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Udemy - Create a Fun Life Simulator Game using playMaker and Unity

  • 收录时间:2020-01-27 11:29:25
  • 文件大小:2GB
  • 下载次数:36
  • 最近下载:2021-01-07 03:23:17
  • 磁力链接:

文件列表

  1. 12. Create an Array in playMaker to store Item Requirements.mp4 177MB
  2. 13. Checking the Requirements Array for Purchased Items.mp4 169MB
  3. 20. Handling Rental Items.mp4 167MB
  4. 14. Display the Requirements for the Item to the Player.mp4 167MB
  5. 15. Improve how the Item Requirements are Displayed.mp4 146MB
  6. 19. Manage Items that can Only be Purchased One Time.mp4 146MB
  7. 17. Improve the Design and Layout of our Items.mp4 130MB
  8. 8. Use the Int Compare Action to Enforce Maximums for Health and Food.mp4 129MB
  9. 4. Setting up your First playMaker State Machine - Define playMaker Variables.mp4 123MB
  10. 6. Improving our Design by Creating State Machines for Game Items.mp4 118MB
  11. 10. Display the Death Panel and Add the Ability to Restart the Game.mp4 117MB
  12. 7. Create Prefabs to Make our Game Items More Reusable.mp4 106MB
  13. 18. Checking to Make Sure we Have Enough Money to Purchase the Item.mp4 103MB
  14. 11. Adding Graphical Sliders for Health & Food.mp4 97MB
  15. 9. Check for Zero Health and Send a Death Event to the Game Manager FSM.mp4 87MB
  16. 3. Create a Basic User Interface for our Game in the Unity Editor.mp4 76MB
  17. 5. Sending Events to State Machines and Modifying Variables.mp4 72MB
  18. 21. Finishing Up Rental Items and Minor Bug Fixes.mp4 66MB
  19. 16. Using playMaker FSM Templates to Simplify the Item State Machine.mp4 63MB
  20. 1. Introduction.mp4 30MB
  21. 2. Creating the Unity Project and Installing Playmaker.mp4 25MB
  22. 4. Setting up your First playMaker State Machine - Define playMaker Variables.vtt 21KB
  23. 12. Create an Array in playMaker to store Item Requirements.vtt 21KB
  24. 6. Improving our Design by Creating State Machines for Game Items.vtt 17KB
  25. 14. Display the Requirements for the Item to the Player.vtt 16KB
  26. 10. Display the Death Panel and Add the Ability to Restart the Game.vtt 16KB
  27. 13. Checking the Requirements Array for Purchased Items.vtt 16KB
  28. 8. Use the Int Compare Action to Enforce Maximums for Health and Food.vtt 15KB
  29. 20. Handling Rental Items.vtt 15KB
  30. 19. Manage Items that can Only be Purchased One Time.vtt 15KB
  31. 17. Improve the Design and Layout of our Items.vtt 15KB
  32. 3. Create a Basic User Interface for our Game in the Unity Editor.vtt 14KB
  33. 7. Create Prefabs to Make our Game Items More Reusable.vtt 14KB
  34. 15. Improve how the Item Requirements are Displayed.vtt 14KB
  35. 11. Adding Graphical Sliders for Health & Food.vtt 12KB
  36. 5. Sending Events to State Machines and Modifying Variables.vtt 12KB
  37. 9. Check for Zero Health and Send a Death Event to the Game Manager FSM.vtt 11KB
  38. 18. Checking to Make Sure we Have Enough Money to Purchase the Item.vtt 10KB
  39. 16. Using playMaker FSM Templates to Simplify the Item State Machine.vtt 8KB
  40. 21. Finishing Up Rental Items and Minor Bug Fixes.vtt 6KB
  41. 2. Creating the Unity Project and Installing Playmaker.vtt 3KB
  42. 1. Introduction.vtt 3KB