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Udemy - The Secrets to Photorealism - The PBR Blender 2.8 Workflow by Daniel Krafft (2019)

  • 收录时间:2020-04-12 23:37:11
  • 文件大小:2GB
  • 下载次数:59
  • 最近下载:2021-01-19 13:37:49
  • 磁力链接:

文件列表

  1. 02. Let's Create a Material/01. Texture Resources.mp4 387MB
  2. 01. Introduction/04. PBR Explained.mp4 319MB
  3. 02. Let's Create a Material/02. Scene Setup.mp4 181MB
  4. 02. Let's Create a Material/04. Cycles In-Depth.mp4 169MB
  5. 02. Let's Create a Material/05. EEVEE In-Depth.mp4 158MB
  6. 02. Let's Create a Material/03. Choosing between Cycles and EEVEE.mp4 131MB
  7. 05. Conclusion/01. Presenting Your Material.mp4 119MB
  8. 05. Conclusion/02. What's Next.mp4 106MB
  9. 04. Rendering/04. Color Management.mp4 102MB
  10. 03. PBR Maps/01. DiffuseBase ColorAlbedo.mp4 96MB
  11. 04. Rendering/02. Lighting your Scene.mp4 83MB
  12. 04. Rendering/03. HDRIs.mp4 82MB
  13. 03. PBR Maps/09. Surface Imperfection.mp4 80MB
  14. 03. PBR Maps/10. Subsurface Scattering.mp4 72MB
  15. 03. PBR Maps/05. HeightDisplacement.mp4 71MB
  16. 04. Rendering/01. Render Settings Do yours make sense.mp4 69MB
  17. 01. Introduction/02. Intro.mp4 51MB
  18. 02. Let's Create a Material/06. What the Principled BSDF Actually Does.mp4 41MB
  19. 03. PBR Maps/07. Opacity.mp4 40MB
  20. 03. PBR Maps/02. RoughnessGlossiness.mp4 35MB
  21. 03. PBR Maps/04. Normal.mp4 22MB
  22. 03. PBR Maps/03. MetallicSpecular.mp4 21MB
  23. 03. PBR Maps/08. Emissive.mp4 21MB
  24. 01. Introduction/01. Promo.mp4 20MB
  25. 03. PBR Maps/06. Ambient Occlusion.mp4 16MB
  26. 01. Introduction/03. The Problem.mp4 11MB
  27. 02. Let's Create a Material/01. Texture Resources.vtt 25KB
  28. 01. Introduction/04. PBR Explained.vtt 22KB
  29. 02. Let's Create a Material/04. Cycles In-Depth.vtt 14KB
  30. 02. Let's Create a Material/02. Scene Setup.vtt 13KB
  31. 02. Let's Create a Material/05. EEVEE In-Depth.vtt 11KB
  32. 02. Let's Create a Material/03. Choosing between Cycles and EEVEE.vtt 11KB
  33. 05. Conclusion/02. What's Next.vtt 6KB
  34. 04. Rendering/04. Color Management.vtt 6KB
  35. 05. Conclusion/01. Presenting Your Material.vtt 6KB
  36. 02. Let's Create a Material/06. What the Principled BSDF Actually Does.vtt 6KB
  37. 01. Introduction/02. Intro.vtt 5KB
  38. 03. PBR Maps/01. DiffuseBase ColorAlbedo.vtt 5KB
  39. 04. Rendering/03. HDRIs.vtt 5KB
  40. 04. Rendering/02. Lighting your Scene.vtt 4KB
  41. 04. Rendering/01. Render Settings Do yours make sense.vtt 4KB
  42. 03. PBR Maps/09. Surface Imperfection.vtt 4KB
  43. 03. PBR Maps/10. Subsurface Scattering.vtt 4KB
  44. 03. PBR Maps/05. HeightDisplacement.vtt 3KB
  45. 03. PBR Maps/02. RoughnessGlossiness.vtt 2KB
  46. 03. PBR Maps/07. Opacity.vtt 2KB
  47. 03. PBR Maps/03. MetallicSpecular.vtt 1KB
  48. 03. PBR Maps/04. Normal.vtt 1KB
  49. 03. PBR Maps/08. Emissive.vtt 1KB
  50. 03. PBR Maps/06. Ambient Occlusion.vtt 1KB
  51. 01. Introduction/01. Promo.vtt 852B
  52. 01. Introduction/03. The Problem.vtt 704B