Digital Tutors - Texturing Sci-Fi Game Assets in Substance Designer
- 收录时间:2018-03-12 01:23:01
- 文件大小:1GB
- 下载次数:129
- 最近下载:2020-11-30 18:46:11
- 磁力链接:
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文件列表
- Project_Files/Texturing SciFi Game Assets In Substance Designer.zip 238MB
- 24. Finishing the drone and turret texture.mp4 58MB
- 23. Begin texturing the drone.mp4 53MB
- 20. Creating wear and tear.mp4 50MB
- 09. Creating the base metal material.mp4 50MB
- 21. Creating the master node.mp4 50MB
- 22. Tweaking the master node.mp4 47MB
- 05. Adding layers to our normal mapper.mp4 45MB
- 19. Adding emissive lighting.mp4 44MB
- 10. Instancing the triplanar node.mp4 42MB
- 08. Baking mesh data.mp4 40MB
- 16. Blending materials.mp4 38MB
- 11. Creating the base paint material.mp4 35MB
- 15. Exposing parameters on the base materials.mp4 35MB
- 06. Exposing normal map parameters.mp4 35MB
- 02. Creating normal map based off linework.mp4 34MB
- 14. Creating the base glass material.mp4 34MB
- 07. Reviewing the final normal map.mp4 32MB
- 04. Developing normal mapping workflow.mp4 32MB
- 13. Modulating our stripe layer.mp4 30MB
- 12. Adding striping to material.mp4 30MB
- 18. Placing decals.mp4 30MB
- 17. Building our bank of decals.mp4 29MB
- 03. Extruding panels with the bevel tool.mp4 22MB
- 25. Reviewing the final models.mp4 21MB
- 01. Introduction and project overview.mp4 5MB