589689.xyz

Jos Dirksen - Cookbook - 2015

  • 收录时间:2018-03-24 01:07:48
  • 文件大小:156MB
  • 下载次数:3
  • 最近下载:2018-04-22 15:04:50
  • 磁力链接:

文件列表

  1. Jos Dirksen - Three.js Cookbook - 2015.epub 16MB
  2. Jos Dirksen - Three.js Cookbook - 2015.pdf 13MB
  3. Code/assets/video/sintel_trailer-480p.ogv 12MB
  4. Code/assets/video/sintel_trailer-480p.webm 10MB
  5. Code/assets/models/cow/colorOpacityCow.png 5MB
  6. Code/assets/models/cow/colorOpacityCowBump.png 5MB
  7. Code/assets/cubemap/car/back.png 4MB
  8. Code/assets/video/sintel_trailer-480p.mp4 4MB
  9. Code/assets/cubemap/car/bottom.png 4MB
  10. Code/assets/cubemap/car/left.png 3MB
  11. Code/assets/cubemap/car/top.png 3MB
  12. Code/assets/cubemap/car/right.png 3MB
  13. Code/assets/models/monkey-anim.js 3MB
  14. Code/assets/models/lego.obj 3MB
  15. Code/assets/cubemap/car/front.png 3MB
  16. Code/assets/cubemap/flowers/bottom.png 3MB
  17. Code/assets/cubemap/colloseum/right.png 3MB
  18. Code/assets/cubemap/colloseum/bottom.png 3MB
  19. Code/assets/cubemap/colloseum/back.png 2MB
  20. Code/assets/cubemap/flowers/back.png 2MB
  21. Code/assets/cubemap/colloseum/left.png 2MB
  22. Code/assets/cubemap/flowers/right.png 2MB
  23. Code/assets/cubemap/flowers/front.png 2MB
  24. Code/assets/cubemap/flowers/left.png 2MB
  25. Code/assets/textures/chesterfield-normal.png 2MB
  26. Code/assets/models/cow/colorOpacityCowNorm.png 2MB
  27. Code/assets/models/shark/Texture/greatwhiteshark.tga 2MB
  28. Code/assets/textures/06_NORMAL.jpg 2MB
  29. Code/assets/cubemap/colloseum/front.png 2MB
  30. Code/assets/cubemap/colloseum/top.png 2MB
  31. Code/assets/textures/wood_1-1024x1024.png 2MB
  32. Code/assets/models/blender/uvmap.blend 1MB
  33. Code/assets/textures/06_DIFFUSE.jpg 1MB
  34. Code/assets/textures/chesterfield.png 1MB
  35. Code/libs/ammo.js 1MB
  36. Code/assets/textures/camo_cloth_multicam_2048.jpg 1MB
  37. Code/assets/cubemap/flowers/top.png 1MB
  38. Code/assets/models/example-phong-lambert-example.json 1MB
  39. Code/assets/models/cow/colorOpacityCowAO.png 1MB
  40. Code/assets/models/blender/physics.blend 1MB
  41. Code/assets/textures/debug.png 983KB
  42. Code/assets/models/blender/physics.blend1 895KB
  43. Code/libs/three.js 778KB
  44. Code/assets/cubemap/2294472375_24a3b8ef46_o.jpg 731KB
  45. Code/assets/textures/floor_2-1024x1024.png 718KB
  46. Code/assets/textures/webtreats_metal_7-1024px.jpg 641KB
  47. Code/assets/fonts/gentilis_bold.typeface.js 634KB
  48. Code/assets/models/blender/crow-skeleton.blend 634KB
  49. Code/assets/textures/tiles.jpg 618KB
  50. Code/assets/fonts/gentilis_regular.typeface.js 613KB
  51. Code/assets/models/blender/shadowmap.blend 555KB
  52. Code/assets/models/blender/shadowmap.blend1 555KB
  53. Code/assets/sounds/wagner-short.ogg 536KB
  54. Code/assets/models/shark/Texture/greatwhiteshark_n.tga 512KB
  55. Code/assets/models/shark/Texture/greatwhiteshark.png 509KB
  56. Code/assets/textures/partial-transparency.psd 509KB
  57. Code/assets/overlay/overlay.psd 507KB
  58. Code/assets/models/bones/crow.js 479KB
  59. Code/assets/models/blender/simplemorph.blend 476KB
  60. Code/assets/fonts/droid/droid_serif_bold.typeface.js 474KB
  61. Code/assets/models/blender/simplemorph.blend1 471KB
  62. Code/assets/fonts/droid/droid_serif_regular.typeface.js 466KB
  63. Code/assets/models/bones/giraffe.js 461KB
  64. Code/assets/models/bones/crow-working.js 420KB
  65. Code/assets/textures/webtreats_metal_6-512px.jpg 350KB
  66. Code/assets/textures/seamless_metal.jpg 347KB
  67. Code/assets/fonts/droid/droid_sans_bold.typeface.js 322KB
  68. Code/assets/fonts/droid/droid_sans_regular.typeface.js 312KB
  69. Code/assets/models/cow/cowTM08New00RTime02.obj 293KB
  70. Code/assets/models/shark/Shark.obj 271KB
  71. Code/assets/models/bones/uv-col-girafe.jpg 211KB
  72. Code/assets/models/cow/cowEye.png 205KB
  73. Code/assets/textures/06_DISP.jpg 195KB
  74. Code/assets/fonts/droid/droid_sans_mono_regular.typeface.js 186KB
  75. Code/assets/textures/marble.jpg 131KB
  76. Code/assets/other/grandcanyon.png 118KB
  77. Code/assets/models/shark/Texture/greatwhiteshark_n.png 113KB
  78. Code/assets/fonts/optimer_bold.typeface.js 110KB
  79. Code/assets/textures/lava.png 109KB
  80. Code/assets/textures/partial-transparency.png 109KB
  81. Code/assets/fonts/optimer_regular.typeface.js 108KB
  82. Code/assets/models/morph/car.js 87KB
  83. Code/assets/overlay/overlay.png 87KB
  84. Code/assets/models/bones/Horse.js 84KB
  85. Code/assets/models/shark/Texture/greatwhiteshark_teeth.tga 64KB
  86. Code/libs/q.js 63KB
  87. Code/assets/fonts/helvetiker_regular.typeface.js 62KB
  88. Code/assets/models/monkey-mat.js 61KB
  89. Code/assets/fonts/helvetiker_bold.typeface.js 60KB
  90. Code/assets/textures/shadow-map-soft.png 59KB
  91. Code/libs/dat.gui.min.js 48KB
  92. Code/assets/models/animation/anim-2.js 46KB
  93. Code/assets/models/monkey.js 44KB
  94. Code/libs/physi.js 43KB
  95. Code/assets/textures/Mini-tex.png 40KB
  96. Code/assets/textures/Brick-2399.jpg 40KB
  97. Code/libs/physijs_worker.js 39KB
  98. Code/assets/textures/Brick-2399-bump-map.jpg 35KB
  99. Code/libs/chroma.min.js 33KB
  100. Code/assets/models/morph/simplemorph.js 31KB
  101. Code/assets/models/blender/shadowmap.obj 26KB
  102. Code/libs/CanvasRenderer.js 25KB
  103. Code/assets/textures/shadow-map.png 25KB
  104. Code/libs/Projector.js 21KB
  105. Code/assets/textures/ps_ball.png 20KB
  106. Code/assets/models/bones/tablicaUVsonce.png 19KB
  107. Code/assets/models/morph/tablicaUVsonce.png 19KB
  108. Code/assets/models/shark/Texture/greatwhiteshark_teeth.png 17KB
  109. Code/libs/OrbitControls.js 17KB
  110. Code/assets/models/shark/Texture/greatwhiteshark_teeth_n.tga 16KB
  111. Code/libs/TrackballControls.js 14KB
  112. Code/libs/tween.js 12KB
  113. Code/libs/Whammy.js 12KB
  114. Code/assets/other/hawaii.png 12KB
  115. Code/libs/MTLLoader.js 11KB
  116. Code/05-lights-shaders/05.09-custom-vertex-shader-2.html 11KB
  117. Code/assets/textures/ps_smoke.jpg 11KB
  118. Code/assets/fonts/droid/NOTICE 10KB
  119. Code/libs/OBJMTLLoader.js 10KB
  120. Code/libs/clock.js 9KB
  121. Code/02-geometries-meshes/02.10-create-supershape-geometries.html 8KB
  122. Code/assets/models/shark/Texture/greatwhiteshark_Eye.tga 8KB
  123. Code/assets/models/shark/Texture/greatwhiteshark_Eye_n.tga 8KB
  124. Code/libs/OBJLoader.js 7KB
  125. Code/assets/models/shark/Texture/greatwhiteshark_teeth_n.png 7KB
  126. Code/03-camera/03.10-select-an-object-in-the-scene.html 7KB
  127. Code/02-geometries-meshes/test.html 7KB
  128. Code/05-lights-shaders/05.06-move-a-light-through-the-scene.html 7KB
  129. Code/07-animations-physics/07.08-drag-n-drop-object-around-scene.html 6KB
  130. Code/06-particles-postprocessing/06.08-create-custom-post-processing-step.html 6KB
  131. Code/libs/CSS3DRenderer.js 6KB
  132. Code/06-particles-postprocessing/06.05-move-individual-particles-2.html 6KB
  133. Code/05-lights-shaders/05.02-using-shadows-with-a-directionalLight.html 6KB
  134. Code/02-geometries-meshes/02.09-write-text-in-3D.html 6KB
  135. Code/06-particles-postprocessing/06.05-move-individual-particles.html 6KB
  136. Code/07-animations-physics/07.06-add-simple-detection-collision.html 6KB
  137. Code/02-geometries-meshes/02.15-apply-matrix-transformations.html 6KB
  138. Code/05-lights-shaders/05.04-create-a-sun-like-light.html 5KB
  139. Code/05-lights-shaders/05.01-using-shadows-with-a-spotLight.html 5KB
  140. Code/assets/textures/ps_smoke.png 5KB
  141. Code/06-particles-postprocessing/06.04-style-individual-particles-in-particle-system-with-custom-shader.html 5KB
  142. Code/02-geometries-meshes/02.05-handle-large-number-of-object.html 5KB
  143. Code/05-lights-shaders/05.03-soften-lights.html 5KB
  144. Code/06-particles-postprocessing/06.02-create-particle-system-from-scratch-2.html 5KB
  145. Code/07-animations-physics/07.03-animation-with-skeleton.html 5KB
  146. Code/02-geometries-meshes/02.06-create-terrain-from-heightmap.html 5KB
  147. Code/02-geometries-meshes/02.13-load-model-from-blender.html 5KB
  148. Code/02-geometries-meshes/old-02.02-rotate-around-point-in-space.html 5KB
  149. Code/02-geometries-meshes/02.02-rotate-around-point-in-space.html 5KB
  150. Code/06-particles-postprocessing/06.06-explode-geometry-model.html 5KB
  151. Code/04-material-textures/04.11-use-reflections-dynamically.html 5KB
  152. Code/07-animations-physics/07.09-add-a-physics-engine.html 5KB
  153. Code/experiments/e01-barn.html 5KB
  154. Code/02-geometries-meshes/02.10-create-parametric-geometries.html 5KB
  155. Code/02-geometries-meshes/02.03-animate-around-edge.html 4KB
  156. Code/07-animations-physics/07.02-animation-with-morphing.html 4KB
  157. Code/assets/models/shark/Texture/greatwhiteshark_Eye_n.png 4KB
  158. Code/06-particles-postprocessing/06.06-explode-geometry.html 4KB
  159. Code/04-material-textures/04.10-use-reflections.html 4KB
  160. Code/02-geometries-meshes/02.04-update-stuff.html 4KB
  161. Code/07-animations-physics/07.01-animation-with-tweenjs.html 4KB
  162. Code/01-getting-started/01.14-drag-file-to-scene.html 4KB
  163. Code/04-material-textures/04.13-configuring-blend-modes.html 4KB
  164. Code/05-lights-shaders/05.05-use-a-point-light.html 4KB
  165. Code/03-camera/03.09-rotate-camera-around-scene-x-axis.html 4KB
  166. Code/03-camera/03.04-use-an-orthographic-camera.html 4KB
  167. Code/06-particles-postprocessing/06.0x-smoke.html 4KB
  168. Code/03-camera/03.08-rotate-camera-around-scene-y-axis.html 4KB
  169. Code/assets/models/shark/Texture/greatwhiteshark_Eye.png 4KB
  170. Code/01-getting-started/01.12-wait-for-resources.html 4KB
  171. Code/03-camera/03.02-zoom-camera-to-object.html 4KB
  172. Code/03-camera/03.03-use-an-perspective-camera.html 4KB
  173. Code/05-lights-shaders/05.09-custom-vertex-shader.html 4KB
  174. Code/05-lights-shaders/05.07-make-a-light-follow-object.html 4KB
  175. Code/06-particles-postprocessing/06.07-setup-basic-post-processing-pipeline.html 4KB
  176. Code/04-material-textures/04.02-add-depth-to-mesh-with-normal-map.html 4KB
  177. Code/05-lights-shaders/05.10-custom-fragment-shader.html 4KB
  178. Code/02-geometries-meshes/02.07-point-object-to-another.html 4KB
  179. Code/04-material-textures/04.06-use-separate-materials-for-faces.html 4KB
  180. Code/04-material-textures/04.04-use-html-video-as-texture.html 4KB
  181. Code/04-material-textures/04.08-make-part-of-object-transparent.html 4KB
  182. Code/07-animations-physics/07.0x-reuse-blender-physics.html 4KB
  183. Code/03-camera/03.01-camera-follow-object.html 4KB
  184. Code/03-camera/03.05-create-an-hud-overview.html 4KB
  185. Code/02-geometries-meshes/02.11-extend-threejs-with-custom-geometry.html 3KB
  186. Code/04-material-textures/04.01-add-depth-to-mesh-with-bump-map.html 3KB
  187. Code/03-camera/03.07-convert-world-coordintate-to-screen-coordinates.html 3KB
  188. Code/07-animations-physics/07.04-create-morph-in-blender.html 3KB
  189. Code/04-material-textures/04.16-use-a-shadow-map-for-fixed-shadows.html 3KB
  190. Code/04-material-textures/04.12-setup-repeating-textures.html 3KB
  191. Code/07-animations-physics/07.07-save-a-movie-of-an-animation.html 3KB
  192. Code/04-material-textures/04.03-use-html-canvas-as-texture.html 3KB
  193. Code/04-material-textures/04.05-create-a-mesh-with-multiple-materials.html 3KB
  194. Code/06-particles-postprocessing/06.09-save-webgl-output.html 3KB
  195. Code/06-particles-postprocessing/06.02-create-particle-system-from-scratch.html 3KB
  196. Code/06-particles-postprocessing/06.03-color-individual-particles-in-particle-system.html 3KB
  197. Code/01-getting-started/01.03-cssrenderer-skeleton.html 3KB
  198. Code/07-animations-physics/07.05-create-skeleton-animation-in-blender.html 3KB
  199. Code/06-particles-postprocessing/06.01-create-particle-system-from-geometry.html 3KB
  200. Code/04-material-textures/04.14-create-custom-uv-mapping.html 3KB
  201. Code/02-geometries-meshes/02.12-create-spline-curve.html 3KB
  202. Code/03-camera/03.06-change-the-camera-on-screen-resize.html 3KB
  203. Code/02-geometries-meshes/02.01-rotate-around-axis.html 3KB
  204. Code/02-geometries-meshes/02.14-use-objmtlloader-with-multiple-materials.html 3KB
  205. Code/01-getting-started/01.04-detect-webgl-support.html 3KB
  206. Code/05-lights-shaders/05.08-create-a-planet-like-glow.html 3KB
  207. Code/libs/postprocessing/EffectComposer.js 3KB
  208. Code/01-getting-started/01.10-keyboard-controls.html 3KB
  209. Code/04-material-textures/04.07-make-a-mesh-transparent.html 2KB
  210. Code/04-material-textures/04.09-combining-multiple-transparent-object.html 2KB
  211. Code/01-getting-started/01.07-control-variables.html 2KB
  212. Code/02-geometries-meshes/02.08-create-3D-object-from-2D-path.html 2KB
  213. Code/01-getting-started/01.13-debug-threejs.html 2KB
  214. Code/01-getting-started/01.06-determine-framerate.html 2KB
  215. Code/01-getting-started/01.11-load-async-resources.html 2KB
  216. Code/libs/stats.min.js 2KB
  217. Code/04-material-textures/04.15-create-a-metal-like-material.html 2KB
  218. Code/01-getting-started/01.08-local-webserver.html 2KB
  219. Code/01-getting-started/01.09-solve-cross-origin-issues.html 2KB
  220. Code/assets/fonts/LICENSE 2KB
  221. Code/01-getting-started/01.05-setup-animation-loop.html 2KB
  222. Code/01-getting-started/01.02-canvasrenderer-skeleton.html 2KB
  223. Code/01-getting-started/01.01-webglrenderer-skeleton.html 2KB
  224. Code/libs/postprocessing/MaskPass.js 2KB
  225. Code/libs/postprocessing/DotScreenPass.js 1KB
  226. Code/libs/postprocessing/DotScreenShader.js 1KB
  227. Code/libs/postprocessing/ShaderPass.js 1KB
  228. Code/libs/postprocessing/RenderPass.js 1KB
  229. Code/libs/CCapture.min.js 962B
  230. Code/assets/models/shark/Shark.mtl 769B
  231. Code/assets/models/cow/cowTM08New00RTime02.mtl 748B
  232. Code/assets/fonts/droid/README.txt 692B
  233. Code/assets/models/blender/uvmap.obj 653B
  234. Code/libs/postprocessing/CopyShader.js 640B
  235. Code/assets/models/blender/uvmap.mtl 426B
  236. Code/assets/models/lego.mtl 404B