Udemy - Procedural animation for humans in Unreal Engine 5 收录时间:2023-05-24 14:01:58 文件大小:8GB 下载次数:1 最近下载:2023-05-24 14:01:58 磁力链接: magnet:?xt=urn:btih:b8855ebbd53f2bb2b445d8643b67f632637f8280 立即下载 复制链接 文件列表 9 - Congratulations/124 - Next steps.mp4 215MB 8 - Improved foot traces and foot avoidance/111 - Check multiple landing spots.mp4 183MB 8 - Improved foot traces and foot avoidance/123 - Foot avoidance based on the other foot.mp4 146MB 7 - Tweaks fixes and improvements/94 - Dynamic rotation factor.mp4 137MB 7 - Tweaks fixes and improvements/97 - Smooth pelvis offset based on a floor trace.mp4 135MB 3 - Velocity cycles and leg movement/46 - Advanced foot spline.mp4 135MB 7 - Tweaks fixes and improvements/87 - Leaning.mp4 134MB 4 - Pelvis and spine control/54 - Pelvis leftright swing.mp4 132MB 5 - Smoothing and rotation limits/73 - Relax midair foot.mp4 130MB 7 - Tweaks fixes and improvements/100 - Use the accurate leg pole vectors.mp4 124MB 7 - Tweaks fixes and improvements/92 - Feet lagging improvements.mp4 115MB 7 - Tweaks fixes and improvements/104 - Improved smoothing and replacing all blendspeeds.mp4 113MB 2 - Foot rotation/16 - Calculate tip rotation point offset.mp4 111MB 4 - Pelvis and spine control/55 - Shoulder swing compensation.mp4 111MB 3 - Velocity cycles and leg movement/41 - Dynamic cycle time.mp4 110MB 7 - Tweaks fixes and improvements/89 - Pelvis tilt.mp4 109MB 1 - Initial setup/2 - Creating your first procedural animation.mp4 107MB 2 - Foot rotation/15 - Calculate ball rotation point offset.mp4 102MB 6 - Arm motion/81 - Arm swing based on speed.mp4 102MB 6 - Arm motion/82 - Swing angle offset.mp4 102MB 3 - Velocity cycles and leg movement/49 - Clamping the IK distance to prevent popping.mp4 101MB 1 - Initial setup/5 - IK both legs in a loop.mp4 101MB 7 - Tweaks fixes and improvements/105 - Sideways movement arm raise.mp4 97MB 6 - Arm motion/77 - Arm motion setup.mp4 97MB 5 - Smoothing and rotation limits/72 - Locked foot rotation limits.mp4 95MB 8 - Improved foot traces and foot avoidance/118 - More weight to the default landing spot.mp4 95MB 5 - Smoothing and rotation limits/69 - Velocity smoothing.mp4 95MB 2 - Foot rotation/18 - Rotate foot around ball.mp4 90MB 8 - Improved foot traces and foot avoidance/116 - Use the ideal landing spot.mp4 87MB 8 - Improved foot traces and foot avoidance/108 - No floor no problem.mp4 83MB 1 - Initial setup/7 - Optional Sphere trace example.mp4 82MB 5 - Smoothing and rotation limits/75 - Basic foot avoidance.mp4 81MB 3 - Velocity cycles and leg movement/40 - Basic foot spline.mp4 81MB 4 - Pelvis and spine control/50 - Pelvis motion initial setup.mp4 78MB 1 - Initial setup/3 - Basic leg IK.mp4 78MB 6 - Arm motion/85 - Shoulder bobbing.mp4 77MB 8 - Improved foot traces and foot avoidance/121 - Foot avoidance function setup.mp4 77MB 4 - Pelvis and spine control/59 - Calculate target pelvis rotation.mp4 76MB 7 - Tweaks fixes and improvements/96 - Foot angle for slanted surfaces.mp4 76MB 8 - Improved foot traces and foot avoidance/113 - Find the flattest landing spot.mp4 73MB 3 - Velocity cycles and leg movement/35 - Predict foot landing spot basic.mp4 72MB 3 - Velocity cycles and leg movement/37 - Set the feet cycles to be out of sync.mp4 72MB 4 - Pelvis and spine control/63 - Rotate pelvis to match foot rotation average.mp4 72MB 7 - Tweaks fixes and improvements/86 - Foot twist fix.mp4 72MB 2 - Foot rotation/22 - Rotate around heel.mp4 71MB 3 - Velocity cycles and leg movement/42 - Swing time as a percentage.mp4 69MB 7 - Tweaks fixes and improvements/93 - Extra smoothed velocity.mp4 69MB 3 - Velocity cycles and leg movement/24 - Calculate world velocity.mp4 68MB 2 - Foot rotation/17 - Calculate heel rotation point offset.mp4 68MB 3 - Velocity cycles and leg movement/47 - Minimum cycle time and Z lift tweaks.mp4 67MB 6 - Arm motion/78 - Arm IK.mp4 63MB 5 - Smoothing and rotation limits/70 - Movement angle offset smoothing.mp4 63MB 5 - Smoothing and rotation limits/76 - Dynamic stride length.mp4 63MB 1 - Initial setup/9 - Rotate around point function.mp4 62MB 4 - Pelvis and spine control/65 - Foot separation.mp4 61MB 8 - Improved foot traces and foot avoidance/120 - Angle switch timing limitation.mp4 60MB 4 - Pelvis and spine control/57 - Save foot platform outputs for later.mp4 60MB 7 - Tweaks fixes and improvements/102 - Smoothing the predicted landing spot.mp4 60MB 4 - Pelvis and spine control/52 - Pelvis updown offset.mp4 60MB 3 - Velocity cycles and leg movement/33 - Shift the locked feet based on the worlds movement.mp4 58MB 8 - Improved foot traces and foot avoidance/109 - Lower foot trace for pelvis offset.mp4 57MB 1 - Initial setup/4 - Put the feet into an array.mp4 56MB 2 - Foot rotation/10 - Creating a SetFootTransforms function.mp4 56MB 4 - Pelvis and spine control/60 - Save and visualize movement angle offset.mp4 55MB 8 - Improved foot traces and foot avoidance/115 - Prefer lower offsets.mp4 53MB 8 - Improved foot traces and foot avoidance/119 - Setting up a basic walk course.mp4 53MB 6 - Arm motion/79 - Arm swing.mp4 52MB 3 - Velocity cycles and leg movement/38 - Floating foot fix and stride length improvements.mp4 52MB 2 - Foot rotation/11 - Foot platform traces.mp4 52MB 2 - Foot rotation/19 - Heel point fix.mp4 51MB 7 - Tweaks fixes and improvements/101 - Use the accurate arm pole vectors.mp4 51MB 3 - Velocity cycles and leg movement/43 - Foot landing spot prediction improvement.mp4 51MB 2 - Foot rotation/20 - Unrotate balltip.mp4 51MB 3 - Velocity cycles and leg movement/31 - Calculate foot targets lerp linear interpolation.mp4 50MB 3 - Velocity cycles and leg movement/39 - Predict character movement for foot traces.mp4 50MB 3 - Velocity cycles and leg movement/25 - Convert to rig space velocity.mp4 50MB 1 - Initial setup/1 - Getting started.mp4 49MB 4 - Pelvis and spine control/62 - Rotate IK pole vector.mp4 49MB 2 - Foot rotation/21 - Rotate around tip of the toes.mp4 47MB 3 - Velocity cycles and leg movement/34 - Unlock the locked feet.mp4 46MB 5 - Smoothing and rotation limits/68 - Creating vector lerp linear interpolate function.mp4 46MB 2 - Foot rotation/13 - Calculate foot platform forward offset.mp4 46MB 1 - Initial setup/8 - Collapse to functions.mp4 46MB 3 - Velocity cycles and leg movement/44 - Minimum stride time.mp4 45MB 7 - Tweaks fixes and improvements/88 - Arm lift tweaks.mp4 45MB 8 - Improved foot traces and foot avoidance/110 - Aim math result constraint.mp4 43MB 7 - Tweaks fixes and improvements/106 - Foot angle offset tweaks.mp4 43MB 3 - Velocity cycles and leg movement/30 - Foot locked bool array.mp4 42MB 4 - Pelvis and spine control/56 - Neck rotation.mp4 42MB 3 - Velocity cycles and leg movement/45 - Velocity based spline diagram.mp4 42MB 7 - Tweaks fixes and improvements/95 - Knee alignment with velocity.mp4 41MB 6 - Arm motion/80 - Arm swing sync.mp4 41MB 5 - Smoothing and rotation limits/67 - Snapping issues.mp4 40MB 8 - Improved foot traces and foot avoidance/122 - Foot avoidance swings.mp4 40MB 8 - Improved foot traces and foot avoidance/114 - Prefer higher spots.mp4 40MB 5 - Smoothing and rotation limits/71 - Sideways movement foot rotations.mp4 39MB 8 - Improved foot traces and foot avoidance/112 - Front of foot traces.mp4 39MB 3 - Velocity cycles and leg movement/36 - Stride length.mp4 38MB 3 - Velocity cycles and leg movement/23 - Create a calculate velocity function.mp4 38MB 3 - Velocity cycles and leg movement/29 - Basic time cycle.mp4 38MB 2 - Foot rotation/14 - Rotate foot bone around foot platform.mp4 37MB 7 - Tweaks fixes and improvements/107 - Side movement pelvis tweaks.mp4 36MB 3 - Velocity cycles and leg movement/32 - Lock the feet.mp4 36MB 4 - Pelvis and spine control/53 - Pelvis bob based on speed.mp4 35MB 7 - Tweaks fixes and improvements/98 - Using a better pose.mp4 35MB 6 - Arm motion/83 - Reduce arm swing running backwards.mp4 33MB 4 - Pelvis and spine control/64 - Head rotation fix.mp4 33MB 7 - Tweaks fixes and improvements/90 - Pelvis tilt overcompensation.mp4 33MB 7 - Tweaks fixes and improvements/99 - Identifying issues exposed by the new pose.mp4 32MB 3 - Velocity cycles and leg movement/26 - Locked feet locations array.mp4 28MB 8 - Improved foot traces and foot avoidance/117 - Prefer valid hits.mp4 27MB 3 - Velocity cycles and leg movement/28 - Create calculate foot targets function.mp4 26MB 5 - Smoothing and rotation limits/74 - Leg intersection problem.mp4 26MB 3 - Velocity cycles and leg movement/27 - Calculate world delta movement.mp4 26MB 7 - Tweaks fixes and improvements/91 - IK clamp fix.mp4 26MB 4 - Pelvis and spine control/61 - Offset the landing spot foot angle.mp4 25MB 2 - Foot rotation/12 - Foot platform rotation offset.mp4 23MB 4 - Pelvis and spine control/51 - Pelvis sin cycle.mp4 21MB 4 - Pelvis and spine control/58 - Pelvis offset diagram.mp4 20MB 1 - Initial setup/6 - Prevent multiple copies of each foot being added to the array.mp4 20MB 3 - Velocity cycles and leg movement/48 - Swing time tweaks.mp4 20MB 6 - Arm motion/84 - Arm swing sync improvements.mp4 19MB 5 - Smoothing and rotation limits/66 - Reduce rotation offset.mp4 17MB 7 - Tweaks fixes and improvements/103 - Smoother interpolation.mp4 15MB 1 - Initial setup/1 - ProceduralAnimCourse.zip 6MB 8 - Improved foot traces and foot avoidance/111 - Check multiple landing spots English.vtt 16KB 9 - Congratulations/124 - Next steps English.vtt 13KB 8 - Improved foot traces and foot avoidance/123 - Foot avoidance based on the other foot English.vtt 12KB 3 - Velocity cycles and leg movement/46 - Advanced foot spline English.vtt 11KB 7 - Tweaks fixes and improvements/94 - Dynamic rotation factor English.vtt 11KB 4 - Pelvis and spine control/54 - Pelvis leftright swing English.vtt 11KB 1 - Initial setup/2 - Creating your first procedural animation English.vtt 11KB 7 - Tweaks fixes and improvements/97 - Smooth pelvis offset based on a floor trace English.vtt 11KB 5 - Smoothing and rotation limits/73 - Relax midair foot English.vtt 10KB 7 - Tweaks fixes and improvements/87 - Leaning English.vtt 10KB 3 - Velocity cycles and leg movement/41 - Dynamic cycle time English.vtt 10KB 4 - Pelvis and spine control/55 - Shoulder swing compensation English.vtt 10KB 7 - Tweaks fixes and improvements/100 - Use the accurate leg pole vectors English.vtt 10KB 2 - Foot rotation/16 - Calculate tip rotation point offset English.vtt 10KB 7 - Tweaks fixes and improvements/104 - Improved smoothing and replacing all blendspeeds English.vtt 9KB 2 - Foot rotation/15 - Calculate ball rotation point offset English.vtt 9KB 1 - Initial setup/5 - IK both legs in a loop English.vtt 9KB 3 - Velocity cycles and leg movement/49 - Clamping the IK distance to prevent popping English.vtt 9KB 7 - Tweaks fixes and improvements/89 - Pelvis tilt English.vtt 8KB 7 - Tweaks fixes and improvements/92 - Feet lagging improvements English.vtt 8KB 6 - Arm motion/77 - Arm motion setup English.vtt 8KB 5 - Smoothing and rotation limits/69 - Velocity smoothing English.vtt 8KB 4 - Pelvis and spine control/58 - Pelvis offset diagram English.vtt 8KB 6 - Arm motion/82 - Swing angle offset English.vtt 8KB 1 - Initial setup/9 - Rotate around point function English.vtt 8KB 6 - Arm motion/81 - Arm swing based on speed English.vtt 8KB 2 - Foot rotation/18 - Rotate foot around ball English.vtt 7KB 3 - Velocity cycles and leg movement/45 - Velocity based spline diagram English.vtt 7KB 5 - Smoothing and rotation limits/72 - Locked foot rotation limits English.vtt 7KB 1 - Initial setup/3 - Basic leg IK English.vtt 7KB 8 - Improved foot traces and foot avoidance/118 - More weight to the default landing spot English.vtt 7KB 1 - Initial setup/7 - Optional Sphere trace example English.vtt 7KB 7 - Tweaks fixes and improvements/105 - Sideways movement arm raise English.vtt 7KB 4 - Pelvis and spine control/50 - Pelvis motion initial setup English.vtt 7KB 3 - Velocity cycles and leg movement/40 - Basic foot spline English.vtt 7KB 3 - Velocity cycles and leg movement/24 - Calculate world velocity English.vtt 7KB 3 - Velocity cycles and leg movement/35 - Predict foot landing spot basic English.vtt 7KB 4 - Pelvis and spine control/59 - Calculate target pelvis rotation English.vtt 7KB 5 - Smoothing and rotation limits/75 - Basic foot avoidance English.vtt 7KB 8 - Improved foot traces and foot avoidance/121 - Foot avoidance function setup English.vtt 7KB 8 - Improved foot traces and foot avoidance/116 - Use the ideal landing spot English.vtt 7KB 8 - Improved foot traces and foot avoidance/113 - Find the flattest landing spot English.vtt 7KB 3 - Velocity cycles and leg movement/37 - Set the feet cycles to be out of sync English.vtt 6KB 2 - Foot rotation/22 - Rotate around heel English.vtt 6KB 2 - Foot rotation/10 - Creating a SetFootTransforms function English.vtt 6KB 4 - Pelvis and spine control/63 - Rotate pelvis to match foot rotation average English.vtt 6KB 6 - Arm motion/78 - Arm IK English.vtt 6KB 8 - Improved foot traces and foot avoidance/108 - No floor no problem English.vtt 6KB 7 - Tweaks fixes and improvements/96 - Foot angle for slanted surfaces English.vtt 6KB 5 - Smoothing and rotation limits/76 - Dynamic stride length English.vtt 6KB 3 - Velocity cycles and leg movement/42 - Swing time as a percentage English.vtt 6KB 1 - Initial setup/4 - Put the feet into an array English.vtt 6KB 6 - Arm motion/85 - Shoulder bobbing English.vtt 5KB 2 - Foot rotation/17 - Calculate heel rotation point offset English.vtt 5KB 1 - Initial setup/1 - Getting started English.vtt 5KB 7 - Tweaks fixes and improvements/86 - Foot twist fix English.vtt 5KB 7 - Tweaks fixes and improvements/93 - Extra smoothed velocity English.vtt 5KB 4 - Pelvis and spine control/57 - Save foot platform outputs for later English.vtt 5KB 4 - Pelvis and spine control/52 - Pelvis updown offset English.vtt 5KB 5 - Smoothing and rotation limits/70 - Movement angle offset smoothing English.vtt 5KB 3 - Velocity cycles and leg movement/31 - Calculate foot targets lerp linear interpolation English.vtt 5KB 8 - Improved foot traces and foot avoidance/120 - Angle switch timing limitation English.vtt 5KB 4 - Pelvis and spine control/65 - Foot separation English.vtt 5KB 3 - Velocity cycles and leg movement/39 - Predict character movement for foot traces English.vtt 5KB 2 - Foot rotation/13 - Calculate foot platform forward offset English.vtt 5KB 3 - Velocity cycles and leg movement/47 - Minimum cycle time and Z lift tweaks English.vtt 5KB 3 - Velocity cycles and leg movement/33 - Shift the locked feet based on the worlds movement English.vtt 5KB 5 - Smoothing and rotation limits/68 - Creating vector lerp linear interpolate function English.vtt 5KB 6 - Arm motion/79 - Arm swing English.vtt 4KB 1 - Initial setup/8 - Collapse to functions English.vtt 4KB 3 - Velocity cycles and leg movement/43 - Foot landing spot prediction improvement English.vtt 4KB 2 - Foot rotation/11 - Foot platform traces English.vtt 4KB 3 - Velocity cycles and leg movement/29 - Basic time cycle English.vtt 4KB 8 - Improved foot traces and foot avoidance/115 - Prefer lower offsets English.vtt 4KB 7 - Tweaks fixes and improvements/102 - Smoothing the predicted landing spot English.vtt 4KB 2 - Foot rotation/19 - Heel point fix English.vtt 4KB 4 - Pelvis and spine control/60 - Save and visualize movement angle offset English.vtt 4KB 3 - Velocity cycles and leg movement/30 - Foot locked bool array English.vtt 4KB 2 - Foot rotation/20 - Unrotate balltip English.vtt 4KB 8 - Improved foot traces and foot avoidance/109 - Lower foot trace for pelvis offset English.vtt 4KB 3 - Velocity cycles and leg movement/25 - Convert to rig space velocity English.vtt 4KB 7 - Tweaks fixes and improvements/101 - Use the accurate arm pole vectors English.vtt 4KB 3 - Velocity cycles and leg movement/38 - Floating foot fix and stride length improvements English.vtt 4KB 2 - Foot rotation/21 - Rotate around tip of the toes English.vtt 4KB 8 - Improved foot traces and foot avoidance/119 - Setting up a basic walk course English.vtt 4KB 4 - Pelvis and spine control/62 - Rotate IK pole vector English.vtt 4KB 8 - Improved foot traces and foot avoidance/122 - Foot avoidance swings English.vtt 4KB 3 - Velocity cycles and leg movement/36 - Stride length English.vtt 4KB 3 - Velocity cycles and leg movement/44 - Minimum stride time English.vtt 4KB 7 - Tweaks fixes and improvements/106 - Foot angle offset tweaks English.vtt 3KB 8 - Improved foot traces and foot avoidance/114 - Prefer higher spots English.vtt 3KB 2 - Foot rotation/14 - Rotate foot bone around foot platform English.vtt 3KB 3 - Velocity cycles and leg movement/23 - Create a calculate velocity function English.vtt 3KB 3 - Velocity cycles and leg movement/34 - Unlock the locked feet English.vtt 3KB 4 - Pelvis and spine control/56 - Neck rotation English.vtt 3KB 6 - Arm motion/80 - Arm swing sync English.vtt 3KB 7 - Tweaks fixes and improvements/88 - Arm lift tweaks English.vtt 3KB 7 - Tweaks fixes and improvements/95 - Knee alignment with velocity English.vtt 3KB 5 - Smoothing and rotation limits/67 - Snapping issues English.vtt 3KB 4 - Pelvis and spine control/53 - Pelvis bob based on speed English.vtt 3KB 7 - Tweaks fixes and improvements/98 - Using a better pose English.vtt 3KB 8 - Improved foot traces and foot avoidance/112 - Front of foot traces English.vtt 3KB 5 - Smoothing and rotation limits/71 - Sideways movement foot rotations English.vtt 3KB 8 - Improved foot traces and foot avoidance/110 - Aim math result constraint English.vtt 3KB 3 - Velocity cycles and leg movement/32 - Lock the feet English.vtt 3KB 4 - Pelvis and spine control/51 - Pelvis sin cycle English.vtt 3KB 6 - Arm motion/83 - Reduce arm swing running backwards English.vtt 3KB 4 - Pelvis and spine control/64 - Head rotation fix English.vtt 3KB 7 - Tweaks fixes and improvements/107 - Side movement pelvis tweaks English.vtt 3KB 7 - Tweaks fixes and improvements/99 - Identifying issues exposed by the new pose English.vtt 3KB 3 - Velocity cycles and leg movement/28 - Create calculate foot targets function English.vtt 2KB 3 - Velocity cycles and leg movement/27 - Calculate world delta movement English.vtt 2KB 3 - Velocity cycles and leg movement/26 - Locked feet locations array English.vtt 2KB 2 - Foot rotation/12 - Foot platform rotation offset English.vtt 2KB 7 - Tweaks fixes and improvements/90 - Pelvis tilt overcompensation English.vtt 2KB 8 - Improved foot traces and foot avoidance/117 - Prefer valid hits English.vtt 2KB 5 - Smoothing and rotation limits/74 - Leg intersection problem English.vtt 2KB 7 - Tweaks fixes and improvements/103 - Smoother interpolation English.vtt 2KB 4 - Pelvis and spine control/61 - Offset the landing spot foot angle English.vtt 2KB 7 - Tweaks fixes and improvements/91 - IK clamp fix English.vtt 2KB 1 - Initial setup/6 - Prevent multiple copies of each foot being added to the array English.vtt 2KB 3 - Velocity cycles and leg movement/48 - Swing time tweaks English.vtt 1KB 5 - Smoothing and rotation limits/66 - Reduce rotation offset English.vtt 1KB 6 - Arm motion/84 - Arm swing sync improvements English.vtt 1KB