(2017-2020) 3ds Max - Tips, Tricks & Techniques (Updated )-IVY 收录时间:2021-01-26 11:48:43 文件大小:6GB 下载次数:1 最近下载:2021-01-26 11:48:43 磁力链接: magnet:?xt=urn:btih:c9d0ebb1d007df4c2368f90e2c20bd17ddffaa68 立即下载 复制链接 文件列表 Exercise Files/Ex_Files_3DSMax_Q3_2017.zip 530MB Exercise Files/Ex_Files_3DSMax_Q4_2017.zip 327MB Exercise Files/Ex_Files_3DSMax_Q2_2020.zip 310MB Exercise Files/Ex_Files_3DSMax_Q1_2018.zip 244MB Exercise Files/Ex_Files_3DSMax_Q3_2019.zip 171MB Exercise Files/Ex_Files_3DSMax_Q1_2019.zip 146MB Exercise Files/Ex_Files_3DSMax_Q4_2019.zip 144MB Exercise Files/Ex_Files_3DSMax_Q4_2018.zip 94MB Exercise Files/Ex_Files_3DSMax_Q3_2020.zip 87MB Exercise Files/Ex_Files_3DSMax_Q4_2020.zip 64MB Exercise Files/Ex_Files_3DSMax_Q3_2018.zip 60MB 016 - Shading a landscape with Arnold Curvature.mp4 50MB Exercise Files/Ex_Files_3DSMax_Q2_2018.zip 47MB 045 - Approximating global illumination in Arnold.mp4 40MB 021 - Projecting a photo to proxy geometry with Camera Map.mp4 40MB 071 - Rendering particles with Arnold Standard Volume.mp4 38MB 076 - Rendering motion blur in Arnold.mp4 37MB 055 - Texturing with the Advanced Wood procedural map.mp4 37MB 152 - Advanced procedural noise with Uber Noise map.mp4 36MB 059 - Creating animation layers.mp4 36MB 068 - Rendering a starfield.mp4 36MB 043 - Blending curves with Spline Morph.mp4 35MB 088 - Using named coordinate spaces in Open Shading Language (OSL).mp4 35MB 012 - Getting started with the Max Creation Graph.mp4 35MB 067 - Spawning particles from a 3D map.mp4 35MB 145 - Production rendering with Quicksilver hardware.mp4 34MB 063 - Introduction to 3ds Max Interactive.mp4 34MB 010 - Real-time animation with the Motion Capture utility.mp4 34MB Exercise Files/Ex_Files_3DSMax_Q2_2019.zip 34MB 028 - Non-destructive model adjustment with Linked Xform.mp4 34MB 002 - Modeling terrain with Displace space warp.mp4 33MB 001 - Modeling a floor plan from a 2D drafting document.mp4 33MB 161 - Generating UVs with OSL projection maps.mp4 33MB 064 - Building a motion graphics rig with Data Channel.mp4 32MB 008 - Working with audio and the AudioFloat controller.mp4 31MB 007 - Modulating animation with Multiply and Ease Curves.mp4 31MB 164 - Complex sub-object selections with the Selection ribbon.mp4 31MB 035 - Render a mesh object with Arnold Standard Volume.mp4 30MB 146 - Varying textures with OSL Randomized Bitmaps.mp4 30MB 020 - Aligning a camera to a background with Perspective Match.mp4 30MB 140 - Studio lighting with HDRI lights map.mp4 30MB 015 - Building a road with Conform space warp.mp4 30MB 069 - Faking GI with an Arnold ambient occlusion filter.mp4 29MB 019 - Rigging a camera-facing matte painting.mp4 29MB 026 - Introduction to 3ds Max Fluids.mp4 28MB 044 - Combining splines with shape Booleans.mp4 28MB 003 - Projecting UVs with the Camera Map world-space modifier.mp4 28MB 073 - Volume indirect global illumination in Arnold.mp4 28MB 038 - Drawing curves with Freehand Spline.mp4 27MB 029 - Animating sub-objects with Linked Xform.mp4 27MB 023 - Converting scenes for different renderers.mp4 27MB 052 - Using the if… else conditional statement in OSL.mp4 27MB 051 - Iterating a for loop in OSL.mp4 27MB 004 - Capturing shadows with Arnold Shadow Matte map.mp4 26MB 138 - Incorporating render resolution in a shading network.mp4 26MB Exercise Files/Ex_Files_3DSMax_Q1_2020.zip 26MB 027 - Modeling with the Motion Field Space Warp.mp4 26MB 041 - Resampling curves with Normalize Spline.mp4 26MB 017 - Creating custom attributes with the Parameter Editor.mp4 26MB 014 - Sculpting a terrain with Texture Object Mask.mp4 26MB 113 - Baking a map to a mesh with Assign Vertex Color.mp4 26MB 057 - Setting a fluid initial state.mp4 26MB 108 - Mapping Arnold Toon base color.mp4 26MB 013 - Modifying a Max Creation Graph tool.mp4 25MB 031 - Generate complex motion with Waveform Controllers.mp4 25MB 042 - Soft-selecting curves with Spline Influence.mp4 25MB 049 - Declaring OSL input and output parameters.mp4 25MB 046 - Rendering proxies with Arnold procedurals.mp4 24MB 115 - Baking multiple vertex color channels with VertexPaint.mp4 24MB 061 - Rendering iridescence with Arnold Thin Film.mp4 24MB 142 - Rasterizing maps with bake to texture.mp4 24MB 110 - Adding information overlays to a preview with MAXScript.mp4 24MB 011 - Stylized rendering with Scanline Ink 'n Paint.mp4 24MB 143 - Advanced baking with bake to texture.mp4 24MB 036 - Render a Point Cloud object.mp4 24MB 025 - Graphing scene conditions with State Sets Compositor.mp4 24MB 024 - Rendering light groups with Arnold AOVs.mp4 24MB 081 - Painting a vertex color mask with VertexPaint.mp4 24MB 134 - Defining a temporary transform center with working pivot.mp4 23MB 106 - Remapping colors with Arnold Ramp RGB.mp4 23MB 087 - Assigning UVW coordinates in an OSL network.mp4 23MB 133 - Managing scene materials with Material Explorer.mp4 23MB 086 - Displaying fluid data channels.mp4 23MB 053 - Managing OSL file assets and paths.mp4 23MB 047 - Introduction to the Open Shading Language map.mp4 23MB 009 - Automating with Expression controllers.mp4 23MB 093 - Keyframe quantization and sub-frame editing with Snap Keys.mp4 23MB 032 - Illuminate a scene with an Arnold Mesh Light.mp4 22MB 078 - Sketching freeform topology over a polygon mesh.mp4 22MB 050 - Generating a fractal noise pattern in OSL.mp4 22MB 089 - Shadow group exclusion with Arnold properties.mp4 22MB 117 - Optimizing geometry with the MultiRes modifier.mp4 22MB 137 - Incorporating scene lighting in a shading network.mp4 22MB 094 - Importing a CAD solid model as a Body Object.mp4 22MB 107 - Rendering contours with Arnold Toon.mp4 22MB 066 - Open Shading Language code editor tips and tricks.mp4 22MB 097 - Denoising an Arnold rendering.mp4 21MB 102 - Shading per object with OSL Random by Index.mp4 21MB 114 - Generating cavity and occlusion maps with Render Surface Map.mp4 21MB 116 - Compositing vertex color in a shading network.mp4 21MB 006 - Mechanical rigging with IK and the LookAt controller.mp4 21MB 121 - Measuring with tape helper, the Measure Distance tool, and the Measure utility.mp4 21MB 124 - Stacking objects with Select and Place.mp4 21MB 158 - Fine-tuning a MassFX Rigid Body simulation.mp4 21MB 072 - Render Arnold volume with physical values.mp4 21MB 128 - Locking and unlocking container parameters.mp4 21MB 139 - Situating geometry within an OSL HDRI environment.mp4 20MB 111 - Modeling with the updated Chamfer modifier.mp4 20MB 005 - Rendering compositing passes with Arnold AOVs.mp4 20MB 154 - Art directing the OSL Wireframe map.mp4 20MB 040 - Reducing curve detail with Optimize Spline.mp4 20MB 144 - Baking to physically based renderer (PBR) materials for export.mp4 20MB 153 - Rendering polygon edges with OSL Wireframe map.mp4 20MB 125 - Managing objects and sub-objects with selection sets.mp4 20MB 159 - Automating secondary animation with the Flex modifier.mp4 20MB 132 - Keyframing sub-objects with the Master Point controller.mp4 20MB 074 - Removing polygon detail with Freeform Optimize.mp4 20MB 101 - Combining data channels of Fluids.mp4 20MB 062 - Loading and saving fluid presets.mp4 20MB 126 - Referencing scenes with containers.mp4 20MB 075 - Transform and retime a cache with Fluid Loader.mp4 19MB 096 - Solid model union with Join Bodies.mp4 19MB 131 - Analyzing and correcting mesh geometry with xView.mp4 19MB 162 - Retiming all keyframes in a scene with the world track.mp4 19MB 123 - Quickly adjusting transforms and pivot point with the Transform Toolbox.mp4 19MB 082 - Drawing polygon freeform strips.mp4 19MB 092 - Rendering Fluid channels with Arnold User Data.mp4 19MB 120 - Wiring parameters in a lighting assembly.mp4 19MB 109 - Controlling preview quality.mp4 19MB 022 - Automation with wire parameters and manipulators.mp4 19MB 018 - Driving animation curves with the Reaction controller.mp4 19MB 130 - Projecting splines onto surfaces with ShapeMerge.mp4 19MB 034 - Varying shader properties by object with Arnold Color Jitter.mp4 18MB 056 - Art directing the Advanced Wood texture map.mp4 18MB 039 - Correcting intersections with Spline Overlap.mp4 18MB 148 - Set up Arnold render passes with AOV Manager.mp4 18MB 127 - Changing inherited container content with Edit in Place.mp4 18MB 157 - Controlling a MassFX Rigid Body simulation.mp4 18MB 065 - Creating custom project folder structures.mp4 18MB 048 - Basic syntax of Open Shading Language.mp4 18MB 163 - Snapping surfaces dynamically with MCG Ray Constraint.mp4 18MB 150 - Improving edge smoothing with Weighted Normals modifier.mp4 18MB 103 - Layering materials of Fluids.mp4 17MB 060 - Collaborate online with shared views.mp4 17MB 141 - White balance and exposure with an Arnold camera filtermap.mp4 17MB 091 - Understanding Fluid Churn and Vorticity channels.mp4 17MB 058 - In-camera compositing with Camera Map modifier.mp4 17MB 155 - Introduction to MassFX Rigid Body dynamics.mp4 16MB 079 - Animating effects with Data Channel Decay.mp4 16MB 080 - Animating controllers in the Material Editor.mp4 16MB 129 - Editing unlocked container parameters.mp4 16MB 070 - Modeling with the animation Snapshot tool.mp4 15MB 084 - Interactive ActiveShade in a viewport.mp4 15MB 136 - Stylized rendering with OSL Halftone Dots map.mp4 15MB 033 - Shading with Maya maps in 3ds Max.mp4 15MB 149 - Animating multiple tracks with Parameter Collector.mp4 14MB 099 - Curve Editor view menu - Tips and tricks.mp4 14MB 135 - Customizing keyboard shortcuts with Hotkey editor.mp4 14MB 054 - Accelerate Arnold rendering with adaptive sampling.mp4 14MB 165 - Adding polygon edges with Paint Connect.mp4 13MB 160 - Keyframing modeling commands with the Edit Poly Animate mode.mp4 13MB 030 - Customize and cycle Path Constraint animation.mp4 13MB 122 - Display panel tips and tricks.mp4 12MB 085 - Fluid data channels.mp4 12MB 112 - Applying a chamfer using edge weight and depth.mp4 12MB 147 - Deforming a particle system with the Mesher compound object.mp4 12MB 100 - Editing animation curves with the Region Keys tool.mp4 12MB 119 - Constructing a lighting assembly.mp4 11MB 104 - Render particles as Arnold primitives.mp4 11MB 083 - Extruding polygon freeform branches.mp4 11MB 105 - Render PFlow particles with Arnold Shape.mp4 11MB 156 - Setting up a MassFX Rigid Body simulation.mp4 11MB 095 - Solid model subtraction and intersection with Body Cutter.mp4 11MB 037 - Setting track value boundaries with a limit controller.mp4 11MB 151 - Rendering a cutaway with the Arnold Clip Geo material.mp4 11MB Exercise Files/Exercise_files.mp4 10MB 098 - Interactive Update in the animation Curve Editor.mp4 9MB 090 - Erasing materials with MAXScript or UVW Remove.mp4 9MB 000 - What to know.mp4 8MB 118 - Improving viewport performance with the Substitute modifier.mp4 7MB 077 - Drawing splines on an editable poly.mp4 7MB 000 - Welcome.mp4 4MB 016 - Shading a landscape with Arnold Curvature.srt 24KB 045 - Approximating global illumination in Arnold.srt 22KB 059 - Creating animation layers.srt 22KB 152 - Advanced procedural noise with Uber Noise map.srt 20KB 145 - Production rendering with Quicksilver hardware.srt 20KB 007 - Modulating animation with Multiply and Ease Curves.srt 20KB 043 - Blending curves with Spline Morph.srt 20KB 012 - Getting started with the Max Creation Graph.srt 20KB 001 - Modeling a floor plan from a 2D drafting document.srt 20KB 013 - Modifying a Max Creation Graph tool.srt 19KB 015 - Building a road with Conform space warp.srt 19KB 049 - Declaring OSL input and output parameters.srt 19KB 076 - Rendering motion blur in Arnold.srt 18KB 021 - Projecting a photo to proxy geometry with Camera Map.srt 18KB 019 - Rigging a camera-facing matte painting.srt 18KB 071 - Rendering particles with Arnold Standard Volume.srt 18KB 146 - Varying textures with OSL Randomized Bitmaps.srt 18KB 023 - Converting scenes for different renderers.srt 17KB 067 - Spawning particles from a 3D map.srt 17KB 047 - Introduction to the Open Shading Language map.srt 17KB 002 - Modeling terrain with Displace space warp.srt 17KB 055 - Texturing with the Advanced Wood procedural map.srt 17KB 113 - Baking a map to a mesh with Assign Vertex Color.srt 17KB 020 - Aligning a camera to a background with Perspective Match.srt 17KB 064 - Building a motion graphics rig with Data Channel.srt 17KB 046 - Rendering proxies with Arnold procedurals.srt 16KB 010 - Real-time animation with the Motion Capture utility.srt 16KB 026 - Introduction to 3ds Max Fluids.srt 16KB 044 - Combining splines with shape Booleans.srt 16KB 008 - Working with audio and the AudioFloat controller.srt 16KB 031 - Generate complex motion with Waveform Controllers.srt 16KB 024 - Rendering light groups with Arnold AOVs.srt 16KB 053 - Managing OSL file assets and paths.srt 16KB 004 - Capturing shadows with Arnold Shadow Matte map.srt 16KB 088 - Using named coordinate spaces in Open Shading Language (OSL).srt 16KB 142 - Rasterizing maps with bake to texture.srt 16KB 068 - Rendering a starfield.srt 16KB 051 - Iterating a for loop in OSL.srt 15KB 132 - Keyframing sub-objects with the Master Point controller.srt 15KB 086 - Displaying fluid data channels.srt 15KB 017 - Creating custom attributes with the Parameter Editor.srt 15KB 009 - Automating with Expression controllers.srt 15KB 081 - Painting a vertex color mask with VertexPaint.srt 15KB 027 - Modeling with the Motion Field Space Warp.srt 15KB 029 - Animating sub-objects with Linked Xform.srt 15KB 025 - Graphing scene conditions with State Sets Compositor.srt 15KB 108 - Mapping Arnold Toon base color.srt 14KB 063 - Introduction to 3ds Max Interactive.srt 14KB 128 - Locking and unlocking container parameters.srt 14KB 123 - Quickly adjusting transforms and pivot point with the Transform Toolbox.srt 14KB 111 - Modeling with the updated Chamfer modifier.srt 14KB 035 - Render a mesh object with Arnold Standard Volume.srt 14KB 052 - Using the if… else conditional statement in OSL.srt 14KB 038 - Drawing curves with Freehand Spline.srt 14KB 115 - Baking multiple vertex color channels with VertexPaint.srt 14KB 014 - Sculpting a terrain with Texture Object Mask.srt 14KB 094 - Importing a CAD solid model as a Body Object.srt 14KB 006 - Mechanical rigging with IK and the LookAt controller.srt 14KB 125 - Managing objects and sub-objects with selection sets.srt 14KB 087 - Assigning UVW coordinates in an OSL network.srt 14KB 069 - Faking GI with an Arnold ambient occlusion filter.srt 14KB 133 - Managing scene materials with Material Explorer.srt 14KB 143 - Advanced baking with bake to texture.srt 14KB 117 - Optimizing geometry with the MultiRes modifier.srt 14KB 126 - Referencing scenes with containers.srt 14KB 011 - Stylized rendering with Scanline Ink 'n Paint.srt 13KB 148 - Set up Arnold render passes with AOV Manager.srt 13KB 022 - Automation with wire parameters and manipulators.srt 13KB 057 - Setting a fluid initial state.srt 13KB 093 - Keyframe quantization and sub-frame editing with Snap Keys.srt 13KB 073 - Volume indirect global illumination in Arnold.srt 13KB 158 - Fine-tuning a MassFX Rigid Body simulation.srt 13KB 164 - Complex sub-object selections with the Selection ribbon.srt 13KB 120 - Wiring parameters in a lighting assembly.srt 13KB 065 - Creating custom project folder structures.srt 13KB 005 - Rendering compositing passes with Arnold AOVs.srt 13KB 155 - Introduction to MassFX Rigid Body dynamics.srt 13KB 140 - Studio lighting with HDRI lights map.srt 13KB 050 - Generating a fractal noise pattern in OSL.srt 13KB 134 - Defining a temporary transform center with working pivot.srt 13KB 028 - Non-destructive model adjustment with Linked Xform.srt 13KB 048 - Basic syntax of Open Shading Language.srt 13KB 036 - Render a Point Cloud object.srt 13KB 061 - Rendering iridescence with Arnold Thin Film.srt 13KB 150 - Improving edge smoothing with Weighted Normals modifier.srt 13KB 041 - Resampling curves with Normalize Spline.srt 12KB 110 - Adding information overlays to a preview with MAXScript.srt 12KB 066 - Open Shading Language code editor tips and tricks.srt 12KB 106 - Remapping colors with Arnold Ramp RGB.srt 12KB 107 - Rendering contours with Arnold Toon.srt 12KB 116 - Compositing vertex color in a shading network.srt 12KB 127 - Changing inherited container content with Edit in Place.srt 12KB 153 - Rendering polygon edges with OSL Wireframe map.srt 12KB 075 - Transform and retime a cache with Fluid Loader.srt 12KB 157 - Controlling a MassFX Rigid Body simulation.srt 12KB 097 - Denoising an Arnold rendering.srt 12KB 138 - Incorporating render resolution in a shading network.srt 12KB 159 - Automating secondary animation with the Flex modifier.srt 12KB 018 - Driving animation curves with the Reaction controller.srt 12KB 101 - Combining data channels of Fluids.srt 12KB 003 - Projecting UVs with the Camera Map world-space modifier.srt 11KB 144 - Baking to physically based renderer (PBR) materials for export.srt 11KB 062 - Loading and saving fluid presets.srt 11KB 102 - Shading per object with OSL Random by Index.srt 11KB 131 - Analyzing and correcting mesh geometry with xView.srt 11KB 080 - Animating controllers in the Material Editor.srt 11KB 129 - Editing unlocked container parameters.srt 11KB 042 - Soft-selecting curves with Spline Influence.srt 11KB 096 - Solid model union with Join Bodies.srt 11KB 040 - Reducing curve detail with Optimize Spline.srt 11KB 135 - Customizing keyboard shortcuts with Hotkey editor.srt 11KB 149 - Animating multiple tracks with Parameter Collector.srt 11KB 162 - Retiming all keyframes in a scene with the world track.srt 11KB 114 - Generating cavity and occlusion maps with Render Surface Map.srt 11KB 103 - Layering materials of Fluids.srt 11KB 121 - Measuring with tape helper, the Measure Distance tool, and the Measure utility.srt 11KB 079 - Animating effects with Data Channel Decay.srt 10KB 072 - Render Arnold volume with physical values.srt 10KB 060 - Collaborate online with shared views.srt 10KB 058 - In-camera compositing with Camera Map modifier.srt 10KB 078 - Sketching freeform topology over a polygon mesh.srt 10KB 074 - Removing polygon detail with Freeform Optimize.srt 10KB 109 - Controlling preview quality.srt 10KB 130 - Projecting splines onto surfaces with ShapeMerge.srt 10KB 070 - Modeling with the animation Snapshot tool.srt 10KB 163 - Snapping surfaces dynamically with MCG Ray Constraint.srt 10KB 085 - Fluid data channels.srt 10KB 091 - Understanding Fluid Churn and Vorticity channels.srt 10KB 154 - Art directing the OSL Wireframe map.srt 10KB 089 - Shadow group exclusion with Arnold properties.srt 10KB 139 - Situating geometry within an OSL HDRI environment.srt 9KB 054 - Accelerate Arnold rendering with adaptive sampling.srt 9KB 119 - Constructing a lighting assembly.srt 9KB 030 - Customize and cycle Path Constraint animation.srt 9KB 124 - Stacking objects with Select and Place.srt 9KB 092 - Rendering Fluid channels with Arnold User Data.srt 9KB 122 - Display panel tips and tricks.srt 9KB 137 - Incorporating scene lighting in a shading network.srt 9KB 112 - Applying a chamfer using edge weight and depth.srt 9KB Exercise Files/Exercise_files.srt 9KB 161 - Generating UVs with OSL projection maps.srt 9KB 034 - Varying shader properties by object with Arnold Color Jitter.srt 9KB 082 - Drawing polygon freeform strips.srt 8KB 099 - Curve Editor view menu - Tips and tricks.srt 8KB 095 - Solid model subtraction and intersection with Body Cutter.srt 8KB 032 - Illuminate a scene with an Arnold Mesh Light.srt 8KB 156 - Setting up a MassFX Rigid Body simulation.srt 8KB 141 - White balance and exposure with an Arnold camera filtermap.srt 8KB 147 - Deforming a particle system with the Mesher compound object.srt 8KB 056 - Art directing the Advanced Wood texture map.srt 8KB 136 - Stylized rendering with OSL Halftone Dots map.srt 8KB 105 - Render PFlow particles with Arnold Shape.srt 8KB 039 - Correcting intersections with Spline Overlap.srt 7KB 084 - Interactive ActiveShade in a viewport.srt 7KB 160 - Keyframing modeling commands with the Edit Poly Animate mode.srt 7KB 151 - Rendering a cutaway with the Arnold Clip Geo material.srt 7KB 165 - Adding polygon edges with Paint Connect.srt 7KB 033 - Shading with Maya maps in 3ds Max.srt 7KB 037 - Setting track value boundaries with a limit controller.srt 6KB 104 - Render particles as Arnold primitives.srt 6KB 118 - Improving viewport performance with the Substitute modifier.srt 5KB 098 - Interactive Update in the animation Curve Editor.srt 5KB 000 - What to know.srt 5KB 077 - Drawing splines on an editable poly.srt 5KB 090 - Erasing materials with MAXScript or UVW Remove.srt 4KB 083 - Extruding polygon freeform branches.srt 4KB 000 - Welcome.srt 2KB