Udemy - Learn to Code in C++ by Developing Your First Game 收录时间:2018-04-10 04:19:16 文件大小:18GB 下载次数:33 最近下载:2020-10-04 07:32:55 磁力链接: magnet:?xt=urn:btih:d473a23dcefcf19b45f81b4b5cda9b1a07fde863 立即下载 复制链接 文件列表 205. Blueprint Behaviour Tree Tasks.ts 413MB 196. Marketing & Markdown.mp4 405MB 197. Use git clean to Revert Project.ts 385MB 201. Introducing AI Blackboard Data.ts 375MB 195. Using Git LFS (Large File Support).mp4 369MB 206. Modular Arithmetic & Cycles.ts 367MB 203. Using Any Actor for Waypoints.ts 361MB 208. C++ AI Behaviour Tree Tasks.ts 351MB 199. The Third Person Character.ts 346MB 202. Target Points and Patrol Routes.ts 343MB 200. Introducing AI Behaviour Trees.ts 333MB 209. Reading Blackboard Data in C++.ts 274MB 198. First Person Character Overview.ts 271MB 207. Performance Profiling 101.ts 265MB 204. Options for Grouping Actors.ts 256MB 194. Testing Grounds GDD.ts 248MB 103. More Landscaping tools.mp4 242MB 101. Using Landscape Layers.mp4 238MB 102. Flat Shading Low Poly Landscapes.mp4 237MB 98. Landscape Setup & Scaling.mp4 233MB 129. The C++ Compilation Process.mp4 210MB 90. Everything in its Place.mp4 199MB 105. Composing Multi-Part Actors.mp4 198MB 99. A Landscaping Process.mp4 197MB 109. Using DeltaTimeSeconds.mp4 182MB 97. Creating & Deleting Landscapes.mp4 182MB 86. Managing Texture Tiling.mp4 173MB 108. Using BindAxis() for Input.mp4 166MB 107. Call C++ Functions from Blueprint .mp4 138MB 78. Introcucing Input Binding.mp4 134MB 92. SFX & Audio Clips.mp4 133MB 106. Using Blueprints to Discover C++.mp4 124MB 61. Laying Out Geometry .mp4 115MB 190. Finishing Off - Part 2.mp4 115MB 95. Game Design Document (GDD).mp4 108MB 104. Tank Control System.mp4 107MB 67. Using GetTimeSeconds().mp4 106MB 81. Using Physics Handles.mp4 98MB 62. Applying Materials.mp4 96MB 192. Bonus - Switching Cameras.ts 96MB 80. Reducing Code in Hot Loops.mp4 95MB 87. Pointer Protection Process.mp4 94MB 181. Introducing Particle Systems.mp4 94MB 193. Testing Grounds Introduction.ts 91MB 155. CrossProduct() Vector Operator.mp4 91MB 66. Using Collision Volumes.mp4 91MB 71. Getting Player Viewpoint.mp4 91MB 88. Exposing Events to Blueprint.mp4 89MB 176. Tweaking Tank AI.mp4 89MB 65. Unreal's PlayerController.mp4 89MB 72. Using DrawDebugLine.mp4 89MB 83. Introducing Unreal's TArray.mp4 87MB 91. Using Variables in Blueprint.mp4 87MB 183. Using FAttachmentTransformRules.mp4 87MB 147. Physics Materials & Friction.mp4 87MB 64. Using Trigger Volumes.mp4 86MB 73. Line Tracing AKA Ray-Casting.mp4 85MB 189. Finishing Off - Part 1.mp4 85MB 177. Making an Ammo Display.mp4 84MB 82. Refactoring Rules.mp4 84MB 174. Avoiding Boolean Flags.mp4 82MB 172. Programmatic Sideways Friction.mp4 82MB 41. Introducing Big O notation.mp4 81MB 139. Working Round Awkward Bugs.mp4 79MB 184. Radial Forces & Caching.mp4 79MB 169. Finishing our Refactoring.mp4 79MB 74. LineTracesingleByObjectType().mp4 79MB 178. Making an AutoMortar.mp4 79MB 85. Debugging Game Issues.mp4 77MB 56. Unreal's Class System.mp4 75MB 89. Using Blueprint Timeline.mp4 75MB 54. Getting to Know Unreal's Editor .mp4 75MB 60. Moving Objects In C++.mp4 74MB 152. Introducing AI Pathfinding.mp4 74MB 96. Setting Up a GitHub “Repo”.mp4 74MB 84. Iterating over TArray with for.mp4 72MB 122. Using LineTraceSingleByChannel().mp4 72MB 175. Improving Tank Aiming.mp4 72MB 144. Adding a Quit Button.mp4 71MB 186. Using TakeDamage() on Actors.mp4 71MB 154. DotProduct() Vector Operator.mp4 70MB 100. Upgrading Engine Version.mp4 68MB 107. 3rd Person Camera Control.mp4 68MB 69. Modifying the Default Pawn Actor.mp4 68MB 156. Finalising Your Class Code.mp4 68MB 170. Adding TickComponent() Back.mp4 67MB 105. Actors from Multiple Meshes.mp4 67MB 188. The Observer Pattern.mp4 67MB 106. Configuring a Tank.mp4 66MB 168. Aiming Without the Tank.mp4 66MB 37. Using switch Statements.mp4 66MB 134. Using Clamp() to Limit Values.mp4 66MB 77. Using FindComponentByClass().mp4 65MB 195. Source Control Revisited.mp4 64MB 79. Accessors & Memory Layout.mp4 64MB 150. A Better Component Architecture.mp4 64MB 132. Review Our Execution Flow.mp4 64MB 185. Using GetTimerManager().mp4 63MB 32. Using if Statements in C++.mp4 63MB 63. Macros Starting With UPPROPERTY.mp4 63MB 180. Preparing for Particles.mp4 63MB 187. BlueprintPure & Health Bars.mp4 63MB 120. Finding Screen Pixel Coordinates.mp4 62MB 111. UI Scale Box, Buttons & Mouse.mp4 62MB 158. Using Enum(erations) in UE4.mp4 62MB 42. TMAP and map Data Structures.mp4 61MB 115. Using virtual and override.mp4 61MB 151. Completing Manual Tank Movement.mp4 61MB 136. CHALLENGE - Turret Rotation Pt.2.mp4 60MB 159. Refactoring our Aiming Component.mp4 60MB 58. Accessing Object Names.mp4 60MB 70. Inherit Game Mode Blueprint .mp4 60MB 171. Are Two Floats Equal.mp4 60MB 157. How to Use Blueprint Variables.mp4 60MB 179. Using the Reference Viewer.mp4 59MB 121. Using DeprojectScreenToWorld.mp4 59MB 167. Starting From Green.mp4 58MB 125. BlueprintCallable().mp4 57MB 153. Dissecting RequestDirectMove().mp4 56MB 146. ApplyForceAtLocation() in Action.mp4 56MB 161. Constructor & Begin Play Timing.mp4 55MB 138. Upgrading to Unreal 4.12.mp4 55MB 145. Setup Track Throttles.mp4 55MB 140. Using SpawnActor() to Spawn.mp4 54MB 17. Simplifying With Functions.mp4 54MB 127. Predict Projectile Landing Point.mp4 53MB 53. Your First .gitignore For Unreal.mp4 53MB 163. BlueprintImplementableEvent.mp4 52MB 76. Resetting Your Unreal Project.mp4 52MB 24. Including Our Own Header File.mp4 51MB 30. Using using forType Aliases.mp4 51MB 46. Difficulty & Play Tuning.mp4 51MB 141. Projectile Movement Components.mp4 51MB 116. Creating an AI Controller Class.mp4 51MB 182. Particle Bounding Boxes.mp4 51MB 149. Using BlueprintReadOnly.mp4 50MB 133. How to Report Bugs.mp4 50MB 135. CHALLENGE - Turret Rotation.mp4 50MB 126. SuggestProjectileVelocity().mp4 50MB 129. Using Forward Declarations.mp4 49MB 108. Fixing 3rd Person Camera Rotation.mp4 49MB 164. Using the ensure Assertion.mp4 48MB 124. Create Default Sub Objects in C++.mp4 48MB 165. Dependency Mapping.mp4 48MB 35. Introducing enumerations.mp4 48MB 19. Clarity Is Worth Fighting For.mp4 48MB 59. Getting Transforms In C++.mp4 47MB 43. Range-based for Loop.mp4 47MB 119. Creating an Out Parameter Method.mp4 47MB 33. Debugging 101.mp4 47MB 29. Pseudocode Programming.mp4 46MB 20. Booleans And Comparisons.mp4 46MB 07. A Quick Tour Of Unreal Editor.mp4 46MB 113. Trial Packaging Your Game.mp4 46MB 118. Add Tick() to PlayerController.mp4 45MB 26. Writing And Using Getter Methods.mp4 45MB 36. Writing Error Checking Code.mp4 45MB 57. Runtime Message for Feedback.mp4 45MB 15. Variables And cin for Input.mp4 45MB 130. BlueprintSpawnableComponent().mp4 44MB 131. BlueprintSpawnableComponent().mp4 44MB 23. Using Header Files As Contracts.mp4 44MB 128. Using FRotators in Unreal.mp4 44MB 123. Unify Player & AI Aiming.mp4 44MB 47. Polishing & Packaging.mp4 44MB 68. Grabbing System Overview.mp4 44MB 142. Making AI Tanks Fire.mp4 44MB 173. OnComponentHit Event in 4.12.mp4 44MB 137. Setting Up Projectiles.mp4 43MB 162. Decoupling Your Architecture.mp4 43MB 148. Fly-by-Wire Control System.mp4 43MB 45. Playtesting Yor Game.mp4 43MB 52. Ignoring Unreal Derived Files.mp4 43MB 114. Delegating to Components.mp4 42MB 109. User Interface (UI) in Unreal.mp4 41MB 143. EditAnywhere vs EditDefaultsOnly.mp4 41MB 44. Design a Helper Function.mp4 41MB 112. Controller Ready Navigation.mp4 40MB 117. Get the Player Controller with C++.mp4 40MB 18. Iterating With For & While Loops.mp4 40MB 75. REFERENCE & POINTERS.mp4 40MB 28. Constructors For Initialisation.mp4 39MB 13. Using, #include And Namespaces.mp4 39MB 55. A Pointers Primer.mp4 39MB 39. Handling Game Win Condition.mp4 39MB 38. Warm Fuzzy Feelings.mp4 37MB 34. A Place for Everything.mp4 37MB 160. Attaching a Debugger to Unreal.mp4 36MB 110. Main Menu Screens.mp4 36MB 11. How Solutions And Projects Relate.mp4 35MB 31. Using struct for Simple Types.mp4 35MB 10. Game Design Document.mp4 34MB 22. Introducing Classes.mp4 34MB 25. Instantiating Your Class.mp4 34MB 21. Using Do and While in C++.mp4 34MB 12. C++ Function Syntax.mp4 33MB 16. Using getline().mp4 33MB 51. Version Control 101.mp4 33MB 14. Magic Numbers And Constants.mp4 32MB 27. Introducing The Const Keyword.mp4 31MB 40. Win Or Lose Screen.mp4 31MB 04. Unreal Development Environment.mp4 30MB 191. Section 4 Wrap-Up.mp4 29MB 08. Section Wrap-Up.mp4 29MB 09. Intro, Notes & section Assets.mp4 29MB 2. Welcome To The Course.mp4 28MB 93. Section Wrap Up.mp4 25MB 166. Talking Head - Real World Skills.mp4 23MB 50. Game Design Document (GDD).mp4 22MB 03. Setup Visual Studio Or XCode.mp4 22MB 06. Intro To Xcode On MacOS.mp4 22MB 49. Intro, Notes & Section Assets.mp4 20MB 94. Intro, Notes & Section Assets.mp4 20MB 01. Promo Video.mp4 20MB 05. Intro To Visual Studio On PC.mp4 19MB 103A - Chris-Folea-MountainRange3.png 13MB 48. Section Wrap-Up.mp4 13MB BT17-Firing-M1A1-tank-in-Djibouti.jpg 4MB 10A. Code Complete A Practical Handbook of Software Construction, Second Edition.pdf 3MB 09A. UnrealCourse.com-Section-2-Slides-v.9.pdf 834KB 49B. BE01-Building-Escape-Slides-v.7.pdf 741KB BT12-TankParts.zip 669KB 2A. Unreal-IS02-Intro-Notes-Assets.pdf 519KB BT98-Student-AutoMortars.zip 413KB 163B. Question4.png 332KB BT86-mortar-placeholder.zip 102KB door-lock.wav 98KB UE4NppIDE.zip 3KB 174B. Quiz 18 Mid Section Quiz.txt 3KB 183B. Quiz 19 Mid Section Quiz.txt 3KB 163B. Quiz 17 Mid Section Quiz.txt 2KB 123A. Quiz 13 Mid Section Quiz.txt 2KB 133A. Quiz 14 Mid Section Quiz.txt 2KB 153B. Quiz 16 Mid Section Quiz.txt 2KB 143A. Quiz 15 Mid Section Quiz.txt 2KB 58A. Quiz 6 Mid Section Quiz.txt 2KB 18A. Quiz 2 Mid Section Quiz.txt 2KB 78A. Quiz 8 Mid Section Quiz.txt 2KB Quiz 21 Mid Section Quiz.txt 2KB 113A. Quiz 12 Mid Section Quiz.txt 2KB 39A. Quiz 4 Mid Section Quiz.txt 2KB 88A. Quiz 9 Mid Section Quiz.txt 2KB 29A. Quiz 3 Mid Section Quiz.txt 2KB 192B. Quiz 20 End of Section Quiz.txt 2KB 7a. Quiz 1 Section End Quiz.txt 2KB 47A. Quiz 5 End Section Quiz.txt 2KB 103B - Quiz 11 - Mid Section Quiz.txt 2KB 68A. Quiz 7 Mid Section Quiz.txt 1KB 92A. Quiz 10 End Quiz.txt 927B 188A. Links.txt 623B 189A. Links.txt 480B 09B.txt 456B 164A. Unreal Docs on Assertions (see bottom).txt 402B 184A. Links.txt 384B 200. Links.txt 382B 149A. Links.txt 368B 198A. Links.txt 367B 152A Links.txt 348B 197A. Links.txt 311B 196A. Links.txt 297B 158A UEnum Documentation (advanced).txt 288B 4A. Unreal Development Environment.txt 279B 194A. Links.txt 272B 183A. Links.txt 268B 187A. Links.txt 264B 170A. Links.txt 259B 186A. Links.txt 257B 49A. gitignore.zip 250B 177A. Links.txt 249B 202A. Links.txt 247B 201A. Links.txt 246B 205A. Links.txt 246B 203A. Links.txt 245B 209A. Links.txt 244B 204A. Links.txt 243B 208A. Links.txt 243B 199A. Links.txt 242B 206A. Links.txt 242B 207A. Links.txt 241B 74A Links.txt 240B 174A. Links.txt 234B 171A. Links.txt 233B 179A. Links.txt 231B 190A. Links.txt 223B 169A. GitHub commit for this lecture.txt 210B 168A. Code Changes in This Video- GitHub.txt 208B 87. More Coming Soon.txt 203B More Coming Soon....txt 203B 175A. Links.txt 201B 181A. Links.txt 196B 157A Unreal's Blueprint Variable Documentation.txt 179B 146A Links.txt 176B 160A. MS Docs on Attaching the VS Debugger.txt 176B 167A. Some good Red Green Refactor resources.txt 174B 155A. Cross Product Animation on Wikipedia.txt 171B 154A Dot Product Scalar Projection on Wikipedia.txt 165B 162A. Wikipedia on Race Conditions.txt 164B 10A. Book Code Complete (Link).txt 146B 193A. Links.txt 141B 49C. UnrealCourse.com Section 3 Slides.txt 125B 195A. Links2.txt 124B 81A. Link.txt 119B 172A. Links.txt 118B 192A. Links.txt 118B 140A TSubclassOf and DISCUSSIONS - On GameDev.tv.txt 116B 173A. Links.txt 116B 195A. Links.txt 116B 169B. Links.txt 113B 180A. Links.txt 111B 182A. Links.txt 111B 185A. Links.txt 109B 178A. Links.txt 108B 176A. Links.txt 104B 159A. Lecture DISCUSSIONS.txt 98B 166A. Lecture Discussion.txt 97B 161A. Lecture Discussions.txt 96B 153A Lecture DISCUSSIONS Link.txt 94B 141A GitHub Repo and DISCUSSIONS On Gamedev.tv.txt 93B 163A. Lecture Discussions.txt 93B 156A. Lecture DISCUSSIONS Link.txt 92B 95. Corresponding-Blog-Post.txt 84B 165A. Lecture Discussions.txt 79B 96. Accompanying-Blog-Post.txt 75B 53A. .gitignore Link.txt 70B 73A. Collision filtering blog post Link.txt 53B 139A DISCUSSIONS - On GameDev.tv .txt 29B 94. UnrealCourse.com Section 4 Slides.txt 0B