Digital Tutors - Introduction to 3ds Max 2015 收录时间:2018-03-20 01:00:09 文件大小:4GB 下载次数:71 最近下载:2021-01-22 00:20:38 磁力链接: magnet:?xt=urn:btih:a9e5fef1a9cbc774c5183fc730006efc517497db 立即下载 复制链接 文件列表 Project_Files.rar 347MB 49. Using substance materials.mp4 64MB 26. Modeling the middle leg link.mp4 56MB 24. Modeling the upper leg.mp4 55MB 54. Preparing our model to be rigged.mp4 55MB 07. Accessing sub-object modes.mp4 54MB 76. Creating custom attributes and wiring parameters.mp4 51MB 20. Modeling the arm cannon housing.mp4 51MB 31. Modeling the jet pack tank.mp4 51MB 48. Exploring the unwrapping tools.mp4 50MB 38. Smoothing the arm pieces.mp4 50MB 98. Creating the fog material.mp4 50MB 11. Modeling the hull.mp4 49MB 78. Rigging with the Reaction Manager.mp4 49MB 82. Managing keyframes in the Curve Editor and cycling animation infinitely.mp4 49MB 27. Modeling the lower leg.mp4 48MB 107. Setting up image-based lighting in 3ds Max.mp4 47MB 18. Modeling the upper arm.mp4 47MB 44. Modifying the basic parameters of a material.mp4 47MB 102. Understanding light types in 3ds Max.mp4 47MB 23. Mirroring the arm.mp4 47MB 15. Modeling the pelvis.mp4 47MB 06. Creating and manipulating geometry.mp4 46MB 40. Smoothing the lower body of the mech.mp4 46MB 88. Animating the mech's platform.mp4 46MB 29. Modeling the back foot piece.mp4 45MB 19. Modeling the elbow joint.mp4 45MB 110. Fine-tuning particles and other materials.mp4 45MB 97. Using space warps.mp4 44MB 45. Adding multiple materials to a single object.mp4 44MB 43. Material editor overview.mp4 44MB 81. How to create and edit keyframes in 3ds Max.mp4 44MB 41. Adding the final details of the helmet.mp4 43MB 10. Setting up reference images.mp4 43MB 34. Modeling a hose.mp4 43MB 03. Viewport navigation.mp4 43MB 36. Using smoothing methods.mp4 43MB 32. Modeling the jet pack exhaust.mp4 43MB 39. Smoothing the accessory pieces.mp4 43MB 37. Smoothing the shoulder pieces.mp4 42MB 13. Smoothing the splines.mp4 42MB 51. Adding file textures.mp4 42MB 95. Creating particles in 3ds Max.mp4 42MB 33. Modifying the hip to function.mp4 42MB 28. Modeling the front foot piece.mp4 42MB 22. Modeling the gun barrel.mp4 41MB 90. Finalizing our blocking pass and starting on our polishing stage.mp4 41MB 25. Finishing the upper leg.mp4 41MB 21. Modeling the arm cannon interior.mp4 41MB 16. Modeling the shoulder mount.mp4 40MB 74. Controlling the mech's legs.mp4 40MB 30. Modeling the mid sections.mp4 40MB 108. Working with additional light sources in 3ds Max.mp4 40MB 12. Beginning the helmet.mp4 40MB 109. Optimizing render speed in 3ds Max.mp4 39MB 47. Unwrapping UV basics.mp4 39MB 72. Creating the mech's arm bones.mp4 39MB 89. Blocking in the mech's performance.mp4 39MB 104. Understanding diffuse and specular components.mp4 39MB 96. Modifying the particle system behavior.mp4 38MB 55. Creating groups in 3ds Max.mp4 37MB 17. Modeling the shoulder socket.mp4 37MB 100. Finalizing the particle system.mp4 36MB 66. Connecting the mech's legs to follow the rig.mp4 36MB 113. Converting an image sequence to a movie file in 3ds Max.mp4 36MB 68. Deforming the fueling line's envelope object.mp4 36MB 64. Setting up bone chains for the mech's toes.mp4 36MB 103. Basic light parameters in 3ds Max.mp4 36MB 112. Outputting our final animation from 3ds Max.mp4 36MB 56. Finishing the grouping process of our model.mp4 35MB 111. Adding motion blur and improving rendered image quality.mp4 35MB 73. Connecting the arms to our rig and adding inverse kinematics to the limbs.mp4 35MB 105. Utilizing the Object Properties window in 3ds Max.mp4 34MB 99. Finalizing the fog material.mp4 34MB 52. Adding a bump map.mp4 34MB 14. Finishing the helmet.mp4 33MB 92. Adding a shot camera.mp4 33MB 83. Working with Auto Key and creating simple expressions in the Curve Editor.mp4 32MB 04. Creating a 3ds Max project folder.mp4 32MB 59. Creating a control for the mech's lower torso.mp4 32MB 46. Using procedural maps.mp4 31MB 08. Grouping and parenting.mp4 30MB 35. Adding the final elements.mp4 30MB 79. Making our scene animator-friendly.mp4 30MB 62. Building your first bone chain.mp4 30MB 84. Creating expressions.mp4 30MB 58. Building a control object for the mech's upper torso.mp4 29MB 63. Finishing our initial bone chain.mp4 29MB 67. Skinning objects in 3ds Max.mp4 27MB 05. Selecting and viewing objects.mp4 27MB 02. Interface overview.mp4 27MB 57. Creating a global control.mp4 26MB 85. Path animation.mp4 26MB 91. Finishing the mech's polishing pass.mp4 26MB 75. Finishing the leg controls.mp4 26MB 65. Mirroring bones in 3ds Max.mp4 25MB 86. Creating crowds with Populate.mp4 25MB 61. Adding a control for the mech's center-of-mass.mp4 25MB 77. Arm controls.mp4 25MB 93. Wrapping up the animation and previewing animations in real-time.mp4 24MB 60. Controlling the lower back.mp4 24MB 71. Attaching the mid section to follow our rig.mp4 24MB 70. Deforming the mech's mid section.mp4 22MB 69. Controlling the fueling line.mp4 21MB 50. Outputting a UVW template.mp4 18MB 87. Starting on our final project.mp4 15MB 106. Changing the rendering engine used by 3ds Max.mp4 14MB 01. Introduction and project overview.mp4 11MB 42. Materials and texturing overview.mp4 7MB 09. Modeling overview.mp4 6MB 101. Lighting and rendering overview.mp4 6MB 94. Dynamics overview.mp4 5MB 80. Animation overview.mp4 4MB 53. Rigging overview.mp4 3MB