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Fundamentals of 2D Game Engines with C++ SDL and Lua

  • 收录时间:2023-11-27 13:45:07
  • 文件大小:8GB
  • 下载次数:1
  • 最近下载:2023-11-27 13:45:07
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文件列表

  1. 12. Using Lua/1. Embedding Lua in our C++ Application.mp4 488MB
  2. 3. Game Loop and Time Step/1. The Game Loop.mp4 445MB
  3. 11. Projectiles/1. The Projectile Emitter Component.mp4 426MB
  4. 3. Game Loop and Time Step/2. Fixing the Time Step.mp4 411MB
  5. 4. Entity-Component Implementation/1. Entity-Component Fundamentals.mp4 362MB
  6. 9. Collisions/3. Improving our Collision Check.mp4 355MB
  7. 9. Collisions/1. Identifying Collisions.mp4 336MB
  8. 12. Using Lua/2. Reading Assets from the Lua File.mp4 324MB
  9. 12. Using Lua/5. Reading Entities and Components from the Lua Script.mp4 310MB
  10. 2. Dependencies and Project Structure/1. Project Dependencies.mp4 301MB
  11. 5. Sprites and Animations/5. Animated Sprites.mp4 295MB
  12. 6. Handling Keyboard Input/1. The Keyboard Control Component.mp4 288MB
  13. 4. Entity-Component Implementation/4. Working with C++ Generics.mp4 249MB
  14. 7. Maps and Tiles/2. The Tile Component.mp4 245MB
  15. 10. Text and Labels/1. The Label Component.mp4 226MB
  16. 12. Using Lua/3. Entities and Components in our Lua Script.mp4 224MB
  17. 2. Dependencies and Project Structure/4. Files and Folder Structure.mp4 224MB
  18. 1. Introduction/1. Overview and Learning Outcomes.mp4 206MB
  19. 13. Next Steps/1. Next Steps.mp4 206MB
  20. 4. Entity-Component Implementation/3. Entity and Component Implementation.mp4 180MB
  21. 8. Layers and Camera Movement/2. Implementing a Moving Camera.mp4 172MB
  22. 2. Dependencies and Project Structure/7. Windows MinGW Installation.mp4 167MB
  23. 5. Sprites and Animations/2. Managing our Assets.mp4 145MB
  24. 8. Layers and Camera Movement/1. Working with Layers.mp4 143MB
  25. 5. Sprites and Animations/1. Sprites.mp4 141MB
  26. 5. Sprites and Animations/3. The Sprite Component.mp4 134MB
  27. 4. Entity-Component Implementation/6. Entities and Components in Action.mp4 134MB
  28. 3. Game Loop and Time Step/3. Using a Delay Function.mp4 132MB
  29. 2. Dependencies and Project Structure/5. Makefile.mp4 132MB
  30. 5. Sprites and Animations/4. Activity Function HasComponent.mp4 128MB
  31. 12. Using Lua/7. Using Date & Time with Lua.mp4 116MB
  32. 7. Maps and Tiles/1. Maps and Tiles.mp4 110MB
  33. 3. Game Loop and Time Step/4. Using GLM to work with Vector2 values.mp4 106MB
  34. 3. Game Loop and Time Step/5. SDL Rendering and Double Buffering.mp4 98MB
  35. 9. Collisions/2. Activity Rendering Bounding Boxes.mp4 50MB
  36. 4. Entity-Component Implementation/7. Activity List All Entities.mp4 47MB
  37. 5. Sprites and Animations/6. Example of Animation with Several Frames.mp4 42MB
  38. 4. Entity-Component Implementation/2. Entity and Component Prototypes.mp4 40MB
  39. 16. Bonus Lecture/1. Discount on Our Other Courses.mp4 14MB
  40. 5. Sprites and Animations/5.1 2dgameengine.zip 3MB
  41. 5. Sprites and Animations/3.1 2dgameengine.zip 3MB
  42. 4. Entity-Component Implementation/6.1 2dgameengine.zip 3MB
  43. 8. Layers and Camera Movement/2.1 2dgameengine.zip 3MB
  44. 3. Game Loop and Time Step/4.1 2dgameengine.zip 3MB
  45. 3. Game Loop and Time Step/1.1 2dgameengine.zip 3MB
  46. 12. Using Lua/2.1 2dgameengine.zip 1MB
  47. 2. Dependencies and Project Structure/10.1 2dgameengine.zip 1MB
  48. 11. Projectiles/1.1 2dgameengine.zip 1MB
  49. 9. Collisions/3.1 2dgameengine.zip 1MB
  50. 10. Text and Labels/1.1 2dgameengine.zip 1MB
  51. 12. Using Lua/7.1 2dgameengine.zip 1MB
  52. 12. Using Lua/5.1 2dgameengine.zip 1MB
  53. 12. Using Lua/4.1 2dgameengine.zip 1MB
  54. 13. Next Steps/1.1 2dgameengine.zip 1MB
  55. 2. Dependencies and Project Structure/4.1 2dgameengine.zip 1MB
  56. 15. Extra IDE Configuration/2.2 2DGameEngineCLion.zip 615KB
  57. 16. Bonus Lecture/1.1 Discount-Codes-Cpp.pdf 138KB
  58. 3. Game Loop and Time Step/1. The Game Loop.srt 64KB
  59. 14. Tilemap Editor/1.1 tilemapeditor.zip 46KB
  60. 11. Projectiles/1. The Projectile Emitter Component.srt 42KB
  61. 2. Dependencies and Project Structure/7. Windows MinGW Installation.srt 37KB
  62. 9. Collisions/1. Identifying Collisions.srt 35KB
  63. 5. Sprites and Animations/5. Animated Sprites.srt 35KB
  64. 3. Game Loop and Time Step/2. Fixing the Time Step.srt 32KB
  65. 12. Using Lua/2. Reading Assets from the Lua File.srt 31KB
  66. 4. Entity-Component Implementation/3. Entity and Component Implementation.srt 31KB
  67. 7. Maps and Tiles/2. The Tile Component.srt 30KB
  68. 12. Using Lua/1. Embedding Lua in our C++ Application.srt 30KB
  69. 6. Handling Keyboard Input/1. The Keyboard Control Component.srt 28KB
  70. 10. Text and Labels/1. The Label Component.srt 26KB
  71. 5. Sprites and Animations/2. Managing our Assets.srt 25KB
  72. 4. Entity-Component Implementation/1. Entity-Component Fundamentals.srt 24KB
  73. 9. Collisions/3. Improving our Collision Check.srt 23KB
  74. 4. Entity-Component Implementation/4. Working with C++ Generics.srt 19KB
  75. 2. Dependencies and Project Structure/5. Makefile.srt 19KB
  76. 12. Using Lua/5. Reading Entities and Components from the Lua Script.srt 18KB
  77. 5. Sprites and Animations/3. The Sprite Component.srt 17KB
  78. 2. Dependencies and Project Structure/1. Project Dependencies.srt 17KB
  79. 8. Layers and Camera Movement/2. Implementing a Moving Camera.srt 17KB
  80. 8. Layers and Camera Movement/1. Working with Layers.srt 17KB
  81. 12. Using Lua/3. Entities and Components in our Lua Script.srt 14KB
  82. 13. Next Steps/1. Next Steps.srt 14KB
  83. 2. Dependencies and Project Structure/4. Files and Folder Structure.srt 13KB
  84. 1. Introduction/1. Overview and Learning Outcomes.srt 13KB
  85. 4. Entity-Component Implementation/6. Entities and Components in Action.srt 12KB
  86. 3. Game Loop and Time Step/3. Using a Delay Function.srt 12KB
  87. 3. Game Loop and Time Step/4. Using GLM to work with Vector2 values.srt 11KB
  88. 4. Entity-Component Implementation/2. Entity and Component Prototypes.srt 9KB
  89. 5. Sprites and Animations/1. Sprites.srt 8KB
  90. 5. Sprites and Animations/4. Activity Function HasComponent.srt 8KB
  91. 12. Using Lua/7. Using Date & Time with Lua.srt 7KB
  92. 7. Maps and Tiles/1. Maps and Tiles.srt 7KB
  93. 3. Game Loop and Time Step/5. SDL Rendering and Double Buffering.srt 6KB
  94. 15. Extra IDE Configuration/2. CLion IDE Project Configuration.html 3KB
  95. 5. Sprites and Animations/6. Example of Animation with Several Frames.srt 3KB
  96. 4. Entity-Component Implementation/7. Activity List All Entities.srt 3KB
  97. 9. Collisions/2. Activity Rendering Bounding Boxes.srt 3KB
  98. 15. Extra IDE Configuration/1. Visual Studio Code Build Tasks.html 2KB
  99. 14. Tilemap Editor/1. Activity Creating a Tilemap Editor.html 1KB
  100. 2. Dependencies and Project Structure/3. Additional Links and Resources for Windows.html 1KB
  101. 16. Bonus Lecture/1. Discount on Our Other Courses.srt 1KB
  102. 2. Dependencies and Project Structure/2. Choosing a Code Editor.html 1KB
  103. 12. Using Lua/6. Activity Reading Date and Time with our Lua Script.html 931B
  104. 2. Dependencies and Project Structure/9. MinGW Error stdto_string.html 860B
  105. 2. Dependencies and Project Structure/6. Quick Makefile Remarks.html 838B
  106. 12. Using Lua/4. Activity Loading Entities and Components from the Lua File.html 683B
  107. 11. Projectiles/2. Activity Improving the Code for Destroying Entities.html 581B
  108. 2. Dependencies and Project Structure/8. Makefile for Windows using MinGW.html 544B
  109. 2. Dependencies and Project Structure/10. Activity Building the Project.html 440B
  110. 2. Dependencies and Project Structure/8.1 Makefile.zip 377B
  111. 4. Entity-Component Implementation/5. Just a Generic Cup.html 345B
  112. 6. Handling Keyboard Input/2. Activity Keeping the Player in the Window.html 302B
  113. 15. Extra IDE Configuration/2.1 CLion Download.html 93B
  114. 12. Using Lua/1.1 David Barr (aka javidx9) video about embedding Lua to a C++ Windows application.html 89B