26 Adding a plume texture from our concept art.mp4 62MB
22 Creating the body UVs.mp4 60MB
25 Creating a texture map in Photoshop.mp4 59MB
29 Painting the armor plates.mp4 58MB
09 Modeling the plume.mp4 55MB
16 Finishing the gauntlets.mp4 54MB
02 Looking at reference art.mp4 53MB
08 Modeling the base for the plume.mp4 53MB
33 Exporting maps.mp4 53MB
17 Creating the boots.mp4 53MB
11 Building the tunic.mp4 53MB
18 Finishing the boots.mp4 52MB
28 Detailing in Mudbox.mp4 52MB
34 Assembly in Maya LT.mp4 52MB
06 Finishing the visor.mp4 51MB
04 Finishing the helmet base.mp4 44MB
31 Adding folds to the tunic.mp4 43MB
07 Building the visor pivots.mp4 41MB
12 Adding the arm and neck openings.mp4 39MB
13 Modeling the belt and buckle.mp4 33MB
14 Finishing the tunic.mp4 31MB
10 Deforming and connecting the plume.mp4 30MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Photoshop Files/28_begin.psd 12MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Photoshop Files/27_begin.psd 12MB
01 Introduction and project overview.mp4 11MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Photoshop Files/26_begin.psd 9MB
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Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_knight_color_export copy.jpg 274KB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/.mayaSwatches/34_end.mlt.swatches 272KB
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Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_ArmorLines.tif 258KB
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Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin-files/KnightMaterial_knight_color_export.jpg 232KB
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Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/30_begin.mud 218KB
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Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/sourceimages/sword_diffuse.jpg 165KB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/sourceimages/sword_specular.jpg 142KB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/07_begin.mlt 136KB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/06_begin.mlt 99KB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/05_begin.mlt 95KB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/.mayaSwatches/21_begin.mlt.swatches 80KB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/04_begin.mlt 74KB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/03_begin.mlt 64KB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/.mayaSwatches/14_begin.mlt.swatches 16KB
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Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/workspace.mel 1KB
Downloaded From PirateBB.org - Business Materials & E-Learning Video Tutorials Download.txt 384B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/29_begin-files/KnightMaterial_Diffuse Background.png 115B
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Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/SwordMaterial_Specular Background.png 114B
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Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/KnightMaterial_Specular Background.png 114B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/SwordMaterial_Specular Background.png 114B