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Udemy - Learn to Code in C++ by Developing Your First Game

  • 收录时间:2018-04-10 04:19:16
  • 文件大小:18GB
  • 下载次数:33
  • 最近下载:2020-10-04 07:32:55
  • 磁力链接:

文件列表

  1. 205. Blueprint Behaviour Tree Tasks.ts 413MB
  2. 196. Marketing & Markdown.mp4 405MB
  3. 197. Use git clean to Revert Project.ts 385MB
  4. 201. Introducing AI Blackboard Data.ts 375MB
  5. 195. Using Git LFS (Large File Support).mp4 369MB
  6. 206. Modular Arithmetic & Cycles.ts 367MB
  7. 203. Using Any Actor for Waypoints.ts 361MB
  8. 208. C++ AI Behaviour Tree Tasks.ts 351MB
  9. 199. The Third Person Character.ts 346MB
  10. 202. Target Points and Patrol Routes.ts 343MB
  11. 200. Introducing AI Behaviour Trees.ts 333MB
  12. 209. Reading Blackboard Data in C++.ts 274MB
  13. 198. First Person Character Overview.ts 271MB
  14. 207. Performance Profiling 101.ts 265MB
  15. 204. Options for Grouping Actors.ts 256MB
  16. 194. Testing Grounds GDD.ts 248MB
  17. 103. More Landscaping tools.mp4 242MB
  18. 101. Using Landscape Layers.mp4 238MB
  19. 102. Flat Shading Low Poly Landscapes.mp4 237MB
  20. 98. Landscape Setup & Scaling.mp4 233MB
  21. 129. The C++ Compilation Process.mp4 210MB
  22. 90. Everything in its Place.mp4 199MB
  23. 105. Composing Multi-Part Actors.mp4 198MB
  24. 99. A Landscaping Process.mp4 197MB
  25. 109. Using DeltaTimeSeconds.mp4 182MB
  26. 97. Creating & Deleting Landscapes.mp4 182MB
  27. 86. Managing Texture Tiling.mp4 173MB
  28. 108. Using BindAxis() for Input.mp4 166MB
  29. 107. Call C++ Functions from Blueprint .mp4 138MB
  30. 78. Introcucing Input Binding.mp4 134MB
  31. 92. SFX & Audio Clips.mp4 133MB
  32. 106. Using Blueprints to Discover C++.mp4 124MB
  33. 61. Laying Out Geometry .mp4 115MB
  34. 190. Finishing Off - Part 2.mp4 115MB
  35. 95. Game Design Document (GDD).mp4 108MB
  36. 104. Tank Control System.mp4 107MB
  37. 67. Using GetTimeSeconds().mp4 106MB
  38. 81. Using Physics Handles.mp4 98MB
  39. 62. Applying Materials.mp4 96MB
  40. 192. Bonus - Switching Cameras.ts 96MB
  41. 80. Reducing Code in Hot Loops.mp4 95MB
  42. 87. Pointer Protection Process.mp4 94MB
  43. 181. Introducing Particle Systems.mp4 94MB
  44. 193. Testing Grounds Introduction.ts 91MB
  45. 155. CrossProduct() Vector Operator.mp4 91MB
  46. 66. Using Collision Volumes.mp4 91MB
  47. 71. Getting Player Viewpoint.mp4 91MB
  48. 88. Exposing Events to Blueprint.mp4 89MB
  49. 176. Tweaking Tank AI.mp4 89MB
  50. 65. Unreal's PlayerController.mp4 89MB
  51. 72. Using DrawDebugLine.mp4 89MB
  52. 83. Introducing Unreal's TArray.mp4 87MB
  53. 91. Using Variables in Blueprint.mp4 87MB
  54. 183. Using FAttachmentTransformRules.mp4 87MB
  55. 147. Physics Materials & Friction.mp4 87MB
  56. 64. Using Trigger Volumes.mp4 86MB
  57. 73. Line Tracing AKA Ray-Casting.mp4 85MB
  58. 189. Finishing Off - Part 1.mp4 85MB
  59. 177. Making an Ammo Display.mp4 84MB
  60. 82. Refactoring Rules.mp4 84MB
  61. 174. Avoiding Boolean Flags.mp4 82MB
  62. 172. Programmatic Sideways Friction.mp4 82MB
  63. 41. Introducing Big O notation.mp4 81MB
  64. 139. Working Round Awkward Bugs.mp4 79MB
  65. 184. Radial Forces & Caching.mp4 79MB
  66. 169. Finishing our Refactoring.mp4 79MB
  67. 74. LineTracesingleByObjectType().mp4 79MB
  68. 178. Making an AutoMortar.mp4 79MB
  69. 85. Debugging Game Issues.mp4 77MB
  70. 56. Unreal's Class System.mp4 75MB
  71. 89. Using Blueprint Timeline.mp4 75MB
  72. 54. Getting to Know Unreal's Editor .mp4 75MB
  73. 60. Moving Objects In C++.mp4 74MB
  74. 152. Introducing AI Pathfinding.mp4 74MB
  75. 96. Setting Up a GitHub “Repo”.mp4 74MB
  76. 84. Iterating over TArray with for.mp4 72MB
  77. 122. Using LineTraceSingleByChannel().mp4 72MB
  78. 175. Improving Tank Aiming.mp4 72MB
  79. 144. Adding a Quit Button.mp4 71MB
  80. 186. Using TakeDamage() on Actors.mp4 71MB
  81. 154. DotProduct() Vector Operator.mp4 70MB
  82. 100. Upgrading Engine Version.mp4 68MB
  83. 107. 3rd Person Camera Control.mp4 68MB
  84. 69. Modifying the Default Pawn Actor.mp4 68MB
  85. 156. Finalising Your Class Code.mp4 68MB
  86. 170. Adding TickComponent() Back.mp4 67MB
  87. 105. Actors from Multiple Meshes.mp4 67MB
  88. 188. The Observer Pattern.mp4 67MB
  89. 106. Configuring a Tank.mp4 66MB
  90. 168. Aiming Without the Tank.mp4 66MB
  91. 37. Using switch Statements.mp4 66MB
  92. 134. Using Clamp() to Limit Values.mp4 66MB
  93. 77. Using FindComponentByClass().mp4 65MB
  94. 195. Source Control Revisited.mp4 64MB
  95. 79. Accessors & Memory Layout.mp4 64MB
  96. 150. A Better Component Architecture.mp4 64MB
  97. 132. Review Our Execution Flow.mp4 64MB
  98. 185. Using GetTimerManager().mp4 63MB
  99. 32. Using if Statements in C++.mp4 63MB
  100. 63. Macros Starting With UPPROPERTY.mp4 63MB
  101. 180. Preparing for Particles.mp4 63MB
  102. 187. BlueprintPure & Health Bars.mp4 63MB
  103. 120. Finding Screen Pixel Coordinates.mp4 62MB
  104. 111. UI Scale Box, Buttons & Mouse.mp4 62MB
  105. 158. Using Enum(erations) in UE4.mp4 62MB
  106. 42. TMAP and map Data Structures.mp4 61MB
  107. 115. Using virtual and override.mp4 61MB
  108. 151. Completing Manual Tank Movement.mp4 61MB
  109. 136. CHALLENGE - Turret Rotation Pt.2.mp4 60MB
  110. 159. Refactoring our Aiming Component.mp4 60MB
  111. 58. Accessing Object Names.mp4 60MB
  112. 70. Inherit Game Mode Blueprint .mp4 60MB
  113. 171. Are Two Floats Equal.mp4 60MB
  114. 157. How to Use Blueprint Variables.mp4 60MB
  115. 179. Using the Reference Viewer.mp4 59MB
  116. 121. Using DeprojectScreenToWorld.mp4 59MB
  117. 167. Starting From Green.mp4 58MB
  118. 125. BlueprintCallable().mp4 57MB
  119. 153. Dissecting RequestDirectMove().mp4 56MB
  120. 146. ApplyForceAtLocation() in Action.mp4 56MB
  121. 161. Constructor & Begin Play Timing.mp4 55MB
  122. 138. Upgrading to Unreal 4.12.mp4 55MB
  123. 145. Setup Track Throttles.mp4 55MB
  124. 140. Using SpawnActor() to Spawn.mp4 54MB
  125. 17. Simplifying With Functions.mp4 54MB
  126. 127. Predict Projectile Landing Point.mp4 53MB
  127. 53. Your First .gitignore For Unreal.mp4 53MB
  128. 163. BlueprintImplementableEvent.mp4 52MB
  129. 76. Resetting Your Unreal Project.mp4 52MB
  130. 24. Including Our Own Header File.mp4 51MB
  131. 30. Using using forType Aliases.mp4 51MB
  132. 46. Difficulty & Play Tuning.mp4 51MB
  133. 141. Projectile Movement Components.mp4 51MB
  134. 116. Creating an AI Controller Class.mp4 51MB
  135. 182. Particle Bounding Boxes.mp4 51MB
  136. 149. Using BlueprintReadOnly.mp4 50MB
  137. 133. How to Report Bugs.mp4 50MB
  138. 135. CHALLENGE - Turret Rotation.mp4 50MB
  139. 126. SuggestProjectileVelocity().mp4 50MB
  140. 129. Using Forward Declarations.mp4 49MB
  141. 108. Fixing 3rd Person Camera Rotation.mp4 49MB
  142. 164. Using the ensure Assertion.mp4 48MB
  143. 124. Create Default Sub Objects in C++.mp4 48MB
  144. 165. Dependency Mapping.mp4 48MB
  145. 35. Introducing enumerations.mp4 48MB
  146. 19. Clarity Is Worth Fighting For.mp4 48MB
  147. 59. Getting Transforms In C++.mp4 47MB
  148. 43. Range-based for Loop.mp4 47MB
  149. 119. Creating an Out Parameter Method.mp4 47MB
  150. 33. Debugging 101.mp4 47MB
  151. 29. Pseudocode Programming.mp4 46MB
  152. 20. Booleans And Comparisons.mp4 46MB
  153. 07. A Quick Tour Of Unreal Editor.mp4 46MB
  154. 113. Trial Packaging Your Game.mp4 46MB
  155. 118. Add Tick() to PlayerController.mp4 45MB
  156. 26. Writing And Using Getter Methods.mp4 45MB
  157. 36. Writing Error Checking Code.mp4 45MB
  158. 57. Runtime Message for Feedback.mp4 45MB
  159. 15. Variables And cin for Input.mp4 45MB
  160. 130. BlueprintSpawnableComponent().mp4 44MB
  161. 131. BlueprintSpawnableComponent().mp4 44MB
  162. 23. Using Header Files As Contracts.mp4 44MB
  163. 128. Using FRotators in Unreal.mp4 44MB
  164. 123. Unify Player & AI Aiming.mp4 44MB
  165. 47. Polishing & Packaging.mp4 44MB
  166. 68. Grabbing System Overview.mp4 44MB
  167. 142. Making AI Tanks Fire.mp4 44MB
  168. 173. OnComponentHit Event in 4.12.mp4 44MB
  169. 137. Setting Up Projectiles.mp4 43MB
  170. 162. Decoupling Your Architecture.mp4 43MB
  171. 148. Fly-by-Wire Control System.mp4 43MB
  172. 45. Playtesting Yor Game.mp4 43MB
  173. 52. Ignoring Unreal Derived Files.mp4 43MB
  174. 114. Delegating to Components.mp4 42MB
  175. 109. User Interface (UI) in Unreal.mp4 41MB
  176. 143. EditAnywhere vs EditDefaultsOnly.mp4 41MB
  177. 44. Design a Helper Function.mp4 41MB
  178. 112. Controller Ready Navigation.mp4 40MB
  179. 117. Get the Player Controller with C++.mp4 40MB
  180. 18. Iterating With For & While Loops.mp4 40MB
  181. 75. REFERENCE & POINTERS.mp4 40MB
  182. 28. Constructors For Initialisation.mp4 39MB
  183. 13. Using, #include And Namespaces.mp4 39MB
  184. 55. A Pointers Primer.mp4 39MB
  185. 39. Handling Game Win Condition.mp4 39MB
  186. 38. Warm Fuzzy Feelings.mp4 37MB
  187. 34. A Place for Everything.mp4 37MB
  188. 160. Attaching a Debugger to Unreal.mp4 36MB
  189. 110. Main Menu Screens.mp4 36MB
  190. 11. How Solutions And Projects Relate.mp4 35MB
  191. 31. Using struct for Simple Types.mp4 35MB
  192. 10. Game Design Document.mp4 34MB
  193. 22. Introducing Classes.mp4 34MB
  194. 25. Instantiating Your Class.mp4 34MB
  195. 21. Using Do and While in C++.mp4 34MB
  196. 12. C++ Function Syntax.mp4 33MB
  197. 16. Using getline().mp4 33MB
  198. 51. Version Control 101.mp4 33MB
  199. 14. Magic Numbers And Constants.mp4 32MB
  200. 27. Introducing The Const Keyword.mp4 31MB
  201. 40. Win Or Lose Screen.mp4 31MB
  202. 04. Unreal Development Environment.mp4 30MB
  203. 191. Section 4 Wrap-Up.mp4 29MB
  204. 08. Section Wrap-Up.mp4 29MB
  205. 09. Intro, Notes & section Assets.mp4 29MB
  206. 2. Welcome To The Course.mp4 28MB
  207. 93. Section Wrap Up.mp4 25MB
  208. 166. Talking Head - Real World Skills.mp4 23MB
  209. 50. Game Design Document (GDD).mp4 22MB
  210. 03. Setup Visual Studio Or XCode.mp4 22MB
  211. 06. Intro To Xcode On MacOS.mp4 22MB
  212. 49. Intro, Notes & Section Assets.mp4 20MB
  213. 94. Intro, Notes & Section Assets.mp4 20MB
  214. 01. Promo Video.mp4 20MB
  215. 05. Intro To Visual Studio On PC.mp4 19MB
  216. 103A - Chris-Folea-MountainRange3.png 13MB
  217. 48. Section Wrap-Up.mp4 13MB
  218. BT17-Firing-M1A1-tank-in-Djibouti.jpg 4MB
  219. 10A. Code Complete A Practical Handbook of Software Construction, Second Edition.pdf 3MB
  220. 09A. UnrealCourse.com-Section-2-Slides-v.9.pdf 834KB
  221. 49B. BE01-Building-Escape-Slides-v.7.pdf 741KB
  222. BT12-TankParts.zip 669KB
  223. 2A. Unreal-IS02-Intro-Notes-Assets.pdf 519KB
  224. BT98-Student-AutoMortars.zip 413KB
  225. 163B. Question4.png 332KB
  226. BT86-mortar-placeholder.zip 102KB
  227. door-lock.wav 98KB
  228. UE4NppIDE.zip 3KB
  229. 174B. Quiz 18 Mid Section Quiz.txt 3KB
  230. 183B. Quiz 19 Mid Section Quiz.txt 3KB
  231. 163B. Quiz 17 Mid Section Quiz.txt 2KB
  232. 123A. Quiz 13 Mid Section Quiz.txt 2KB
  233. 133A. Quiz 14 Mid Section Quiz.txt 2KB
  234. 153B. Quiz 16 Mid Section Quiz.txt 2KB
  235. 143A. Quiz 15 Mid Section Quiz.txt 2KB
  236. 58A. Quiz 6 Mid Section Quiz.txt 2KB
  237. 18A. Quiz 2 Mid Section Quiz.txt 2KB
  238. 78A. Quiz 8 Mid Section Quiz.txt 2KB
  239. Quiz 21 Mid Section Quiz.txt 2KB
  240. 113A. Quiz 12 Mid Section Quiz.txt 2KB
  241. 39A. Quiz 4 Mid Section Quiz.txt 2KB
  242. 88A. Quiz 9 Mid Section Quiz.txt 2KB
  243. 29A. Quiz 3 Mid Section Quiz.txt 2KB
  244. 192B. Quiz 20 End of Section Quiz.txt 2KB
  245. 7a. Quiz 1 Section End Quiz.txt 2KB
  246. 47A. Quiz 5 End Section Quiz.txt 2KB
  247. 103B - Quiz 11 - Mid Section Quiz.txt 2KB
  248. 68A. Quiz 7 Mid Section Quiz.txt 1KB
  249. 92A. Quiz 10 End Quiz.txt 927B
  250. 188A. Links.txt 623B
  251. 189A. Links.txt 480B
  252. 09B.txt 456B
  253. 164A. Unreal Docs on Assertions (see bottom).txt 402B
  254. 184A. Links.txt 384B
  255. 200. Links.txt 382B
  256. 149A. Links.txt 368B
  257. 198A. Links.txt 367B
  258. 152A Links.txt 348B
  259. 197A. Links.txt 311B
  260. 196A. Links.txt 297B
  261. 158A UEnum Documentation (advanced).txt 288B
  262. 4A. Unreal Development Environment.txt 279B
  263. 194A. Links.txt 272B
  264. 183A. Links.txt 268B
  265. 187A. Links.txt 264B
  266. 170A. Links.txt 259B
  267. 186A. Links.txt 257B
  268. 49A. gitignore.zip 250B
  269. 177A. Links.txt 249B
  270. 202A. Links.txt 247B
  271. 201A. Links.txt 246B
  272. 205A. Links.txt 246B
  273. 203A. Links.txt 245B
  274. 209A. Links.txt 244B
  275. 204A. Links.txt 243B
  276. 208A. Links.txt 243B
  277. 199A. Links.txt 242B
  278. 206A. Links.txt 242B
  279. 207A. Links.txt 241B
  280. 74A Links.txt 240B
  281. 174A. Links.txt 234B
  282. 171A. Links.txt 233B
  283. 179A. Links.txt 231B
  284. 190A. Links.txt 223B
  285. 169A. GitHub commit for this lecture.txt 210B
  286. 168A. Code Changes in This Video- GitHub.txt 208B
  287. 87. More Coming Soon.txt 203B
  288. More Coming Soon....txt 203B
  289. 175A. Links.txt 201B
  290. 181A. Links.txt 196B
  291. 157A Unreal's Blueprint Variable Documentation.txt 179B
  292. 146A Links.txt 176B
  293. 160A. MS Docs on Attaching the VS Debugger.txt 176B
  294. 167A. Some good Red Green Refactor resources.txt 174B
  295. 155A. Cross Product Animation on Wikipedia.txt 171B
  296. 154A Dot Product Scalar Projection on Wikipedia.txt 165B
  297. 162A. Wikipedia on Race Conditions.txt 164B
  298. 10A. Book Code Complete (Link).txt 146B
  299. 193A. Links.txt 141B
  300. 49C. UnrealCourse.com Section 3 Slides.txt 125B
  301. 195A. Links2.txt 124B
  302. 81A. Link.txt 119B
  303. 172A. Links.txt 118B
  304. 192A. Links.txt 118B
  305. 140A TSubclassOf and DISCUSSIONS - On GameDev.tv.txt 116B
  306. 173A. Links.txt 116B
  307. 195A. Links.txt 116B
  308. 169B. Links.txt 113B
  309. 180A. Links.txt 111B
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  311. 185A. Links.txt 109B
  312. 178A. Links.txt 108B
  313. 176A. Links.txt 104B
  314. 159A. Lecture DISCUSSIONS.txt 98B
  315. 166A. Lecture Discussion.txt 97B
  316. 161A. Lecture Discussions.txt 96B
  317. 153A Lecture DISCUSSIONS Link.txt 94B
  318. 141A GitHub Repo and DISCUSSIONS On Gamedev.tv.txt 93B
  319. 163A. Lecture Discussions.txt 93B
  320. 156A. Lecture DISCUSSIONS Link.txt 92B
  321. 95. Corresponding-Blog-Post.txt 84B
  322. 165A. Lecture Discussions.txt 79B
  323. 96. Accompanying-Blog-Post.txt 75B
  324. 53A. .gitignore Link.txt 70B
  325. 73A. Collision filtering blog post Link.txt 53B
  326. 139A DISCUSSIONS - On GameDev.tv .txt 29B
  327. 94. UnrealCourse.com Section 4 Slides.txt 0B