589689.xyz

Introduction to 3ds Max 2015

  • 收录时间:2018-03-04 00:33:12
  • 文件大小:2GB
  • 下载次数:80
  • 最近下载:2020-12-22 15:40:53
  • 磁力链接:

文件列表

  1. Introduction to 3ds Max 2015.zip 116MB
  2. 040 Smoothing the lower body of the mech.mp4 48MB
  3. 036 Using smoothing methods.mp4 46MB
  4. 100 Finalizing the particle system.mp4 45MB
  5. 039 Smoothing the accessory pieces.mp4 43MB
  6. 038 Smoothing the arm pieces.mp4 41MB
  7. 064 Setting up bone chains for the mech's toes.mp4 38MB
  8. 037 Smoothing the shoulder pieces.mp4 37MB
  9. 109 Optimizing render speed in 3ds Max.mp4 36MB
  10. 097 Using space warps.mp4 36MB
  11. 031 Modeling the jet pack tank.mp4 35MB
  12. 102 Understanding light types in 3ds Max.mp4 34MB
  13. 033 Modifying the hip to function.mp4 34MB
  14. 025 Finishing the upper leg.mp4 33MB
  15. 088 Animating the mech's platform.mp4 32MB
  16. 032 Modeling the jet pack exhaust.mp4 31MB
  17. 095 Creating particles in 3ds Max.mp4 31MB
  18. 048 Exploring the unwrapping tools.mp4 31MB
  19. 066 Connecting the mech's legs to follow the rig.mp4 30MB
  20. 108 Working with additional light sources in 3ds Max.mp4 30MB
  21. 054 Preparing our model to be rigged.mp4 29MB
  22. 023 Mirroring the arm.mp4 29MB
  23. 026 Modeling the middle leg link.mp4 27MB
  24. 007 Accessing sub-object modes.mp4 27MB
  25. 041 Adding the final details of the helmet.mp4 27MB
  26. 107 Setting up image-based lighting in 3ds Max.mp4 27MB
  27. 111 Adding motion blur and improving rendered image quality.mp4 26MB
  28. 051 Adding file textures.mp4 26MB
  29. 090 Finalizing our blocking pass and starting on our polishing stage.mp4 26MB
  30. 049 Using substance materials.mp4 26MB
  31. 073 Connecting the arms to our rig and adding inverse kinematics to the limbs.mp4 25MB
  32. 067 Skinning objects in 3ds Max.mp4 25MB
  33. 074 Controlling the mech's legs.mp4 25MB
  34. 021 Modeling the arm cannon interior.mp4 25MB
  35. 029 Modeling the back foot piece.mp4 25MB
  36. 020 Modeling the arm cannon housing.mp4 24MB
  37. 089 Blocking in the mech's performance.mp4 24MB
  38. 034 Modeling a hose.mp4 24MB
  39. 022 Modeling the gun barrel.mp4 24MB
  40. 096 Modifying the particle system behavior.mp4 24MB
  41. 024 Modeling the upper leg.mp4 23MB
  42. 110 Fine-tuning particles and other materials.mp4 23MB
  43. 059 Creating a control for the mech's lower torso.mp4 23MB
  44. 044 Modifying the basic parameters of a material.mp4 22MB
  45. 092 Adding a shot camera.mp4 21MB
  46. 030 Modeling the mid sections.mp4 21MB
  47. 011 Modeling the hull.mp4 21MB
  48. 056 Finishing the grouping process of our model.mp4 21MB
  49. 019 Modeling the elbow joint.mp4 20MB
  50. 082 Managing keyframes in the Curve Editor and cycling animation infinitely.mp4 20MB
  51. 017 Modeling the shoulder socket.mp4 20MB
  52. 035 Adding the final elements.mp4 20MB
  53. 027 Modeling the lower leg.mp4 20MB
  54. 076 Creating custom attributes and wiring parameters.mp4 20MB
  55. 060 Controlling the lower back.mp4 20MB
  56. 006 Creating and manipulating geometry.mp4 20MB
  57. 072 Creating the mech's arm bones.mp4 20MB
  58. 098 Creating the fog material.mp4 19MB
  59. 052 Adding a bump map.mp4 19MB
  60. 016 Modeling the shoulder mount.mp4 19MB
  61. 018 Modeling the upper arm.mp4 19MB
  62. 063 Finishing our initial bone chain.mp4 19MB
  63. 045 Adding multiple materials to a single object.mp4 19MB
  64. 043 Material editor overview.mp4 19MB
  65. 003 Viewport navigation.mp4 19MB
  66. 078 Rigging with the Reaction Manager.mp4 19MB
  67. 028 Modeling the front foot piece.mp4 19MB
  68. 075 Finishing the leg controls.mp4 18MB
  69. 062 Building your first bone chain.mp4 18MB
  70. 015 Modeling the pelvis.mp4 18MB
  71. 058 Building a control object for the mech's upper torso.mp4 18MB
  72. 113 Converting an image sequence to a movie file in 3ds Max.mp4 17MB
  73. 104 Understanding diffuse and specular components.mp4 17MB
  74. 010 Setting up reference images.mp4 17MB
  75. 013 Smoothing the splines.mp4 17MB
  76. 055 Creating groups in 3ds Max.mp4 17MB
  77. 047 Unwrapping UV basics.mp4 17MB
  78. 014 Finishing the helmet.mp4 17MB
  79. 103 Basic light parameters in 3ds Max.mp4 16MB
  80. 105 Utilizing the Object Properties window in 3ds Max.mp4 16MB
  81. 061 Adding a control for the mech's center-of-mass.mp4 16MB
  82. 112 Outputting our final animation from 3ds Max.mp4 16MB
  83. 083 Working with Auto Key and creating simple expressions in the Curve Editor.mp4 16MB
  84. 068 Deforming the fueling line's envelope object.mp4 16MB
  85. 079 Making our scene animator-friendly.mp4 16MB
  86. 081 How to create and edit keyframes in 3ds Max.mp4 16MB
  87. 099 Finalizing the fog material.mp4 16MB
  88. 091 Finishing the mech's polishing pass.mp4 15MB
  89. 069 Controlling the fueling line.mp4 15MB
  90. 012 Beginning the helmet.mp4 15MB
  91. 005 Selecting and viewing objects.mp4 14MB
  92. 086 Creating crowds with Populate.mp4 14MB
  93. 077 Arm controls.mp4 14MB
  94. 085 Path Animation.mp4 14MB
  95. 008 Grouping and parenting.mp4 14MB
  96. 002 Interface overview.mp4 13MB
  97. 057 Creating a global control.mp4 13MB
  98. 001 Introduction and project overview.mp4 13MB
  99. 065 Mirroring bones in 3ds Max.mp4 12MB
  100. 004 Creating a 3ds Max project folder.mp4 12MB
  101. 070 Deforming the mech's mid section.mp4 12MB
  102. 046 Using procedural maps.mp4 12MB
  103. 093 Wrapping up the animation and previewing animations in real-time.mp4 12MB
  104. 087 Starting on our final project.mp4 12MB
  105. 084 Creating expressions.mp4 11MB
  106. 106 Changing the rendering engine used by 3ds Max.mp4 11MB
  107. 071 Attaching the mid section to follow our rig.mp4 10MB
  108. 050 Outputting a UVW template.mp4 8MB
  109. 009 Modeling overview.mp4 7MB
  110. 101 Lighting and rendering overview.mp4 6MB
  111. 094 Dynamics overview.mp4 6MB
  112. 042 Materials and texturing overview.mp4 5MB
  113. 080 Animation overview.mp4 4MB
  114. 053 Rigging overview.mp4 3MB
  115. about.txt 2KB