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Digital Tutors - Introduction to 3ds Max 2015

  • 收录时间:2018-03-20 01:00:09
  • 文件大小:4GB
  • 下载次数:71
  • 最近下载:2021-01-22 00:20:38
  • 磁力链接:

文件列表

  1. Project_Files.rar 347MB
  2. 49. Using substance materials.mp4 64MB
  3. 26. Modeling the middle leg link.mp4 56MB
  4. 24. Modeling the upper leg.mp4 55MB
  5. 54. Preparing our model to be rigged.mp4 55MB
  6. 07. Accessing sub-object modes.mp4 54MB
  7. 76. Creating custom attributes and wiring parameters.mp4 51MB
  8. 20. Modeling the arm cannon housing.mp4 51MB
  9. 31. Modeling the jet pack tank.mp4 51MB
  10. 48. Exploring the unwrapping tools.mp4 50MB
  11. 38. Smoothing the arm pieces.mp4 50MB
  12. 98. Creating the fog material.mp4 50MB
  13. 11. Modeling the hull.mp4 49MB
  14. 78. Rigging with the Reaction Manager.mp4 49MB
  15. 82. Managing keyframes in the Curve Editor and cycling animation infinitely.mp4 49MB
  16. 27. Modeling the lower leg.mp4 48MB
  17. 107. Setting up image-based lighting in 3ds Max.mp4 47MB
  18. 18. Modeling the upper arm.mp4 47MB
  19. 44. Modifying the basic parameters of a material.mp4 47MB
  20. 102. Understanding light types in 3ds Max.mp4 47MB
  21. 23. Mirroring the arm.mp4 47MB
  22. 15. Modeling the pelvis.mp4 47MB
  23. 06. Creating and manipulating geometry.mp4 46MB
  24. 40. Smoothing the lower body of the mech.mp4 46MB
  25. 88. Animating the mech's platform.mp4 46MB
  26. 29. Modeling the back foot piece.mp4 45MB
  27. 19. Modeling the elbow joint.mp4 45MB
  28. 110. Fine-tuning particles and other materials.mp4 45MB
  29. 97. Using space warps.mp4 44MB
  30. 45. Adding multiple materials to a single object.mp4 44MB
  31. 43. Material editor overview.mp4 44MB
  32. 81. How to create and edit keyframes in 3ds Max.mp4 44MB
  33. 41. Adding the final details of the helmet.mp4 43MB
  34. 10. Setting up reference images.mp4 43MB
  35. 34. Modeling a hose.mp4 43MB
  36. 03. Viewport navigation.mp4 43MB
  37. 36. Using smoothing methods.mp4 43MB
  38. 32. Modeling the jet pack exhaust.mp4 43MB
  39. 39. Smoothing the accessory pieces.mp4 43MB
  40. 37. Smoothing the shoulder pieces.mp4 42MB
  41. 13. Smoothing the splines.mp4 42MB
  42. 51. Adding file textures.mp4 42MB
  43. 95. Creating particles in 3ds Max.mp4 42MB
  44. 33. Modifying the hip to function.mp4 42MB
  45. 28. Modeling the front foot piece.mp4 42MB
  46. 22. Modeling the gun barrel.mp4 41MB
  47. 90. Finalizing our blocking pass and starting on our polishing stage.mp4 41MB
  48. 25. Finishing the upper leg.mp4 41MB
  49. 21. Modeling the arm cannon interior.mp4 41MB
  50. 16. Modeling the shoulder mount.mp4 40MB
  51. 74. Controlling the mech's legs.mp4 40MB
  52. 30. Modeling the mid sections.mp4 40MB
  53. 108. Working with additional light sources in 3ds Max.mp4 40MB
  54. 12. Beginning the helmet.mp4 40MB
  55. 109. Optimizing render speed in 3ds Max.mp4 39MB
  56. 47. Unwrapping UV basics.mp4 39MB
  57. 72. Creating the mech's arm bones.mp4 39MB
  58. 89. Blocking in the mech's performance.mp4 39MB
  59. 104. Understanding diffuse and specular components.mp4 39MB
  60. 96. Modifying the particle system behavior.mp4 38MB
  61. 55. Creating groups in 3ds Max.mp4 37MB
  62. 17. Modeling the shoulder socket.mp4 37MB
  63. 100. Finalizing the particle system.mp4 36MB
  64. 66. Connecting the mech's legs to follow the rig.mp4 36MB
  65. 113. Converting an image sequence to a movie file in 3ds Max.mp4 36MB
  66. 68. Deforming the fueling line's envelope object.mp4 36MB
  67. 64. Setting up bone chains for the mech's toes.mp4 36MB
  68. 103. Basic light parameters in 3ds Max.mp4 36MB
  69. 112. Outputting our final animation from 3ds Max.mp4 36MB
  70. 56. Finishing the grouping process of our model.mp4 35MB
  71. 111. Adding motion blur and improving rendered image quality.mp4 35MB
  72. 73. Connecting the arms to our rig and adding inverse kinematics to the limbs.mp4 35MB
  73. 105. Utilizing the Object Properties window in 3ds Max.mp4 34MB
  74. 99. Finalizing the fog material.mp4 34MB
  75. 52. Adding a bump map.mp4 34MB
  76. 14. Finishing the helmet.mp4 33MB
  77. 92. Adding a shot camera.mp4 33MB
  78. 83. Working with Auto Key and creating simple expressions in the Curve Editor.mp4 32MB
  79. 04. Creating a 3ds Max project folder.mp4 32MB
  80. 59. Creating a control for the mech's lower torso.mp4 32MB
  81. 46. Using procedural maps.mp4 31MB
  82. 08. Grouping and parenting.mp4 30MB
  83. 35. Adding the final elements.mp4 30MB
  84. 79. Making our scene animator-friendly.mp4 30MB
  85. 62. Building your first bone chain.mp4 30MB
  86. 84. Creating expressions.mp4 30MB
  87. 58. Building a control object for the mech's upper torso.mp4 29MB
  88. 63. Finishing our initial bone chain.mp4 29MB
  89. 67. Skinning objects in 3ds Max.mp4 27MB
  90. 05. Selecting and viewing objects.mp4 27MB
  91. 02. Interface overview.mp4 27MB
  92. 57. Creating a global control.mp4 26MB
  93. 85. Path animation.mp4 26MB
  94. 91. Finishing the mech's polishing pass.mp4 26MB
  95. 75. Finishing the leg controls.mp4 26MB
  96. 65. Mirroring bones in 3ds Max.mp4 25MB
  97. 86. Creating crowds with Populate.mp4 25MB
  98. 61. Adding a control for the mech's center-of-mass.mp4 25MB
  99. 77. Arm controls.mp4 25MB
  100. 93. Wrapping up the animation and previewing animations in real-time.mp4 24MB
  101. 60. Controlling the lower back.mp4 24MB
  102. 71. Attaching the mid section to follow our rig.mp4 24MB
  103. 70. Deforming the mech's mid section.mp4 22MB
  104. 69. Controlling the fueling line.mp4 21MB
  105. 50. Outputting a UVW template.mp4 18MB
  106. 87. Starting on our final project.mp4 15MB
  107. 106. Changing the rendering engine used by 3ds Max.mp4 14MB
  108. 01. Introduction and project overview.mp4 11MB
  109. 42. Materials and texturing overview.mp4 7MB
  110. 09. Modeling overview.mp4 6MB
  111. 101. Lighting and rendering overview.mp4 6MB
  112. 94. Dynamics overview.mp4 5MB
  113. 80. Animation overview.mp4 4MB
  114. 53. Rigging overview.mp4 3MB