[] Udemy - Unity Multiplayer 2017 -Build Online Shooter - code included
- 收录时间:2018-12-11 15:24:20
- 文件大小:1GB
- 下载次数:51
- 最近下载:2021-01-19 23:51:08
- 磁力链接:
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文件列表
- 2. Prepare the single game int multiplayer ready/2. Getting the scripts ready for multiplayer.mp4 62MB
- 2. Prepare the single game int multiplayer ready/5. Firing red or blue firebolts.mp4 59MB
- 4. Multiple players logic/15. Respawn player visual countdown timer.mp4 51MB
- 5. Enemies Setup/2. Programming the enemy respawn script.mp4 50MB
- 1. Introduction/1. Introduction.mp4 46MB
- 6. Online Cloud Server Setup/7. Create a custom multiplayer menu and script.mp4 45MB
- 4. Multiple players logic/6. Programming player taking damage on all clients.mp4 45MB
- 4. Multiple players logic/8. Create a health bar.mp4 42MB
- 4. Multiple players logic/16. Keeping score of player kills count.mp4 40MB
- 5. Enemies Setup/6. Camera follow local player and lighting effects.mp4 34MB
- 5. Enemies Setup/3. Tweaking the enemy respawning logic.mp4 32MB
- 3. Multiplayer setup/4. Creating multiplayer spawn points.mp4 32MB
- 6. Online Cloud Server Setup/8. Connecting the custom network manager to the play level.mp4 31MB
- 6. Online Cloud Server Setup/5. Unity Cloud multiplayer setup matchmaking.mp4 31MB
- 7. Bonus/1.1 shooter-multiplayer 13-FINISHED.zip.zip 31MB
- 2. Prepare the single game int multiplayer ready/1. Download single player project and test it.mp4 30MB
- 4. Multiple players logic/2. Synchronizing firebolts from server to clients.mp4 30MB
- 4. Multiple players logic/10. Prevent shooting firebolts when dead.mp4 28MB
- 4. Multiple players logic/11. Programming the multiplayer respawn.mp4 28MB
- 4. Multiple players logic/5. Creating player unique names (part 2 of 2).mp4 27MB
- 3. Multiplayer setup/3. Adding the multiplayer network manager and HUD.mp4 26MB
- 4. Multiple players logic/13. Synchronizing respawn on server and clients.mp4 26MB
- 4. Multiple players logic/1. Controlling only one player character in multiplayer.mp4 23MB
- 4. Multiple players logic/7. displaying health points as text.mp4 23MB
- 5. Enemies Setup/5. Synchronizing vehicles in multiplayer games.mp4 23MB
- 4. Multiple players logic/4. Creating player unique names (part 1 of 2).mp4 22MB
- 3. Multiplayer setup/2. Swapping player costumes for multiplayer use.mp4 21MB
- 4. Multiple players logic/12. How to easily test multiplayer by running multiple builds.mp4 21MB
- 7. Bonus/1.4 shooter-multiplayer-START.zip.zip 20MB
- 4. Multiple players logic/9. Synchronizing healthbar across clients and testing.mp4 20MB
- 4. Multiple players logic/3. Synchronizing player position and animations.mp4 19MB
- 2. Prepare the single game int multiplayer ready/4. Adding firebolt prefabs.mp4 18MB
- 6. Online Cloud Server Setup/3. Unity online git repository setup.mp4 18MB
- 6. Online Cloud Server Setup/6. Launching a build in Unity Cloud.mp4 16MB
- 3. Multiplayer setup/1. Create new player costume materials.mp4 14MB
- 3. Multiplayer setup/5. Launching 2 games simultaneously on your computer.mp4 13MB
- 4. Multiple players logic/14. Testing the player life cycle.mp4 13MB
- 6. Online Cloud Server Setup/4. Unity Editor git settings.mp4 11MB
- 5. Enemies Setup/7. Synchronize vehicle collision with server and clients.mp4 11MB
- 5. Enemies Setup/1. Multiplayer enemy spawn point setup.mp4 10MB
- 5. Enemies Setup/4. Adding multiple enemy spawn points.mp4 10MB
- 2. Prepare the single game int multiplayer ready/3. Temporarly disabling enemies and vehicles.mp4 9MB
- 7. Bonus/1.2 new-assets.zip.zip 6MB
- 6. Online Cloud Server Setup/2. Create an online git repository.mp4 5MB
- 6. Online Cloud Server Setup/1. Overview of hosting a Unity game online.mp4 1MB
- 7. Bonus/1.3 multiplayer-UI.zip.zip 64KB
- 7. Bonus/1. Bonus - files.html 27KB
- 6. Online Cloud Server Setup/7. Create a custom multiplayer menu and script.vtt 17KB
- 4. Multiple players logic/8. Create a health bar.vtt 15KB
- 5. Enemies Setup/2. Programming the enemy respawn script.vtt 15KB
- 4. Multiple players logic/15. Respawn player visual countdown timer.vtt 14KB
- 2. Prepare the single game int multiplayer ready/5. Firing red or blue firebolts.vtt 14KB
- 4. Multiple players logic/11. Programming the multiplayer respawn.vtt 13KB
- 4. Multiple players logic/16. Keeping score of player kills count.vtt 13KB
- 2. Prepare the single game int multiplayer ready/2. Getting the scripts ready for multiplayer.vtt 12KB
- 4. Multiple players logic/6. Programming player taking damage on all clients.vtt 10KB
- 5. Enemies Setup/3. Tweaking the enemy respawning logic.vtt 10KB
- 4. Multiple players logic/13. Synchronizing respawn on server and clients.vtt 9KB
- 3. Multiplayer setup/3. Adding the multiplayer network manager and HUD.vtt 9KB
- 6. Online Cloud Server Setup/8. Connecting the custom network manager to the play level.vtt 9KB
- 6. Online Cloud Server Setup/5. Unity Cloud multiplayer setup matchmaking.vtt 9KB
- 3. Multiplayer setup/4. Creating multiplayer spawn points.vtt 9KB
- 4. Multiple players logic/4. Creating player unique names (part 1 of 2).vtt 7KB
- 4. Multiple players logic/5. Creating player unique names (part 2 of 2).vtt 7KB
- 5. Enemies Setup/6. Camera follow local player and lighting effects.vtt 7KB
- 4. Multiple players logic/2. Synchronizing firebolts from server to clients.vtt 6KB
- 6. Online Cloud Server Setup/3. Unity online git repository setup.vtt 6KB
- 3. Multiplayer setup/2. Swapping player costumes for multiplayer use.vtt 6KB
- 2. Prepare the single game int multiplayer ready/4. Adding firebolt prefabs.vtt 6KB
- 3. Multiplayer setup/1. Create new player costume materials.vtt 6KB
- 6. Online Cloud Server Setup/6. Launching a build in Unity Cloud.vtt 6KB
- 5. Enemies Setup/5. Synchronizing vehicles in multiplayer games.vtt 5KB
- 4. Multiple players logic/10. Prevent shooting firebolts when dead.vtt 5KB
- 4. Multiple players logic/7. displaying health points as text.vtt 5KB
- 2. Prepare the single game int multiplayer ready/1. Download single player project and test it.vtt 5KB
- 4. Multiple players logic/3. Synchronizing player position and animations.vtt 5KB
- 5. Enemies Setup/1. Multiplayer enemy spawn point setup.vtt 5KB
- 4. Multiple players logic/1. Controlling only one player character in multiplayer.vtt 4KB
- 3. Multiplayer setup/5. Launching 2 games simultaneously on your computer.vtt 4KB
- 6. Online Cloud Server Setup/4. Unity Editor git settings.vtt 4KB
- 5. Enemies Setup/7. Synchronize vehicle collision with server and clients.vtt 3KB
- 4. Multiple players logic/9. Synchronizing healthbar across clients and testing.vtt 3KB
- 1. Introduction/1. Introduction.vtt 3KB
- 6. Online Cloud Server Setup/2. Create an online git repository.vtt 2KB
- 4. Multiple players logic/14. Testing the player life cycle.vtt 2KB
- 5. Enemies Setup/4. Adding multiple enemy spawn points.vtt 2KB
- 4. Multiple players logic/12. How to easily test multiplayer by running multiple builds.vtt 2KB
- 2. Prepare the single game int multiplayer ready/3. Temporarly disabling enemies and vehicles.vtt 2KB
- 6. Online Cloud Server Setup/1. Overview of hosting a Unity game online.vtt 1KB
- [FreeCourseLab.com].url 126B