Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013
- 收录时间:2018-04-21 10:42:38
- 文件大小:883MB
- 下载次数:43
- 最近下载:2021-01-01 17:31:49
- 磁力链接:
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文件列表
- project_files.rar 102MB
- 9. Scratching up the metal surfaces.flv 82MB
- 5. Hand painting base diffuse areas.flv 81MB
- 8. Painting dirt and grime.flv 80MB
- 10. Adjusting specular highlights based on surfaces.flv 77MB
- 6. Adding decals to the weapon and distressing them.flv 74MB
- 11. Accounting for dirt and scratches when making a specular map.flv 69MB
- 4. Blocking in base diffuse areas.flv 69MB
- 7. Adding stains to the metal surfaces.flv 68MB
- 3. Creating a masked tiled shader module for carbon fiber surfaces.flv 53MB
- 12. Creating an emissive map for our game weapon.flv 48MB
- 02.Setting up our Mari project for painting.flv 40MB
- 13. Exporting maps for use in the game engine.flv 33MB
- 01.Introduction and project overview.flv 8MB