Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi
- 收录时间:2019-03-01 08:05:56
- 文件大小:2GB
- 下载次数:39
- 最近下载:2021-01-13 09:36:30
- 磁力链接:
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文件列表
- project_files.zip 450MB
- 10. Continuing to add details to the metal pieces.flv 134MB
- 20. Starting to paint the skin.flv 118MB
- 22. Adding final props to the model.flv 112MB
- 8. Blocking out the metal pieces.flv 108MB
- 16. Putting our procedural modeling concepts into practice.flv 106MB
- 17. Creating finer organic details.flv 101MB
- 25. Creating our final render in ZBrush.flv 89MB
- 6. Using DynaMesh to add refinement.flv 88MB
- 9. Starting to add details to the metal pieces.flv 87MB
- 2. Creating the organic base mesh.flv 86MB
- 7. Looking at modeling tools in Softimage.flv 80MB
- 19. Detailing and texturing using Surface Noise.flv 79MB
- 18. Adding high frequency details.flv 79MB
- 5. Posing the model with the ZSphere rig.flv 76MB
- 24. Shading the metal pieces.flv 74MB
- 4. Blocking in the face shape.flv 73MB
- 11. Rigging and posing the metal arm.flv 68MB
- 14. Refining the ICE tree.flv 57MB
- 3. Roughing out the shape of the base mesh.flv 56MB
- 23. Creating a convincing look for the skin.flv 55MB
- 12. Procedural modeling using expressions.flv 51MB
- 21. Finalizing the skin tones.flv 46MB
- 13. Using ICE to create chains.flv 43MB
- 15. Adding some features to our ICE compound.flv 39MB
- 1. Introduction and project overview.flv 12MB