Fundamentals of 2D Game Engines with C++ SDL and Lua 收录时间:2023-11-27 13:45:07 文件大小:8GB 下载次数:1 最近下载:2023-11-27 13:45:07 磁力链接: magnet:?xt=urn:btih:d6221db0247ba0e301fa0c603b25054ed8b8e1bb 立即下载 复制链接 文件列表 12. Using Lua/1. Embedding Lua in our C++ Application.mp4 488MB 3. Game Loop and Time Step/1. The Game Loop.mp4 445MB 11. Projectiles/1. The Projectile Emitter Component.mp4 426MB 3. Game Loop and Time Step/2. Fixing the Time Step.mp4 411MB 4. Entity-Component Implementation/1. Entity-Component Fundamentals.mp4 362MB 9. Collisions/3. Improving our Collision Check.mp4 355MB 9. Collisions/1. Identifying Collisions.mp4 336MB 12. Using Lua/2. Reading Assets from the Lua File.mp4 324MB 12. Using Lua/5. Reading Entities and Components from the Lua Script.mp4 310MB 2. Dependencies and Project Structure/1. Project Dependencies.mp4 301MB 5. Sprites and Animations/5. Animated Sprites.mp4 295MB 6. Handling Keyboard Input/1. The Keyboard Control Component.mp4 288MB 4. Entity-Component Implementation/4. Working with C++ Generics.mp4 249MB 7. Maps and Tiles/2. The Tile Component.mp4 245MB 10. Text and Labels/1. The Label Component.mp4 226MB 12. Using Lua/3. Entities and Components in our Lua Script.mp4 224MB 2. Dependencies and Project Structure/4. Files and Folder Structure.mp4 224MB 1. Introduction/1. Overview and Learning Outcomes.mp4 206MB 13. Next Steps/1. Next Steps.mp4 206MB 4. Entity-Component Implementation/3. Entity and Component Implementation.mp4 180MB 8. Layers and Camera Movement/2. Implementing a Moving Camera.mp4 172MB 2. Dependencies and Project Structure/7. Windows MinGW Installation.mp4 167MB 5. Sprites and Animations/2. Managing our Assets.mp4 145MB 8. Layers and Camera Movement/1. Working with Layers.mp4 143MB 5. Sprites and Animations/1. Sprites.mp4 141MB 5. Sprites and Animations/3. The Sprite Component.mp4 134MB 4. Entity-Component Implementation/6. Entities and Components in Action.mp4 134MB 3. Game Loop and Time Step/3. Using a Delay Function.mp4 132MB 2. Dependencies and Project Structure/5. Makefile.mp4 132MB 5. Sprites and Animations/4. Activity Function HasComponent.mp4 128MB 12. Using Lua/7. Using Date & Time with Lua.mp4 116MB 7. Maps and Tiles/1. Maps and Tiles.mp4 110MB 3. Game Loop and Time Step/4. Using GLM to work with Vector2 values.mp4 106MB 3. Game Loop and Time Step/5. SDL Rendering and Double Buffering.mp4 98MB 9. Collisions/2. Activity Rendering Bounding Boxes.mp4 50MB 4. Entity-Component Implementation/7. Activity List All Entities.mp4 47MB 5. Sprites and Animations/6. Example of Animation with Several Frames.mp4 42MB 4. Entity-Component Implementation/2. Entity and Component Prototypes.mp4 40MB 16. Bonus Lecture/1. Discount on Our Other Courses.mp4 14MB 5. Sprites and Animations/5.1 2dgameengine.zip 3MB 5. Sprites and Animations/3.1 2dgameengine.zip 3MB 4. Entity-Component Implementation/6.1 2dgameengine.zip 3MB 8. Layers and Camera Movement/2.1 2dgameengine.zip 3MB 3. Game Loop and Time Step/4.1 2dgameengine.zip 3MB 3. Game Loop and Time Step/1.1 2dgameengine.zip 3MB 12. Using Lua/2.1 2dgameengine.zip 1MB 2. Dependencies and Project Structure/10.1 2dgameengine.zip 1MB 11. Projectiles/1.1 2dgameengine.zip 1MB 9. Collisions/3.1 2dgameengine.zip 1MB 10. Text and Labels/1.1 2dgameengine.zip 1MB 12. Using Lua/7.1 2dgameengine.zip 1MB 12. Using Lua/5.1 2dgameengine.zip 1MB 12. Using Lua/4.1 2dgameengine.zip 1MB 13. Next Steps/1.1 2dgameengine.zip 1MB 2. Dependencies and Project Structure/4.1 2dgameengine.zip 1MB 15. Extra IDE Configuration/2.2 2DGameEngineCLion.zip 615KB 16. Bonus Lecture/1.1 Discount-Codes-Cpp.pdf 138KB 3. Game Loop and Time Step/1. The Game Loop.srt 64KB 14. Tilemap Editor/1.1 tilemapeditor.zip 46KB 11. Projectiles/1. The Projectile Emitter Component.srt 42KB 2. Dependencies and Project Structure/7. Windows MinGW Installation.srt 37KB 9. Collisions/1. Identifying Collisions.srt 35KB 5. Sprites and Animations/5. Animated Sprites.srt 35KB 3. Game Loop and Time Step/2. Fixing the Time Step.srt 32KB 12. Using Lua/2. Reading Assets from the Lua File.srt 31KB 4. Entity-Component Implementation/3. Entity and Component Implementation.srt 31KB 7. Maps and Tiles/2. The Tile Component.srt 30KB 12. Using Lua/1. Embedding Lua in our C++ Application.srt 30KB 6. Handling Keyboard Input/1. The Keyboard Control Component.srt 28KB 10. Text and Labels/1. The Label Component.srt 26KB 5. Sprites and Animations/2. Managing our Assets.srt 25KB 4. Entity-Component Implementation/1. Entity-Component Fundamentals.srt 24KB 9. Collisions/3. Improving our Collision Check.srt 23KB 4. Entity-Component Implementation/4. Working with C++ Generics.srt 19KB 2. Dependencies and Project Structure/5. Makefile.srt 19KB 12. Using Lua/5. Reading Entities and Components from the Lua Script.srt 18KB 5. Sprites and Animations/3. The Sprite Component.srt 17KB 2. Dependencies and Project Structure/1. Project Dependencies.srt 17KB 8. Layers and Camera Movement/2. Implementing a Moving Camera.srt 17KB 8. Layers and Camera Movement/1. Working with Layers.srt 17KB 12. Using Lua/3. Entities and Components in our Lua Script.srt 14KB 13. Next Steps/1. Next Steps.srt 14KB 2. Dependencies and Project Structure/4. Files and Folder Structure.srt 13KB 1. Introduction/1. Overview and Learning Outcomes.srt 13KB 4. Entity-Component Implementation/6. Entities and Components in Action.srt 12KB 3. Game Loop and Time Step/3. Using a Delay Function.srt 12KB 3. Game Loop and Time Step/4. Using GLM to work with Vector2 values.srt 11KB 4. Entity-Component Implementation/2. Entity and Component Prototypes.srt 9KB 5. Sprites and Animations/1. Sprites.srt 8KB 5. Sprites and Animations/4. Activity Function HasComponent.srt 8KB 12. Using Lua/7. Using Date & Time with Lua.srt 7KB 7. Maps and Tiles/1. Maps and Tiles.srt 7KB 3. Game Loop and Time Step/5. SDL Rendering and Double Buffering.srt 6KB 15. Extra IDE Configuration/2. CLion IDE Project Configuration.html 3KB 5. Sprites and Animations/6. Example of Animation with Several Frames.srt 3KB 4. Entity-Component Implementation/7. Activity List All Entities.srt 3KB 9. Collisions/2. Activity Rendering Bounding Boxes.srt 3KB 15. Extra IDE Configuration/1. Visual Studio Code Build Tasks.html 2KB 14. Tilemap Editor/1. Activity Creating a Tilemap Editor.html 1KB 2. Dependencies and Project Structure/3. Additional Links and Resources for Windows.html 1KB 16. Bonus Lecture/1. Discount on Our Other Courses.srt 1KB 2. Dependencies and Project Structure/2. Choosing a Code Editor.html 1KB 12. Using Lua/6. Activity Reading Date and Time with our Lua Script.html 931B 2. Dependencies and Project Structure/9. MinGW Error stdto_string.html 860B 2. Dependencies and Project Structure/6. Quick Makefile Remarks.html 838B 12. Using Lua/4. Activity Loading Entities and Components from the Lua File.html 683B 11. Projectiles/2. Activity Improving the Code for Destroying Entities.html 581B 2. Dependencies and Project Structure/8. Makefile for Windows using MinGW.html 544B 2. Dependencies and Project Structure/10. Activity Building the Project.html 440B 2. Dependencies and Project Structure/8.1 Makefile.zip 377B 4. Entity-Component Implementation/5. Just a Generic Cup.html 345B 6. Handling Keyboard Input/2. Activity Keeping the Player in the Window.html 302B 15. Extra IDE Configuration/2.1 CLion Download.html 93B 12. Using Lua/1.1 David Barr (aka javidx9) video about embedding Lua to a C++ Windows application.html 89B