Game Asset Production Pipeline in Unreal Engine
- 收录时间:2018-05-09 06:41:01
- 文件大小:995MB
- 下载次数:77
- 最近下载:2021-01-04 03:12:23
- 磁力链接:
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文件列表
- project files.zip 578MB
- 07 Unwrapping the UVs.mp4 43MB
- 03 Creating the game mesh.mp4 41MB
- 09 Baking the diffuse mask.mp4 33MB
- 06 Setting up smoothing groups.mp4 31MB
- 08 Baking the normal and ambient occlusion maps.mp4 30MB
- 04 Retopologizing the blade.mp4 29MB
- 11 Adding dirt and grime to the blade.mp4 28MB
- 12 Texturing the handle.mp4 28MB
- 05 Finalizing the blade.mp4 27MB
- 10 Texturing the blade in dDo.mp4 23MB
- 18 Finalizing the material.mp4 23MB
- 17 Importing the static mesh.mp4 17MB
- 15 Creating LOD's.mp4 17MB
- 16 Creating the collision model and exporting the asset.mp4 13MB
- 14 Setting up our basic material in 3ds Max.mp4 12MB
- 02 General setup tips.mp4 8MB
- 13 Exporting textures from dDo.mp4 7MB
- 01 Introduction and project overview.mp4 7MB
- about.txt 1KB