint from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
12. Interior Daylight/Creating mr sky portals from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
15. Ambient Occlusion in Arch & Design/Understanding ambient occlusion from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
4.Transparency/Disabling shadows from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
17. Volume Lights/Adding a volume light atmosphere from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
13. Rendering Environment backdrops in 3ds max/Understanding the pros and cons of environment mapping from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
17. Volume Lights/Setting exposure physical scale to unitless from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
2.Gamma correction/Recognizing the symptoms of incorrect gamma settings from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 4MB
2.Gamma correction/Applying gamma correction from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3MB
8.Shadows/Controlling shadows via object properties from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3MB
16. Scene-wide Ambient Occlusion/Adjusting type and samples from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3MB
3.Raytracing/Understanding raytracing from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3MB
17. Volume Lights/Understanding atmospheres from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3MB
14. Compositing Environment backdrops in Photoshop/Understanding alpha channels from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 3MB
18. Lens Effects/Understanding lens effects from the Course 3ds Max 2010 Lighting and Rendering with mental ray2.mp4 2MB