- Flame & Flutter with Dart Build your First 2D Mobile Game 收录时间:2023-05-23 17:56:45 文件大小:6GB 下载次数:1 最近下载:2023-05-23 17:56:45 磁力链接: magnet:?xt=urn:btih:ad537bc5eab4e663657761f8c4bb864f9dc274db 立即下载 复制链接 文件列表 11. Case Study #7- Particle System/21. Case Study #7 - Solution to Exercise #2 - Segment #8.mp4 269MB 5. Case Study #1 - Flame Engine Essentials/5. Coding Squares.mp4 210MB 8. Case Study #4 - Collision Detection/5. Coding Collision Detection.mp4 190MB 6. Case Study #2 - Joystick Component/3. Coding the Joystick Experience.mp4 179MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/10. Putting It all Together Architecture to Code Part #2.mp4 153MB 7. Case Study #3 - Sound in Games/2. Coding Sound Fxs and Music.mp4 144MB 5. Case Study #1 - Flame Engine Essentials/16. Case Study #1 - Solution to Exercise #4.mp4 144MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/4. Design Patterns We Use - Command Pattern.mp4 142MB 9. Case Study #5 - Using Timers in Games/8. Case Study #5 - Exercise Solutions - Solution to Exercise #2.mp4 137MB 11. Case Study #7- Particle System/16. Case Study #7 - Solution to Exercise #2 - Segment #3.mp4 135MB 11. Case Study #7- Particle System/17. Case Study #7 - Solution to Exercise #2 - Segment #4.mp4 135MB 11. Case Study #7- Particle System/9. Coding a fireworks Particle Simulation.mp4 134MB 11. Case Study #7- Particle System/15. Case Study #7 - Solution to Exercise #2 - Segment #2.mp4 132MB 5. Case Study #1 - Flame Engine Essentials/8. Adding Vector Dynamics to Squares code.mp4 130MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/9. Putting It all Together Architecture to Code Part #1.mp4 126MB 3. 2D Game Basics with Flame Game Engine/6. Adding Explicit Game-Loop Code Hook Methods.mp4 123MB 10. Case Study #6 - Parallax/2. Coding Parallax.mp4 113MB 11. Case Study #7- Particle System/7. Coding a Particle Explosion Simulation.mp4 112MB 6. Case Study #2 - Joystick Component/6. Shooting Bullets - Coding the Solution for correct Bullets angle.mp4 110MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/8. Generating Levels for Our Game Part #2.mp4 106MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/3. Desing Patterns We Use - Factory Method Pattern.mp4 104MB 10. Case Study #6 - Parallax/7. Case Study #6 - Exercise Solutions - Solution to Exercise #3.mp4 103MB 11. Case Study #7- Particle System/13. Case Study #7 - Solution to Exercise #1.mp4 103MB 9. Case Study #5 - Using Timers in Games/4. Coding with Timer Components.mp4 102MB 11. Case Study #7- Particle System/20. Case Study #7 - Solution to Exercise #2 - Segment #7.mp4 100MB 5. Case Study #1 - Flame Engine Essentials/11. Composability Coding a Health Bar for Game characters.mp4 97MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/6. Using JSON and Serialization in Our Architecture.mp4 96MB 11. Case Study #7- Particle System/18. Case Study #7 - Solution to Exercise #2 - Segment #5.mp4 95MB 8. Case Study #4 - Collision Detection/9. Case Study #4 - Exercise Solutions - Solution to Exercise #2.mp4 92MB 10. Case Study #6 - Parallax/6. Case Study #6 - Exercise Solutions - Solution to Exercises #1 and #2.mp4 91MB 5. Case Study #1 - Flame Engine Essentials/6. Importance of Vectors in Game Development Velocity, Rotation. and Anchor points.mp4 90MB 11. Case Study #7- Particle System/5. Coding a Particle Stream Simulation.mp4 87MB 11. Case Study #7- Particle System/11. Working with SpriteSheet explosion Particle Simulation.mp4 80MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/7. Generating Levels for Our Game Part #1.mp4 76MB 4. Learning About Flame Game Engine - Case Studies/2. How to Run The Provided Lecture Source Code.mp4 75MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/2. Top Level Architecture for Our Game.mp4 73MB 11. Case Study #7- Particle System/8. Designing A fireworks Particle Simulation.mp4 73MB 11. Case Study #7- Particle System/1. Introduction to Particle System in Flame.mp4 73MB 8. Case Study #4 - Collision Detection/8. Case Study #4 - Exercise Solutions - Solution to Exercise #1.mp4 72MB 9. Case Study #5 - Using Timers in Games/3. Coding with Timer Utility Classes.mp4 72MB 11. Case Study #7- Particle System/19. Case Study #7 - Solution to Exercise #2 - Segment #6.mp4 69MB 8. Case Study #4 - Collision Detection/4. Collision Detection - UML Diagram.mp4 65MB 5. Case Study #1 - Flame Engine Essentials/15. Case Study #1 - Solution to Exercises #2 and #3.mp4 62MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/1. Introduction To Our Approach.mp4 57MB 8. Case Study #4 - Collision Detection/1. Collision Detection in games.mp4 57MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/11. Deploying Your Game to a Mobile Device.mp4 56MB 2. Setup/5. Testing Your Flutter Environment with Visual Studio.mp4 53MB 10. Case Study #6 - Parallax/1. What is Parralax.mp4 52MB 7. Case Study #3 - Sound in Games/5. Case Study #3 - Solution to Exercises #1 and #2.mp4 50MB 5. Case Study #1 - Flame Engine Essentials/9. The concept of Component Composability.mp4 47MB 11. Case Study #7- Particle System/6. Designing an explosion Particle Simulation.mp4 47MB 2. Setup/2. Windows Setup.mp4 46MB 1. Introduction/3. Concept vs. Code.mp4 43MB 9. Case Study #5 - Using Timers in Games/1. What are Timers and how do we utilize them.mp4 42MB 6. Case Study #2 - Joystick Component/2. Joystick Component - Architectural UML Diagram.mp4 42MB 3. 2D Game Basics with Flame Game Engine/5. Running Our First Minimalist Game-Loop Code.mp4 41MB 5. Case Study #1 - Flame Engine Essentials/14. Case Study #1 - Solution to Exercise #1.mp4 40MB 2. Setup/4. Linux Setup.mp4 40MB 10. Case Study #6 - Parallax/3. Coding more Parallax.mp4 39MB 9. Case Study #5 - Using Timers in Games/7. Case Study #5 - Exercise Solutions - Solution to Exercise #1.mp4 39MB 6. Case Study #2 - Joystick Component/9. Case Study #2 - Solution to Exercises #1 and #2.mp4 38MB 7. Case Study #3 - Sound in Games/1. Using Sound in flame Engine.mp4 37MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/5. Putting It All Together - Architectually Speaking.mp4 37MB 5. Case Study #1 - Flame Engine Essentials/4. Squares - Architectural UML Diagram.mp4 36MB 2. Setup/3. macOS Setup.mp4 35MB 11. Case Study #7- Particle System/3. Creating Simple Particle Simulations.mp4 32MB 5. Case Study #1 - Flame Engine Essentials/13. Case Study #1 - Exercises.mp4 30MB 11. Case Study #7- Particle System/14. Case Study #7 - Solution to Exercise #2 - Segment #1.mp4 29MB 5. Case Study #1 - Flame Engine Essentials/10. Architecting Composability UML Diagram for Adding a Health Bar to Squares.mp4 26MB 8. Case Study #4 - Collision Detection/3. Screen Boundary Detection and HitBox Rendering.mp4 19MB 5. Case Study #1 - Flame Engine Essentials/2. Position Component.mp4 19MB 6. Case Study #2 - Joystick Component/1. The anatomy of the Flame Joystick Component.mp4 19MB 3. 2D Game Basics with Flame Game Engine/4. Generating Our First Flame Project.mp4 19MB 1. Introduction/4. Quick overview of Visual Studio IDE.mp4 18MB 5. Case Study #1 - Flame Engine Essentials/3. Squares Code Demo.mp4 17MB 6. Case Study #2 - Joystick Component/4. Shooting Bullets - The Issue of Angle of Rotation.mp4 15MB 3. 2D Game Basics with Flame Game Engine/7. What are Game Components In the Flame Engine.mp4 14MB 6. Case Study #2 - Joystick Component/5. Shooting Bullets - UML Diagram.mp4 13MB 13. Where Do You Go From Here/1. Final Thoughts.mp4 12MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/9.1 Lecture_90_91_sources.zip 10MB 11. Case Study #7- Particle System/14.1 Case_Study_007_Solution_002..zip 10MB 5. Case Study #1 - Flame Engine Essentials/11.1 Lecture_28_sources.zip 10MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/8.1 Lecture_89_sources.zip 10MB 12. Case Study #8 - Architecting and Coding the Asteroids Game/4.1 Lecture_85_sources.zip 10MB 7. Case Study #3 - Sound in Games/5.1 Case_Study_003_Solution_001_002.zip 10MB 7. Case Study #3 - Sound in Games/2.1 Lecture_42_sources.zip 9MB 1. Introduction/2. What The Course Covers.mp4 9MB 3. 2D Game Basics with Flame Game Engine/3. Game Execution - How does Flutter execute and run Flame Games.mp4 9MB 2. Setup/1. Setting Up Your Environment.mp4 8MB 11. Case Study #7- Particle System/12. Case Study #7 - Exercises.mp4 8MB 9. Case Study #5 - Using Timers in Games/6. Case Study #5 - Exercises.mp4 7MB 3. 2D Game Basics with Flame Game Engine/1. The Game Loop - Flame Engine's Secret Weapon.mp4 7MB 4. Learning About Flame Game Engine - Case Studies/1. Case-Studies Introduction.mp4 7MB 1. Introduction/1. What is the Flame Engine.mp4 6MB 6. Case Study #2 - Joystick Component/8. Case Study #2 - Exercises.mp4 6MB 10. Case Study #6 - Parallax/5. Case Study #6 - Exercises.mp4 6MB 7. Case Study #3 - Sound in Games/4. Case Study #3 - Exercises.mp4 6MB 8. Case Study #4 - Collision Detection/7. Case Study #4 - Exercises.mp4 5MB 3. 2D Game Basics with Flame Game Engine/2. Game Instantiation - How does Flutter Run Flame Games.mp4 5MB 5. Case Study #1 - Flame Engine Essentials/1. Case Study #1 - Introduction.mp4 4MB 11. Case Study #7- Particle System/11.1 Lecture_71_sources.zip 813KB 11. Case Study #7- Particle System/12.1 Case Study #7 - Exercises [Solutions].pdf 194KB 8. Case Study #4 - Collision Detection/7.1 Case Study #4 - Exercises [Solutions].pdf 164KB 6. Case Study #2 - Joystick Component/8.1 Case Study #2 - Exercises [Solutions].pdf 147KB 5. Case Study #1 - Flame Engine Essentials/13.1 Case Study #1 - Exercises [Solutions].pdf 142KB 9. Case Study #5 - Using Timers in Games/6.1 Case Study #5 - Exercises [Solutions].pdf 103KB 10. Case Study #6 - Parallax/5.1 Case Study #6 - Exercises [Solutions].pdf 100KB 7. Case Study #3 - Sound in Games/4.1 Case Study #3 - Exercises [Solutions].pdf 80KB 10. Case Study #6 - Parallax/6.1 Case_Study_006_Solution_001_002.zip 46KB 9. Case Study #5 - Using Timers in Games/8.1 Case_Study_005_Solution_002.zip 30KB 10. Case Study #6 - Parallax/2.1 Lecture_59_sources.zip 24KB 12. Case Study #8 - Architecting and Coding the Asteroids Game/7.1 Lecture_88_sources.zip 16KB 12. Case Study #8 - Architecting and Coding the Asteroids Game/6.1 Lecture_87_sources.zip 15KB 10. Case Study #6 - Parallax/7.1 Case_Study_006_Solution_003.zip 13KB 12. Case Study #8 - Architecting and Coding the Asteroids Game/3.1 Lecture_84_sources.zip 11KB 10. Case Study #6 - Parallax/3.1 Lecture_60_sources.zip 11KB 6. Case Study #2 - Joystick Component/6.1 Lecture_38_sources.zip 8KB 6. Case Study #2 - Joystick Component/3.1 Lecture_35_sources.zip 7KB 5. Case Study #1 - Flame Engine Essentials/16.1 Case_Study_001_Solution_004.zip 7KB 9. Case Study #5 - Using Timers in Games/7.1 Case_Study_005_Solution_001.zip 6KB 6. Case Study #2 - Joystick Component/9.1 Case_Study_002_Solution_001_002.zip 6KB 5. Case Study #1 - Flame Engine Essentials/15.1 Case_Study_001_Solution_002_003.zip 5KB 11. Case Study #7- Particle System/13.1 Case_Study_007_Solution_001.zip 5KB 8. Case Study #4 - Collision Detection/9.1 Case_Study_004_Solution_002.zip 5KB 5. Case Study #1 - Flame Engine Essentials/14.1 Case_Study_001_Solution_001.zip 5KB 11. Case Study #7- Particle System/9.1 Lecture_70_sources.zip 4KB 5. Case Study #1 - Flame Engine Essentials/8.1 Lecture_25_sources.zip 4KB 5. Case Study #1 - Flame Engine Essentials/5.1 Lecture_23_sources.zip 4KB 8. Case Study #4 - Collision Detection/5.1 Lecture_48_sources.zip 4KB 9. Case Study #5 - Using Timers in Games/4.1 Lecture_54_sources.zip 4KB 8. Case Study #4 - Collision Detection/8.1 Case_Study_004_Solution_001.zip 4KB 9. Case Study #5 - Using Timers in Games/3.1 Lecture_53_sources.zip 4KB 11. Case Study #7- Particle System/7.1 Lecture_68_sources.zip 4KB 11. Case Study #7- Particle System/5.1 Lecture_66_sources.zip 4KB 3. 2D Game Basics with Flame Game Engine/6.1 Lecture_15_sources.zip 3KB 2. Setup/5.1 Lecture_9_sources.zip 3KB 1. Introduction/5. Introduction Quiz.html 193B 10. Case Study #6 - Parallax/4. Parral Quiz.html 193B 11. Case Study #7- Particle System/10. Particle Systems Quiz #2.html 193B 11. Case Study #7- Particle System/2. Particle Systems Quiz #1.html 193B 11. Case Study #7- Particle System/4. Particle Systems Quiz #2.html 193B 3. 2D Game Basics with Flame Game Engine/8. 2D Game Basics Quiz.html 193B 5. Case Study #1 - Flame Engine Essentials/12. Flame Engine Essentials Quiz #2.html 193B 5. Case Study #1 - Flame Engine Essentials/7. Flame Engine Essentials Quiz #1.html 193B 6. Case Study #2 - Joystick Component/7. Joystick Component Quiz.html 193B 7. Case Study #3 - Sound in Games/3. Sound in Games Quiz.html 193B 8. Case Study #4 - Collision Detection/2. Collision Detection Quiz #1.html 193B 8. Case Study #4 - Collision Detection/6. Collision Detection Quiz #2.html 193B 9. Case Study #5 - Using Timers in Games/2. Its time for Timers Quiz #1.html 193B 9. Case Study #5 - Using Timers in Games/5. Its time for Timers Quiz #2.html 193B