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Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya [Arkatam]

  • 收录时间:2018-08-19 11:06:07
  • 文件大小:6GB
  • 下载次数:34
  • 最近下载:2020-10-20 04:45:02
  • 磁力链接:

文件列表

  1. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/gangster.ZTL 246MB
  2. 35. UVing the clothing.mp4 186MB
  3. 08. Defining the face with detail.mp4 182MB
  4. 33. Creating the inside of the mouth.mp4 176MB
  5. 15. Combining the two shirts.mp4 175MB
  6. 07. Starting wrinkling and skin detail.mp4 162MB
  7. 16. Pushing the detail on the t-shirt.mp4 157MB
  8. 22. Defining button and cloth details in Maya.mp4 155MB
  9. 44. Adding diffuse, specular, and gloss textures.mp4 153MB
  10. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/decimated.ZTL 149MB
  11. 29. Retopologizing the face.mp4 142MB
  12. 18. Finishing the pants detail.mp4 137MB
  13. 32. Continuing to retopologize the hands and arms.mp4 133MB
  14. 28. Getting into TopoGun.mp4 133MB
  15. 13. Creating clothing forms.mp4 132MB
  16. 10. Continuing blocking in the arms and hands.mp4 132MB
  17. 09. Blocking in the arms and hands.mp4 127MB
  18. 06. Working more on sculpting the head.mp4 126MB
  19. 12. Beginning to block clothing in ZBrush.mp4 126MB
  20. 21. Finishing the shoes.mp4 119MB
  21. 31. Retopologizing the arms and hands.mp4 117MB
  22. 23. Applying button to cloth and shoe details.mp4 117MB
  23. 26. Finalizing geometry of our character.mp4 103MB
  24. 14. Cloth detailing on button down shirt.mp4 98MB
  25. 24. Adjusting shirt and shoe detail.mp4 96MB
  26. 11. Detailing the arms.mp4 96MB
  27. 19. Base mesh creation of the shoes.mp4 95MB
  28. 02. Collecting references.mp4 93MB
  29. 27. Getting our mesh ready for retopology.mp4 92MB
  30. 46. Final presentation of the render.mp4 88MB
  31. 04. Blocking in eyes, brow, nose, and cheeks.mp4 88MB
  32. 36. Laying out the UVs in Maya.mp4 84MB
  33. 03. Blocking forms of the head from a sphere.mp4 84MB
  34. 43. Texture mapping in dDo.mp4 84MB
  35. 05. Tweaking the shapes.mp4 82MB
  36. 41. Continuing to hand paint textures.mp4 81MB
  37. 40. Hand painted skin textures in ZBrush.mp4 81MB
  38. 25. Quick jewelry creation for our character.mp4 79MB
  39. 45. Finalizing textures of our image.mp4 77MB
  40. 17. Beginning the detailing process on the pants.mp4 68MB
  41. 37. Normal map generation.mp4 56MB
  42. 20. Shoe sculpting in ZBrush.mp4 54MB
  43. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/head.OBJ 54MB
  44. 34. Continuing cleaning up the model.mp4 53MB
  45. 38. Map generation and composition.mp4 45MB
  46. 30. Finishing the retopology of the face.mp4 44MB
  47. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/shirt.obj 41MB
  48. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/pants.OBJ 32MB
  49. 39. Collecting the needed maps for dDo.mp4 30MB
  50. 42. Texture mapping in TopoGun.mp4 29MB
  51. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/shoe.OBJ 27MB
  52. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/overshirt.OBJ 24MB
  53. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/normals/objspcbody.tga 16MB
  54. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/normals/objspchead.tga 16MB
  55. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/bodynorm_dDo05_d.tga 16MB
  56. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/bodynorm_dDo05_s.tga 16MB
  57. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/head_diffuse_nohair.tga 16MB
  58. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/head_normals_dDo02_s.tga 16MB
  59. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/head_normals_dDo_hair.tga 16MB
  60. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/head_normals_transmission.tga 16MB
  61. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/sss.tga 16MB
  62. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/normals/bodynorm2.tga 16MB
  63. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/normals/head_normals.tga 16MB
  64. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot42.tga 15MB
  65. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot43.tga 15MB
  66. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot44.tga 15MB
  67. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot45.tga 15MB
  68. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot46.tga 15MB
  69. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot47.tga 15MB
  70. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot48.tga 15MB
  71. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot49.tga 15MB
  72. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/arms.OBJ 11MB
  73. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Final Renders/final.psd 10MB
  74. 01. Introduction and project overview.mp4 9MB
  75. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Final Renders/final2.psd 5MB
  76. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/neck.obj 4MB
  77. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/secondarymaps/bodynorm_occlusion.tga 4MB
  78. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/secondarymaps/head_normals_occlusion.tga 4MB
  79. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot50.tga 4MB
  80. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot51.tga 4MB
  81. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot52.tga 4MB
  82. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/undershirt.OBJ 3MB
  83. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/jewls.OBJ 3MB
  84. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/secondarymaps/bodynorm_height.tga 2MB
  85. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/secondarymaps/bodynorm_cavity.tga 2MB
  86. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/bracletleft2.obj 2MB
  87. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/neck2.obj 2MB
  88. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/neck1.obj 2MB
  89. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/secondarymaps/head_normals_cavity.tga 2MB
  90. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/secondarymaps/head_normals_height.tga 2MB
  91. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Maya Files/character.ma 2MB
  92. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/buttons.OBJ 1MB
  93. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/bracletleft1.obj 1MB
  94. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/hair_d.tga 1MB
  95. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/hair_s.tga 1MB
  96. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/normals/hair_normals.tga 1MB
  97. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Final Renders/final.jpg 966KB
  98. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/asain.mesh 885KB
  99. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Final Renders/final2(1).jpg 682KB
  100. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/PM3D_Sphere3D_2.OBJ 263KB
  101. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/.mayaSwatches/hair_d.tga.swatch 14KB
  102. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/butt.obj 11KB
  103. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/normals/.mayaSwatches/hair_normals.tga.swatch 7KB
  104. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/asain.rig 1KB
  105. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/asaingang.tbag 1KB
  106. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/skin.mat 813B
  107. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/eyes.mat 771B
  108. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/neck1.mtl 743B
  109. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/neck2.mtl 743B
  110. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/bracletleft1.mtl 655B
  111. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/bracletleft2.mtl 655B
  112. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/neck.mtl 655B
  113. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/cloth2.mat 494B
  114. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/hair.mat 482B
  115. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/cloth.mat 481B
  116. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/lash.mat 421B
  117. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/shoes.mat 400B
  118. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/glass.mat 381B
  119. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/jewlery.mat 375B
  120. High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/buttons.mtl 102B