Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya [Arkatam] 收录时间:2018-08-19 11:06:07 文件大小:6GB 下载次数:34 最近下载:2020-10-20 04:45:02 磁力链接: magnet:?xt=urn:btih:bef99a5e50d23a442b8a4ed7fb50d5498ea4096f 立即下载 复制链接 文件列表 High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/gangster.ZTL 246MB 35. UVing the clothing.mp4 186MB 08. Defining the face with detail.mp4 182MB 33. Creating the inside of the mouth.mp4 176MB 15. Combining the two shirts.mp4 175MB 07. Starting wrinkling and skin detail.mp4 162MB 16. Pushing the detail on the t-shirt.mp4 157MB 22. Defining button and cloth details in Maya.mp4 155MB 44. Adding diffuse, specular, and gloss textures.mp4 153MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/decimated.ZTL 149MB 29. Retopologizing the face.mp4 142MB 18. Finishing the pants detail.mp4 137MB 32. Continuing to retopologize the hands and arms.mp4 133MB 28. Getting into TopoGun.mp4 133MB 13. Creating clothing forms.mp4 132MB 10. Continuing blocking in the arms and hands.mp4 132MB 09. Blocking in the arms and hands.mp4 127MB 06. Working more on sculpting the head.mp4 126MB 12. Beginning to block clothing in ZBrush.mp4 126MB 21. Finishing the shoes.mp4 119MB 31. Retopologizing the arms and hands.mp4 117MB 23. Applying button to cloth and shoe details.mp4 117MB 26. Finalizing geometry of our character.mp4 103MB 14. Cloth detailing on button down shirt.mp4 98MB 24. Adjusting shirt and shoe detail.mp4 96MB 11. Detailing the arms.mp4 96MB 19. Base mesh creation of the shoes.mp4 95MB 02. Collecting references.mp4 93MB 27. Getting our mesh ready for retopology.mp4 92MB 46. Final presentation of the render.mp4 88MB 04. Blocking in eyes, brow, nose, and cheeks.mp4 88MB 36. Laying out the UVs in Maya.mp4 84MB 03. Blocking forms of the head from a sphere.mp4 84MB 43. Texture mapping in dDo.mp4 84MB 05. Tweaking the shapes.mp4 82MB 41. Continuing to hand paint textures.mp4 81MB 40. Hand painted skin textures in ZBrush.mp4 81MB 25. Quick jewelry creation for our character.mp4 79MB 45. Finalizing textures of our image.mp4 77MB 17. Beginning the detailing process on the pants.mp4 68MB 37. Normal map generation.mp4 56MB 20. Shoe sculpting in ZBrush.mp4 54MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/head.OBJ 54MB 34. Continuing cleaning up the model.mp4 53MB 38. Map generation and composition.mp4 45MB 30. Finishing the retopology of the face.mp4 44MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/shirt.obj 41MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/pants.OBJ 32MB 39. Collecting the needed maps for dDo.mp4 30MB 42. Texture mapping in TopoGun.mp4 29MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/shoe.OBJ 27MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/overshirt.OBJ 24MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/normals/objspcbody.tga 16MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/normals/objspchead.tga 16MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/bodynorm_dDo05_d.tga 16MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/bodynorm_dDo05_s.tga 16MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/head_diffuse_nohair.tga 16MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/head_normals_dDo02_s.tga 16MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/head_normals_dDo_hair.tga 16MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/head_normals_transmission.tga 16MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/sss.tga 16MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/normals/bodynorm2.tga 16MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/normals/head_normals.tga 16MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot42.tga 15MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot43.tga 15MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot44.tga 15MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot45.tga 15MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot46.tga 15MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot47.tga 15MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot48.tga 15MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot49.tga 15MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/arms.OBJ 11MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Final Renders/final.psd 10MB 01. Introduction and project overview.mp4 9MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Final Renders/final2.psd 5MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/neck.obj 4MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/secondarymaps/bodynorm_occlusion.tga 4MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/secondarymaps/head_normals_occlusion.tga 4MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot50.tga 4MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot51.tga 4MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Screenshots/screenshot52.tga 4MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/undershirt.OBJ 3MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/jewls.OBJ 3MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/secondarymaps/bodynorm_height.tga 2MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/secondarymaps/bodynorm_cavity.tga 2MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/bracletleft2.obj 2MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/neck2.obj 2MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/neck1.obj 2MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/secondarymaps/head_normals_cavity.tga 2MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/secondarymaps/head_normals_height.tga 2MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Maya Files/character.ma 2MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/buttons.OBJ 1MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/bracletleft1.obj 1MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/hair_d.tga 1MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/hair_s.tga 1MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/normals/hair_normals.tga 1MB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Final Renders/final.jpg 966KB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/asain.mesh 885KB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Final Renders/final2(1).jpg 682KB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/PM3D_Sphere3D_2.OBJ 263KB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/color/.mayaSwatches/hair_d.tga.swatch 14KB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/butt.obj 11KB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Texture Files/normals/.mayaSwatches/hair_normals.tga.swatch 7KB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/asain.rig 1KB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/asaingang.tbag 1KB High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/skin.mat 813B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/eyes.mat 771B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/neck1.mtl 743B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/neck2.mtl 743B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/bracletleft1.mtl 655B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/bracletleft2.mtl 655B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/neck.mtl 655B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/cloth2.mat 494B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/hair.mat 482B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/cloth.mat 481B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/lash.mat 421B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/shoes.mat 400B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/glass.mat 381B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/Marmoset Toolbag Files/materials/jewlery.mat 375B High-Resolution Game Character Creation Pipeline in ZBrush and Maya/ZBrush Files/decimated_exports/buttons.mtl 102B