[] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2019.2) 收录时间:2021-01-03 05:18:27 文件大小:3GB 下载次数:4 最近下载:2021-01-21 06:35:48 磁力链接: magnet:?xt=urn:btih:d9ce444037eb37a8b63f42d89516c32e2e0857b8 立即下载 复制链接 文件列表 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4 230MB 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4 223MB 3. The Bare Bones of Animated Models/6. Animating a Character in Mixamo.mp4 195MB 4. Working with Humanoid Rigs/3.1 ThrillerDanceMovesV3.zip 183MB 9. Final Remarks/2.6 OpenCloseDoorFinal.zip 98MB 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp4 62MB 1. Press Play/9.1 RawMocapData.zip 61MB 9. Final Remarks/2.4 ClimbFinished.zip 59MB 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp4 53MB 5. Triggering Animations/5. Jumping and Climbing Part 1.mp4 47MB 2. The Mecanim System/10. Triggering Challenge Part 1.mp4 47MB 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp4 43MB 2. The Mecanim System/6. Animating in Local and World Positions.mp4 42MB 5. Triggering Animations/9. Jumping and Climbing Part 4.mp4 41MB 8. Final Project/2. Project Solution Part 1.mp4 41MB 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp4 41MB 1. Press Play/4. Why does animation work.mp4 40MB 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp4 39MB 1. Press Play/8. The Unity Interface Part 2.mp4 38MB 4. Working with Humanoid Rigs/5. Including Physics with Animations.mp4 38MB 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp4 37MB 1. Press Play/11. Animating with the Physics System.mp4 37MB 5. Triggering Animations/5.1 ClimbingStarterV2.zip 37MB 3. The Bare Bones of Animated Models/9. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4 36MB 2. The Mecanim System/2. The Animation Window Part 1.mp4 34MB 5. Triggering Animations/1. Triggering Animations with Colliders.mp4 34MB 2. The Mecanim System/3. The Animation Window Part 2.mp4 33MB 1. Press Play/10. The Unity Interface Using External Resources.mp4 33MB 2. The Mecanim System/8. Triggering Animation States Part 1.mp4 33MB 8. Final Project/3. Project Solution Part 2.mp4 32MB 5. Triggering Animations/7. Jumping and Climbing Part 2.mp4 32MB 1. Press Play/7. The Unity Interface Part 1.mp4 31MB 6. Blend Shapes/4. Blend Tree Basics.mp4 31MB 1. Press Play/1. Introduction.mp4 30MB 2. The Mecanim System/9. Triggering Animation States Part 2.mp4 30MB 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4 30MB 8. Final Project/4. Project Solution Part 3.mp4 30MB 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4 30MB 6. Blend Shapes/5. Strafe Sets Part 1.mp4 29MB 2. The Mecanim System/5. Curves.mp4 29MB 1. Press Play/2. Join the H3D Student Community.mp4 28MB 5. Triggering Animations/8. Jumping and Climbing Part 3.mp4 27MB 5. Triggering Animations/1.1 TriggeringAnimation.zip 27MB 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4 27MB 2. The Mecanim System/7. The Animator Window States and Transitions.mp4 27MB 9. Final Remarks/2.7 SitOnFinal.zip 25MB 6. Blend Shapes/6.1 StrafeSolutionV2.zip 24MB 6. Blend Shapes/5.1 StrafeStarterV2.zip 24MB 2. The Mecanim System/7.1 Characters2019_1_10f.zip 23MB 2. The Mecanim System/10.3 Characters2019_1_10f.zip 23MB 3. The Bare Bones of Animated Models/10. Adding a Jump Animation.mp4 23MB 5. Triggering Animations/10. Jumping and Climbing Part 5.mp4 23MB 8. Final Project/4.1 TelephoneSolutionV2.zip 22MB 3. The Bare Bones of Animated Models/7. Working with Multiple Imported Animations.mp4 20MB 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp4 19MB 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp4 18MB 2. The Mecanim System/11.2 BridgeOpenningFinalSolutionV2Original.zip 17MB 2. The Mecanim System/10.1 OutpostPrefabOriginal.zip 17MB 2. The Mecanim System/11.1 BridgeOpeningFinalSolution2019_1_10f.zip 16MB 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4 16MB 2. The Mecanim System/4. Keyframe Challenge.mp4 16MB 2. The Mecanim System/10.2 Outpost2019_1_10f.zip 16MB 6. Blend Shapes/1. Introducing Blendshapes.mp4 16MB 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp4 13MB 2. The Mecanim System/11. Triggering Challenge Part 2.mp4 13MB 5. Triggering Animations/2.1 SitOnChairStarterV4.zip 13MB 1. Press Play/5. The Principles of Animation.mp4 12MB 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4 10MB 5. Triggering Animations/6. Editing Read Only Animations.mp4 10MB 1. Press Play/10.1 SpaceDoorExampleV2.zip 10MB 2. The Mecanim System/7.2 SpaceDoorV2Original.zip 10MB 2. The Mecanim System/7.3 SpaceDoor2019_1_10f.zip 10MB 6. Blend Shapes/3. Blendshapes for Facial Animation.mp4 9MB 2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4 9MB 9. Final Remarks/2.2 YBotWalkFinished.zip 8MB 9. Final Remarks/1. Final Comments From Penny.mp4 8MB 8. Final Project/1. Project Specifications.mp4 7MB 9. Final Remarks/2.1 IKPickupObjectFinal.zip 7MB 6. Blend Shapes/6. Strafe Sets Part 2.mp4 7MB 9. Final Remarks/2.3 YBotMacarena.zip 6MB 4. Working with Humanoid Rigs/4.2 DriveRootMotionV2.zip 6MB 1. Press Play/12. Physics Challenge.mp4 5MB 2. The Mecanim System/6.1 SkyCarWithDoorV2.zip 4MB 4. Working with Humanoid Rigs/2.2 HumanoidTestingV2.zip 4MB 4. Working with Humanoid Rigs/7.1 SwimmingChallengeFinalV2.zip 3MB 7. Inverse Kinematics/3.2 PickupBurgerV2.zip 3MB 7. Inverse Kinematics/3.1 BurgerPickupSolutionV2.zip 3MB 7. Inverse Kinematics/1.1 IKDemoV2.zip 3MB 7. Inverse Kinematics/2.1 IKHeadLookAtV2.zip 3MB 4. Working with Humanoid Rigs/7.2 SwimmingChallengeFinal2019_1_10f1.zip 2MB 4. Working with Humanoid Rigs/6.1 SwimmingChallengeAnimationsV2.zip 2MB 3. The Bare Bones of Animated Models/8.1 BasicYBotV2.zip 2MB 4. Working with Humanoid Rigs/1.1 Y_Bot_DanceV2.zip 2MB 4. Working with Humanoid Rigs/4.1 happy_idle_fbxV2.zip 1MB 9. Final Remarks/2.5 BlendShapesBoris.zip 1MB 4. Working with Humanoid Rigs/1.3 macarena.wav 581KB 6. Blend Shapes/3.1 BorisV2.zip 418KB 4. Working with Humanoid Rigs/1.2 RiggedRobotfbxV2.zip 336KB 4. Working with Humanoid Rigs/6.2 EnvironmentV3.zip 252KB 5. Triggering Animations/1.2 Falling Back Death.zip 101KB 3. The Bare Bones of Animated Models/10.1 Y-Bot-jump-fbxV2.zip 67KB 6. Blend Shapes/1.1 BlendShapesV2.zip 50KB 8. Final Project/2. Project Solution Part 1.srt 26KB 1. Press Play/11. Animating with the Physics System.srt 26KB 1. Press Play/7. The Unity Interface Part 1.srt 26KB 1. Press Play/8. The Unity Interface Part 2.srt 25KB 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.srt 25KB 3. The Bare Bones of Animated Models/6. Animating a Character in Mixamo.srt 25KB 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.srt 25KB 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.srt 25KB 5. Triggering Animations/5. Jumping and Climbing Part 1.srt 24KB 2. The Mecanim System/6. Animating in Local and World Positions.srt 24KB 2. The Mecanim System/10. Triggering Challenge Part 1.srt 23KB 2. The Mecanim System/2. The Animation Window Part 1.srt 23KB 1. Press Play/10. The Unity Interface Using External Resources.srt 22KB 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 1.srt 22KB 2. The Mecanim System/3. The Animation Window Part 2.srt 21KB 3. The Bare Bones of Animated Models/9. Creating WalkIdle Controls for a 3rd Person Character Part 2.srt 21KB 6. Blend Shapes/5. Strafe Sets Part 1.srt 20KB 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.srt 20KB 2. The Mecanim System/5. Curves.srt 19KB 5. Triggering Animations/1. Triggering Animations with Colliders.srt 19KB 8. Final Project/3. Project Solution Part 2.srt 18KB 5. Triggering Animations/9. Jumping and Climbing Part 4.srt 18KB 2. The Mecanim System/8. Triggering Animation States Part 1.srt 15KB 2. The Mecanim System/9. Triggering Animation States Part 2.srt 15KB 8. Final Project/4. Project Solution Part 3.srt 15KB 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.srt 15KB 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..srt 15KB 4. Working with Humanoid Rigs/5. Including Physics with Animations.srt 14KB 2. The Mecanim System/7. The Animator Window States and Transitions.srt 14KB 5. Triggering Animations/7. Jumping and Climbing Part 2.srt 14KB 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.srt 13KB 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.srt 13KB 6. Blend Shapes/4. Blend Tree Basics.srt 13KB 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.srt 13KB 5. Triggering Animations/10. Jumping and Climbing Part 5.srt 12KB 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.srt 12KB 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.srt 12KB 3. The Bare Bones of Animated Models/10. Adding a Jump Animation.srt 11KB 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.srt 10KB 6. Blend Shapes/1. Introducing Blendshapes.srt 10KB 5. Triggering Animations/8. Jumping and Climbing Part 3.srt 9KB 2. The Mecanim System/4. Keyframe Challenge.srt 8KB 3. The Bare Bones of Animated Models/7. Working with Multiple Imported Animations.srt 8KB 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.srt 8KB 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.srt 7KB 1. Press Play/1. Introduction.srt 7KB 2. The Mecanim System/11. Triggering Challenge Part 2.srt 7KB 6. Blend Shapes/3. Blendshapes for Facial Animation.srt 6KB 1. Press Play/4. Why does animation work.srt 5KB 6. Blend Shapes/6. Strafe Sets Part 2.srt 4KB 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.srt 3KB 5. Triggering Animations/6. Editing Read Only Animations.srt 3KB 2. The Mecanim System/1. Timelines, Keyframes and Tweening.srt 3KB 1. Press Play/12. Physics Challenge.srt 2KB 8. Final Project/1. Project Specifications.srt 2KB 3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html 2KB 1. Press Play/2. Join the H3D Student Community.srt 2KB 9. Final Remarks/1. Final Comments From Penny.srt 1KB 1. Press Play/9. Deprecated Unity Asset.html 1002B 1. Press Play/3. FAQs.html 801B 6. Blend Shapes/2. Creating Blendshapes.html 516B 3. The Bare Bones of Animated Models/5. A Word about Mixamo in Unity 2019.3+.html 245B 1. Press Play/6. Animation Theory.html 142B 4. Working with Humanoid Rigs/2.1 Adding Grid Image.html 141B 9. Final Remarks/2. Legacy Solution Files.html 106B 0. Websites you may like/[FreeAllCourse.Com].url 52B 1. Press Play/5. The Principles of Animation.srt 0B