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Digital Tutors - Introduction to 3ds Max 2014

  • 收录时间:2018-03-01 22:16:30
  • 文件大小:5GB
  • 下载次数:84
  • 最近下载:2021-01-22 03:50:55
  • 磁力链接:

文件列表

  1. project_files.zip 229MB
  2. #62 Adding a shot camera.flv 104MB
  3. #28 Modeling any final details.flv 102MB
  4. #40 Cleaning up the asset working with groups and layers.flv 102MB
  5. #37 Managing symmetrical UVs.flv 99MB
  6. #59 Completing the movements of the airship's body.flv 99MB
  7. #74 Image-based lighting in 3ds Max.flv 98MB
  8. #78 Rendering the final sequence from 3ds Max.flv 97MB
  9. #77 Creating custom material libraries in 3ds Max.flv 93MB
  10. #29 Using smoothing techniques.flv 91MB
  11. #20 Modeling the stabilizers for the rotors.flv 91MB
  12. #15 Modeling the tail fins.flv 90MB
  13. #16 Modeling the fenders.flv 87MB
  14. #48 Creating bone systems.flv 86MB
  15. #17 Modeling the jets.flv 80MB
  16. #22 Assembling the rotor parts.flv 78MB
  17. #27 Using symmetry and mirror.flv 77MB
  18. #23 Modeling the rear landing gear.flv 76MB
  19. #36 Creating a complex UV.flv 76MB
  20. #21 Modeling the fan blade assembly.flv 74MB
  21. #2 Breaking down the interface.flv 74MB
  22. #34 UV Basics.flv 69MB
  23. #19 Modeling the rotors.flv 68MB
  24. #13 Modeling the hull.flv 68MB
  25. #18 Modeling the hull top.flv 68MB
  26. #26 Modeling the gun turret.flv 67MB
  27. #67 Creating particle collisions.flv 65MB
  28. #61 Wrapping up our work on the airship.flv 65MB
  29. #44 Wiring parameters.flv 65MB
  30. #58 Finalizing the airship's blocking pass.flv 63MB
  31. #53 Creating and editing keyframes on the TrackBar.flv 63MB
  32. #54 Managing keyframes in the Curve Editor cycling animations infinitely.flv 62MB
  33. #45 Working with expressions.flv 62MB
  34. #71 Overview of 3ds Max light types.flv 61MB
  35. #8 Grouping and Parenting.flv 61MB
  36. #72 Basic attributes of 3ds Max lights.flv 61MB
  37. #9 Subobject modes.flv 59MB
  38. #55 Path animation.flv 57MB
  39. #57 Starting on the flight sequence.flv 56MB
  40. #42 Building control objects.flv 56MB
  41. #7 Creating objects.flv 55MB
  42. #60 Enhancing our animation with Secondary Action.flv 54MB
  43. #10 3ds Max file management.flv 54MB
  44. #41 Modifying pivots in 3ds Max.flv 53MB
  45. #14 Modeling the tail.flv 53MB
  46. #73 Working with shadows.flv 53MB
  47. #46 Controlling parameters with 3ds Max's Reaction Manager.flv 52MB
  48. #65 Creating particles in 3ds Max.flv 51MB
  49. #50 Enveloping geometry.flv 51MB
  50. #49 Understanding inverse kinematics.flv 49MB
  51. #4 Viewport navigation.flv 49MB
  52. #63 Completing our shot creating real-time previews in 3ds Max.flv 48MB
  53. #25 Adding the hull details.flv 48MB
  54. #76 Rendering with mental ray materials in 3ds Max.flv 47MB
  55. #31 Adding materials to specific polygons.flv 46MB
  56. #12 Setting up reference images.flv 44MB
  57. #47 Rigging the airship's front landing gear.flv 43MB
  58. #33 Nesting procedural textures.flv 43MB
  59. #69 Finalizing particle shading.flv 42MB
  60. #38 Exporting UVs.flv 42MB
  61. #66 Fine-tuning particle behavior.flv 42MB
  62. #3 Modifying the workspace.flv 41MB
  63. #43 Creating custom parameters.flv 40MB
  64. #68 Basic particle shading.flv 40MB
  65. #30 Material Overview.flv 38MB
  66. #75 Adjusting the Rendering Controls for 3ds Max objects.flv 37MB
  67. #32 Using procedural textures.flv 34MB
  68. #35 Bump map basics.flv 33MB
  69. #6 Selecting objects.flv 32MB
  70. #5 Viewport render modes.flv 32MB
  71. #24 Modeling the front landing gear.flv 30MB
  72. #56 Simulating crowds with Populate.flv 26MB
  73. #51 Making your rigs animator-friendly.flv 24MB
  74. #1 Introduction and Project Overview.flv 12MB
  75. #11 Modeling Overview.flv 8MB
  76. #70 Rendering Overview.flv 7MB
  77. #52 Animation Overview.flv 6MB
  78. #64 Dynamics Overview.flv 5MB
  79. #39 Rigging Overview.flv 5MB