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Digital Tutors - Kit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity

  • 收录时间:2018-03-03 13:15:47
  • 文件大小:2GB
  • 下载次数:70
  • 最近下载:2020-12-06 15:12:30
  • 磁力链接:

文件列表

  1. ProjectFiles.zip 610MB
  2. 18. Refining our texture and importing it into Unity.mp4 71MB
  3. 21. Kitbashing Viscorbel shapes to establish fine detail.mp4 68MB
  4. 08. Creating the base for our first texture.mp4 64MB
  5. 14. Applying base materials to start preview renders.mp4 64MB
  6. 24. Fixing UV seams and tiling.mp4 63MB
  7. 19. Organizing our wall panels and blocking out our third texture.mp4 63MB
  8. 11. Creating baseboards and crown molding.mp4 63MB
  9. 16. Investigating free materials and modify UVs.mp4 62MB
  10. 09. Modifying wall panels using splines and profiles.mp4 61MB
  11. 06. Establishing kit bashing pipeline within 3dsMax.mp4 60MB
  12. 15. Refining materials and saving our spline profiles.mp4 59MB
  13. 07. Using reference for inspiration in our Head Master scene.mp4 58MB
  14. 20. Blocking out our trims and proportions for our texture.mp4 56MB
  15. 13. Kit bashing viscorbel shapes to add detail.mp4 56MB
  16. 17. Ripping our textures using V-Ray and reviewing them in Photoshop.mp4 53MB
  17. 10. Finishing panels and adding vertical trim.mp4 52MB
  18. 04. Rendering with Solid Rocks for Vary.mp4 45MB
  19. 12. Adding support panels to help establish form.mp4 42MB
  20. 02. Open Subdiv Modeling.mp4 41MB
  21. 22. Ripping out third texture using render to texture.mp4 40MB
  22. 05. Using Siger Studios V-Ray Material Preset Pro.mp4 33MB
  23. 23. Replacing materials with our updated textures in Unity.mp4 31MB
  24. 25. Review our scene and talk about what we have learned.mp4 29MB
  25. 03. Creating content with Open Subdiv Modeling.mp4 25MB
  26. 01. Introduction and project overview.mp4 9MB