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Udemy - Procedural animation for humans in Unreal Engine 5

  • 收录时间:2023-05-24 14:01:58
  • 文件大小:8GB
  • 下载次数:1
  • 最近下载:2023-05-24 14:01:58
  • 磁力链接:

文件列表

  1. 9 - Congratulations/124 - Next steps.mp4 215MB
  2. 8 - Improved foot traces and foot avoidance/111 - Check multiple landing spots.mp4 183MB
  3. 8 - Improved foot traces and foot avoidance/123 - Foot avoidance based on the other foot.mp4 146MB
  4. 7 - Tweaks fixes and improvements/94 - Dynamic rotation factor.mp4 137MB
  5. 7 - Tweaks fixes and improvements/97 - Smooth pelvis offset based on a floor trace.mp4 135MB
  6. 3 - Velocity cycles and leg movement/46 - Advanced foot spline.mp4 135MB
  7. 7 - Tweaks fixes and improvements/87 - Leaning.mp4 134MB
  8. 4 - Pelvis and spine control/54 - Pelvis leftright swing.mp4 132MB
  9. 5 - Smoothing and rotation limits/73 - Relax midair foot.mp4 130MB
  10. 7 - Tweaks fixes and improvements/100 - Use the accurate leg pole vectors.mp4 124MB
  11. 7 - Tweaks fixes and improvements/92 - Feet lagging improvements.mp4 115MB
  12. 7 - Tweaks fixes and improvements/104 - Improved smoothing and replacing all blendspeeds.mp4 113MB
  13. 2 - Foot rotation/16 - Calculate tip rotation point offset.mp4 111MB
  14. 4 - Pelvis and spine control/55 - Shoulder swing compensation.mp4 111MB
  15. 3 - Velocity cycles and leg movement/41 - Dynamic cycle time.mp4 110MB
  16. 7 - Tweaks fixes and improvements/89 - Pelvis tilt.mp4 109MB
  17. 1 - Initial setup/2 - Creating your first procedural animation.mp4 107MB
  18. 2 - Foot rotation/15 - Calculate ball rotation point offset.mp4 102MB
  19. 6 - Arm motion/81 - Arm swing based on speed.mp4 102MB
  20. 6 - Arm motion/82 - Swing angle offset.mp4 102MB
  21. 3 - Velocity cycles and leg movement/49 - Clamping the IK distance to prevent popping.mp4 101MB
  22. 1 - Initial setup/5 - IK both legs in a loop.mp4 101MB
  23. 7 - Tweaks fixes and improvements/105 - Sideways movement arm raise.mp4 97MB
  24. 6 - Arm motion/77 - Arm motion setup.mp4 97MB
  25. 5 - Smoothing and rotation limits/72 - Locked foot rotation limits.mp4 95MB
  26. 8 - Improved foot traces and foot avoidance/118 - More weight to the default landing spot.mp4 95MB
  27. 5 - Smoothing and rotation limits/69 - Velocity smoothing.mp4 95MB
  28. 2 - Foot rotation/18 - Rotate foot around ball.mp4 90MB
  29. 8 - Improved foot traces and foot avoidance/116 - Use the ideal landing spot.mp4 87MB
  30. 8 - Improved foot traces and foot avoidance/108 - No floor no problem.mp4 83MB
  31. 1 - Initial setup/7 - Optional Sphere trace example.mp4 82MB
  32. 5 - Smoothing and rotation limits/75 - Basic foot avoidance.mp4 81MB
  33. 3 - Velocity cycles and leg movement/40 - Basic foot spline.mp4 81MB
  34. 4 - Pelvis and spine control/50 - Pelvis motion initial setup.mp4 78MB
  35. 1 - Initial setup/3 - Basic leg IK.mp4 78MB
  36. 6 - Arm motion/85 - Shoulder bobbing.mp4 77MB
  37. 8 - Improved foot traces and foot avoidance/121 - Foot avoidance function setup.mp4 77MB
  38. 4 - Pelvis and spine control/59 - Calculate target pelvis rotation.mp4 76MB
  39. 7 - Tweaks fixes and improvements/96 - Foot angle for slanted surfaces.mp4 76MB
  40. 8 - Improved foot traces and foot avoidance/113 - Find the flattest landing spot.mp4 73MB
  41. 3 - Velocity cycles and leg movement/35 - Predict foot landing spot basic.mp4 72MB
  42. 3 - Velocity cycles and leg movement/37 - Set the feet cycles to be out of sync.mp4 72MB
  43. 4 - Pelvis and spine control/63 - Rotate pelvis to match foot rotation average.mp4 72MB
  44. 7 - Tweaks fixes and improvements/86 - Foot twist fix.mp4 72MB
  45. 2 - Foot rotation/22 - Rotate around heel.mp4 71MB
  46. 3 - Velocity cycles and leg movement/42 - Swing time as a percentage.mp4 69MB
  47. 7 - Tweaks fixes and improvements/93 - Extra smoothed velocity.mp4 69MB
  48. 3 - Velocity cycles and leg movement/24 - Calculate world velocity.mp4 68MB
  49. 2 - Foot rotation/17 - Calculate heel rotation point offset.mp4 68MB
  50. 3 - Velocity cycles and leg movement/47 - Minimum cycle time and Z lift tweaks.mp4 67MB
  51. 6 - Arm motion/78 - Arm IK.mp4 63MB
  52. 5 - Smoothing and rotation limits/70 - Movement angle offset smoothing.mp4 63MB
  53. 5 - Smoothing and rotation limits/76 - Dynamic stride length.mp4 63MB
  54. 1 - Initial setup/9 - Rotate around point function.mp4 62MB
  55. 4 - Pelvis and spine control/65 - Foot separation.mp4 61MB
  56. 8 - Improved foot traces and foot avoidance/120 - Angle switch timing limitation.mp4 60MB
  57. 4 - Pelvis and spine control/57 - Save foot platform outputs for later.mp4 60MB
  58. 7 - Tweaks fixes and improvements/102 - Smoothing the predicted landing spot.mp4 60MB
  59. 4 - Pelvis and spine control/52 - Pelvis updown offset.mp4 60MB
  60. 3 - Velocity cycles and leg movement/33 - Shift the locked feet based on the worlds movement.mp4 58MB
  61. 8 - Improved foot traces and foot avoidance/109 - Lower foot trace for pelvis offset.mp4 57MB
  62. 1 - Initial setup/4 - Put the feet into an array.mp4 56MB
  63. 2 - Foot rotation/10 - Creating a SetFootTransforms function.mp4 56MB
  64. 4 - Pelvis and spine control/60 - Save and visualize movement angle offset.mp4 55MB
  65. 8 - Improved foot traces and foot avoidance/115 - Prefer lower offsets.mp4 53MB
  66. 8 - Improved foot traces and foot avoidance/119 - Setting up a basic walk course.mp4 53MB
  67. 6 - Arm motion/79 - Arm swing.mp4 52MB
  68. 3 - Velocity cycles and leg movement/38 - Floating foot fix and stride length improvements.mp4 52MB
  69. 2 - Foot rotation/11 - Foot platform traces.mp4 52MB
  70. 2 - Foot rotation/19 - Heel point fix.mp4 51MB
  71. 7 - Tweaks fixes and improvements/101 - Use the accurate arm pole vectors.mp4 51MB
  72. 3 - Velocity cycles and leg movement/43 - Foot landing spot prediction improvement.mp4 51MB
  73. 2 - Foot rotation/20 - Unrotate balltip.mp4 51MB
  74. 3 - Velocity cycles and leg movement/31 - Calculate foot targets lerp linear interpolation.mp4 50MB
  75. 3 - Velocity cycles and leg movement/39 - Predict character movement for foot traces.mp4 50MB
  76. 3 - Velocity cycles and leg movement/25 - Convert to rig space velocity.mp4 50MB
  77. 1 - Initial setup/1 - Getting started.mp4 49MB
  78. 4 - Pelvis and spine control/62 - Rotate IK pole vector.mp4 49MB
  79. 2 - Foot rotation/21 - Rotate around tip of the toes.mp4 47MB
  80. 3 - Velocity cycles and leg movement/34 - Unlock the locked feet.mp4 46MB
  81. 5 - Smoothing and rotation limits/68 - Creating vector lerp linear interpolate function.mp4 46MB
  82. 2 - Foot rotation/13 - Calculate foot platform forward offset.mp4 46MB
  83. 1 - Initial setup/8 - Collapse to functions.mp4 46MB
  84. 3 - Velocity cycles and leg movement/44 - Minimum stride time.mp4 45MB
  85. 7 - Tweaks fixes and improvements/88 - Arm lift tweaks.mp4 45MB
  86. 8 - Improved foot traces and foot avoidance/110 - Aim math result constraint.mp4 43MB
  87. 7 - Tweaks fixes and improvements/106 - Foot angle offset tweaks.mp4 43MB
  88. 3 - Velocity cycles and leg movement/30 - Foot locked bool array.mp4 42MB
  89. 4 - Pelvis and spine control/56 - Neck rotation.mp4 42MB
  90. 3 - Velocity cycles and leg movement/45 - Velocity based spline diagram.mp4 42MB
  91. 7 - Tweaks fixes and improvements/95 - Knee alignment with velocity.mp4 41MB
  92. 6 - Arm motion/80 - Arm swing sync.mp4 41MB
  93. 5 - Smoothing and rotation limits/67 - Snapping issues.mp4 40MB
  94. 8 - Improved foot traces and foot avoidance/122 - Foot avoidance swings.mp4 40MB
  95. 8 - Improved foot traces and foot avoidance/114 - Prefer higher spots.mp4 40MB
  96. 5 - Smoothing and rotation limits/71 - Sideways movement foot rotations.mp4 39MB
  97. 8 - Improved foot traces and foot avoidance/112 - Front of foot traces.mp4 39MB
  98. 3 - Velocity cycles and leg movement/36 - Stride length.mp4 38MB
  99. 3 - Velocity cycles and leg movement/23 - Create a calculate velocity function.mp4 38MB
  100. 3 - Velocity cycles and leg movement/29 - Basic time cycle.mp4 38MB
  101. 2 - Foot rotation/14 - Rotate foot bone around foot platform.mp4 37MB
  102. 7 - Tweaks fixes and improvements/107 - Side movement pelvis tweaks.mp4 36MB
  103. 3 - Velocity cycles and leg movement/32 - Lock the feet.mp4 36MB
  104. 4 - Pelvis and spine control/53 - Pelvis bob based on speed.mp4 35MB
  105. 7 - Tweaks fixes and improvements/98 - Using a better pose.mp4 35MB
  106. 6 - Arm motion/83 - Reduce arm swing running backwards.mp4 33MB
  107. 4 - Pelvis and spine control/64 - Head rotation fix.mp4 33MB
  108. 7 - Tweaks fixes and improvements/90 - Pelvis tilt overcompensation.mp4 33MB
  109. 7 - Tweaks fixes and improvements/99 - Identifying issues exposed by the new pose.mp4 32MB
  110. 3 - Velocity cycles and leg movement/26 - Locked feet locations array.mp4 28MB
  111. 8 - Improved foot traces and foot avoidance/117 - Prefer valid hits.mp4 27MB
  112. 3 - Velocity cycles and leg movement/28 - Create calculate foot targets function.mp4 26MB
  113. 5 - Smoothing and rotation limits/74 - Leg intersection problem.mp4 26MB
  114. 3 - Velocity cycles and leg movement/27 - Calculate world delta movement.mp4 26MB
  115. 7 - Tweaks fixes and improvements/91 - IK clamp fix.mp4 26MB
  116. 4 - Pelvis and spine control/61 - Offset the landing spot foot angle.mp4 25MB
  117. 2 - Foot rotation/12 - Foot platform rotation offset.mp4 23MB
  118. 4 - Pelvis and spine control/51 - Pelvis sin cycle.mp4 21MB
  119. 4 - Pelvis and spine control/58 - Pelvis offset diagram.mp4 20MB
  120. 1 - Initial setup/6 - Prevent multiple copies of each foot being added to the array.mp4 20MB
  121. 3 - Velocity cycles and leg movement/48 - Swing time tweaks.mp4 20MB
  122. 6 - Arm motion/84 - Arm swing sync improvements.mp4 19MB
  123. 5 - Smoothing and rotation limits/66 - Reduce rotation offset.mp4 17MB
  124. 7 - Tweaks fixes and improvements/103 - Smoother interpolation.mp4 15MB
  125. 1 - Initial setup/1 - ProceduralAnimCourse.zip 6MB
  126. 8 - Improved foot traces and foot avoidance/111 - Check multiple landing spots English.vtt 16KB
  127. 9 - Congratulations/124 - Next steps English.vtt 13KB
  128. 8 - Improved foot traces and foot avoidance/123 - Foot avoidance based on the other foot English.vtt 12KB
  129. 3 - Velocity cycles and leg movement/46 - Advanced foot spline English.vtt 11KB
  130. 7 - Tweaks fixes and improvements/94 - Dynamic rotation factor English.vtt 11KB
  131. 4 - Pelvis and spine control/54 - Pelvis leftright swing English.vtt 11KB
  132. 1 - Initial setup/2 - Creating your first procedural animation English.vtt 11KB
  133. 7 - Tweaks fixes and improvements/97 - Smooth pelvis offset based on a floor trace English.vtt 11KB
  134. 5 - Smoothing and rotation limits/73 - Relax midair foot English.vtt 10KB
  135. 7 - Tweaks fixes and improvements/87 - Leaning English.vtt 10KB
  136. 3 - Velocity cycles and leg movement/41 - Dynamic cycle time English.vtt 10KB
  137. 4 - Pelvis and spine control/55 - Shoulder swing compensation English.vtt 10KB
  138. 7 - Tweaks fixes and improvements/100 - Use the accurate leg pole vectors English.vtt 10KB
  139. 2 - Foot rotation/16 - Calculate tip rotation point offset English.vtt 10KB
  140. 7 - Tweaks fixes and improvements/104 - Improved smoothing and replacing all blendspeeds English.vtt 9KB
  141. 2 - Foot rotation/15 - Calculate ball rotation point offset English.vtt 9KB
  142. 1 - Initial setup/5 - IK both legs in a loop English.vtt 9KB
  143. 3 - Velocity cycles and leg movement/49 - Clamping the IK distance to prevent popping English.vtt 9KB
  144. 7 - Tweaks fixes and improvements/89 - Pelvis tilt English.vtt 8KB
  145. 7 - Tweaks fixes and improvements/92 - Feet lagging improvements English.vtt 8KB
  146. 6 - Arm motion/77 - Arm motion setup English.vtt 8KB
  147. 5 - Smoothing and rotation limits/69 - Velocity smoothing English.vtt 8KB
  148. 4 - Pelvis and spine control/58 - Pelvis offset diagram English.vtt 8KB
  149. 6 - Arm motion/82 - Swing angle offset English.vtt 8KB
  150. 1 - Initial setup/9 - Rotate around point function English.vtt 8KB
  151. 6 - Arm motion/81 - Arm swing based on speed English.vtt 8KB
  152. 2 - Foot rotation/18 - Rotate foot around ball English.vtt 7KB
  153. 3 - Velocity cycles and leg movement/45 - Velocity based spline diagram English.vtt 7KB
  154. 5 - Smoothing and rotation limits/72 - Locked foot rotation limits English.vtt 7KB
  155. 1 - Initial setup/3 - Basic leg IK English.vtt 7KB
  156. 8 - Improved foot traces and foot avoidance/118 - More weight to the default landing spot English.vtt 7KB
  157. 1 - Initial setup/7 - Optional Sphere trace example English.vtt 7KB
  158. 7 - Tweaks fixes and improvements/105 - Sideways movement arm raise English.vtt 7KB
  159. 4 - Pelvis and spine control/50 - Pelvis motion initial setup English.vtt 7KB
  160. 3 - Velocity cycles and leg movement/40 - Basic foot spline English.vtt 7KB
  161. 3 - Velocity cycles and leg movement/24 - Calculate world velocity English.vtt 7KB
  162. 3 - Velocity cycles and leg movement/35 - Predict foot landing spot basic English.vtt 7KB
  163. 4 - Pelvis and spine control/59 - Calculate target pelvis rotation English.vtt 7KB
  164. 5 - Smoothing and rotation limits/75 - Basic foot avoidance English.vtt 7KB
  165. 8 - Improved foot traces and foot avoidance/121 - Foot avoidance function setup English.vtt 7KB
  166. 8 - Improved foot traces and foot avoidance/116 - Use the ideal landing spot English.vtt 7KB
  167. 8 - Improved foot traces and foot avoidance/113 - Find the flattest landing spot English.vtt 7KB
  168. 3 - Velocity cycles and leg movement/37 - Set the feet cycles to be out of sync English.vtt 6KB
  169. 2 - Foot rotation/22 - Rotate around heel English.vtt 6KB
  170. 2 - Foot rotation/10 - Creating a SetFootTransforms function English.vtt 6KB
  171. 4 - Pelvis and spine control/63 - Rotate pelvis to match foot rotation average English.vtt 6KB
  172. 6 - Arm motion/78 - Arm IK English.vtt 6KB
  173. 8 - Improved foot traces and foot avoidance/108 - No floor no problem English.vtt 6KB
  174. 7 - Tweaks fixes and improvements/96 - Foot angle for slanted surfaces English.vtt 6KB
  175. 5 - Smoothing and rotation limits/76 - Dynamic stride length English.vtt 6KB
  176. 3 - Velocity cycles and leg movement/42 - Swing time as a percentage English.vtt 6KB
  177. 1 - Initial setup/4 - Put the feet into an array English.vtt 6KB
  178. 6 - Arm motion/85 - Shoulder bobbing English.vtt 5KB
  179. 2 - Foot rotation/17 - Calculate heel rotation point offset English.vtt 5KB
  180. 1 - Initial setup/1 - Getting started English.vtt 5KB
  181. 7 - Tweaks fixes and improvements/86 - Foot twist fix English.vtt 5KB
  182. 7 - Tweaks fixes and improvements/93 - Extra smoothed velocity English.vtt 5KB
  183. 4 - Pelvis and spine control/57 - Save foot platform outputs for later English.vtt 5KB
  184. 4 - Pelvis and spine control/52 - Pelvis updown offset English.vtt 5KB
  185. 5 - Smoothing and rotation limits/70 - Movement angle offset smoothing English.vtt 5KB
  186. 3 - Velocity cycles and leg movement/31 - Calculate foot targets lerp linear interpolation English.vtt 5KB
  187. 8 - Improved foot traces and foot avoidance/120 - Angle switch timing limitation English.vtt 5KB
  188. 4 - Pelvis and spine control/65 - Foot separation English.vtt 5KB
  189. 3 - Velocity cycles and leg movement/39 - Predict character movement for foot traces English.vtt 5KB
  190. 2 - Foot rotation/13 - Calculate foot platform forward offset English.vtt 5KB
  191. 3 - Velocity cycles and leg movement/47 - Minimum cycle time and Z lift tweaks English.vtt 5KB
  192. 3 - Velocity cycles and leg movement/33 - Shift the locked feet based on the worlds movement English.vtt 5KB
  193. 5 - Smoothing and rotation limits/68 - Creating vector lerp linear interpolate function English.vtt 5KB
  194. 6 - Arm motion/79 - Arm swing English.vtt 4KB
  195. 1 - Initial setup/8 - Collapse to functions English.vtt 4KB
  196. 3 - Velocity cycles and leg movement/43 - Foot landing spot prediction improvement English.vtt 4KB
  197. 2 - Foot rotation/11 - Foot platform traces English.vtt 4KB
  198. 3 - Velocity cycles and leg movement/29 - Basic time cycle English.vtt 4KB
  199. 8 - Improved foot traces and foot avoidance/115 - Prefer lower offsets English.vtt 4KB
  200. 7 - Tweaks fixes and improvements/102 - Smoothing the predicted landing spot English.vtt 4KB
  201. 2 - Foot rotation/19 - Heel point fix English.vtt 4KB
  202. 4 - Pelvis and spine control/60 - Save and visualize movement angle offset English.vtt 4KB
  203. 3 - Velocity cycles and leg movement/30 - Foot locked bool array English.vtt 4KB
  204. 2 - Foot rotation/20 - Unrotate balltip English.vtt 4KB
  205. 8 - Improved foot traces and foot avoidance/109 - Lower foot trace for pelvis offset English.vtt 4KB
  206. 3 - Velocity cycles and leg movement/25 - Convert to rig space velocity English.vtt 4KB
  207. 7 - Tweaks fixes and improvements/101 - Use the accurate arm pole vectors English.vtt 4KB
  208. 3 - Velocity cycles and leg movement/38 - Floating foot fix and stride length improvements English.vtt 4KB
  209. 2 - Foot rotation/21 - Rotate around tip of the toes English.vtt 4KB
  210. 8 - Improved foot traces and foot avoidance/119 - Setting up a basic walk course English.vtt 4KB
  211. 4 - Pelvis and spine control/62 - Rotate IK pole vector English.vtt 4KB
  212. 8 - Improved foot traces and foot avoidance/122 - Foot avoidance swings English.vtt 4KB
  213. 3 - Velocity cycles and leg movement/36 - Stride length English.vtt 4KB
  214. 3 - Velocity cycles and leg movement/44 - Minimum stride time English.vtt 4KB
  215. 7 - Tweaks fixes and improvements/106 - Foot angle offset tweaks English.vtt 3KB
  216. 8 - Improved foot traces and foot avoidance/114 - Prefer higher spots English.vtt 3KB
  217. 2 - Foot rotation/14 - Rotate foot bone around foot platform English.vtt 3KB
  218. 3 - Velocity cycles and leg movement/23 - Create a calculate velocity function English.vtt 3KB
  219. 3 - Velocity cycles and leg movement/34 - Unlock the locked feet English.vtt 3KB
  220. 4 - Pelvis and spine control/56 - Neck rotation English.vtt 3KB
  221. 6 - Arm motion/80 - Arm swing sync English.vtt 3KB
  222. 7 - Tweaks fixes and improvements/88 - Arm lift tweaks English.vtt 3KB
  223. 7 - Tweaks fixes and improvements/95 - Knee alignment with velocity English.vtt 3KB
  224. 5 - Smoothing and rotation limits/67 - Snapping issues English.vtt 3KB
  225. 4 - Pelvis and spine control/53 - Pelvis bob based on speed English.vtt 3KB
  226. 7 - Tweaks fixes and improvements/98 - Using a better pose English.vtt 3KB
  227. 8 - Improved foot traces and foot avoidance/112 - Front of foot traces English.vtt 3KB
  228. 5 - Smoothing and rotation limits/71 - Sideways movement foot rotations English.vtt 3KB
  229. 8 - Improved foot traces and foot avoidance/110 - Aim math result constraint English.vtt 3KB
  230. 3 - Velocity cycles and leg movement/32 - Lock the feet English.vtt 3KB
  231. 4 - Pelvis and spine control/51 - Pelvis sin cycle English.vtt 3KB
  232. 6 - Arm motion/83 - Reduce arm swing running backwards English.vtt 3KB
  233. 4 - Pelvis and spine control/64 - Head rotation fix English.vtt 3KB
  234. 7 - Tweaks fixes and improvements/107 - Side movement pelvis tweaks English.vtt 3KB
  235. 7 - Tweaks fixes and improvements/99 - Identifying issues exposed by the new pose English.vtt 3KB
  236. 3 - Velocity cycles and leg movement/28 - Create calculate foot targets function English.vtt 2KB
  237. 3 - Velocity cycles and leg movement/27 - Calculate world delta movement English.vtt 2KB
  238. 3 - Velocity cycles and leg movement/26 - Locked feet locations array English.vtt 2KB
  239. 2 - Foot rotation/12 - Foot platform rotation offset English.vtt 2KB
  240. 7 - Tweaks fixes and improvements/90 - Pelvis tilt overcompensation English.vtt 2KB
  241. 8 - Improved foot traces and foot avoidance/117 - Prefer valid hits English.vtt 2KB
  242. 5 - Smoothing and rotation limits/74 - Leg intersection problem English.vtt 2KB
  243. 7 - Tweaks fixes and improvements/103 - Smoother interpolation English.vtt 2KB
  244. 4 - Pelvis and spine control/61 - Offset the landing spot foot angle English.vtt 2KB
  245. 7 - Tweaks fixes and improvements/91 - IK clamp fix English.vtt 2KB
  246. 1 - Initial setup/6 - Prevent multiple copies of each foot being added to the array English.vtt 2KB
  247. 3 - Velocity cycles and leg movement/48 - Swing time tweaks English.vtt 1KB
  248. 5 - Smoothing and rotation limits/66 - Reduce rotation offset English.vtt 1KB
  249. 6 - Arm motion/84 - Arm swing sync improvements English.vtt 1KB