[Tom Looman] Professional Game Development in C++ and Unreal Engine
- 收录时间:2022-07-16 07:04:27
- 文件大小:10GB
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- 最近下载:2022-07-16 07:04:27
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文件列表
- Lecture 19 – Multiplayer 1 “Network Replication”/76 - Networking the world interaction logic (RPCs) _ Tom Looman.MP4 222MB
- Lecture 15 - Console Variables, GameMode Rules/61 - Console Variables for debugging and game balancing _ Tom Looman.ts 222MB
- Lecture 24 – Building Menus in UMG/93 - Creating Main Menus with UMG _ Tom Looman.MP4 221MB
- Lecture 21 – Multiplayer 3/81 - Networking UObjects & Actions (Action System) _ Tom Looman.MP4 213MB
- Lecture 4 - Interfaces & Collision Queries/11 - ActorComponents & Collision Traces (InteractionComponent) _ Tom Looman.MP4 212MB
- Lecture 20 – Multiplayer 2/79 - Networking the Attributes & UI state (Health) _ Tom Looman.MP4 204MB
- Lecture 14 - UMG With C++ & More Framework Extensions/55 - 3D (Projected) Health bar with C++ _ Tom Looman.MP4 190MB
- Lecture 8 - (Dynamic) Materials for Gameplay/29 - Material Basics (Shaders) _ Tom Looman.MP4 188MB
- Lecture 22 – Finishing up Multiplayer/84 - Limiting Authority of the Client _ Tom Looman.MP4 175MB
- Lecture 12 - More AI, Environment Query Spawn Logic/49 - GameMode with custom AI spawn behavior _ Tom Looman.MP4 172MB
- Lecture 10 - Basic AI & Behavior Trees/41 - Custom Check Attack Range Service for BT _ Tom Looman.MP4 163MB
- Lecture 3 - Gameplay, Collision, and Physics/8 - Magic Projectile Attack _ Tom Looman.MP4 161MB
- Lecture 17 - GameplayTags/70 - Parrying Attacks using GameplayTags _ Tom Looman.MP4 159MB
- Lecture 11 - Intermediate AI with Custom Tasks & EQS/43 - Environment Queries for smarter movement _ Tom Looman.MP4 158MB
- Lecture 5 - Blueprints 101/16 - Projectile Blueprint & Collision _ Tom Looman.MP4 152MB
- Lecture 13 - Finalizing AI, Extending the Framework/50 - Further AI improvements (Damage, Death, Ragdolling) _ Tom Looman.MP4 152MB
- Lecture 10 - Basic AI & Behavior Trees/40 - Bot Behaviors and Movement _ Tom Looman.MP4 146MB
- Lecture 16 - Writing our own _Gameplay Ability System_ alternative/65 - Converting the Projectile Attacks to Actions _ Tom Looman.MP4 144MB
- Lecture 29 – Wrapping Up/110 - WARPSQUAD Project Workflow Demo _ Tom Looman.MP4 138MB
- Lecture 22 – Finishing up Multiplayer/86 - Improving on Event-based UI UNREAL ENGINE 5.0 _ Tom Looman.MP4 137MB
- Lecture 7 - UMG & (Player) Attributes/24 - Event-based principles with UMG (Health Change Events) _ Tom Looman.MP4 134MB
- Lecture 7 - UMG & (Player) Attributes/23 - Attribute Component (RPG-style) _ Tom Looman.MP4 131MB
- Lecture 25 – UMG & Styling Widgets/95 - Setup Widgets & Event-based logic for Buffs & Debuffs _ Tom Looman.MP4 128MB
- Lecture 26 – Animation Blueprints & UI Improvements/99 - Animation State Machines (Stunned Effect) & C++ AnimInstance _ Tom Looman.MP4 125MB
- Lecture 26 – Animation Blueprints & UI Improvements/100 - Blend Poses & Blend Spaces (Floating Sprint Animation) _ Tom Looman.MP4 122MB
- Lecture 26 – Animation Blueprints & UI Improvements/101 - Status Text for Interactables (UMG) & C++ Loc Text _ Tom Looman.MP4 122MB
- Lecture 11 - Intermediate AI with Custom Tasks & EQS/42 - Custom C++ BT Task for Ranged Attacks _ Tom Looman.MP4 120MB
- Lecture 14 - UMG With C++ & More Framework Extensions/56 - Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources _ Tom Looman.MP4 120MB
- Lecture 16 - Writing our own _Gameplay Ability System_ alternative/64 - Starting our Action System and first Action (Sprinting) _ Tom Looman.MP4 119MB
- Lecture 3 - Gameplay, Collision, and Physics/7 - Character Input & Rotations _ Tom Looman.MP4 118MB
- Lecture 9 - Audio, Animation, UI/36 - Animation Blueprints & Handling Player Death _ Tom Looman.MP4 118MB
- Lecture 18 – Creating _Buffs_, World Interaction/72 - Creating Buffs & Debuffs (Damage over Time Effect) _ Tom Looman.MP4 117MB
- Lecture 25 – UMG & Styling Widgets/96 - Finishing Buff Bar & Animated materials for UI _ Tom Looman.MP4 114MB
- Lecture 6 - Debugging Tools/19 - Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes) _ Tom Looman.MP4 110MB
- Lecture 28 – Packaging, Performance, Polish/108 - Fixing up log warnings and errors _ Tom Looman.MP4 108MB
- Lecture 5 - Blueprints 101/14 - Blueprint Interaction & Casting _ Tom Looman.MP4 107MB
- Lecture 5 - Blueprints 101/15 - Animating in Blueprint _ Tom Looman.MP4 104MB
- Lecture 25 – UMG & Styling Widgets/98 - Widget Styling (HUD & Menus) _ Tom Looman.MP4 103MB
- Lecture 27 – Data Assets, Data Tables, Async Loading (Asset Manager)/104 - Primary Assets & Async Loading (Asset Manager) _ Tom Looman.MP4 103MB
- Lecture 20 – Multiplayer 2/80 - Blueprint Networking _ Tom Looman.MP4 103MB
- Lecture 21 – Multiplayer 3/78 - Assignment 6 Solution Review _ Tom Looman.MP4 102MB
- Lecture 9 - Audio, Animation, UI/37 - Projected 3D UI (Damage Numbers) _ Tom Looman.MP4 101MB
- Lecture 29 – Wrapping Up/109 - Improving the SaveGame, Collisions & UI _ Tom Looman.MP4 98MB
- Lecture 12 - More AI, Environment Query Spawn Logic/48 - EQS to find bot spawnpoints _ Tom Looman.MP4 97MB
- Lecture 8 - (Dynamic) Materials for Gameplay/30 - Hit Flash Material & Driving Material parameters through C++ _ Tom Looman.MP4 95MB
- Lecture 28 – Packaging, Performance, Polish/106 - Profiling Basics & Stat Commands _ Tom Looman.MP4 94MB
- Lecture 18 – Creating _Buffs_, World Interaction/73 - Improving World Interaction with UI Feedback _ Tom Looman.MP4 93MB
- Lecture 9 - Audio, Animation, UI/34 - Assignment 2 Solution Review _ Tom Looman.MP4 92MB
- Lecture 28 – Packaging, Performance, Polish/107 - Unreal Insights for CPU & LoadTimes _ Tom Looman.MP4 92MB
- Lecture 11 - Intermediate AI with Custom Tasks & EQS/44 - Adding Sight with Pawn Sensing Component _ Tom Looman.MP4 91MB
- Lecture 19 – Multiplayer 1 “Network Replication”/77 - Networking the Treasure Chest (RepNotify) _ Tom Looman.MP4 90MB
- Lecture 13 - Finalizing AI, Extending the Framework/53 - Improving bot firing logic (weapon accuracy, collision checks) _ Tom Looman.MP4 89MB
- Lecture 7 - UMG & (Player) Attributes/24 - UMG with Data Bindings (Health Bar) _ Tom Looman.MP4 88MB
- Lecture 23 – Serializing Game & Player Progression/90 - Serializing Any Variables Automatically (World State #2) _ Tom Looman.MP4 87MB
- Lecture 23 – Serializing Game & Player Progression/87 - Setup core Save & Load Functionality (SaveGame & Slots) _ Tom Looman.ts 86MB
- Lecture 17 - GameplayTags/67 - Setting up GameplayTags _ Tom Looman.MP4 84MB
- Lecture 27 – Data Assets, Data Tables, Async Loading (Asset Manager)/103 - Soft References (Size Map, Reference Viewer) _ Tom Looman.MP4 83MB
- Lecture 15 - Console Variables, GameMode Rules/60 - Refining Player Respawns _ Tom Looman.MP4 80MB
- Lecture 23 – Serializing Game & Player Progression/88 - Serializing Player Progression (PlayerState) _ Tom Looman.MP4 79MB
- Lecture 18 – Creating _Buffs_, World Interaction/71 - Assignment 5 Solution Review _ Tom Looman.MP4 76MB
- Lecture 24 – Building Menus in UMG/94 - Creating In-Game Menus _ Tom Looman.MP4 75MB
- Lecture 17 - GameplayTags/69 - GameplayTags for DOOM-style Door & Keycard system _ Tom Looman.MP4 74MB
- Lecture 20 – Multiplayer 2/78 - Authority and Actor instances on Clients _ Tom Looman.MP4 73MB
- Lecture 27 – Data Assets, Data Tables, Async Loading (Asset Manager)/102 - Data Tables & Data Assets (Setup for Bot Spawns) _ Tom Looman.MP4 73MB
- Lecture 17 - GameplayTags/68 - Comparing Tags in our Action System (Granting and Blocking Tags) _ Tom Looman.MP4 73MB
- Lecture 20 – Multiplayer 2/81 - Networking the Action System _ Tom Looman.MP4 71MB
- Lecture 6 - Debugging Tools/21 - Assignment 2 (Blackhole Projectile, Dash Ability, Targeting) _ Tom Looman.MP4 70MB
- Lecture 24 – Building Menus in UMG/92 - Assignment 7 Solution Review _ Tom Looman.MP4 67MB
- Lecture 8 - (Dynamic) Materials for Gameplay/31 - Simple Dissolve Materials (Textures) _ Tom Looman.MP4 64MB
- Lecture 14 - UMG With C++ & More Framework Extensions/58 - Adding Debug Commands _ Tom Looman.MP4 63MB
- Lecture 8 - (Dynamic) Materials for Gameplay/33 - Materials for User Interface (UMG) _ Tom Looman.MP4 62MB
- Lecture 2 - Project Start & Version Control/3 - Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS _ Tom Looman.MP4 62MB
- Lecture 2 - Project Start & Version Control/4 - Adding Components (Third-person Camera) _ Tom Looman.MP4 59MB
- Lecture 11 - Intermediate AI with Custom Tasks & EQS/45 - Improving Bot Animations & C++ Asserts _ Tom Looman.MP4 59MB
- Lecture 22 – Finishing up Multiplayer/85 - Networking remaining features (Sprint, etc.) _ Tom Looman.MP4 57MB
- Lecture 4 - Interfaces & Collision Queries/10 - C++ Interfaces (Interacting with Actors) _ Tom Looman.MP4 57MB
- Lecture 23 – Serializing Game & Player Progression/91 - Serializing Blueprints & Saving via Actor Interaction _ Tom Looman.MP4 57MB
- Lecture 28 – Packaging, Performance, Polish/105 - Cooking Content & Packaging _ Tom Looman.MP4 56MB
- Lecture 4 - Interfaces & Collision Queries/12 - Animations and Timers (Improving the Attack) _ Tom Looman.MP4 55MB
- Lecture 6 - Debugging Tools/17 - Assignment 1 Solution Review _ Tom Looman.MP4 55MB
- Lecture 9 - Audio, Animation, UI/35 - Creating Sound Cues _ Tom Looman.MP4 54MB
- Lecture 12 - More AI, Environment Query Spawn Logic/46 - Assignment 3 Solution Review _ Tom Looman.MP4 53MB
- Lecture 13 - Finalizing AI, Extending the Framework/52 - Helpful utilities for game framework (static functions) _ Tom Looman.MP4 52MB
- Lecture 25 – UMG & Styling Widgets/97 - Syncing ActionEffect (Duration) for Multiplayer _ Tom Looman.MP4 52MB
- Lecture 21 – Multiplayer 3/80 - Preparing the Actions with on-screen logging _ Tom Looman.MP4 51MB
- Lecture 23 – Serializing Game & Player Progression/89 - Serializing World Transforms (World State #1) _ Tom Looman.MP4 50MB
- Lecture 6 - Debugging Tools/20 - Camera Changes & First UMG Widget (Crosshair) _ Tom Looman.MP4 50MB
- Lecture 13 - Finalizing AI, Extending the Framework/54 - Damage feedback through Hitflash effect _ Tom Looman.MP4 45MB
- Lecture 6 - Debugging Tools/22 - 'Asserts' for pro-active detection of bugs _ Tom Looman.MP4 42MB
- Lecture 22 – Finishing up Multiplayer/83 - Code flow and execution between Clients and Server _ Tom Looman.MP4 41MB
- Lecture 2 - Project Start & Version Control/5 - Binding Movement Input _ Tom Looman.MP4 41MB
- Lecture 13 - Finalizing AI, Extending the Framework/51 - More senses for AI (Reacting to Damage) _ Tom Looman.MP4 41MB
- Lecture 19 – Multiplayer 1 “Network Replication”/75 - What is Network Replication.MP4 40MB
- Lecture 30 - Additional Features/112 - Programming with Subsystems (UGameInstanceSubsystem) _ Tom Looman.MP4 40MB
- Lecture 7 - UMG & (Player) Attributes/26 - Animating UMG Widgets _ Tom Looman.MP4 39MB
- Lecture 8 - (Dynamic) Materials for Gameplay/32 - Creating Re-usable Material Functions _ Tom Looman.MP4 38MB
- Lecture 14 - UMG With C++ & More Framework Extensions/57 - Setup Proper Player Spawn _ Tom Looman.MP4 36MB
- Lecture 5 - Blueprints 101/13 - What is Unreal's Blueprint.MP4 34MB
- Lecture 30 - Additional Features/113 - Extending Editor & Project Settings (UDeveloperSettings) _ Tom Looman.MP4 34MB
- Lecture 9 - Audio, Animation, UI/38 - Assignment 3 (Health - Damage, Audio, Projectiles, UI) _ Tom Looman.MP4 33MB
- Lecture 16 - Writing our own _Gameplay Ability System_ alternative/63 - What is GAS and why write our own.MP4 31MB
- Lecture 15 - Console Variables, GameMode Rules/59 - Assignment 4 Solution Review _ Tom Looman.MP4 30MB
- Lecture 7 - UMG & (Player) Attributes/27 - Dealing Damage with Attributes (Explosive Barrel) _ Tom Looman.MP4 29MB
- Lecture 2 - Project Start & Version Control/2 - GitHub Repository and Blank C++ Project _ Tom Looman.MP4 28MB
- Lecture 2 - Project Start & Version Control/6 - Character Setup & Course Content (GitHub Commit Example) _ Tom Looman.MP4 27MB
- Lecture 1 - Introduction & Setup/1 - Welcome! (Course Structure) _ Tom Looman.MP4 26MB
- Lecture 29 – Wrapping Up/111 - Where to go next... _ Tom Looman.MP4 24MB
- Lecture 10 - Basic AI & Behavior Trees/39 - AI Overview (Behavior Trees, Blackboards, EQS) _ Tom Looman.MP4 19MB
- Lecture 16 - Writing our own _Gameplay Ability System_ alternative/66 - Improving the Physics Impulses on bot ragdolls _ Tom Looman.MP4 18MB
- Lecture 21 – Multiplayer 3/79 - Assignment 7 (Replicating Attributes & Power-ups) _ Tom Looman.MP4 18MB
- Lecture 21 – Multiplayer 3/82 - Note on RepNotify behavior _ Tom Looman.MP4 17MB
- Lecture 8 - (Dynamic) Materials for Gameplay/28 - Intro & Projectile Collision Fix _ Tom Looman.MP4 15MB
- Lecture 18 – Creating _Buffs_, World Interaction/74 - Assignment 6 (Rage, Thorns, Power-up, Spotted UI) _ Tom Looman.MP4 12MB
- Lecture 15 - Console Variables, GameMode Rules/62 - Assignment 5 (Credits System, EQS Spawning) _ Tom Looman.MP4 8MB
- Lecture 3 - Gameplay, Collision, and Physics/9 - Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel) _ Tom Looman.MP4 7MB
- Lecture 24 – Building Menus in UMG/CourseContent_Addon_v2.zip 6MB
- Lecture 12 - More AI, Environment Query Spawn Logic/47 - Assignment 4 (Expanding AI Behavior) _ Tom Looman.MP4 5MB
- Lecture 6 - Debugging Tools/18 - Hotreload Warning _ Tom Looman.MP4 3MB
- Lecture 30 - Additional Features/JetBrains_Coupon.pdf 53KB
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