Lynda - Unreal Engine - Materials for Architectural Visualization
- 收录时间:2020-12-08 21:32:18
- 文件大小:1GB
- 下载次数:1
- 最近下载:2020-12-08 21:32:18
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文件列表
- Ex_Files_Unreal_Architecture_Vis.zip 827MB
- 01. Important Workflow Considerations/06 - Understanding scale and resolution.mp4 19MB
- 04. Putting Bitmap 2 Material to Good Use/22 - Using the B2M standalone application.mp4 16MB
- 04. Putting Bitmap 2 Material to Good Use/21 - What makes a good starting photo.mp4 15MB
- 02. Building Materials Inside Unreal/14 - Exposing parameters for reusability.mp4 15MB
- 04. Putting Bitmap 2 Material to Good Use/23 - Utilizing B2M inside Substance Designer.mp4 13MB
- 02. Building Materials Inside Unreal/11 - Setting up the base colour.mp4 13MB
- 04. Putting Bitmap 2 Material to Good Use/24 - Using B2M inside the Unreal Engine.mp4 12MB
- 01. Important Workflow Considerations/04 - Why texture procedurally.mp4 11MB
- 02. Building Materials Inside Unreal/12 - Adding the roughness.mp4 11MB
- 05. Benifits of Procedural Texturing/26 - Understanding the Relative to Parent option.mp4 10MB
- 02. Building Materials Inside Unreal/09 - How and when to use Unreal's Material Editor.mp4 10MB
- 01. Important Workflow Considerations/08 - Our choice of texturing application.mp4 10MB
- 02. Building Materials Inside Unreal/10 - Creating a new Material.mp4 10MB
- 05. Benifits of Procedural Texturing/27 - Creating tileability.mp4 10MB
- 03. Using Substance Source and Share with Unreal/18 - Accessing and navigating Substance Source.mp4 9MB
- 05. Benifits of Procedural Texturing/28 - Adding flexibility to our materials.mp4 9MB
- 03. Using Substance Source and Share with Unreal/20 - Taking .sbsar files into Unreal.mp4 9MB
- 05. Benifits of Procedural Texturing/29 - Simplifying materials for game engine use.mp4 9MB
- 03. Using Substance Source and Share with Unreal/19 - Using downloaded .sbs files in Designer.mp4 9MB
- 04. Putting Bitmap 2 Material to Good Use/25 - Working with patterns in B2M.mp4 9MB
- 02. Building Materials Inside Unreal/15 - Build flexibility into materials.mp4 9MB
- 03. Using Substance Source and Share with Unreal/17 - Using Substance Share.mp4 9MB
- 01. Important Workflow Considerations/05 - The advantage of bitmaps in Unreal.mp4 8MB
- 00. Introduction/01 - Create materials that look as real as possible in Unreal Engine.mp4 8MB
- 02. Building Materials Inside Unreal/13 - Blending the normal maps.mp4 8MB
- 01. Important Workflow Considerations/07 - Environment vs. asset texturing.mp4 7MB
- 03. Using Substance Source and Share with Unreal/16 - Downloading the Substance plugin.mp4 6MB
- 01. Important Workflow Considerations/03 - Geometry detail vs. Texture detail.mp4 6MB
- 01. Important Workflow Considerations/02 - Why is UVW mapping important.mp4 4MB
- 06. Conclusion/30 - Next steps.mp4 3MB
- 04. Putting Bitmap 2 Material to Good Use/22 - Using the B2M standalone application.en.srt 9KB
- 01. Important Workflow Considerations/06 - Understanding scale and resolution.en.srt 9KB
- 04. Putting Bitmap 2 Material to Good Use/21 - What makes a good starting photo.en.srt 8KB
- 02. Building Materials Inside Unreal/14 - Exposing parameters for reusability.en.srt 8KB
- 02. Building Materials Inside Unreal/11 - Setting up the base colour.en.srt 7KB
- 04. Putting Bitmap 2 Material to Good Use/23 - Utilizing B2M inside Substance Designer.en.srt 7KB
- 04. Putting Bitmap 2 Material to Good Use/24 - Using B2M inside the Unreal Engine.en.srt 6KB
- 02. Building Materials Inside Unreal/09 - How and when to use Unreal's Material Editor.en.srt 6KB
- 02. Building Materials Inside Unreal/12 - Adding the roughness.en.srt 6KB
- 05. Benifits of Procedural Texturing/26 - Understanding the Relative to Parent option.en.srt 6KB
- 05. Benifits of Procedural Texturing/28 - Adding flexibility to our materials.en.srt 5KB
- 01. Important Workflow Considerations/03 - Geometry detail vs. Texture detail.en.srt 5KB
- 01. Important Workflow Considerations/05 - The advantage of bitmaps in Unreal.en.srt 5KB
- 02. Building Materials Inside Unreal/10 - Creating a new Material.en.srt 5KB
- 03. Using Substance Source and Share with Unreal/20 - Taking .sbsar files into Unreal.en.srt 5KB
- 05. Benifits of Procedural Texturing/27 - Creating tileability.en.srt 5KB
- 05. Benifits of Procedural Texturing/29 - Simplifying materials for game engine use.en.srt 5KB
- 01. Important Workflow Considerations/07 - Environment vs. asset texturing.en.srt 5KB
- 01. Important Workflow Considerations/04 - Why texture procedurally.en.srt 5KB
- 03. Using Substance Source and Share with Unreal/17 - Using Substance Share.en.srt 5KB
- 03. Using Substance Source and Share with Unreal/19 - Using downloaded .sbs files in Designer.en.srt 5KB
- 04. Putting Bitmap 2 Material to Good Use/25 - Working with patterns in B2M.en.srt 5KB
- 02. Building Materials Inside Unreal/13 - Blending the normal maps.en.srt 5KB
- 01. Important Workflow Considerations/08 - Our choice of texturing application.en.srt 4KB
- 02. Building Materials Inside Unreal/15 - Build flexibility into materials.en.srt 4KB
- CONTENT.md 4KB
- 03. Using Substance Source and Share with Unreal/18 - Accessing and navigating Substance Source.en.srt 4KB
- 01. Important Workflow Considerations/02 - Why is UVW mapping important.en.srt 4KB
- 03. Using Substance Source and Share with Unreal/16 - Downloading the Substance plugin.en.srt 3KB
- 00. Introduction/01 - Create materials that look as real as possible in Unreal Engine.en.srt 3KB
- 06. Conclusion/30 - Next steps.en.srt 1KB
- info.txt 392B