Match.Moving.and.Compositing.Pipeline.in.Maya.2011.and.After.Effects
- 收录时间:2018-02-25 22:51:07
- 文件大小:3GB
- 下载次数:23
- 最近下载:2020-11-05 23:16:13
- 磁力链接:
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文件列表
- project_files.zip 887MB
- 20. Animating the first shot - Pyramid sliding across the table.flv 71MB
- 14. Matching the table orientation on shot 1 cam.flv 67MB
- 21. Animating the second shot - Pyramid opens.flv 64MB
- 19. Modeling the interior of the pyramid.flv 63MB
- 13. Hand-matching a camera inside Maya.flv 62MB
- 04. Manually tracking shot two.flv 61MB
- 16. Testing our matchmove inside Maya and fixing any issues.flv 59MB
- 27. Animating the goals on and off to create the transitions.flv 59MB
- 22. Creating emitters for our nParticles.flv 58MB
- 17. Modeling the pyramid asset.flv 56MB
- 08. Manually tracking shot five.flv 48MB
- 18. Extruding and Beveling our pyramid.flv 48MB
- 26. Creating the goal models for our particles.flv 47MB
- 06. Manually tracking shot four.flv 44MB
- 34. Animating the particle projection to stay with our particles.flv 43MB
- 28. Using a Gravity force to create falling particles.flv 42MB
- 32. Creating a material for our pyramid.flv 42MB
- 72. Using the Tracker to remove our Markers.flv 41MB
- 29. Caching our particles and instancing geometry.flv 41MB
- 25. Keeping our nParticles in the pyramid and creating a vortex.flv 40MB
- 33. Using projection techniques to vary particle color by distance.flv 40MB
- 52. Using a luma keyer to finish shot 5.flv 40MB
- 09. Integrating our various matchmoves into one scene.flv 40MB
- 49. Fixing shot 3 with color correction and Keying effects.flv 40MB
- 05. Manually tracking shot three.flv 39MB
- 11. Creating low-quality previews in Composite for use in Maya.flv 38MB
- 44. Creating the reflection height shader and pass.flv 38MB
- 36. Creating a clean plate and reflection map for shot 1.flv 37MB
- 61. Adding DOF using Lens blur and using Minimax to fix edges.flv 37MB
- 15. Constraining a preview camera to move with our shots.flv 37MB
- 30. Bringing in our HDR image for indirect lighting.flv 37MB
- 75. Making last minute color correction tweaks and fixing mattes.flv 36MB
- 66. Removing the visible markers using our own setup.flv 35MB
- 42. Overriding render layers to render each camera separately.flv 35MB
- 24. Adding Newton and Drag forces to draw our particles into the air.flv 34MB
- 74. Fixing the reflections by manually masking our layers.flv 34MB
- 59. Lightwrapping and blurring to composite with background.flv 34MB
- 73. Converting shot 4 to shot 5 and fixing alpha issues.flv 33MB
- 10. Continuing to integrate our shots together in Maya.flv 33MB
- 62. Adding motion blur using our motion vector pass with RSMB.flv 33MB
- 58. Cutting out the reflection and combining it correctly.flv 33MB
- 37. Projecting our reflection map onto our geometry.flv 32MB
- 31. Adding direct lighting sources.flv 32MB
- 12. Offsetting our cameras and image planes to play correctly.flv 31MB
- 64. Using Keying techniques to fix depth in shot 2.flv 31MB
- 51. Tracking the table and beginning the color correction in shot 5.flv 31MB
- 69. Converting Shot 2 to Shot 3 and fixing various issues.flv 31MB
- 68. Adding shot 2 motion blur and fixing our blurs to finish shot 2.flv 31MB
- 47. Color correcting our shots for consistency in After Effects.flv 30MB
- 76. Removing the shadow in shot 3 and viewing our final shots.flv 29MB
- 71. Converting Shot 3 to Shot 4 and fixing depth blurs.flv 29MB
- 60. Adding AO to the background and masking the foreground.flv 29MB
- 23. Animating the emitters in sync with the doors opening.flv 29MB
- 48. Using the Exposure and Curves Effects to CC shot 2.flv 28MB
- 57. Adding the reflection to our background.flv 27MB
- 39. Changing our Ambient Occlusion pass for the best results.flv 27MB
- 50. Reusing color correction effects to save time on shot 4.flv 26MB
- 02. Examining the shots and the footage.flv 26MB
- 70. Cleaning the background with masking and layering techniques.flv 25MB
- 03. Creating a plan to keep our shots consistent for Maya.flv 25MB
- 45. Doing final checks on render settings and batch rendering.flv 24MB
- 35. Animating the particle ramp and beginning our table shader.flv 24MB
- 41. Rendering with multiple cameras and fixing the preview cam.flv 23MB
- 40. Choosing the file type and frame buffer for compositing.flv 22MB
- 07. Creating the coordinate system for shot four.flv 22MB
- 63. Fixing the background ambient occlusion and the blurred mask.flv 22MB
- 53. Setting up our project and using EXtractoR effects.flv 22MB
- 65. Creating an expansive ground shadow using existing images.flv 21MB
- 67. Using the particle matte to color correct our particles.flv 21MB
- 43. Creating a layer to output a particle matte pass.flv 19MB
- 54. Combining our basic color passes and precomping.flv 19MB
- 56. Using our Clean Plate to fix the shot 1 background.flv 19MB
- 38. Setting up basic render passes and layers.flv 18MB
- 55. Combining passes to create a proper foreground alpha.flv 16MB
- 46. Dealing with mental ray out of memory errors.flv 15MB
- 01. Introduction and Project Overview.flv 11MB