589689.xyz

[] Udemy - The Beginner's Guide to Animation in Unity (v5 to v2019.2)

  • 收录时间:2021-01-03 05:18:27
  • 文件大小:3GB
  • 下载次数:4
  • 最近下载:2021-01-21 06:35:48
  • 磁力链接:

文件列表

  1. 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4 230MB
  2. 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4 223MB
  3. 3. The Bare Bones of Animated Models/6. Animating a Character in Mixamo.mp4 195MB
  4. 4. Working with Humanoid Rigs/3.1 ThrillerDanceMovesV3.zip 183MB
  5. 9. Final Remarks/2.6 OpenCloseDoorFinal.zip 98MB
  6. 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp4 62MB
  7. 1. Press Play/9.1 RawMocapData.zip 61MB
  8. 9. Final Remarks/2.4 ClimbFinished.zip 59MB
  9. 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp4 53MB
  10. 5. Triggering Animations/5. Jumping and Climbing Part 1.mp4 47MB
  11. 2. The Mecanim System/10. Triggering Challenge Part 1.mp4 47MB
  12. 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp4 43MB
  13. 2. The Mecanim System/6. Animating in Local and World Positions.mp4 42MB
  14. 5. Triggering Animations/9. Jumping and Climbing Part 4.mp4 41MB
  15. 8. Final Project/2. Project Solution Part 1.mp4 41MB
  16. 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp4 41MB
  17. 1. Press Play/4. Why does animation work.mp4 40MB
  18. 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp4 39MB
  19. 1. Press Play/8. The Unity Interface Part 2.mp4 38MB
  20. 4. Working with Humanoid Rigs/5. Including Physics with Animations.mp4 38MB
  21. 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp4 37MB
  22. 1. Press Play/11. Animating with the Physics System.mp4 37MB
  23. 5. Triggering Animations/5.1 ClimbingStarterV2.zip 37MB
  24. 3. The Bare Bones of Animated Models/9. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4 36MB
  25. 2. The Mecanim System/2. The Animation Window Part 1.mp4 34MB
  26. 5. Triggering Animations/1. Triggering Animations with Colliders.mp4 34MB
  27. 2. The Mecanim System/3. The Animation Window Part 2.mp4 33MB
  28. 1. Press Play/10. The Unity Interface Using External Resources.mp4 33MB
  29. 2. The Mecanim System/8. Triggering Animation States Part 1.mp4 33MB
  30. 8. Final Project/3. Project Solution Part 2.mp4 32MB
  31. 5. Triggering Animations/7. Jumping and Climbing Part 2.mp4 32MB
  32. 1. Press Play/7. The Unity Interface Part 1.mp4 31MB
  33. 6. Blend Shapes/4. Blend Tree Basics.mp4 31MB
  34. 1. Press Play/1. Introduction.mp4 30MB
  35. 2. The Mecanim System/9. Triggering Animation States Part 2.mp4 30MB
  36. 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4 30MB
  37. 8. Final Project/4. Project Solution Part 3.mp4 30MB
  38. 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4 30MB
  39. 6. Blend Shapes/5. Strafe Sets Part 1.mp4 29MB
  40. 2. The Mecanim System/5. Curves.mp4 29MB
  41. 1. Press Play/2. Join the H3D Student Community.mp4 28MB
  42. 5. Triggering Animations/8. Jumping and Climbing Part 3.mp4 27MB
  43. 5. Triggering Animations/1.1 TriggeringAnimation.zip 27MB
  44. 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4 27MB
  45. 2. The Mecanim System/7. The Animator Window States and Transitions.mp4 27MB
  46. 9. Final Remarks/2.7 SitOnFinal.zip 25MB
  47. 6. Blend Shapes/6.1 StrafeSolutionV2.zip 24MB
  48. 6. Blend Shapes/5.1 StrafeStarterV2.zip 24MB
  49. 2. The Mecanim System/7.1 Characters2019_1_10f.zip 23MB
  50. 2. The Mecanim System/10.3 Characters2019_1_10f.zip 23MB
  51. 3. The Bare Bones of Animated Models/10. Adding a Jump Animation.mp4 23MB
  52. 5. Triggering Animations/10. Jumping and Climbing Part 5.mp4 23MB
  53. 8. Final Project/4.1 TelephoneSolutionV2.zip 22MB
  54. 3. The Bare Bones of Animated Models/7. Working with Multiple Imported Animations.mp4 20MB
  55. 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp4 19MB
  56. 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp4 18MB
  57. 2. The Mecanim System/11.2 BridgeOpenningFinalSolutionV2Original.zip 17MB
  58. 2. The Mecanim System/10.1 OutpostPrefabOriginal.zip 17MB
  59. 2. The Mecanim System/11.1 BridgeOpeningFinalSolution2019_1_10f.zip 16MB
  60. 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4 16MB
  61. 2. The Mecanim System/4. Keyframe Challenge.mp4 16MB
  62. 2. The Mecanim System/10.2 Outpost2019_1_10f.zip 16MB
  63. 6. Blend Shapes/1. Introducing Blendshapes.mp4 16MB
  64. 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp4 13MB
  65. 2. The Mecanim System/11. Triggering Challenge Part 2.mp4 13MB
  66. 5. Triggering Animations/2.1 SitOnChairStarterV4.zip 13MB
  67. 1. Press Play/5. The Principles of Animation.mp4 12MB
  68. 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4 10MB
  69. 5. Triggering Animations/6. Editing Read Only Animations.mp4 10MB
  70. 1. Press Play/10.1 SpaceDoorExampleV2.zip 10MB
  71. 2. The Mecanim System/7.2 SpaceDoorV2Original.zip 10MB
  72. 2. The Mecanim System/7.3 SpaceDoor2019_1_10f.zip 10MB
  73. 6. Blend Shapes/3. Blendshapes for Facial Animation.mp4 9MB
  74. 2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4 9MB
  75. 9. Final Remarks/2.2 YBotWalkFinished.zip 8MB
  76. 9. Final Remarks/1. Final Comments From Penny.mp4 8MB
  77. 8. Final Project/1. Project Specifications.mp4 7MB
  78. 9. Final Remarks/2.1 IKPickupObjectFinal.zip 7MB
  79. 6. Blend Shapes/6. Strafe Sets Part 2.mp4 7MB
  80. 9. Final Remarks/2.3 YBotMacarena.zip 6MB
  81. 4. Working with Humanoid Rigs/4.2 DriveRootMotionV2.zip 6MB
  82. 1. Press Play/12. Physics Challenge.mp4 5MB
  83. 2. The Mecanim System/6.1 SkyCarWithDoorV2.zip 4MB
  84. 4. Working with Humanoid Rigs/2.2 HumanoidTestingV2.zip 4MB
  85. 4. Working with Humanoid Rigs/7.1 SwimmingChallengeFinalV2.zip 3MB
  86. 7. Inverse Kinematics/3.2 PickupBurgerV2.zip 3MB
  87. 7. Inverse Kinematics/3.1 BurgerPickupSolutionV2.zip 3MB
  88. 7. Inverse Kinematics/1.1 IKDemoV2.zip 3MB
  89. 7. Inverse Kinematics/2.1 IKHeadLookAtV2.zip 3MB
  90. 4. Working with Humanoid Rigs/7.2 SwimmingChallengeFinal2019_1_10f1.zip 2MB
  91. 4. Working with Humanoid Rigs/6.1 SwimmingChallengeAnimationsV2.zip 2MB
  92. 3. The Bare Bones of Animated Models/8.1 BasicYBotV2.zip 2MB
  93. 4. Working with Humanoid Rigs/1.1 Y_Bot_DanceV2.zip 2MB
  94. 4. Working with Humanoid Rigs/4.1 happy_idle_fbxV2.zip 1MB
  95. 9. Final Remarks/2.5 BlendShapesBoris.zip 1MB
  96. 4. Working with Humanoid Rigs/1.3 macarena.wav 581KB
  97. 6. Blend Shapes/3.1 BorisV2.zip 418KB
  98. 4. Working with Humanoid Rigs/1.2 RiggedRobotfbxV2.zip 336KB
  99. 4. Working with Humanoid Rigs/6.2 EnvironmentV3.zip 252KB
  100. 5. Triggering Animations/1.2 Falling Back Death.zip 101KB
  101. 3. The Bare Bones of Animated Models/10.1 Y-Bot-jump-fbxV2.zip 67KB
  102. 6. Blend Shapes/1.1 BlendShapesV2.zip 50KB
  103. 8. Final Project/2. Project Solution Part 1.srt 26KB
  104. 1. Press Play/11. Animating with the Physics System.srt 26KB
  105. 1. Press Play/7. The Unity Interface Part 1.srt 26KB
  106. 1. Press Play/8. The Unity Interface Part 2.srt 25KB
  107. 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.srt 25KB
  108. 3. The Bare Bones of Animated Models/6. Animating a Character in Mixamo.srt 25KB
  109. 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.srt 25KB
  110. 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.srt 25KB
  111. 5. Triggering Animations/5. Jumping and Climbing Part 1.srt 24KB
  112. 2. The Mecanim System/6. Animating in Local and World Positions.srt 24KB
  113. 2. The Mecanim System/10. Triggering Challenge Part 1.srt 23KB
  114. 2. The Mecanim System/2. The Animation Window Part 1.srt 23KB
  115. 1. Press Play/10. The Unity Interface Using External Resources.srt 22KB
  116. 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 1.srt 22KB
  117. 2. The Mecanim System/3. The Animation Window Part 2.srt 21KB
  118. 3. The Bare Bones of Animated Models/9. Creating WalkIdle Controls for a 3rd Person Character Part 2.srt 21KB
  119. 6. Blend Shapes/5. Strafe Sets Part 1.srt 20KB
  120. 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.srt 20KB
  121. 2. The Mecanim System/5. Curves.srt 19KB
  122. 5. Triggering Animations/1. Triggering Animations with Colliders.srt 19KB
  123. 8. Final Project/3. Project Solution Part 2.srt 18KB
  124. 5. Triggering Animations/9. Jumping and Climbing Part 4.srt 18KB
  125. 2. The Mecanim System/8. Triggering Animation States Part 1.srt 15KB
  126. 2. The Mecanim System/9. Triggering Animation States Part 2.srt 15KB
  127. 8. Final Project/4. Project Solution Part 3.srt 15KB
  128. 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.srt 15KB
  129. 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..srt 15KB
  130. 4. Working with Humanoid Rigs/5. Including Physics with Animations.srt 14KB
  131. 2. The Mecanim System/7. The Animator Window States and Transitions.srt 14KB
  132. 5. Triggering Animations/7. Jumping and Climbing Part 2.srt 14KB
  133. 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.srt 13KB
  134. 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.srt 13KB
  135. 6. Blend Shapes/4. Blend Tree Basics.srt 13KB
  136. 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.srt 13KB
  137. 5. Triggering Animations/10. Jumping and Climbing Part 5.srt 12KB
  138. 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.srt 12KB
  139. 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.srt 12KB
  140. 3. The Bare Bones of Animated Models/10. Adding a Jump Animation.srt 11KB
  141. 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.srt 10KB
  142. 6. Blend Shapes/1. Introducing Blendshapes.srt 10KB
  143. 5. Triggering Animations/8. Jumping and Climbing Part 3.srt 9KB
  144. 2. The Mecanim System/4. Keyframe Challenge.srt 8KB
  145. 3. The Bare Bones of Animated Models/7. Working with Multiple Imported Animations.srt 8KB
  146. 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.srt 8KB
  147. 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.srt 7KB
  148. 1. Press Play/1. Introduction.srt 7KB
  149. 2. The Mecanim System/11. Triggering Challenge Part 2.srt 7KB
  150. 6. Blend Shapes/3. Blendshapes for Facial Animation.srt 6KB
  151. 1. Press Play/4. Why does animation work.srt 5KB
  152. 6. Blend Shapes/6. Strafe Sets Part 2.srt 4KB
  153. 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.srt 3KB
  154. 5. Triggering Animations/6. Editing Read Only Animations.srt 3KB
  155. 2. The Mecanim System/1. Timelines, Keyframes and Tweening.srt 3KB
  156. 1. Press Play/12. Physics Challenge.srt 2KB
  157. 8. Final Project/1. Project Specifications.srt 2KB
  158. 3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html 2KB
  159. 1. Press Play/2. Join the H3D Student Community.srt 2KB
  160. 9. Final Remarks/1. Final Comments From Penny.srt 1KB
  161. 1. Press Play/9. Deprecated Unity Asset.html 1002B
  162. 1. Press Play/3. FAQs.html 801B
  163. 6. Blend Shapes/2. Creating Blendshapes.html 516B
  164. 3. The Bare Bones of Animated Models/5. A Word about Mixamo in Unity 2019.3+.html 245B
  165. 1. Press Play/6. Animation Theory​​.html 142B
  166. 4. Working with Humanoid Rigs/2.1 Adding Grid Image.html 141B
  167. 9. Final Remarks/2. Legacy Solution Files.html 106B
  168. 0. Websites you may like/[FreeAllCourse.Com].url 52B
  169. 1. Press Play/5. The Principles of Animation.srt 0B