[Gumroad] Texturing Tutorial in Mari and Substance Designer [ENG-RUS]
- 收录时间:2024-04-13 00:25:01
- 文件大小:16GB
- 下载次数:1
- 最近下载:2024-04-13 00:25:01
- 磁力链接:
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文件列表
- Project_files.rar 5GB
- Part 5 - Reference projection.mp4 2GB
- Part 8 - Mask generation in Substance Designer.mp4 1GB
- Part 14 - Painting dirt mask.mp4 1GB
- Part 2- Removing shadows & Highlights and making tilables.mp4 1GB
- Part 7 - Baking utility maps in Substance and making edge wear.mp4 1GB
- Part 13 - Matching reference closer and adding details to colour map.mp4 700MB
- Part 16 - Painting broad displacement.mp4 460MB
- Part 11 - Integrating Substance Designer tile into model.mp4 437MB
- Part 9 - Displacement generation in Substance Designer.mp4 436MB
- Part 15 - Painting engine soot mask.mp4 416MB
- Part 10 - Colour map generation in Substance Designer.mp4 386MB
- Part 12 - Node graph housekeeping and mask painting for lookdev.mp4 382MB
- Part 6 - Matching reference closer.mp4 378MB
- Part 4 - Importing tilables onto model.mp4 366MB
- Part 17 - Painting specular roughness.mp4 340MB
- Part 18 - Painting fine displacement.mp4 288MB
- Part 3 - Intro to Maris interface and node graph basics.mp4 220MB
- Part 1 - Grading of reference.mp4 184MB
- Part 19 - Setting up channels for export.mp4 132MB
- Part 20 - Exporting textures.mp4 36MB