Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) []
- 收录时间:2018-03-11 06:13:42
- 文件大小:954MB
- 下载次数:87
- 最近下载:2020-12-18 03:59:08
- 磁力链接:
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文件列表
- Exercise Files/Lynda - Creating Shader Networks in Maya and Mental Ray (Project Files).zip 183MB
- 07 - Adjusting and Combining Textures/11. Building substance textures.mov 19MB
- 04 - Glossy and Reflective Surfaces/01. Mapping specular color.mov 19MB
- 07 - Adjusting and Combining Textures/07. Applying multiple UV sets.mov 19MB
- 08 - Special Effects/09. Multiplying values.mov 16MB
- 07 - Adjusting and Combining Textures/03. Understanding 2D texture placement.mov 16MB
- 01 - Hypershade Interface and Workflows/01. Creating a reference to save disk space.mov 16MB
- 02 - Essential Techniques/04. Lighting the scene.mov 16MB
- 01 - Hypershade Interface and Workflows/05. Setting viewport render options.mov 15MB
- 07 - Adjusting and Combining Textures/13. Baking with Mental Ray Batch Bake.mov 15MB
- 03 - Mental Ray Materials/07. Adding ambient occlusion to mia_material_x.mov 15MB
- 02 - Essential Techniques/11. Building branching networks.mov 15MB
- 07 - Adjusting and Combining Textures/08. Compositing shaders.mov 14MB
- 01 - Hypershade Interface and Workflows/06. Using the Render view.mov 14MB
- 05 - Transparency and Translucence/07. Rendering skin with subsurface scattering.mov 13MB
- 01 - Hypershade Interface and Workflows/03. Creating shading nodes.mov 13MB
- 07 - Adjusting and Combining Textures/09. Driving ramp UVs with a texture.mov 13MB
- 05 - Transparency and Translucence/03. Modifying transparency with Remap Value.mov 13MB
- 01 - Hypershade Interface and Workflows/04. Using the Hypershade with the Attribute Editor.mov 13MB
- 04 - Glossy and Reflective Surfaces/02. Adding reflectivity with raytracing.mov 12MB
- 08 - Special Effects/10. Adding Brownian noise.mov 12MB
- 06 - Surface Relief/06. Generating a normal map with Transfer Maps.mov 12MB
- 03 - Mental Ray Materials/08. Adding ambient occlusion nodes in shader trees.mov 12MB
- 08 - Special Effects/08. Setting a threshold with Remap Value.mov 12MB
- 03 - Mental Ray Materials/02. Lighting the scene for Mental Ray.mov 12MB
- 09 - Maya Toon/01. Assigning a fill with a ramp shader.mov 12MB
- 07 - Adjusting and Combining Textures/12. Baking with Convert to File Texture.mov 11MB
- 02 - Essential Techniques/02. Creating a matte painting with the surface shader.mov 11MB
- 07 - Adjusting and Combining Textures/05. Nesting maps.mov 11MB
- 03 - Mental Ray Materials/03. Using Mental Ray shading nodes.mov 11MB
- 08 - Special Effects/01. Constructing a candle flame shader.mov 11MB
- 08 - Special Effects/02. Using Shader Glow.mov 10MB
- 06 - Surface Relief/05. Normal mapping.mov 10MB
- 07 - Adjusting and Combining Textures/04. Assigning materials by face component.mov 10MB
- 02 - Essential Techniques/10. Duplicating networks.mov 10MB
- 04 - Glossy and Reflective Surfaces/06. Controlling the bidirectional reflectance distribution function (BRDF).mov 10MB
- 01 - Hypershade Interface and Workflows/09. Making and breaking connections.mov 10MB
- 01 - Hypershade Interface and Workflows/07. Graphing networks.mov 10MB
- 07 - Adjusting and Combining Textures/01. Filtering a file texture.mov 10MB
- 02 - Essential Techniques/09. Defining specular shading.mov 10MB
- 02 - Essential Techniques/05. Choosing a diffuse color and amount.mov 9MB
- 09 - Maya Toon/03. Editing outline attributes in the pfxToon node.mov 9MB
- 00 - Introduction/01. Welcome.mov 9MB
- 05 - Transparency and Translucence/04. Rendering solid glass with mia_material_x.mov 9MB
- 07 - Adjusting and Combining Textures/06. Compositing maps with a layered texture.mov 9MB
- 01 - Hypershade Interface and Workflows/10. Using the Connection Editor.mov 9MB
- 04 - Glossy and Reflective Surfaces/04. Shaping anisotropic highlights.mov 9MB
- 08 - Special Effects/07. Adding colors.mov 8MB
- 04 - Glossy and Reflective Surfaces/05. Creating brushed metal with a bump map.mov 8MB
- 09 - Maya Toon/04. Manipulating outlines with a modifier.mov 8MB
- 02 - Essential Techniques/07. Bump mapping.mov 8MB
- 03 - Mental Ray Materials/05. Exploring mia_material_x.mov 8MB
- 05 - Transparency and Translucence/02. Finding the facing ratio with Sampler Info.mov 8MB
- 08 - Special Effects/03. Adding OpticalFX.mov 8MB
- 05 - Transparency and Translucence/05. Backlighting materials with translucence.mov 8MB
- 01 - Hypershade Interface and Workflows/08. Understanding shading groups.mov 8MB
- 06 - Surface Relief/01. Adding detail with a displacement map.mov 7MB
- 09 - Maya Toon/05. Converting Toon outlines to polygons.mov 7MB
- 00 - Introduction/02. Setting up the course project.mov 7MB
- 05 - Transparency and Translucence/01. Rendering refractions.mov 7MB
- 06 - Surface Relief/03. Working with Use Min Screen for camera-based displacement.mov 7MB
- 03 - Mental Ray Materials/04. Choosing mia_material_x presets.mov 6MB
- 04 - Glossy and Reflective Surfaces/03. Setting raytracing depth.mov 6MB
- 05 - Transparency and Translucence/06. Mapping translucence.mov 6MB
- 02 - Essential Techniques/01. Introducing the Node Editor.mov 6MB
- 03 - Mental Ray Materials/06. Bump mapping in mia_material_x.mov 6MB
- 02 - Essential Techniques/12. Exporting and importing networks.mov 6MB
- 01 - Hypershade Interface and Workflows/02. Getting familiar with the Hypershade.mov 6MB
- 07 - Adjusting and Combining Textures/02. Adjusting file texture color balance.mov 6MB
- 01 - Hypershade Interface and Workflows/11. Organizing material libraries with bins.mov 5MB
- 08 - Special Effects/06. Creating a noisy ramp.mov 5MB
- 03 - Mental Ray Materials/01. Setting up the Mental Ray renderer.mov 5MB
- 07 - Adjusting and Combining Textures/10. Modifying colors with Remap HSV.mov 5MB
- 06 - Surface Relief/02. Controlling displacement tessellation.mov 5MB
- 06 - Surface Relief/04. Converting displacement to polygons.mov 5MB
- 09 - Maya Toon/02. Assigning a Toon outline.mov 4MB
- 02 - Essential Techniques/08. 3D texture placement.mov 4MB
- 08 - Special Effects/04. Building a nonphotoreal shading network.mov 4MB
- 02 - Essential Techniques/03. Controlling hardware texture quality.mov 3MB
- 02 - Essential Techniques/06. Understanding ambient color.mov 3MB
- 08 - Special Effects/05. Creating an ideal diffuse shader.mov 2MB
- 10 - Conclusion/01. Goodbye.mov 771KB