[Tuts Plus] Introduction to 3ds Max 2015-KTR 收录时间:2018-04-14 09:16:55 文件大小:4GB 下载次数:6 最近下载:2021-01-22 00:38:44 磁力链接: magnet:?xt=urn:btih:c49f0c123e52e1ba8cc99e1e0928ef03d954219d 立即下载 复制链接 文件列表 48.Exploring the unwrapping tools.FLV 67MB 54.Preparing our model to be rigged.FLV 67MB 38.Smoothing the arm pieces.FLV 64MB 40.Smoothing the lower body of the mech.FLV 62MB 31.Modeling the jet pack tank.FLV 60MB 88.Animating the mech's platform.FLV 60MB 23.Mirroring the arm.FLV 60MB 36.Using smoothing methods.FLV 58MB 97.Using space warps.FLV 57MB 107.Setting up image-based lighting in 3ds Max.FLV 57MB 26.Modeling the middle leg link.FLV 56MB 41.Adding the final details of the helmet.FLV 56MB 37.Smoothing the shoulder pieces.FLV 56MB 95.Creating particles in 3ds Max.FLV 55MB 39.Smoothing the accessory pieces.FLV 55MB 32.Modeling the jet pack exhaust.FLV 55MB 33.Modifying the hip to function.FLV 54MB 108.Working with additional light sources in 3ds Max.FLV 54MB 49.Using substance materials.FLV 53MB 25.Finishing the upper leg.FLV 53MB 109.Optimizing render speed in 3ds Max.FLV 52MB 110.Fine-tuning particles and other materials.FLV 52MB 34.Modeling a hose.FLV 52MB 111.Adding motion blur and improving rendered image quality.FLV 52MB 102.Understanding light types in 3ds Max.FLV 51MB 74.Controlling the mech's legs.FLV 51MB 51.Adding file textures.FLV 50MB 7.Accessing sub-object modes.FLV 50MB 90.Finalizing our blocking pass and starting on our polishing stage.FLV 50MB 29.Modeling the back foot piece.FLV 50MB 20.Modeling the arm cannon housing.FLV 49MB 96.Modifying the particle system behavior.FLV 49MB 64.Setting up bone chains for the mech's toes..FLV 49MB 22.Modeling the gun barrel.FLV 48MB 21.Modeling the arm cannon interior.FLV 47MB 89.Blocking in the mech's performance.FLV 47MB 24.Modeling the upper leg.FLV 46MB 44.Modifying the basic parameters of a material.FLV 44MB 66.Connecting the mech's legs to follow the rig.FLV 43MB 30.Modeling the mid sections.FLV 43MB 56.Finishing the grouping process of our model.FLV 43MB 100.Finalizing the particle system.FLV 42MB 52.Adding a bump map.FLV 41MB 73.Connecting the arms to our rig and adding inverse kinematics to the limbs.FLV 41MB 17.Modeling the shoulder socket.FLV 41MB 82.Managing keyframes in the Curve Editor and cycling animation infinitely.FLV 41MB 67.Skinning objects in 3ds Max.FLV 41MB 11.Modeling the hull.FLV 41MB 98.Creating the fog material.FLV 41MB 76.Creating custom attributes and wiring parameters.FLV 40MB 19.Modeling the elbow joint.FLV 40MB 72.Creating the mech's arm bones.FLV 39MB 27.Modeling the lower leg.FLV 39MB 16.Modeling the shoulder mount.FLV 39MB 92.Adding a shot camera.FLV 39MB 59.Creating a control for the mech's lower torso.FLV 38MB 62.Building your first bone chain.FLV 38MB 3.Viewport navigation.FLV 38MB 113.Converting an image sequence to a movie file in 3ds Max.FLV 38MB 58.Building a control object for the mech's upper torso.FLV 38MB 18.Modeling the upper arm.FLV 37MB 35.Adding the final elements.FLV 37MB 43.Material editor overview.FLV 37MB 47.Unwrapping UV basics.FLV 37MB 99.Finalizing the fog material.FLV 37MB 45.Adding multiple materials to a single object.FLV 36MB 28.Modeling the front foot piece.FLV 36MB 6.Creating and manipulating geometry.FLV 36MB 15.Modeling the pelvis.FLV 34MB 78.Rigging with the Reaction Manager.FLV 34MB 79.Making our scene animator-friendly.FLV 34MB 83.Working with Auto Key and creating simple expressions in the Curve Editor.FLV 34MB 14.Finishing the helmet.FLV 34MB 105.Utilizing the Object Properties window in 3ds Max.FLV 33MB 55.Creating groups in 3ds Max.FLV 33MB 61.Adding a control for the mech's center-of-mass.FLV 33MB 10.Setting up reference images.FLV 33MB 13.Smoothing the splines.FLV 32MB 104.Understanding diffuse and specular components.FLV 32MB 63.Finishing our initial bone chain.FLV 32MB 91.Finishing the mech's polishing pass.FLV 32MB 112.Outputting our final animation from 3ds Max.FLV 32MB 60.Controlling the lower back.FLV 31MB 103.Basic light parameters in 3ds Max.FLV 31MB 68.Deforming the fueling line's envelope object.FLV 31MB 81.How to create and edit keyframes in 3ds Max.FLV 30MB 75.Finishing the leg controls.FLV 29MB 12.Beginning the helmet.FLV 29MB 86.Creating crowds with Populate.FLV 29MB 77.Arm controls.FLV 28MB 85.Path animation.FLV 27MB 69.Controlling the fueling line.FLV 27MB 70.Deforming the mech's mid section.FLV 27MB 57.Creating a global control.FLV 26MB 93.Wrapping up the animation and previewing animations in real-time.FLV 26MB 5.Selecting and viewing objects.FLV 25MB 65.Mirroring bones in 3ds Max.FLV 25MB 8.Grouping and parenting.FLV 25MB 2.Interface overview.FLV 24MB 4.Creating a 3ds Max project folder.FLV 23MB 46.Using procedural maps.FLV 22MB 106 Changing the rendering engine used by 3ds Max.FLV 21MB 87.Starting on our final project.FLV 21MB 84.Creating expressions.FLV 21MB 71.Attaching the mid section to follow our rig.FLV 20MB 1.Introduction and project overview.FLV 15MB 50.Outputting a UVW template.FLV 14MB 42.Materials and texturing overview.FLV 8MB 101.Lighting and rendering overview.FLV 8MB 9.Modeling overview.FLV 8MB 94.Dynamics overview.FLV 6MB 80.Animation overview.FLV 5MB 53.Rigging overview.FLV 3MB