Digital Tutors - Creating Production Quality Hair Using KRAKATOA in 3ds Max
- 收录时间:2018-03-07 05:46:23
- 文件大小:3GB
- 下载次数:104
- 最近下载:2020-05-10 10:40:13
- 磁力链接:
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文件列表
- Project_Files.rar 2GB
- 15-Continuing with texture maps in Magma Flow.mp4 63MB
- 12-Using the Magma Editor.mp4 63MB
- 07-Understanding the PRT hair modifier.mp4 61MB
- 16-Using Per-Particle Channels.mp4 59MB
- 20-Casting shadows with Shadow Generator.mp4 58MB
- 05-Reviewing the hair and fur modifier.mp4 57MB
- 03-Setting up our first scene.mp4 57MB
- 17-Continuing with Per-Particle Channels.mp4 53MB
- 02-Setting up the KRAKATOA toolbar.mp4 51MB
- 14-Using gradient ramps and texture maps in Magma Flow.mp4 50MB
- 21-Saving memory and rendering multiple PRT hair profiles.mp4 50MB
- 19-Using State Sets.mp4 49MB
- 08-Examining the Kajiya-Kay hair shader.mp4 47MB
- 06-Continuing with the hair and fur modifier.mp4 44MB
- 18-Creating and using matte objects.mp4 43MB
- 09-Reviewing the Marschner hair shader.mp4 40MB
- 10-Continuing with the Marschner hair shader.mp4 40MB
- 04-Adjusting the scale for natural hair.mp4 38MB
- 23-Final composite in NUKE.mp4 34MB
- 11-Render Elements in the Marschner shader.mp4 31MB
- 22-Saving V-Ray meshes.mp4 22MB
- 13-Continuing with Magma Flow.mp4 19MB
- 01-Introduction and project overview.mp4 7MB