learn-the-vulkan-api-with-cpp
- 收录时间:2020-10-08 02:15:53
- 文件大小:12GB
- 下载次数:25
- 最近下载:2021-01-10 21:39:56
- 磁力链接:
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文件列表
- 03 Important Techniques/030 [CODE] Subpasses.mp4 1GB
- 02 Vulkan Core/012 [CODE] Graphics Pipeline Part 2 Fixed Functionality and the Render Pass.mp4 1000MB
- 03 Important Techniques/027 [CODE] Textures Part 2 Samplers Descriptors.mp4 836MB
- 03 Important Techniques/020 [CODE] Descriptor Sets Uniform Buffers.mp4 795MB
- 03 Important Techniques/021 [CODE] Descriptor Sets Dynamic Uniform Buffers.mp4 792MB
- 02 Vulkan Core/005 [CODE] Window Instances and Devices.mp4 728MB
- 03 Important Techniques/028 [CODE] Model Loading.mp4 693MB
- 03 Important Techniques/026 [CODE] Textures Part 1 Image Setup Pipeline Barriers.mp4 689MB
- 03 Important Techniques/024 [CODE] Depth Buffer.mp4 687MB
- 02 Vulkan Core/017 [CODE] Resource Loading Part 1 Vertex Input.mp4 668MB
- 02 Vulkan Core/015 [CODE] Drawing and Synchronisation.mp4 647MB
- 02 Vulkan Core/009 [CODE] Swapchain Part 2 Creating the Swapchain and Image Views.mp4 627MB
- 02 Vulkan Core/018 [CODE] Resource Loading Part 2 Index Buffers and Staging Buffers.mp4 614MB
- 02 Vulkan Core/014 [CODE] Framebuffer and Command Buffers.mp4 479MB
- 02 Vulkan Core/008 [CODE] Swapchain Part 1 The Surface.mp4 423MB
- 03 Important Techniques/022 [CODE] Push Constants.mp4 331MB
- 02 Vulkan Core/011 [CODE] Graphics Pipeline Part 1 Shader Modules.mp4 326MB
- 02 Vulkan Core/003 [CODE] Setup Compatibility Test.mp4 230MB
- 03 Important Techniques/019 [THEORY] Descriptor Sets and Push Constants.mp4 89MB
- 02 Vulkan Core/004 [THEORY] Instances Devices and Validation Layers.mp4 79MB
- 02 Vulkan Core/010 [THEORY] Graphics Pipeline.mp4 75MB
- 02 Vulkan Core/007 [THEORY] Surfaces Image Views and the Swapchain.mp4 74MB
- 02 Vulkan Core/016 [THEORY] Resource Loading.mp4 72MB
- 03 Important Techniques/025 [THEORY] Textures.mp4 55MB
- 02 Vulkan Core/013 [THEORY] Framebuffers Command Buffers and Synchronization.mp4 50MB
- 03 Important Techniques/029 [THEORY] Subpasses.mp4 48MB
- 03 Important Techniques/023 [THEORY] Depth Buffer.mp4 44MB
- 02 Vulkan Core/002 [THEORY] Overview of Vulkan.mp4 31MB
- 04 Outro/031 Summary and Further Reading.mp4 28MB
- 01 Introduction/001 About This Course.mp4 16MB
- 03 Important Techniques/030 code-18-subpasses.zip 769KB
- 03 Important Techniques/028 code-17-model-loading.zip 765KB
- 03 Important Techniques/027 code-16-textures-sampler.zip 763KB
- 03 Important Techniques/026 code-15-texture-imagesetup.zip 296KB
- 02 Vulkan Core/007 Theory3.pdf 225KB
- 02 Vulkan Core/010 Theory4.pdf 217KB
- 03 Important Techniques/030 [CODE] Subpasses.en.srt 166KB
- 02 Vulkan Core/012 [CODE] Graphics Pipeline Part 2 Fixed Functionality and the Render Pass.en.srt 160KB
- 02 Vulkan Core/005 [CODE] Window Instances and Devices.en.srt 141KB
- 03 Important Techniques/020 [CODE] Descriptor Sets Uniform Buffers.en.srt 131KB
- 03 Important Techniques/027 [CODE] Textures Part 2 Samplers Descriptors.en.srt 128KB
- 03 Important Techniques/028 [CODE] Model Loading.en.srt 126KB
- 03 Important Techniques/021 [CODE] Descriptor Sets Dynamic Uniform Buffers.en.srt 124KB
- 02 Vulkan Core/017 [CODE] Resource Loading Part 1 Vertex Input.en.srt 122KB
- 02 Vulkan Core/015 [CODE] Drawing and Synchronisation.en.srt 113KB
- 03 Important Techniques/026 [CODE] Textures Part 1 Image Setup Pipeline Barriers.en.srt 109KB
- 02 Vulkan Core/009 [CODE] Swapchain Part 2 Creating the Swapchain and Image Views.en.srt 104KB
- 03 Important Techniques/024 [CODE] Depth Buffer.en.srt 102KB
- 03 Important Techniques/019 Theory7.pdf 97KB
- 02 Vulkan Core/018 [CODE] Resource Loading Part 2 Index Buffers and Staging Buffers.en.srt 96KB
- 02 Vulkan Core/014 [CODE] Framebuffer and Command Buffers.en.srt 95KB
- 03 Important Techniques/029 Theory10.pdf 86KB
- 02 Vulkan Core/011 [CODE] Graphics Pipeline Part 1 Shader Modules.en.srt 84KB
- 02 Vulkan Core/008 [CODE] Swapchain Part 1 The Surface.en.srt 69KB
- 02 Vulkan Core/016 Theory6.pdf 56KB
- 02 Vulkan Core/003 [CODE] Setup Compatibility Test.en.srt 53KB
- 02 Vulkan Core/004 Theory2.pdf 52KB
- 03 Important Techniques/022 [CODE] Push Constants.en.srt 52KB
- 02 Vulkan Core/002 overviewofvulkan.pdf 49KB
- 03 Important Techniques/023 Theory8.pdf 48KB
- 02 Vulkan Core/013 Theory5.pdf 47KB
- 03 Important Techniques/025 Theory9.pdf 46KB
- 03 Important Techniques/019 [THEORY] Descriptor Sets and Push Constants.en.srt 43KB
- 02 Vulkan Core/010 [THEORY] Graphics Pipeline.en.srt 37KB
- 02 Vulkan Core/004 [THEORY] Instances Devices and Validation Layers.en.srt 35KB
- 02 Vulkan Core/007 [THEORY] Surfaces Image Views and the Swapchain.en.srt 35KB
- 02 Vulkan Core/016 [THEORY] Resource Loading.en.srt 34KB
- 03 Important Techniques/024 code-14-depth.zip 26KB
- 03 Important Techniques/022 code-13-pushconstants.zip 25KB
- 03 Important Techniques/021 code-12-dynamic-uniforms.zip 25KB
- 03 Important Techniques/025 [THEORY] Textures.en.srt 24KB
- 03 Important Techniques/020 code-11-descriptorsets.zip 24KB
- 03 Important Techniques/029 [THEORY] Subpasses.en.srt 23KB
- 02 Vulkan Core/013 [THEORY] Framebuffers Command Buffers and Synchronization.en.srt 22KB
- 03 Important Techniques/023 [THEORY] Depth Buffer.en.srt 22KB
- 02 Vulkan Core/018 code-10-resloading-staging.zip 22KB
- 02 Vulkan Core/017 code-9-resloading-vertex.zip 20KB
- 02 Vulkan Core/015 code-8-drawing.zip 18KB
- 04 Outro/031 Summary and Further Reading.en.srt 17KB
- 02 Vulkan Core/014 code-7-frame-command.zip 17KB
- 02 Vulkan Core/002 [THEORY] Overview of Vulkan.en.srt 16KB
- 02 Vulkan Core/012 code-6-pipeline-fixedfunction.zip 16KB
- 02 Vulkan Core/011 code-5-pipeline-shaders.zip 13KB
- 01 Introduction/001 About This Course.en.srt 9KB
- 02 Vulkan Core/009 code-4-swapchain-image.zip 9KB
- 02 Vulkan Core/008 code-3-swapchain-surface.zip 7KB
- 02 Vulkan Core/005 code-1-instance-device.zip 4KB
- 04 Outro/032 [BONUS] Bonus Content.html 2KB
- 02 Vulkan Core/006 [CODE] Validation Layers.html 2KB
- 02 Vulkan Core/external-assets-links.txt 382B
- 03 Important Techniques/external-assets-links.txt 267B