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Pluralsight - Unity Multiplayer Game Development with Node

  • 收录时间:2018-08-19 03:49:24
  • 文件大小:1007MB
  • 下载次数:12
  • 最近下载:2020-05-08 08:03:05
  • 磁力链接:

文件列表

  1. 23. Synchronizing Player Follows.mp4 45MB
  2. 14. Moving Other Players.mp4 43MB
  3. 20. Creating a Spawner Factory.mp4 41MB
  4. 18. Updating Movement with New Clients.mp4 41MB
  5. 31. Adding Attack Animations.mp4 41MB
  6. 27. Creating a Targeting Class.mp4 40MB
  7. 11. Passing Our Move Position.mp4 39MB
  8. 36. Determining if a Player Is Hacking Their Position.mp4 38MB
  9. 10. Sending a Move Request to the Server.mp4 36MB
  10. 17. Updating Position with New Clients.mp4 36MB
  11. 22. Sending a Follow Target to the Server.mp4 35MB
  12. 21. Following Players.mp4 34MB
  13. 19. Interacting with Players Using Interfaces.mp4 33MB
  14. 34. Improving Anti-hacking with Server Authoritative Code.mp4 30MB
  15. 16. Disconnecting Players.mp4 28MB
  16. 09. Run Animation for Our Player.mp4 28MB
  17. 06. Navigating Our Player.mp4 27MB
  18. 32. Implementing Player Death Logic.mp4 27MB
  19. 33. Respawning Players.mp4 26MB
  20. 25. Optimizing Our JSON.mp4 26MB
  21. 04. Spawning Our First Player.mp4 26MB
  22. 02. Setting up Unit and Node for Multiplayer Development.mp4 25MB
  23. 12. Identifying Our Players.mp4 25MB
  24. 15. Moving All Players.mp4 25MB
  25. 35. Estimating Player Travel Time.mp4 24MB
  26. 29. Synchronizing Player Attacks.mp4 22MB
  27. 07. Moving Our Player with Clicks.mp4 20MB
  28. 13. Associating Our Player Objects with ID's.mp4 20MB
  29. 03. Connecting Our First Client to the Server.mp4 19MB
  30. 08. Animating Our Player.mp4 19MB
  31. 30. Implementing Health and Damage.mp4 17MB
  32. 26. Refactoring Our Network Class.mp4 15MB
  33. 37. Concluding the Course.mp4 15MB
  34. 28. Attacking Players.mp4 14MB
  35. 05. Spawning Existing Players.mp4 12MB
  36. 24. Stopping Our Player Follow.mp4 11MB
  37. 01. Introduction and Project Overview.mp4 4MB
  38. unity-multiplayer-game-dev-node-2454.zip 22KB