Introduction to 3ds Max 2015 收录时间:2018-03-04 00:33:12 文件大小:2GB 下载次数:80 最近下载:2020-12-22 15:40:53 磁力链接: magnet:?xt=urn:btih:a84351b3b6c634cefe01f8fa057fb7c7e4f586bd 立即下载 复制链接 文件列表 Introduction to 3ds Max 2015.zip 116MB 040 Smoothing the lower body of the mech.mp4 48MB 036 Using smoothing methods.mp4 46MB 100 Finalizing the particle system.mp4 45MB 039 Smoothing the accessory pieces.mp4 43MB 038 Smoothing the arm pieces.mp4 41MB 064 Setting up bone chains for the mech's toes.mp4 38MB 037 Smoothing the shoulder pieces.mp4 37MB 109 Optimizing render speed in 3ds Max.mp4 36MB 097 Using space warps.mp4 36MB 031 Modeling the jet pack tank.mp4 35MB 102 Understanding light types in 3ds Max.mp4 34MB 033 Modifying the hip to function.mp4 34MB 025 Finishing the upper leg.mp4 33MB 088 Animating the mech's platform.mp4 32MB 032 Modeling the jet pack exhaust.mp4 31MB 095 Creating particles in 3ds Max.mp4 31MB 048 Exploring the unwrapping tools.mp4 31MB 066 Connecting the mech's legs to follow the rig.mp4 30MB 108 Working with additional light sources in 3ds Max.mp4 30MB 054 Preparing our model to be rigged.mp4 29MB 023 Mirroring the arm.mp4 29MB 026 Modeling the middle leg link.mp4 27MB 007 Accessing sub-object modes.mp4 27MB 041 Adding the final details of the helmet.mp4 27MB 107 Setting up image-based lighting in 3ds Max.mp4 27MB 111 Adding motion blur and improving rendered image quality.mp4 26MB 051 Adding file textures.mp4 26MB 090 Finalizing our blocking pass and starting on our polishing stage.mp4 26MB 049 Using substance materials.mp4 26MB 073 Connecting the arms to our rig and adding inverse kinematics to the limbs.mp4 25MB 067 Skinning objects in 3ds Max.mp4 25MB 074 Controlling the mech's legs.mp4 25MB 021 Modeling the arm cannon interior.mp4 25MB 029 Modeling the back foot piece.mp4 25MB 020 Modeling the arm cannon housing.mp4 24MB 089 Blocking in the mech's performance.mp4 24MB 034 Modeling a hose.mp4 24MB 022 Modeling the gun barrel.mp4 24MB 096 Modifying the particle system behavior.mp4 24MB 024 Modeling the upper leg.mp4 23MB 110 Fine-tuning particles and other materials.mp4 23MB 059 Creating a control for the mech's lower torso.mp4 23MB 044 Modifying the basic parameters of a material.mp4 22MB 092 Adding a shot camera.mp4 21MB 030 Modeling the mid sections.mp4 21MB 011 Modeling the hull.mp4 21MB 056 Finishing the grouping process of our model.mp4 21MB 019 Modeling the elbow joint.mp4 20MB 082 Managing keyframes in the Curve Editor and cycling animation infinitely.mp4 20MB 017 Modeling the shoulder socket.mp4 20MB 035 Adding the final elements.mp4 20MB 027 Modeling the lower leg.mp4 20MB 076 Creating custom attributes and wiring parameters.mp4 20MB 060 Controlling the lower back.mp4 20MB 006 Creating and manipulating geometry.mp4 20MB 072 Creating the mech's arm bones.mp4 20MB 098 Creating the fog material.mp4 19MB 052 Adding a bump map.mp4 19MB 016 Modeling the shoulder mount.mp4 19MB 018 Modeling the upper arm.mp4 19MB 063 Finishing our initial bone chain.mp4 19MB 045 Adding multiple materials to a single object.mp4 19MB 043 Material editor overview.mp4 19MB 003 Viewport navigation.mp4 19MB 078 Rigging with the Reaction Manager.mp4 19MB 028 Modeling the front foot piece.mp4 19MB 075 Finishing the leg controls.mp4 18MB 062 Building your first bone chain.mp4 18MB 015 Modeling the pelvis.mp4 18MB 058 Building a control object for the mech's upper torso.mp4 18MB 113 Converting an image sequence to a movie file in 3ds Max.mp4 17MB 104 Understanding diffuse and specular components.mp4 17MB 010 Setting up reference images.mp4 17MB 013 Smoothing the splines.mp4 17MB 055 Creating groups in 3ds Max.mp4 17MB 047 Unwrapping UV basics.mp4 17MB 014 Finishing the helmet.mp4 17MB 103 Basic light parameters in 3ds Max.mp4 16MB 105 Utilizing the Object Properties window in 3ds Max.mp4 16MB 061 Adding a control for the mech's center-of-mass.mp4 16MB 112 Outputting our final animation from 3ds Max.mp4 16MB 083 Working with Auto Key and creating simple expressions in the Curve Editor.mp4 16MB 068 Deforming the fueling line's envelope object.mp4 16MB 079 Making our scene animator-friendly.mp4 16MB 081 How to create and edit keyframes in 3ds Max.mp4 16MB 099 Finalizing the fog material.mp4 16MB 091 Finishing the mech's polishing pass.mp4 15MB 069 Controlling the fueling line.mp4 15MB 012 Beginning the helmet.mp4 15MB 005 Selecting and viewing objects.mp4 14MB 086 Creating crowds with Populate.mp4 14MB 077 Arm controls.mp4 14MB 085 Path Animation.mp4 14MB 008 Grouping and parenting.mp4 14MB 002 Interface overview.mp4 13MB 057 Creating a global control.mp4 13MB 001 Introduction and project overview.mp4 13MB 065 Mirroring bones in 3ds Max.mp4 12MB 004 Creating a 3ds Max project folder.mp4 12MB 070 Deforming the mech's mid section.mp4 12MB 046 Using procedural maps.mp4 12MB 093 Wrapping up the animation and previewing animations in real-time.mp4 12MB 087 Starting on our final project.mp4 12MB 084 Creating expressions.mp4 11MB 106 Changing the rendering engine used by 3ds Max.mp4 11MB 071 Attaching the mid section to follow our rig.mp4 10MB 050 Outputting a UVW template.mp4 8MB 009 Modeling overview.mp4 7MB 101 Lighting and rendering overview.mp4 6MB 094 Dynamics overview.mp4 6MB 042 Materials and texturing overview.mp4 5MB 080 Animation overview.mp4 4MB 053 Rigging overview.mp4 3MB about.txt 2KB