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Digital Tutors - Texturing Sci-Fi Game Assets in Substance Designer

  • 收录时间:2018-03-12 01:23:01
  • 文件大小:1GB
  • 下载次数:129
  • 最近下载:2020-11-30 18:46:11
  • 磁力链接:

文件列表

  1. Project_Files/Texturing SciFi Game Assets In Substance Designer.zip 238MB
  2. 24. Finishing the drone and turret texture.mp4 58MB
  3. 23. Begin texturing the drone.mp4 53MB
  4. 20. Creating wear and tear.mp4 50MB
  5. 09. Creating the base metal material.mp4 50MB
  6. 21. Creating the master node.mp4 50MB
  7. 22. Tweaking the master node.mp4 47MB
  8. 05. Adding layers to our normal mapper.mp4 45MB
  9. 19. Adding emissive lighting.mp4 44MB
  10. 10. Instancing the triplanar node.mp4 42MB
  11. 08. Baking mesh data.mp4 40MB
  12. 16. Blending materials.mp4 38MB
  13. 11. Creating the base paint material.mp4 35MB
  14. 15. Exposing parameters on the base materials.mp4 35MB
  15. 06. Exposing normal map parameters.mp4 35MB
  16. 02. Creating normal map based off linework.mp4 34MB
  17. 14. Creating the base glass material.mp4 34MB
  18. 07. Reviewing the final normal map.mp4 32MB
  19. 04. Developing normal mapping workflow.mp4 32MB
  20. 13. Modulating our stripe layer.mp4 30MB
  21. 12. Adding striping to material.mp4 30MB
  22. 18. Placing decals.mp4 30MB
  23. 17. Building our bank of decals.mp4 29MB
  24. 03. Extruding panels with the bevel tool.mp4 22MB
  25. 25. Reviewing the final models.mp4 21MB
  26. 01. Introduction and project overview.mp4 5MB