589689.xyz

- Flame & Flutter with Dart Build your First 2D Mobile Game

  • 收录时间:2023-05-23 17:56:45
  • 文件大小:6GB
  • 下载次数:1
  • 最近下载:2023-05-23 17:56:45
  • 磁力链接:

文件列表

  1. 11. Case Study #7- Particle System/21. Case Study #7 - Solution to Exercise #2 - Segment #8.mp4 269MB
  2. 5. Case Study #1 - Flame Engine Essentials/5. Coding Squares.mp4 210MB
  3. 8. Case Study #4 - Collision Detection/5. Coding Collision Detection.mp4 190MB
  4. 6. Case Study #2 - Joystick Component/3. Coding the Joystick Experience.mp4 179MB
  5. 12. Case Study #8 - Architecting and Coding the Asteroids Game/10. Putting It all Together Architecture to Code Part #2.mp4 153MB
  6. 7. Case Study #3 - Sound in Games/2. Coding Sound Fxs and Music.mp4 144MB
  7. 5. Case Study #1 - Flame Engine Essentials/16. Case Study #1 - Solution to Exercise #4.mp4 144MB
  8. 12. Case Study #8 - Architecting and Coding the Asteroids Game/4. Design Patterns We Use - Command Pattern.mp4 142MB
  9. 9. Case Study #5 - Using Timers in Games/8. Case Study #5 - Exercise Solutions - Solution to Exercise #2.mp4 137MB
  10. 11. Case Study #7- Particle System/16. Case Study #7 - Solution to Exercise #2 - Segment #3.mp4 135MB
  11. 11. Case Study #7- Particle System/17. Case Study #7 - Solution to Exercise #2 - Segment #4.mp4 135MB
  12. 11. Case Study #7- Particle System/9. Coding a fireworks Particle Simulation.mp4 134MB
  13. 11. Case Study #7- Particle System/15. Case Study #7 - Solution to Exercise #2 - Segment #2.mp4 132MB
  14. 5. Case Study #1 - Flame Engine Essentials/8. Adding Vector Dynamics to Squares code.mp4 130MB
  15. 12. Case Study #8 - Architecting and Coding the Asteroids Game/9. Putting It all Together Architecture to Code Part #1.mp4 126MB
  16. 3. 2D Game Basics with Flame Game Engine/6. Adding Explicit Game-Loop Code Hook Methods.mp4 123MB
  17. 10. Case Study #6 - Parallax/2. Coding Parallax.mp4 113MB
  18. 11. Case Study #7- Particle System/7. Coding a Particle Explosion Simulation.mp4 112MB
  19. 6. Case Study #2 - Joystick Component/6. Shooting Bullets - Coding the Solution for correct Bullets angle.mp4 110MB
  20. 12. Case Study #8 - Architecting and Coding the Asteroids Game/8. Generating Levels for Our Game Part #2.mp4 106MB
  21. 12. Case Study #8 - Architecting and Coding the Asteroids Game/3. Desing Patterns We Use - Factory Method Pattern.mp4 104MB
  22. 10. Case Study #6 - Parallax/7. Case Study #6 - Exercise Solutions - Solution to Exercise #3.mp4 103MB
  23. 11. Case Study #7- Particle System/13. Case Study #7 - Solution to Exercise #1.mp4 103MB
  24. 9. Case Study #5 - Using Timers in Games/4. Coding with Timer Components.mp4 102MB
  25. 11. Case Study #7- Particle System/20. Case Study #7 - Solution to Exercise #2 - Segment #7.mp4 100MB
  26. 5. Case Study #1 - Flame Engine Essentials/11. Composability Coding a Health Bar for Game characters.mp4 97MB
  27. 12. Case Study #8 - Architecting and Coding the Asteroids Game/6. Using JSON and Serialization in Our Architecture.mp4 96MB
  28. 11. Case Study #7- Particle System/18. Case Study #7 - Solution to Exercise #2 - Segment #5.mp4 95MB
  29. 8. Case Study #4 - Collision Detection/9. Case Study #4 - Exercise Solutions - Solution to Exercise #2.mp4 92MB
  30. 10. Case Study #6 - Parallax/6. Case Study #6 - Exercise Solutions - Solution to Exercises #1 and #2.mp4 91MB
  31. 5. Case Study #1 - Flame Engine Essentials/6. Importance of Vectors in Game Development Velocity, Rotation. and Anchor points.mp4 90MB
  32. 11. Case Study #7- Particle System/5. Coding a Particle Stream Simulation.mp4 87MB
  33. 11. Case Study #7- Particle System/11. Working with SpriteSheet explosion Particle Simulation.mp4 80MB
  34. 12. Case Study #8 - Architecting and Coding the Asteroids Game/7. Generating Levels for Our Game Part #1.mp4 76MB
  35. 4. Learning About Flame Game Engine - Case Studies/2. How to Run The Provided Lecture Source Code.mp4 75MB
  36. 12. Case Study #8 - Architecting and Coding the Asteroids Game/2. Top Level Architecture for Our Game.mp4 73MB
  37. 11. Case Study #7- Particle System/8. Designing A fireworks Particle Simulation.mp4 73MB
  38. 11. Case Study #7- Particle System/1. Introduction to Particle System in Flame.mp4 73MB
  39. 8. Case Study #4 - Collision Detection/8. Case Study #4 - Exercise Solutions - Solution to Exercise #1.mp4 72MB
  40. 9. Case Study #5 - Using Timers in Games/3. Coding with Timer Utility Classes.mp4 72MB
  41. 11. Case Study #7- Particle System/19. Case Study #7 - Solution to Exercise #2 - Segment #6.mp4 69MB
  42. 8. Case Study #4 - Collision Detection/4. Collision Detection - UML Diagram.mp4 65MB
  43. 5. Case Study #1 - Flame Engine Essentials/15. Case Study #1 - Solution to Exercises #2 and #3.mp4 62MB
  44. 12. Case Study #8 - Architecting and Coding the Asteroids Game/1. Introduction To Our Approach.mp4 57MB
  45. 8. Case Study #4 - Collision Detection/1. Collision Detection in games.mp4 57MB
  46. 12. Case Study #8 - Architecting and Coding the Asteroids Game/11. Deploying Your Game to a Mobile Device.mp4 56MB
  47. 2. Setup/5. Testing Your Flutter Environment with Visual Studio.mp4 53MB
  48. 10. Case Study #6 - Parallax/1. What is Parralax.mp4 52MB
  49. 7. Case Study #3 - Sound in Games/5. Case Study #3 - Solution to Exercises #1 and #2.mp4 50MB
  50. 5. Case Study #1 - Flame Engine Essentials/9. The concept of Component Composability.mp4 47MB
  51. 11. Case Study #7- Particle System/6. Designing an explosion Particle Simulation.mp4 47MB
  52. 2. Setup/2. Windows Setup.mp4 46MB
  53. 1. Introduction/3. Concept vs. Code.mp4 43MB
  54. 9. Case Study #5 - Using Timers in Games/1. What are Timers and how do we utilize them.mp4 42MB
  55. 6. Case Study #2 - Joystick Component/2. Joystick Component - Architectural UML Diagram.mp4 42MB
  56. 3. 2D Game Basics with Flame Game Engine/5. Running Our First Minimalist Game-Loop Code.mp4 41MB
  57. 5. Case Study #1 - Flame Engine Essentials/14. Case Study #1 - Solution to Exercise #1.mp4 40MB
  58. 2. Setup/4. Linux Setup.mp4 40MB
  59. 10. Case Study #6 - Parallax/3. Coding more Parallax.mp4 39MB
  60. 9. Case Study #5 - Using Timers in Games/7. Case Study #5 - Exercise Solutions - Solution to Exercise #1.mp4 39MB
  61. 6. Case Study #2 - Joystick Component/9. Case Study #2 - Solution to Exercises #1 and #2.mp4 38MB
  62. 7. Case Study #3 - Sound in Games/1. Using Sound in flame Engine.mp4 37MB
  63. 12. Case Study #8 - Architecting and Coding the Asteroids Game/5. Putting It All Together - Architectually Speaking.mp4 37MB
  64. 5. Case Study #1 - Flame Engine Essentials/4. Squares - Architectural UML Diagram.mp4 36MB
  65. 2. Setup/3. macOS Setup.mp4 35MB
  66. 11. Case Study #7- Particle System/3. Creating Simple Particle Simulations.mp4 32MB
  67. 5. Case Study #1 - Flame Engine Essentials/13. Case Study #1 - Exercises.mp4 30MB
  68. 11. Case Study #7- Particle System/14. Case Study #7 - Solution to Exercise #2 - Segment #1.mp4 29MB
  69. 5. Case Study #1 - Flame Engine Essentials/10. Architecting Composability UML Diagram for Adding a Health Bar to Squares.mp4 26MB
  70. 8. Case Study #4 - Collision Detection/3. Screen Boundary Detection and HitBox Rendering.mp4 19MB
  71. 5. Case Study #1 - Flame Engine Essentials/2. Position Component.mp4 19MB
  72. 6. Case Study #2 - Joystick Component/1. The anatomy of the Flame Joystick Component.mp4 19MB
  73. 3. 2D Game Basics with Flame Game Engine/4. Generating Our First Flame Project.mp4 19MB
  74. 1. Introduction/4. Quick overview of Visual Studio IDE.mp4 18MB
  75. 5. Case Study #1 - Flame Engine Essentials/3. Squares Code Demo.mp4 17MB
  76. 6. Case Study #2 - Joystick Component/4. Shooting Bullets - The Issue of Angle of Rotation.mp4 15MB
  77. 3. 2D Game Basics with Flame Game Engine/7. What are Game Components In the Flame Engine.mp4 14MB
  78. 6. Case Study #2 - Joystick Component/5. Shooting Bullets - UML Diagram.mp4 13MB
  79. 13. Where Do You Go From Here/1. Final Thoughts.mp4 12MB
  80. 12. Case Study #8 - Architecting and Coding the Asteroids Game/9.1 Lecture_90_91_sources.zip 10MB
  81. 11. Case Study #7- Particle System/14.1 Case_Study_007_Solution_002..zip 10MB
  82. 5. Case Study #1 - Flame Engine Essentials/11.1 Lecture_28_sources.zip 10MB
  83. 12. Case Study #8 - Architecting and Coding the Asteroids Game/8.1 Lecture_89_sources.zip 10MB
  84. 12. Case Study #8 - Architecting and Coding the Asteroids Game/4.1 Lecture_85_sources.zip 10MB
  85. 7. Case Study #3 - Sound in Games/5.1 Case_Study_003_Solution_001_002.zip 10MB
  86. 7. Case Study #3 - Sound in Games/2.1 Lecture_42_sources.zip 9MB
  87. 1. Introduction/2. What The Course Covers.mp4 9MB
  88. 3. 2D Game Basics with Flame Game Engine/3. Game Execution - How does Flutter execute and run Flame Games.mp4 9MB
  89. 2. Setup/1. Setting Up Your Environment.mp4 8MB
  90. 11. Case Study #7- Particle System/12. Case Study #7 - Exercises.mp4 8MB
  91. 9. Case Study #5 - Using Timers in Games/6. Case Study #5 - Exercises.mp4 7MB
  92. 3. 2D Game Basics with Flame Game Engine/1. The Game Loop - Flame Engine's Secret Weapon.mp4 7MB
  93. 4. Learning About Flame Game Engine - Case Studies/1. Case-Studies Introduction.mp4 7MB
  94. 1. Introduction/1. What is the Flame Engine.mp4 6MB
  95. 6. Case Study #2 - Joystick Component/8. Case Study #2 - Exercises.mp4 6MB
  96. 10. Case Study #6 - Parallax/5. Case Study #6 - Exercises.mp4 6MB
  97. 7. Case Study #3 - Sound in Games/4. Case Study #3 - Exercises.mp4 6MB
  98. 8. Case Study #4 - Collision Detection/7. Case Study #4 - Exercises.mp4 5MB
  99. 3. 2D Game Basics with Flame Game Engine/2. Game Instantiation - How does Flutter Run Flame Games.mp4 5MB
  100. 5. Case Study #1 - Flame Engine Essentials/1. Case Study #1 - Introduction.mp4 4MB
  101. 11. Case Study #7- Particle System/11.1 Lecture_71_sources.zip 813KB
  102. 11. Case Study #7- Particle System/12.1 Case Study #7 - Exercises [Solutions].pdf 194KB
  103. 8. Case Study #4 - Collision Detection/7.1 Case Study #4 - Exercises [Solutions].pdf 164KB
  104. 6. Case Study #2 - Joystick Component/8.1 Case Study #2 - Exercises [Solutions].pdf 147KB
  105. 5. Case Study #1 - Flame Engine Essentials/13.1 Case Study #1 - Exercises [Solutions].pdf 142KB
  106. 9. Case Study #5 - Using Timers in Games/6.1 Case Study #5 - Exercises [Solutions].pdf 103KB
  107. 10. Case Study #6 - Parallax/5.1 Case Study #6 - Exercises [Solutions].pdf 100KB
  108. 7. Case Study #3 - Sound in Games/4.1 Case Study #3 - Exercises [Solutions].pdf 80KB
  109. 10. Case Study #6 - Parallax/6.1 Case_Study_006_Solution_001_002.zip 46KB
  110. 9. Case Study #5 - Using Timers in Games/8.1 Case_Study_005_Solution_002.zip 30KB
  111. 10. Case Study #6 - Parallax/2.1 Lecture_59_sources.zip 24KB
  112. 12. Case Study #8 - Architecting and Coding the Asteroids Game/7.1 Lecture_88_sources.zip 16KB
  113. 12. Case Study #8 - Architecting and Coding the Asteroids Game/6.1 Lecture_87_sources.zip 15KB
  114. 10. Case Study #6 - Parallax/7.1 Case_Study_006_Solution_003.zip 13KB
  115. 12. Case Study #8 - Architecting and Coding the Asteroids Game/3.1 Lecture_84_sources.zip 11KB
  116. 10. Case Study #6 - Parallax/3.1 Lecture_60_sources.zip 11KB
  117. 6. Case Study #2 - Joystick Component/6.1 Lecture_38_sources.zip 8KB
  118. 6. Case Study #2 - Joystick Component/3.1 Lecture_35_sources.zip 7KB
  119. 5. Case Study #1 - Flame Engine Essentials/16.1 Case_Study_001_Solution_004.zip 7KB
  120. 9. Case Study #5 - Using Timers in Games/7.1 Case_Study_005_Solution_001.zip 6KB
  121. 6. Case Study #2 - Joystick Component/9.1 Case_Study_002_Solution_001_002.zip 6KB
  122. 5. Case Study #1 - Flame Engine Essentials/15.1 Case_Study_001_Solution_002_003.zip 5KB
  123. 11. Case Study #7- Particle System/13.1 Case_Study_007_Solution_001.zip 5KB
  124. 8. Case Study #4 - Collision Detection/9.1 Case_Study_004_Solution_002.zip 5KB
  125. 5. Case Study #1 - Flame Engine Essentials/14.1 Case_Study_001_Solution_001.zip 5KB
  126. 11. Case Study #7- Particle System/9.1 Lecture_70_sources.zip 4KB
  127. 5. Case Study #1 - Flame Engine Essentials/8.1 Lecture_25_sources.zip 4KB
  128. 5. Case Study #1 - Flame Engine Essentials/5.1 Lecture_23_sources.zip 4KB
  129. 8. Case Study #4 - Collision Detection/5.1 Lecture_48_sources.zip 4KB
  130. 9. Case Study #5 - Using Timers in Games/4.1 Lecture_54_sources.zip 4KB
  131. 8. Case Study #4 - Collision Detection/8.1 Case_Study_004_Solution_001.zip 4KB
  132. 9. Case Study #5 - Using Timers in Games/3.1 Lecture_53_sources.zip 4KB
  133. 11. Case Study #7- Particle System/7.1 Lecture_68_sources.zip 4KB
  134. 11. Case Study #7- Particle System/5.1 Lecture_66_sources.zip 4KB
  135. 3. 2D Game Basics with Flame Game Engine/6.1 Lecture_15_sources.zip 3KB
  136. 2. Setup/5.1 Lecture_9_sources.zip 3KB
  137. 1. Introduction/5. Introduction Quiz.html 193B
  138. 10. Case Study #6 - Parallax/4. Parral Quiz.html 193B
  139. 11. Case Study #7- Particle System/10. Particle Systems Quiz #2.html 193B
  140. 11. Case Study #7- Particle System/2. Particle Systems Quiz #1.html 193B
  141. 11. Case Study #7- Particle System/4. Particle Systems Quiz #2.html 193B
  142. 3. 2D Game Basics with Flame Game Engine/8. 2D Game Basics Quiz.html 193B
  143. 5. Case Study #1 - Flame Engine Essentials/12. Flame Engine Essentials Quiz #2.html 193B
  144. 5. Case Study #1 - Flame Engine Essentials/7. Flame Engine Essentials Quiz #1.html 193B
  145. 6. Case Study #2 - Joystick Component/7. Joystick Component Quiz.html 193B
  146. 7. Case Study #3 - Sound in Games/3. Sound in Games Quiz.html 193B
  147. 8. Case Study #4 - Collision Detection/2. Collision Detection Quiz #1.html 193B
  148. 8. Case Study #4 - Collision Detection/6. Collision Detection Quiz #2.html 193B
  149. 9. Case Study #5 - Using Timers in Games/2. Its time for Timers Quiz #1.html 193B
  150. 9. Case Study #5 - Using Timers in Games/5. Its time for Timers Quiz #2.html 193B