Digital Tutors - Introduction to 3ds Max 2014
- 收录时间:2018-03-01 22:16:30
- 文件大小:5GB
- 下载次数:84
- 最近下载:2021-01-22 03:50:55
- 磁力链接:
-
文件列表
- project_files.zip 229MB
- #62 Adding a shot camera.flv 104MB
- #28 Modeling any final details.flv 102MB
- #40 Cleaning up the asset working with groups and layers.flv 102MB
- #37 Managing symmetrical UVs.flv 99MB
- #59 Completing the movements of the airship's body.flv 99MB
- #74 Image-based lighting in 3ds Max.flv 98MB
- #78 Rendering the final sequence from 3ds Max.flv 97MB
- #77 Creating custom material libraries in 3ds Max.flv 93MB
- #29 Using smoothing techniques.flv 91MB
- #20 Modeling the stabilizers for the rotors.flv 91MB
- #15 Modeling the tail fins.flv 90MB
- #16 Modeling the fenders.flv 87MB
- #48 Creating bone systems.flv 86MB
- #17 Modeling the jets.flv 80MB
- #22 Assembling the rotor parts.flv 78MB
- #27 Using symmetry and mirror.flv 77MB
- #23 Modeling the rear landing gear.flv 76MB
- #36 Creating a complex UV.flv 76MB
- #21 Modeling the fan blade assembly.flv 74MB
- #2 Breaking down the interface.flv 74MB
- #34 UV Basics.flv 69MB
- #19 Modeling the rotors.flv 68MB
- #13 Modeling the hull.flv 68MB
- #18 Modeling the hull top.flv 68MB
- #26 Modeling the gun turret.flv 67MB
- #67 Creating particle collisions.flv 65MB
- #61 Wrapping up our work on the airship.flv 65MB
- #44 Wiring parameters.flv 65MB
- #58 Finalizing the airship's blocking pass.flv 63MB
- #53 Creating and editing keyframes on the TrackBar.flv 63MB
- #54 Managing keyframes in the Curve Editor cycling animations infinitely.flv 62MB
- #45 Working with expressions.flv 62MB
- #71 Overview of 3ds Max light types.flv 61MB
- #8 Grouping and Parenting.flv 61MB
- #72 Basic attributes of 3ds Max lights.flv 61MB
- #9 Subobject modes.flv 59MB
- #55 Path animation.flv 57MB
- #57 Starting on the flight sequence.flv 56MB
- #42 Building control objects.flv 56MB
- #7 Creating objects.flv 55MB
- #60 Enhancing our animation with Secondary Action.flv 54MB
- #10 3ds Max file management.flv 54MB
- #41 Modifying pivots in 3ds Max.flv 53MB
- #14 Modeling the tail.flv 53MB
- #73 Working with shadows.flv 53MB
- #46 Controlling parameters with 3ds Max's Reaction Manager.flv 52MB
- #65 Creating particles in 3ds Max.flv 51MB
- #50 Enveloping geometry.flv 51MB
- #49 Understanding inverse kinematics.flv 49MB
- #4 Viewport navigation.flv 49MB
- #63 Completing our shot creating real-time previews in 3ds Max.flv 48MB
- #25 Adding the hull details.flv 48MB
- #76 Rendering with mental ray materials in 3ds Max.flv 47MB
- #31 Adding materials to specific polygons.flv 46MB
- #12 Setting up reference images.flv 44MB
- #47 Rigging the airship's front landing gear.flv 43MB
- #33 Nesting procedural textures.flv 43MB
- #69 Finalizing particle shading.flv 42MB
- #38 Exporting UVs.flv 42MB
- #66 Fine-tuning particle behavior.flv 42MB
- #3 Modifying the workspace.flv 41MB
- #43 Creating custom parameters.flv 40MB
- #68 Basic particle shading.flv 40MB
- #30 Material Overview.flv 38MB
- #75 Adjusting the Rendering Controls for 3ds Max objects.flv 37MB
- #32 Using procedural textures.flv 34MB
- #35 Bump map basics.flv 33MB
- #6 Selecting objects.flv 32MB
- #5 Viewport render modes.flv 32MB
- #24 Modeling the front landing gear.flv 30MB
- #56 Simulating crowds with Populate.flv 26MB
- #51 Making your rigs animator-friendly.flv 24MB
- #1 Introduction and Project Overview.flv 12MB
- #11 Modeling Overview.flv 8MB
- #70 Rendering Overview.flv 7MB
- #52 Animation Overview.flv 6MB
- #64 Dynamics Overview.flv 5MB
- #39 Rigging Overview.flv 5MB