Udemy - Create a Fun Life Simulator Game using playMaker and Unity
- 收录时间:2020-01-27 11:29:25
- 文件大小:2GB
- 下载次数:36
- 最近下载:2021-01-07 03:23:17
- 磁力链接:
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文件列表
- 12. Create an Array in playMaker to store Item Requirements.mp4 177MB
- 13. Checking the Requirements Array for Purchased Items.mp4 169MB
- 20. Handling Rental Items.mp4 167MB
- 14. Display the Requirements for the Item to the Player.mp4 167MB
- 15. Improve how the Item Requirements are Displayed.mp4 146MB
- 19. Manage Items that can Only be Purchased One Time.mp4 146MB
- 17. Improve the Design and Layout of our Items.mp4 130MB
- 8. Use the Int Compare Action to Enforce Maximums for Health and Food.mp4 129MB
- 4. Setting up your First playMaker State Machine - Define playMaker Variables.mp4 123MB
- 6. Improving our Design by Creating State Machines for Game Items.mp4 118MB
- 10. Display the Death Panel and Add the Ability to Restart the Game.mp4 117MB
- 7. Create Prefabs to Make our Game Items More Reusable.mp4 106MB
- 18. Checking to Make Sure we Have Enough Money to Purchase the Item.mp4 103MB
- 11. Adding Graphical Sliders for Health & Food.mp4 97MB
- 9. Check for Zero Health and Send a Death Event to the Game Manager FSM.mp4 87MB
- 3. Create a Basic User Interface for our Game in the Unity Editor.mp4 76MB
- 5. Sending Events to State Machines and Modifying Variables.mp4 72MB
- 21. Finishing Up Rental Items and Minor Bug Fixes.mp4 66MB
- 16. Using playMaker FSM Templates to Simplify the Item State Machine.mp4 63MB
- 1. Introduction.mp4 30MB
- 2. Creating the Unity Project and Installing Playmaker.mp4 25MB
- 4. Setting up your First playMaker State Machine - Define playMaker Variables.vtt 21KB
- 12. Create an Array in playMaker to store Item Requirements.vtt 21KB
- 6. Improving our Design by Creating State Machines for Game Items.vtt 17KB
- 14. Display the Requirements for the Item to the Player.vtt 16KB
- 10. Display the Death Panel and Add the Ability to Restart the Game.vtt 16KB
- 13. Checking the Requirements Array for Purchased Items.vtt 16KB
- 8. Use the Int Compare Action to Enforce Maximums for Health and Food.vtt 15KB
- 20. Handling Rental Items.vtt 15KB
- 19. Manage Items that can Only be Purchased One Time.vtt 15KB
- 17. Improve the Design and Layout of our Items.vtt 15KB
- 3. Create a Basic User Interface for our Game in the Unity Editor.vtt 14KB
- 7. Create Prefabs to Make our Game Items More Reusable.vtt 14KB
- 15. Improve how the Item Requirements are Displayed.vtt 14KB
- 11. Adding Graphical Sliders for Health & Food.vtt 12KB
- 5. Sending Events to State Machines and Modifying Variables.vtt 12KB
- 9. Check for Zero Health and Send a Death Event to the Game Manager FSM.vtt 11KB
- 18. Checking to Make Sure we Have Enough Money to Purchase the Item.vtt 10KB
- 16. Using playMaker FSM Templates to Simplify the Item State Machine.vtt 8KB
- 21. Finishing Up Rental Items and Minor Bug Fixes.vtt 6KB
- 2. Creating the Unity Project and Installing Playmaker.vtt 3KB
- 1. Introduction.vtt 3KB