- Creating Textures and Shaders in Maya 2011
- 收录时间:2018-02-28 15:33:51
- 文件大小:552MB
- 下载次数:15
- 最近下载:2020-12-17 23:03:48
- 磁力链接:
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文件列表
- Exercise Files/Ex_Files_Maya2011_Txture.zip 208MB
- 03 Textures/0303 Mapping polygon UV surfaces.mov 38MB
- 03 Textures/0309 Using file texture nodes.mov 21MB
- 02 Shading in mental ray/0208 Using subsurface scattering shaders.mov 19MB
- 02 Shading in mental ray/0204 Making sense of mental ray shaders.mov 16MB
- 04 mental ray Texture Nodes/0401 Applying the turbulence texture.mov 16MB
- 02 Shading in mental ray/0206 Creating a custom mia_material preset.mov 13MB
- 03 Textures/0307 Using ramp textures.mov 13MB
- 03 Textures/0306 Applying 3D procedural texture nodes.mov 13MB
- 02 Shading in mental ray/0205 Introducing the mia_material.mov 13MB
- 05 Creating Surface Details with Textures/0504 Creating displacement maps.mov 12MB
- 05 Creating Surface Details with Textures/0505 Troubleshooting displacement maps.mov 12MB
- 02 Shading in mental ray/0202 Comparing mental ray and Maya shader nodes.mov 12MB
- 03 Textures/0304 Using texture maps for color and other shader channels.mov 11MB
- 03 Textures/0302 Comparing NURBS and polygon UVs.mov 11MB
- 05 Creating Surface Details with Textures/0502 Creating normal maps.mov 10MB
- 03 Textures/0308 Setting up utility nodes.mov 10MB
- 02 Shading in mental ray/0201 Using Mayas standard shaders with mental ray.mov 10MB
- 05 Creating Surface Details with Textures/0503 Applying normal maps.mov 9MB
- 03 Textures/0301 Understanding UV coordinates.mov 9MB
- 00 Introduction/0001 Welcome.mov 9MB
- 02 Shading in mental ray/0207 Looking at car paint materials.mov 9MB
- 04 mental ray Texture Nodes/0402 Considering the round corners texture.mov 6MB
- 01 Shading Concepts/0103 Looking at refraction.mov 6MB
- 03 Textures/0305 Applying and projecting 2D procedural texture nodes.mov 6MB
- 05 Creating Surface Details with Textures/0501 Painting bump maps.mov 6MB
- 04 mental ray Texture Nodes/0404 Applying reflection occlusion.mov 5MB
- 01 Shading Concepts/0101 Explaining diffuse reflections.mov 5MB
- 04 mental ray Texture Nodes/0403 Improving skin detail with ambient occlusion.mov 5MB
- 01 Shading Concepts/0107 Defining sub-surface scattering.mov 4MB
- 02 Shading in mental ray/0203 Creating mental ray shaders.mov 3MB
- 01 Shading Concepts/0102 Defining glossy and blurred reflections.mov 2MB
- 00 Introduction/0002 Using the exercise files.mov 2MB
- 01 Shading Concepts/0108 Simulating translucency.mov 2MB
- 01 Shading Concepts/0104 Describing the Fresnel effect.mov 2MB
- 01 Shading Concepts/0106 Identifying ambient and reflection occlusion.mov 2MB
- 01 Shading Concepts/0105 Understanding anisotropy.mov 1MB
- 06 Conclusion/0601 Goodbye.mov 787KB
- Torrent downloaded from Demonoid.com.txt 47B