[] [UDEMY] The Beginner's Guide to Animation in Unity (v5 to v2019+) [FTU]
- 收录时间:2020-04-02 21:32:09
- 文件大小:3GB
- 下载次数:34
- 最近下载:2020-12-29 21:13:47
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文件列表
- 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4 230MB
- 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4 223MB
- 3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4 195MB
- 4. Working with Humanoid Rigs/3.1 ThrillerDanceMovesV3.zip.zip 183MB
- 9. Final Remarks/2.6 OpenCloseDoorFinal.zip.zip 98MB
- 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp4 62MB
- 9. Final Remarks/2.5 ClimbFinished.zip.zip 59MB
- 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp4 53MB
- 1. Press Play/1. Introduction.mp4 51MB
- 5. Triggering Animations/5. Jumping and Climbing Part 1.mp4 47MB
- 2. The Mecanim System/10. Triggering Challenge Part 1.mp4 47MB
- 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp4 43MB
- 2. The Mecanim System/6. Animating in Local and World Positions.mp4 42MB
- 5. Triggering Animations/9. Jumping and Climbing Part 4.mp4 41MB
- 8. Final Project/2. Project Solution Part 1.mp4 41MB
- 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp4 41MB
- 1. Press Play/4. Why does animation work.mp4 40MB
- 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp4 38MB
- 1. Press Play/8. The Unity Interface Part 2.mp4 38MB
- 4. Working with Humanoid Rigs/5. Including Physics with Animations.mp4 38MB
- 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp4 37MB
- 1. Press Play/10. Animating with the Physics System.mp4 37MB
- 5. Triggering Animations/5.1 ClimbingStarterV2.zip.zip 37MB
- 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4 36MB
- 2. The Mecanim System/2. The Animation Window Part 1.mp4 34MB
- 5. Triggering Animations/1. Triggering Animations with Colliders.mp4 34MB
- 2. The Mecanim System/3. The Animation Window Part 2.mp4 33MB
- 1. Press Play/9. The Unity Interface Using External Resources.mp4 33MB
- 2. The Mecanim System/8. Triggering Animation States Part 1.mp4 33MB
- 8. Final Project/3. Project Solution Part 2.mp4 32MB
- 5. Triggering Animations/7. Jumping and Climbing Part 2.mp4 32MB
- 1. Press Play/7. The Unity Interface Part 1.mp4 31MB
- 6. Blend Shapes/4. Blend Tree Basics.mp4 31MB
- 2. The Mecanim System/9. Triggering Animation States Part 2.mp4 30MB
- 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4 30MB
- 8. Final Project/4. Project Solution Part 3.mp4 30MB
- 3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4 30MB
- 6. Blend Shapes/5. Strafe Sets Part 1.mp4 29MB
- 2. The Mecanim System/5. Curves.mp4 29MB
- 5. Triggering Animations/8. Jumping and Climbing Part 3.mp4 27MB
- 2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4 27MB
- 5. Triggering Animations/1.1 TriggeringAnimation.zip.zip 27MB
- 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4 27MB
- 2. The Mecanim System/7. The Animator Window States and Transitions.mp4 27MB
- 9. Final Remarks/2.7 SitOnFinal.zip.zip 25MB
- 6. Blend Shapes/6.1 StrafeSolutionV2.zip.zip 24MB
- 6. Blend Shapes/5.1 StrafeStarterV2.zip.zip 24MB
- 2. The Mecanim System/10.3 Characters2019_1_10f.zip.zip 23MB
- 2. The Mecanim System/7.2 Characters2019_1_10f.zip.zip 23MB
- 3. The Bare Bones of Animated Models/9. Adding a Jump Animation.mp4 23MB
- 5. Triggering Animations/10. Jumping and Climbing Part 5.mp4 23MB
- 8. Final Project/4.1 TelephoneSolutionV2.zip.zip 22MB
- 3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp4 20MB
- 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp4 19MB
- 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp4 18MB
- 2. The Mecanim System/11.2 BridgeOpenningFinalSolutionV2Original.zip.zip 17MB
- 2. The Mecanim System/10.2 OutpostPrefabOriginal.zip.zip 17MB
- 2. The Mecanim System/11.1 BridgeOpeningFinalSolution2019_1_10f.zip.zip 16MB
- 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4 16MB
- 2. The Mecanim System/4. Keyframe Challenge.mp4 16MB
- 2. The Mecanim System/10.1 Outpost2019_1_10f.zip.zip 16MB
- 6. Blend Shapes/1. Introducing Blendshapes.mp4 16MB
- 1. Press Play/2. Getting in Contact.mp4 14MB
- 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp4 13MB
- 2. The Mecanim System/11. Triggering Challenge Part 2.mp4 13MB
- 5. Triggering Animations/2.1 SitOnChairStarterV4.zip.zip 13MB
- 1. Press Play/5. The Principles of Animation.mp4 12MB
- 9. Final Remarks/1. Final Comments From Penny.mp4 11MB
- 5. Triggering Animations/6. Editing Read Only Animations.mp4 10MB
- 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4 10MB
- 2. The Mecanim System/7.3 SpaceDoorV2Original.zip.zip 10MB
- 1. Press Play/9.1 SpaceDoorExampleV2.zip.zip 10MB
- 2. The Mecanim System/7.1 SpaceDoor2019_1_10f.zip.zip 10MB
- 6. Blend Shapes/3. Blendshapes for Facial Animation.mp4 9MB
- 9. Final Remarks/2.3 YBotWalkFinished.zip.zip 8MB
- 8. Final Project/1. Project Specifications.mp4 7MB
- 9. Final Remarks/2.1 IKPickupObjectFinal.zip.zip 7MB
- 6. Blend Shapes/6. Strafe Sets Part 2.mp4 7MB
- 9. Final Remarks/2.2 YBotMacarena.zip.zip 6MB
- 4. Working with Humanoid Rigs/4.2 DriveRootMotionV2.zip.zip 6MB
- 1. Press Play/11. Physics Challenge.mp4 5MB
- 2. The Mecanim System/6.1 SkyCarWithDoorV2.zip.zip 4MB
- 4. Working with Humanoid Rigs/2.1 HumanoidTestingV2.zip.zip 4MB
- 4. Working with Humanoid Rigs/7.1 SwimmingChallengeFinalV2.zip.zip 3MB
- 7. Inverse Kinematics/3.2 PickupBurgerV2.zip.zip 3MB
- 7. Inverse Kinematics/3.1 BurgerPickupSolutionV2.zip.zip 3MB
- 7. Inverse Kinematics/1.1 IKDemoV2.zip.zip 3MB
- 7. Inverse Kinematics/2.1 IKHeadLookAtV2.zip.zip 3MB
- 4. Working with Humanoid Rigs/7.2 SwimmingChallengeFinal2019_1_10f1.zip.zip 2MB
- 4. Working with Humanoid Rigs/6.2 SwimmingChallengeAnimationsV2.zip.zip 2MB
- 3. The Bare Bones of Animated Models/7.1 BasicYBotV2.zip.zip 2MB
- 4. Working with Humanoid Rigs/1.1 Y_Bot_DanceV2.zip.zip 2MB
- 4. Working with Humanoid Rigs/4.1 happy_idle_fbxV2.zip.zip 1MB
- 9. Final Remarks/2.4 BlendShapesBoris.zip.zip 1MB
- 4. Working with Humanoid Rigs/1.3 macarena.wav.wav 581KB
- 6. Blend Shapes/3.1 BorisV2.zip.zip 418KB
- 4. Working with Humanoid Rigs/1.2 RiggedRobotfbxV2.zip.zip 336KB
- 4. Working with Humanoid Rigs/6.1 EnvironmentV2.zip.zip 284KB
- 5. Triggering Animations/1.2 Falling Back Death.zip.zip 101KB
- 3. The Bare Bones of Animated Models/9.1 Y-Bot-jump-fbxV2.zip.zip 67KB
- 6. Blend Shapes/1.1 BlendShapesV2.zip.zip 50KB
- 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.srt 41KB
- 8. Final Project/2. Project Solution Part 1.srt 40KB
- 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.srt 40KB
- 5. Triggering Animations/5. Jumping and Climbing Part 1.srt 40KB
- 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.srt 39KB
- 6. Blend Shapes/5. Strafe Sets Part 1.srt 33KB
- 5. Triggering Animations/1. Triggering Animations with Colliders.srt 31KB
- 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.srt 31KB
- 5. Triggering Animations/9. Jumping and Climbing Part 4.srt 30KB
- 8. Final Project/3. Project Solution Part 2.srt 29KB
- 1. Press Play/10. Animating with the Physics System.srt 26KB
- 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.srt 26KB
- 1. Press Play/7. The Unity Interface Part 1.srt 26KB
- 1. Press Play/8. The Unity Interface Part 2.srt 25KB
- 3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.srt 25KB
- 8. Final Project/4. Project Solution Part 3.srt 25KB
- 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..srt 25KB
- 4. Working with Humanoid Rigs/5. Including Physics with Animations.srt 24KB
- 2. The Mecanim System/6. Animating in Local and World Positions.srt 24KB
- 2. The Mecanim System/10. Triggering Challenge Part 1.srt 23KB
- 2. The Mecanim System/2. The Animation Window Part 1.srt 23KB
- 5. Triggering Animations/7. Jumping and Climbing Part 2.srt 23KB
- 6. Blend Shapes/4. Blend Tree Basics.srt 22KB
- 1. Press Play/9. The Unity Interface Using External Resources.srt 22KB
- 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.srt 22KB
- 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.srt 22KB
- 3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.srt 22KB
- 2. The Mecanim System/3. The Animation Window Part 2.srt 21KB
- 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.srt 21KB
- 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.srt 20KB
- 5. Triggering Animations/10. Jumping and Climbing Part 5.srt 20KB
- 2. The Mecanim System/5. Curves.srt 19KB
- 6. Blend Shapes/1. Introducing Blendshapes.srt 17KB
- 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.srt 17KB
- 2. The Mecanim System/8. Triggering Animation States Part 1.srt 15KB
- 2. The Mecanim System/9. Triggering Animation States Part 2.srt 15KB
- 5. Triggering Animations/8. Jumping and Climbing Part 3.srt 15KB
- 2. The Mecanim System/7. The Animator Window States and Transitions.srt 14KB
- 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.srt 13KB
- 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.srt 12KB
- 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.srt 12KB
- 3. The Bare Bones of Animated Models/9. Adding a Jump Animation.srt 11KB
- 6. Blend Shapes/3. Blendshapes for Facial Animation.srt 10KB
- 2. The Mecanim System/4. Keyframe Challenge.srt 8KB
- 3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.srt 8KB
- 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.srt 7KB
- 1. Press Play/1. Introduction.srt 7KB
- 2. The Mecanim System/11. Triggering Challenge Part 2.srt 7KB
- 6. Blend Shapes/6. Strafe Sets Part 2.srt 6KB
- 5. Triggering Animations/6. Editing Read Only Animations.srt 6KB
- 1. Press Play/4. Why does animation work.srt 5KB
- 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.srt 3KB
- 8. Final Project/1. Project Specifications.srt 3KB
- 2. The Mecanim System/1. Timelines, Keyframes and Tweening.srt 3KB
- 1. Press Play/11. Physics Challenge.srt 2KB
- 9. Final Remarks/1. Final Comments From Penny.srt 2KB
- 3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html 2KB
- 1. Press Play/2. Getting in Contact.srt 2KB
- 6. Blend Shapes/2. Creating Blendshapes.html 516B
- 0. Websites you may like/0. (1Hack.Us) Premium Tutorials-Guides-Articles & Community based Forum.url 377B
- 0. Websites you may like/1. (FreeTutorials.Us) Download Udemy Paid Courses For Free.url 328B
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- 0. Websites you may like/How you can help Team-FTU.txt 229B
- 1. Press Play/3. FAQs.html 173B
- 0. Websites you may like/3. (NulledPremium.com) Download E-Learning, E-Books, Audio-Books, Comics, Articles and more... etc.url 163B
- 1. Press Play/6. Animation Theory.html 142B
- 4. Working with Humanoid Rigs/2.2 Adding Grid Image.html 141B
- 9. Final Remarks/2. Legacy Solution Files.html 106B
- 1. Press Play/5. The Principles of Animation.srt 0B