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Digital-Tutors - Introduction to Maya 2015 - sum1_here

  • 收录时间:2018-05-02 14:29:46
  • 文件大小:2GB
  • 下载次数:1
  • 最近下载:2018-05-02 14:29:46
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文件列表

  1. Project Files 2015.rar 71MB
  2. 020 Modeling the thrusters.mp4 45MB
  3. 033 Adding the shield.mp4 38MB
  4. 032 Modeling the lower leg.mp4 35MB
  5. 028 Adding the claws.mp4 32MB
  6. 027 Adding the extending gun.mp4 32MB
  7. 025 Building the upper arm.mp4 32MB
  8. 019 Cleaning up the main body.mp4 31MB
  9. 026 Beginning the lower arm.mp4 29MB
  10. 016 Creating a blank for the body.mp4 29MB
  11. 030 Modeling the underside of the body.mp4 28MB
  12. 034 Hierarchy and model prep.mp4 28MB
  13. 022 Adding tubes using curves.mp4 27MB
  14. 040 UV Basics.mp4 27MB
  15. 018 Finishing the main body topology.mp4 27MB
  16. 093 Understanding various light types.mp4 26MB
  17. 078 Finishing the mech's polishing pass.mp4 26MB
  18. 043 Adding file textures.mp4 25MB
  19. 062 Rigging the mech's weapon.mp4 24MB
  20. 104 Rendering the final sequence from Maya.mp4 24MB
  21. 041 Using Substance to add metal detail.mp4 24MB
  22. 055 Creating joint chains for the mech's arms.mp4 24MB
  23. 021 Adding edges for smoothing.mp4 23MB
  24. 074 Animating the mech's platform.mp4 23MB
  25. 017 Using Quad Draw to create the body.mp4 23MB
  26. 058 Limb controls.mp4 23MB
  27. 024 Modeling the shoulder guards.mp4 23MB
  28. 080 Finalizing the shot and previewing animations in real-time with Playblasts.mp4 22MB
  29. 060 Controlling the mech's toes.mp4 21MB
  30. 007 Transforming objects in Maya.mp4 21MB
  31. 050 Building your first joint chain.mp4 20MB
  32. 044 Adding a bump map.mp4 20MB
  33. 002 Navigating the viewport.mp4 20MB
  34. 072 Path animation.mp4 20MB
  35. 083 Emitting nParticles from a mesh.mp4 19MB
  36. 102 Adding final quality adjustments to our render.mp4 19MB
  37. 099 Baking Substance textures for mental ray rendering.mp4 19MB
  38. 100 Fine-tuning the rendered appearance of materials.mp4 19MB
  39. 077 Working on the mech's polishing pass.mp4 18MB
  40. 098 Adding secondary illumination sources to our scene.mp4 18MB
  41. 056 Controlling the mech's arms.mp4 18MB
  42. 037 Using ramps to drive material channels.mp4 18MB
  43. 066 Making our scene animator-friendly.mp4 17MB
  44. 054 Binding geometry.mp4 17MB
  45. 047 Building a control object for the mech's center-of-mass.mp4 17MB
  46. 101 Fine-tuning the rendered appearance of particles.mp4 16MB
  47. 012 Writing a MEL script.mp4 16MB
  48. 031 Building the upper leg.mp4 16MB
  49. 103 Preparing render settings for final output.mp4 16MB
  50. 015 Adding image planes.mp4 16MB
  51. 061 Wrapping up our foot controls.mp4 16MB
  52. 097 Using images to generate realistic lighting.mp4 15MB
  53. 064 Controlling the guns.mp4 15MB
  54. 042 Using the Ramp Shader.mp4 15MB
  55. 006 Viewport shading and selection modes.mp4 15MB
  56. 095 Adjusting light decay and specular contribution.mp4 15MB
  57. 003 Working with the Maya interface.mp4 15MB
  58. 075 Blocking in the mech's performance.mp4 15MB
  59. 088 Adding more particles to enhance our simulation.mp4 14MB
  60. 008 Using component mode.mp4 14MB
  61. 073 Starting on the mech's sequence.mp4 14MB
  62. 076 Finalizing our blocking pass.mp4 14MB
  63. 068 How to create and edit keyframes in Maya.mp4 14MB
  64. 048 Finishing the mech's center-of-gravity control.mp4 14MB
  65. 091 Finalizing our nParticle simulation and working with the nCache tools.mp4 14MB
  66. 065 Adding a global control.mp4 14MB
  67. 094 Controlling light color and intensity.mp4 13MB
  68. 069 Managing keyframes in the Graph Editor and cycling animation infinitely.mp4 13MB
  69. 029 Modeling the front detail on the body.mp4 13MB
  70. 049 Rigging with Driven Keys.mp4 13MB
  71. 096 Altering the Render Stats of Maya objects.mp4 13MB
  72. 087 Animating nParticle attributes.mp4 12MB
  73. 086 Shading nParticles.mp4 12MB
  74. 010 Grouping and parenting.mp4 12MB
  75. 082 Key concepts of dynamics in Maya.mp4 12MB
  76. 063 Finishing the initial setup process of the mech's weapons.mp4 12MB
  77. 036 Applying simple materials.mp4 12MB
  78. 084 Editing nParticle properties, using the correct space scale for particle simulations, and setting up collisions.mp4 12MB
  79. 038 Adding multiple materials to objects.mp4 12MB
  80. 089 Animating our new nParticle object.mp4 12MB
  81. 057 Adding Inverse Kinematics to the limbs.mp4 11MB
  82. 013 Creating custom shelves.mp4 11MB
  83. 085 Finalizing our nParticle settings.mp4 11MB
  84. 070 Working with Auto Key and creating simple expressions in the Graph Editor.mp4 10MB
  85. 079 Adding a shot camera.mp4 10MB
  86. 023 Adding ribs to the tubes.mp4 10MB
  87. 046 Cleaning up our scene.mp4 10MB
  88. 009 Using the Attribute Editor.mp4 10MB
  89. 053 Connecting our leg joints to follow the mech's root.mp4 9MB
  90. 071 Working with expressions.mp4 9MB
  91. 052 Mirroring joints in Maya.mp4 9MB
  92. 039 Working with procedural textures.mp4 8MB
  93. 011 Using the Maya hotbox.mp4 8MB
  94. 001 Introduction and project overview.mp4 8MB
  95. 090 Adding wind effects to nParticles and improving the quality of your simulation via the nucleus solver.mp4 8MB
  96. 005 Working with scene files in Maya.mp4 7MB
  97. 051 Completing the setup of our initial joint chain.mp4 7MB
  98. 092 Rendering overview.mp4 6MB
  99. 004 Creating Maya projects.mp4 6MB
  100. 059 Connecting attributes with the Connection Editor.mp4 5MB
  101. 014 Modeling overview.mp4 5MB
  102. 035 Materials and texturing overview.mp4 4MB
  103. 067 Animation overview.mp4 3MB
  104. 045 Rigging overview.mp4 2MB
  105. 081 Dynamics overview.mp4 2MB