Pluralsight - Unity Multiplayer Game Development with Node
- 收录时间:2018-08-19 03:49:24
- 文件大小:1007MB
- 下载次数:12
- 最近下载:2020-05-08 08:03:05
- 磁力链接:
-
文件列表
- 23. Synchronizing Player Follows.mp4 45MB
- 14. Moving Other Players.mp4 43MB
- 20. Creating a Spawner Factory.mp4 41MB
- 18. Updating Movement with New Clients.mp4 41MB
- 31. Adding Attack Animations.mp4 41MB
- 27. Creating a Targeting Class.mp4 40MB
- 11. Passing Our Move Position.mp4 39MB
- 36. Determining if a Player Is Hacking Their Position.mp4 38MB
- 10. Sending a Move Request to the Server.mp4 36MB
- 17. Updating Position with New Clients.mp4 36MB
- 22. Sending a Follow Target to the Server.mp4 35MB
- 21. Following Players.mp4 34MB
- 19. Interacting with Players Using Interfaces.mp4 33MB
- 34. Improving Anti-hacking with Server Authoritative Code.mp4 30MB
- 16. Disconnecting Players.mp4 28MB
- 09. Run Animation for Our Player.mp4 28MB
- 06. Navigating Our Player.mp4 27MB
- 32. Implementing Player Death Logic.mp4 27MB
- 33. Respawning Players.mp4 26MB
- 25. Optimizing Our JSON.mp4 26MB
- 04. Spawning Our First Player.mp4 26MB
- 02. Setting up Unit and Node for Multiplayer Development.mp4 25MB
- 12. Identifying Our Players.mp4 25MB
- 15. Moving All Players.mp4 25MB
- 35. Estimating Player Travel Time.mp4 24MB
- 29. Synchronizing Player Attacks.mp4 22MB
- 07. Moving Our Player with Clicks.mp4 20MB
- 13. Associating Our Player Objects with ID's.mp4 20MB
- 03. Connecting Our First Client to the Server.mp4 19MB
- 08. Animating Our Player.mp4 19MB
- 30. Implementing Health and Damage.mp4 17MB
- 26. Refactoring Our Network Class.mp4 15MB
- 37. Concluding the Course.mp4 15MB
- 28. Attacking Players.mp4 14MB
- 05. Spawning Existing Players.mp4 12MB
- 24. Stopping Our Player Follow.mp4 11MB
- 01. Introduction and Project Overview.mp4 4MB
- unity-multiplayer-game-dev-node-2454.zip 22KB