Gumroad - Texturing Tutorial in Mari and Substance Designer - For Production By Zak Boxall
- 收录时间:2020-07-01 05:57:18
- 文件大小:17GB
- 下载次数:23
- 最近下载:2021-01-13 08:01:02
- 磁力链接:
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文件列表
- ref.zip 3GB
- space_capsule.mra 2GB
- Zak_Boxall/Part 5 - Reference projection.mp4 2GB
- Zak_Boxall/Part 8 - Mask generation in Substance Designer.mp4 1GB
- Zak_Boxall/Part 14 - Painting dirt mask .mp4 1GB
- Zak_Boxall/Part 2- Removing shadows & Highlights and making tilables.mp4 1GB
- Zak_Boxall/Part 7 - Baking utility maps in Substance and making edge wear.mp4 1GB
- Zak_Boxall/Part 13 - Matching reference closer and adding details to colour map.mp4 693MB
- Zak_Boxall/Part 16 - Painting broad displacement.mp4 456MB
- Zak_Boxall/Part 9 - Displacement generation in Substance Designer.mp4 431MB
- Zak_Boxall/Part 11 - Integrating Substance Designer tile into model.mp4 430MB
- Zak_Boxall/Part 15 - Painting engine soot mask.mp4 410MB
- Zak_Boxall/Part 10 - Colour map generation in Substance Designer.mp4 382MB
- Zak_Boxall/Part 12 - Node graph housekeeping and mask painting for lookdev.mp4 379MB
- Zak_Boxall/Part 6 - Matching reference closer.mp4 373MB
- Zak_Boxall/Part 4 - Importing tilables onto model.mp4 360MB
- Zak_Boxall/Part 17 - Painting specular roughness.mp4 337MB
- Zak_Boxall/Part 18 - Painting fine displacement.mp4 284MB
- Zak_Boxall/Part 3 - Intro to Mari's interface and node graph basics.mp4 214MB
- Zak_Boxall/Part 1 - Grading of reference.mp4 187MB
- Zak_Boxall/Part 19 - Setting up channels for export.mp4 129MB
- textures.zip 74MB
- utility_bakes.zip 55MB
- obj.zip 54MB
- Zak_Boxall/Part 20 - Exporting textures.mp4 35MB