589689.xyz

Match.Moving.and.Compositing.Pipeline.in.Maya.2011.and.After.Effects

  • 收录时间:2018-02-25 22:51:07
  • 文件大小:3GB
  • 下载次数:23
  • 最近下载:2020-11-05 23:16:13
  • 磁力链接:

文件列表

  1. project_files.zip 887MB
  2. 20. Animating the first shot - Pyramid sliding across the table.flv 71MB
  3. 14. Matching the table orientation on shot 1 cam.flv 67MB
  4. 21. Animating the second shot - Pyramid opens.flv 64MB
  5. 19. Modeling the interior of the pyramid.flv 63MB
  6. 13. Hand-matching a camera inside Maya.flv 62MB
  7. 04. Manually tracking shot two.flv 61MB
  8. 16. Testing our matchmove inside Maya and fixing any issues.flv 59MB
  9. 27. Animating the goals on and off to create the transitions.flv 59MB
  10. 22. Creating emitters for our nParticles.flv 58MB
  11. 17. Modeling the pyramid asset.flv 56MB
  12. 08. Manually tracking shot five.flv 48MB
  13. 18. Extruding and Beveling our pyramid.flv 48MB
  14. 26. Creating the goal models for our particles.flv 47MB
  15. 06. Manually tracking shot four.flv 44MB
  16. 34. Animating the particle projection to stay with our particles.flv 43MB
  17. 28. Using a Gravity force to create falling particles.flv 42MB
  18. 32. Creating a material for our pyramid.flv 42MB
  19. 72. Using the Tracker to remove our Markers.flv 41MB
  20. 29. Caching our particles and instancing geometry.flv 41MB
  21. 25. Keeping our nParticles in the pyramid and creating a vortex.flv 40MB
  22. 33. Using projection techniques to vary particle color by distance.flv 40MB
  23. 52. Using a luma keyer to finish shot 5.flv 40MB
  24. 09. Integrating our various matchmoves into one scene.flv 40MB
  25. 49. Fixing shot 3 with color correction and Keying effects.flv 40MB
  26. 05. Manually tracking shot three.flv 39MB
  27. 11. Creating low-quality previews in Composite for use in Maya.flv 38MB
  28. 44. Creating the reflection height shader and pass.flv 38MB
  29. 36. Creating a clean plate and reflection map for shot 1.flv 37MB
  30. 61. Adding DOF using Lens blur and using Minimax to fix edges.flv 37MB
  31. 15. Constraining a preview camera to move with our shots.flv 37MB
  32. 30. Bringing in our HDR image for indirect lighting.flv 37MB
  33. 75. Making last minute color correction tweaks and fixing mattes.flv 36MB
  34. 66. Removing the visible markers using our own setup.flv 35MB
  35. 42. Overriding render layers to render each camera separately.flv 35MB
  36. 24. Adding Newton and Drag forces to draw our particles into the air.flv 34MB
  37. 74. Fixing the reflections by manually masking our layers.flv 34MB
  38. 59. Lightwrapping and blurring to composite with background.flv 34MB
  39. 73. Converting shot 4 to shot 5 and fixing alpha issues.flv 33MB
  40. 10. Continuing to integrate our shots together in Maya.flv 33MB
  41. 62. Adding motion blur using our motion vector pass with RSMB.flv 33MB
  42. 58. Cutting out the reflection and combining it correctly.flv 33MB
  43. 37. Projecting our reflection map onto our geometry.flv 32MB
  44. 31. Adding direct lighting sources.flv 32MB
  45. 12. Offsetting our cameras and image planes to play correctly.flv 31MB
  46. 64. Using Keying techniques to fix depth in shot 2.flv 31MB
  47. 51. Tracking the table and beginning the color correction in shot 5.flv 31MB
  48. 69. Converting Shot 2 to Shot 3 and fixing various issues.flv 31MB
  49. 68. Adding shot 2 motion blur and fixing our blurs to finish shot 2.flv 31MB
  50. 47. Color correcting our shots for consistency in After Effects.flv 30MB
  51. 76. Removing the shadow in shot 3 and viewing our final shots.flv 29MB
  52. 71. Converting Shot 3 to Shot 4 and fixing depth blurs.flv 29MB
  53. 60. Adding AO to the background and masking the foreground.flv 29MB
  54. 23. Animating the emitters in sync with the doors opening.flv 29MB
  55. 48. Using the Exposure and Curves Effects to CC shot 2.flv 28MB
  56. 57. Adding the reflection to our background.flv 27MB
  57. 39. Changing our Ambient Occlusion pass for the best results.flv 27MB
  58. 50. Reusing color correction effects to save time on shot 4.flv 26MB
  59. 02. Examining the shots and the footage.flv 26MB
  60. 70. Cleaning the background with masking and layering techniques.flv 25MB
  61. 03. Creating a plan to keep our shots consistent for Maya.flv 25MB
  62. 45. Doing final checks on render settings and batch rendering.flv 24MB
  63. 35. Animating the particle ramp and beginning our table shader.flv 24MB
  64. 41. Rendering with multiple cameras and fixing the preview cam.flv 23MB
  65. 40. Choosing the file type and frame buffer for compositing.flv 22MB
  66. 07. Creating the coordinate system for shot four.flv 22MB
  67. 63. Fixing the background ambient occlusion and the blurred mask.flv 22MB
  68. 53. Setting up our project and using EXtractoR effects.flv 22MB
  69. 65. Creating an expansive ground shadow using existing images.flv 21MB
  70. 67. Using the particle matte to color correct our particles.flv 21MB
  71. 43. Creating a layer to output a particle matte pass.flv 19MB
  72. 54. Combining our basic color passes and precomping.flv 19MB
  73. 56. Using our Clean Plate to fix the shot 1 background.flv 19MB
  74. 38. Setting up basic render passes and layers.flv 18MB
  75. 55. Combining passes to create a proper foreground alpha.flv 16MB
  76. 46. Dealing with mental ray out of memory errors.flv 15MB
  77. 01. Introduction and Project Overview.flv 11MB