589689.xyz

[Tuts Plus] Introduction to 3ds Max 2015-KTR

  • 收录时间:2018-04-14 09:16:55
  • 文件大小:4GB
  • 下载次数:6
  • 最近下载:2021-01-22 00:38:44
  • 磁力链接:

文件列表

  1. 48.Exploring the unwrapping tools.FLV 67MB
  2. 54.Preparing our model to be rigged.FLV 67MB
  3. 38.Smoothing the arm pieces.FLV 64MB
  4. 40.Smoothing the lower body of the mech.FLV 62MB
  5. 31.Modeling the jet pack tank.FLV 60MB
  6. 88.Animating the mech's platform.FLV 60MB
  7. 23.Mirroring the arm.FLV 60MB
  8. 36.Using smoothing methods.FLV 58MB
  9. 97.Using space warps.FLV 57MB
  10. 107.Setting up image-based lighting in 3ds Max.FLV 57MB
  11. 26.Modeling the middle leg link.FLV 56MB
  12. 41.Adding the final details of the helmet.FLV 56MB
  13. 37.Smoothing the shoulder pieces.FLV 56MB
  14. 95.Creating particles in 3ds Max.FLV 55MB
  15. 39.Smoothing the accessory pieces.FLV 55MB
  16. 32.Modeling the jet pack exhaust.FLV 55MB
  17. 33.Modifying the hip to function.FLV 54MB
  18. 108.Working with additional light sources in 3ds Max.FLV 54MB
  19. 49.Using substance materials.FLV 53MB
  20. 25.Finishing the upper leg.FLV 53MB
  21. 109.Optimizing render speed in 3ds Max.FLV 52MB
  22. 110.Fine-tuning particles and other materials.FLV 52MB
  23. 34.Modeling a hose.FLV 52MB
  24. 111.Adding motion blur and improving rendered image quality.FLV 52MB
  25. 102.Understanding light types in 3ds Max.FLV 51MB
  26. 74.Controlling the mech's legs.FLV 51MB
  27. 51.Adding file textures.FLV 50MB
  28. 7.Accessing sub-object modes.FLV 50MB
  29. 90.Finalizing our blocking pass and starting on our polishing stage.FLV 50MB
  30. 29.Modeling the back foot piece.FLV 50MB
  31. 20.Modeling the arm cannon housing.FLV 49MB
  32. 96.Modifying the particle system behavior.FLV 49MB
  33. 64.Setting up bone chains for the mech's toes..FLV 49MB
  34. 22.Modeling the gun barrel.FLV 48MB
  35. 21.Modeling the arm cannon interior.FLV 47MB
  36. 89.Blocking in the mech's performance.FLV 47MB
  37. 24.Modeling the upper leg.FLV 46MB
  38. 44.Modifying the basic parameters of a material.FLV 44MB
  39. 66.Connecting the mech's legs to follow the rig.FLV 43MB
  40. 30.Modeling the mid sections.FLV 43MB
  41. 56.Finishing the grouping process of our model.FLV 43MB
  42. 100.Finalizing the particle system.FLV 42MB
  43. 52.Adding a bump map.FLV 41MB
  44. 73.Connecting the arms to our rig and adding inverse kinematics to the limbs.FLV 41MB
  45. 17.Modeling the shoulder socket.FLV 41MB
  46. 82.Managing keyframes in the Curve Editor and cycling animation infinitely.FLV 41MB
  47. 67.Skinning objects in 3ds Max.FLV 41MB
  48. 11.Modeling the hull.FLV 41MB
  49. 98.Creating the fog material.FLV 41MB
  50. 76.Creating custom attributes and wiring parameters.FLV 40MB
  51. 19.Modeling the elbow joint.FLV 40MB
  52. 72.Creating the mech's arm bones.FLV 39MB
  53. 27.Modeling the lower leg.FLV 39MB
  54. 16.Modeling the shoulder mount.FLV 39MB
  55. 92.Adding a shot camera.FLV 39MB
  56. 59.Creating a control for the mech's lower torso.FLV 38MB
  57. 62.Building your first bone chain.FLV 38MB
  58. 3.Viewport navigation.FLV 38MB
  59. 113.Converting an image sequence to a movie file in 3ds Max.FLV 38MB
  60. 58.Building a control object for the mech's upper torso.FLV 38MB
  61. 18.Modeling the upper arm.FLV 37MB
  62. 35.Adding the final elements.FLV 37MB
  63. 43.Material editor overview.FLV 37MB
  64. 47.Unwrapping UV basics.FLV 37MB
  65. 99.Finalizing the fog material.FLV 37MB
  66. 45.Adding multiple materials to a single object.FLV 36MB
  67. 28.Modeling the front foot piece.FLV 36MB
  68. 6.Creating and manipulating geometry.FLV 36MB
  69. 15.Modeling the pelvis.FLV 34MB
  70. 78.Rigging with the Reaction Manager.FLV 34MB
  71. 79.Making our scene animator-friendly.FLV 34MB
  72. 83.Working with Auto Key and creating simple expressions in the Curve Editor.FLV 34MB
  73. 14.Finishing the helmet.FLV 34MB
  74. 105.Utilizing the Object Properties window in 3ds Max.FLV 33MB
  75. 55.Creating groups in 3ds Max.FLV 33MB
  76. 61.Adding a control for the mech's center-of-mass.FLV 33MB
  77. 10.Setting up reference images.FLV 33MB
  78. 13.Smoothing the splines.FLV 32MB
  79. 104.Understanding diffuse and specular components.FLV 32MB
  80. 63.Finishing our initial bone chain.FLV 32MB
  81. 91.Finishing the mech's polishing pass.FLV 32MB
  82. 112.Outputting our final animation from 3ds Max.FLV 32MB
  83. 60.Controlling the lower back.FLV 31MB
  84. 103.Basic light parameters in 3ds Max.FLV 31MB
  85. 68.Deforming the fueling line's envelope object.FLV 31MB
  86. 81.How to create and edit keyframes in 3ds Max.FLV 30MB
  87. 75.Finishing the leg controls.FLV 29MB
  88. 12.Beginning the helmet.FLV 29MB
  89. 86.Creating crowds with Populate.FLV 29MB
  90. 77.Arm controls.FLV 28MB
  91. 85.Path animation.FLV 27MB
  92. 69.Controlling the fueling line.FLV 27MB
  93. 70.Deforming the mech's mid section.FLV 27MB
  94. 57.Creating a global control.FLV 26MB
  95. 93.Wrapping up the animation and previewing animations in real-time.FLV 26MB
  96. 5.Selecting and viewing objects.FLV 25MB
  97. 65.Mirroring bones in 3ds Max.FLV 25MB
  98. 8.Grouping and parenting.FLV 25MB
  99. 2.Interface overview.FLV 24MB
  100. 4.Creating a 3ds Max project folder.FLV 23MB
  101. 46.Using procedural maps.FLV 22MB
  102. 106 Changing the rendering engine used by 3ds Max.FLV 21MB
  103. 87.Starting on our final project.FLV 21MB
  104. 84.Creating expressions.FLV 21MB
  105. 71.Attaching the mid section to follow our rig.FLV 20MB
  106. 1.Introduction and project overview.FLV 15MB
  107. 50.Outputting a UVW template.FLV 14MB
  108. 42.Materials and texturing overview.FLV 8MB
  109. 101.Lighting and rendering overview.FLV 8MB
  110. 9.Modeling overview.FLV 8MB
  111. 94.Dynamics overview.FLV 6MB
  112. 80.Animation overview.FLV 5MB
  113. 53.Rigging overview.FLV 3MB