[] Udemy - Unreal Multiplayer Master Online Game Development In C++ 收录时间:2020-02-17 05:28:49 文件大小:6GB 下载次数:107 最近下载:2021-01-22 03:11:03 磁力链接: magnet:?xt=urn:btih:dd6686d6014621ba1de3039ef981bee1e9cbff8f 立即下载 复制链接 文件列表 3. Online Multiplayer/24. Displaying Search Result Properties.mp4 266MB 4. Krazy Karts - State Synchronisation And Interpolation/22. Simulating A Move.mp4 132MB 2. Menu System - Polishing Our Game/11. Initialisers and UButton Callbacks.mp4 124MB 1. Puzzle Platforms - Connecting Players/17. Activating Platforms From Triggers.mp4 107MB 1. Puzzle Platforms - Connecting Players/9. Authority and Replication.mp4 95MB 3. Online Multiplayer/32. Starting A Session.mp4 94MB 1. Puzzle Platforms - Connecting Players/12. Set Up A Simple Puzzle.mp4 86MB 1. Puzzle Platforms - Connecting Players/20. Hosting Servers With ServerTravel.mp4 81MB 4. Krazy Karts - State Synchronisation And Interpolation/34. FMathLerp For Client Interpolation.mp4 79MB 2. Menu System - Polishing Our Game/6. Advanced UMG Widget Layout.vtt 76MB 2. Menu System - Polishing Our Game/6. Advanced UMG Widget Layout.mp4 76MB 1. Puzzle Platforms - Connecting Players/6. Meet the Client-Server Model.mp4 76MB 3. Online Multiplayer/29. GameMode And Multiplayer.mp4 76MB 4. Krazy Karts - State Synchronisation And Interpolation/30. Extracting A Replication Component.mp4 75MB 4. Krazy Karts - State Synchronisation And Interpolation/14. Replicating Variables From The Server.mp4 73MB 2. Menu System - Polishing Our Game/19. Reading Text Fields From C++.mp4 72MB 3. Online Multiplayer/30. Enabling Seamless Travel.mp4 72MB 2. Menu System - Polishing Our Game/20. Challenge Loading In-Game Menus.mp4 70MB 4. Krazy Karts - State Synchronisation And Interpolation/40. Client Interpolation Mesh Offset.mp4 70MB 3. Online Multiplayer/18. Joining A Session.mp4 68MB 3. Online Multiplayer/14. Lists Of Widgets With ScrollBox.mp4 67MB 4. Krazy Karts - State Synchronisation And Interpolation/29. Extracting A Movement Component.mp4 67MB 1. Puzzle Platforms - Connecting Players/7. Detecting Where Code is Running.mp4 66MB 4. Krazy Karts - State Synchronisation And Interpolation/11. AutonomousProxy vs SimulatedProxy.mp4 66MB 3. Online Multiplayer/15. Populating The Server List.mp4 66MB 3. Online Multiplayer/26. Custom Session Settings.mp4 65MB 4. Krazy Karts - State Synchronisation And Interpolation/39. Refactoring With Structs.mp4 65MB 4. Krazy Karts - State Synchronisation And Interpolation/41. Advanced Cheat Protection.mp4 64MB 1. Puzzle Platforms - Connecting Players/10. Widgets For FVector Properties.mp4 64MB 2. Menu System - Polishing Our Game/8. Custom Buttons And Fonts.mp4 63MB 4. Krazy Karts - State Synchronisation And Interpolation/10. Server Functions & Cheat Protection.mp4 62MB 4. Krazy Karts - State Synchronisation And Interpolation/2. Creating A Go-Kart Pawn.mp4 61MB 1. Puzzle Platforms - Connecting Players/22. Sharing Your Game On Itch.io.mp4 60MB 4. Krazy Karts - State Synchronisation And Interpolation/37. FMathCubicInterp For Velocity.mp4 60MB 4. Krazy Karts - State Synchronisation And Interpolation/21. Replicating Structs.mp4 59MB 3. Online Multiplayer/10. Creating Online Sessions.mp4 59MB 2. Menu System - Polishing Our Game/3. Accessing UI Classes in C++.mp4 59MB 1. Puzzle Platforms - Connecting Players/14. Set Up A Platform Trigger.mp4 58MB 1. Puzzle Platforms - Connecting Players/16. Handling Overlap Events In C++.mp4 57MB 4. Krazy Karts - State Synchronisation And Interpolation/17. Simulating Lag And Packet Loss.mp4 57MB 2. Menu System - Polishing Our Game/2. Create a Menu Blueprint.mp4 57MB 4. Krazy Karts - State Synchronisation And Interpolation/9. Steering And Turning Circles.mp4 57MB 4. Krazy Karts - State Synchronisation And Interpolation/5. Rotations With Quaternions.mp4 56MB 3. Online Multiplayer/23. Row Selection In Lists.mp4 56MB 4. Krazy Karts - State Synchronisation And Interpolation/15. Triggering Code On Replication.mp4 56MB 4. Krazy Karts - State Synchronisation And Interpolation/23. Unacknowledged Move Queue.mp4 55MB 1. Puzzle Platforms - Connecting Players/19. Console Commands With Exec.mp4 55MB 3. Online Multiplayer/17. Selecting A Server.mp4 54MB 3. Online Multiplayer/31. Debugging Engine Code.mp4 54MB 3. Online Multiplayer/27. Continued Custom Session Settings.mp4 53MB 1. Puzzle Platforms - Connecting Players/13. Playing Over The Internet.mp4 53MB 3. Online Multiplayer/19. Enabling The Steam OSS.mp4 52MB 3. Online Multiplayer/21. Presence For Steam Lobbies.mp4 52MB 1. Puzzle Platforms - Connecting Players/18. When To Use A GameInstance.mp4 52MB 4. Krazy Karts - State Synchronisation And Interpolation/4. Blocking Movement Without Physics.mp4 51MB 1. Puzzle Platforms - Connecting Players/11. Sending The Platform Back.mp4 50MB 4. Krazy Karts - State Synchronisation And Interpolation/6. Simulating Air Resistance.mp4 50MB 3. Online Multiplayer/3. Building SpaceWar In Visual Studio.mp4 50MB 4. Krazy Karts - State Synchronisation And Interpolation/20. Planning Client-Side Prediction.mp4 48MB 3. Online Multiplayer/25. Debugging The Search Results.mp4 48MB 1. Puzzle Platforms - Connecting Players/3. Connecting Two Players.mp4 48MB 4. Krazy Karts - State Synchronisation And Interpolation/26. Fixing SimulatedProxy Prediction.mp4 47MB 2. Menu System - Polishing Our Game/21. Challenge Leaving A Server.mp4 47MB 4. Krazy Karts - State Synchronisation And Interpolation/25. Simulating Unacknowledged Moves.mp4 47MB 2. Menu System - Polishing Our Game/18. Navigating Menus In C++.mp4 46MB 4. Krazy Karts - State Synchronisation And Interpolation/31. Decoupling Movement & Replication.mp4 45MB 1. Puzzle Platforms - Connecting Players/21. Joining Servers With ClientTravel.mp4 45MB 1. Puzzle Platforms - Connecting Players/4. How to Be an Active Student.mp4 45MB 4. Krazy Karts - State Synchronisation And Interpolation/8. Simulating Rolling Resistance.mp4 44MB 3. Online Multiplayer/13. Query Parameters & Session Settings.mp4 43MB 2. Menu System - Polishing Our Game/17. Solution Styling Our Sub-Menu.mp4 43MB 3. Online Multiplayer/11. Destroying Online Sessions.mp4 43MB 2. Menu System - Polishing Our Game/22. Quitting A Game From C++.mp4 42MB 4. Krazy Karts - State Synchronisation And Interpolation/28. Refactoring Into Components.mp4 42MB 3. Online Multiplayer/12. Finding Online Sessions.mp4 42MB 4. Krazy Karts - State Synchronisation And Interpolation/35. FQuatSlerp For Rotation.mp4 40MB 2. Menu System - Polishing Our Game/12. Interfaces To Invert Dependencies.mp4 39MB 2. Menu System - Polishing Our Game/5. Changing UI Input Modes.mp4 39MB 4. Krazy Karts - State Synchronisation And Interpolation/3. Understanding Forces And Movement.mp4 38MB 3. Online Multiplayer/5. Testing Steam Lobbies.mp4 38MB 3. Online Multiplayer/6. The Online Sub-System.mp4 36MB 3. Online Multiplayer/4. Building SpaceWar In Xcode.mp4 34MB 4. Krazy Karts - State Synchronisation And Interpolation/12. Sources Of Simulation Error.mp4 33MB 2. Menu System - Polishing Our Game/4. Load And Display UMG In C++.mp4 32MB 2. Menu System - Polishing Our Game/15. Deactivating Menus.mp4 32MB 1. Puzzle Platforms - Connecting Players/2. Introduction to Puzzle Platforms.mp4 32MB 3. Online Multiplayer/8. Memory Management In C++.mp4 30MB 3. Online Multiplayer/7. NULL Sub-System For Testing.mp4 30MB 2. Menu System - Polishing Our Game/10. Connecting UMG to C++.mp4 30MB 1. Puzzle Platforms - Connecting Players/1. Course Promo.mp4 29MB 2. Menu System - Polishing Our Game/9. Solution Custom Buttons And Fonts.mp4 29MB 4. Krazy Karts - State Synchronisation And Interpolation/33. Linear Interpolation For Position.mp4 28MB 3. Online Multiplayer/2. Getting The Steamworks SDK.mp4 26MB 1. Puzzle Platforms - Connecting Players/5. Surveying the Multiplayer Space.mp4 25MB 4. Krazy Karts - State Synchronisation And Interpolation/18. Replay Autonomous Moves.mp4 25MB 4. Krazy Karts - State Synchronisation And Interpolation/16. Smooth Simulated Proxies.mp4 25MB 2. Menu System - Polishing Our Game/16. Sub-Menus With Widget Switchers.mp4 24MB 1. Puzzle Platforms - Connecting Players/23. Puzzle Platforms Wrap-up.mp4 22MB 4. Krazy Karts - State Synchronisation And Interpolation/36. Hermite Cubic Spline Interpolation.mp4 19MB 2. Menu System - Polishing Our Game/13. Solution Injecting Dependencies.mp4 19MB 4. Krazy Karts - State Synchronisation And Interpolation/43. End Of Course Wrap-up.mp4 17MB 2. Menu System - Polishing Our Game/1. Introduction to Menu System.mp4 16MB 3. Online Multiplayer/1. Introduction to Steam Multiplayer.mp4 16MB 2. Menu System - Polishing Our Game/24. Menu System Wrap-up.mp4 16MB 3. Online Multiplayer/34. Steam Multiplayer Wrap-up.mp4 12MB 4. Krazy Karts - State Synchronisation And Interpolation/1. Introduction to Krazy Karts.mp4 12MB 2. Menu System - Polishing Our Game/6.4 5_MS_UEM Button.zip.zip 75KB 2. Menu System - Polishing Our Game/8.4 Button.zip.zip 75KB 4. Krazy Karts - State Synchronisation And Interpolation/34. FMathLerp For Client Interpolation.vtt 27KB 1. Puzzle Platforms - Connecting Players/17. Activating Platforms From Triggers.vtt 27KB 3. Online Multiplayer/32. Starting A Session.vtt 27KB 1. Puzzle Platforms - Connecting Players/22. Sharing Your Game On Itch.io.vtt 26KB 3. Online Multiplayer/31. Debugging Engine Code.vtt 25KB 3. Online Multiplayer/24. Displaying Search Result Properties.vtt 25KB 3. Online Multiplayer/15. Populating The Server List.vtt 25KB 4. Krazy Karts - State Synchronisation And Interpolation/21. Replicating Structs.vtt 25KB 4. Krazy Karts - State Synchronisation And Interpolation/39. Refactoring With Structs.vtt 24KB 1. Puzzle Platforms - Connecting Players/6. Meet the Client-Server Model.vtt 24KB 3. Online Multiplayer/23. Row Selection In Lists.vtt 24KB 3. Online Multiplayer/17. Selecting A Server.vtt 24KB 4. Krazy Karts - State Synchronisation And Interpolation/11. AutonomousProxy vs SimulatedProxy.vtt 24KB 2. Menu System - Polishing Our Game/3. Accessing UI Classes in C++.vtt 24KB 3. Online Multiplayer/14. Lists Of Widgets With ScrollBox.vtt 24KB 4. Krazy Karts - State Synchronisation And Interpolation/30. Extracting A Replication Component.vtt 23KB 4. Krazy Karts - State Synchronisation And Interpolation/29. Extracting A Movement Component.vtt 23KB 2. Menu System - Polishing Our Game/20. Challenge Loading In-Game Menus.vtt 23KB 4. Krazy Karts - State Synchronisation And Interpolation/10. Server Functions & Cheat Protection.vtt 23KB 4. Krazy Karts - State Synchronisation And Interpolation/17. Simulating Lag And Packet Loss.vtt 23KB 1. Puzzle Platforms - Connecting Players/7. Detecting Where Code is Running.vtt 23KB 4. Krazy Karts - State Synchronisation And Interpolation/2. Creating A Go-Kart Pawn.vtt 22KB 2. Menu System - Polishing Our Game/19. Reading Text Fields From C++.vtt 22KB 3. Online Multiplayer/26. Custom Session Settings.vtt 22KB 4. Krazy Karts - State Synchronisation And Interpolation/20. Planning Client-Side Prediction.vtt 22KB 3. Online Multiplayer/6. The Online Sub-System.vtt 22KB 3. Online Multiplayer/10. Creating Online Sessions.vtt 21KB 3. Online Multiplayer/29. GameMode And Multiplayer.vtt 21KB 4. Krazy Karts - State Synchronisation And Interpolation/14. Replicating Variables From The Server.vtt 21KB 4. Krazy Karts - State Synchronisation And Interpolation/41. Advanced Cheat Protection.vtt 21KB 2. Menu System - Polishing Our Game/2. Create a Menu Blueprint.vtt 21KB 1. Puzzle Platforms - Connecting Players/14. Set Up A Platform Trigger.vtt 21KB 3. Online Multiplayer/3. Building SpaceWar In Visual Studio.vtt 20KB 4. Krazy Karts - State Synchronisation And Interpolation/37. FMathCubicInterp For Velocity.vtt 20KB 4. Krazy Karts - State Synchronisation And Interpolation/40. Client Interpolation Mesh Offset.vtt 20KB 4. Krazy Karts - State Synchronisation And Interpolation/23. Unacknowledged Move Queue.vtt 20KB 1. Puzzle Platforms - Connecting Players/9. Authority and Replication.vtt 20KB 1. Puzzle Platforms - Connecting Players/13. Playing Over The Internet.vtt 20KB 4. Krazy Karts - State Synchronisation And Interpolation/31. Decoupling Movement & Replication.vtt 20KB 4. Krazy Karts - State Synchronisation And Interpolation/9. Steering And Turning Circles.vtt 20KB 3. Online Multiplayer/18. Joining A Session.vtt 20KB 2. Menu System - Polishing Our Game/21. Challenge Leaving A Server.vtt 20KB 2. Menu System - Polishing Our Game/18. Navigating Menus In C++.vtt 19KB 3. Online Multiplayer/30. Enabling Seamless Travel.vtt 19KB 4. Krazy Karts - State Synchronisation And Interpolation/4. Blocking Movement Without Physics.vtt 19KB 3. Online Multiplayer/21. Presence For Steam Lobbies.vtt 19KB 1. Puzzle Platforms - Connecting Players/10. Widgets For FVector Properties.vtt 19KB 2. Menu System - Polishing Our Game/12. Interfaces To Invert Dependencies.vtt 19KB 1. Puzzle Platforms - Connecting Players/4. How to Be an Active Student.vtt 19KB 3. Online Multiplayer/8. Memory Management In C++.vtt 19KB 4. Krazy Karts - State Synchronisation And Interpolation/6. Simulating Air Resistance.vtt 18KB 1. Puzzle Platforms - Connecting Players/20. Hosting Servers With ServerTravel.vtt 18KB 4. Krazy Karts - State Synchronisation And Interpolation/5. Rotations With Quaternions.vtt 18KB 1. Puzzle Platforms - Connecting Players/12. Set Up A Simple Puzzle.vtt 18KB 3. Online Multiplayer/19. Enabling The Steam OSS.vtt 18KB 1. Puzzle Platforms - Connecting Players/19. Console Commands With Exec.vtt 18KB 4. Krazy Karts - State Synchronisation And Interpolation/26. Fixing SimulatedProxy Prediction.vtt 17KB 1. Puzzle Platforms - Connecting Players/11. Sending The Platform Back.vtt 17KB 1. Puzzle Platforms - Connecting Players/18. When To Use A GameInstance.vtt 17KB 4. Krazy Karts - State Synchronisation And Interpolation/28. Refactoring Into Components.vtt 17KB 2. Menu System - Polishing Our Game/8. Custom Buttons And Fonts.vtt 17KB 1. Puzzle Platforms - Connecting Players/16. Handling Overlap Events In C++.vtt 16KB 1. Puzzle Platforms - Connecting Players/3. Connecting Two Players.vtt 16KB 2. Menu System - Polishing Our Game/22. Quitting A Game From C++.vtt 16KB 4. Krazy Karts - State Synchronisation And Interpolation/33. Linear Interpolation For Position.vtt 16KB 4. Krazy Karts - State Synchronisation And Interpolation/3. Understanding Forces And Movement.vtt 16KB 2. Menu System - Polishing Our Game/15. Deactivating Menus.vtt 16KB 3. Online Multiplayer/27. Continued Custom Session Settings.vtt 16KB 2. Menu System - Polishing Our Game/17. Solution Styling Our Sub-Menu.vtt 15KB 3. Online Multiplayer/13. Query Parameters & Session Settings.vtt 15KB 4. Krazy Karts - State Synchronisation And Interpolation/15. Triggering Code On Replication.vtt 15KB 4. Krazy Karts - State Synchronisation And Interpolation/22. Simulating A Move.vtt 15KB 4. Krazy Karts - State Synchronisation And Interpolation/8. Simulating Rolling Resistance.vtt 15KB 2. Menu System - Polishing Our Game/5. Changing UI Input Modes.vtt 15KB 4. Krazy Karts - State Synchronisation And Interpolation/12. Sources Of Simulation Error.vtt 15KB 3. Online Multiplayer/25. Debugging The Search Results.vtt 15KB 1. Puzzle Platforms - Connecting Players/5. Surveying the Multiplayer Space.vtt 15KB 3. Online Multiplayer/12. Finding Online Sessions.vtt 15KB 3. Online Multiplayer/11. Destroying Online Sessions.vtt 14KB 4. Krazy Karts - State Synchronisation And Interpolation/18. Replay Autonomous Moves.vtt 14KB 4. Krazy Karts - State Synchronisation And Interpolation/35. FQuatSlerp For Rotation.vtt 14KB 2. Menu System - Polishing Our Game/11. Initialisers and UButton Callbacks.vtt 14KB 3. Online Multiplayer/5. Testing Steam Lobbies.vtt 13KB 4. Krazy Karts - State Synchronisation And Interpolation/25. Simulating Unacknowledged Moves.vtt 13KB 1. Puzzle Platforms - Connecting Players/21. Joining Servers With ClientTravel.vtt 12KB 3. Online Multiplayer/7. NULL Sub-System For Testing.vtt 12KB 3. Online Multiplayer/2. Getting The Steamworks SDK.vtt 12KB 2. Menu System - Polishing Our Game/4. Load And Display UMG In C++.vtt 12KB 2. Menu System - Polishing Our Game/10. Connecting UMG to C++.vtt 11KB 4. Krazy Karts - State Synchronisation And Interpolation/16. Smooth Simulated Proxies.vtt 11KB 3. Online Multiplayer/4. Building SpaceWar In Xcode.vtt 11KB 4. Krazy Karts - State Synchronisation And Interpolation/36. Hermite Cubic Spline Interpolation.vtt 11KB 2. Menu System - Polishing Our Game/16. Sub-Menus With Widget Switchers.vtt 9KB 2. Menu System - Polishing Our Game/9. Solution Custom Buttons And Fonts.vtt 9KB 2. Menu System - Polishing Our Game/13. Solution Injecting Dependencies.vtt 7KB 1. Puzzle Platforms - Connecting Players/2. Introduction to Puzzle Platforms.vtt 3KB 1. Puzzle Platforms - Connecting Players/1. Course Promo.vtt 3KB 4. Krazy Karts - State Synchronisation And Interpolation/43. End Of Course Wrap-up.vtt 3KB 1. Puzzle Platforms - Connecting Players/23. Puzzle Platforms Wrap-up.vtt 2KB 3. Online Multiplayer/34. Steam Multiplayer Wrap-up.vtt 2KB 4. Krazy Karts - State Synchronisation And Interpolation/1. Introduction to Krazy Karts.vtt 2KB 2. Menu System - Polishing Our Game/1. Introduction to Menu System.vtt 1KB 5. Continuing Your GameDev Journey/1. Bonus Lecture - Our Other Courses.html 1KB 3. Online Multiplayer/1. Introduction to Steam Multiplayer.vtt 1KB 2. Menu System - Polishing Our Game/24. Menu System Wrap-up.vtt 1KB 3. Online Multiplayer/20. Enabling Steam In Packaged Builds.html 957B 4. Krazy Karts - State Synchronisation And Interpolation/24. Server Time vs Local Time.html 514B 3. Online Multiplayer/18.3 IOnlineSession--GetResolvedConnectString - Unreal Engine API Reference.html 194B 3. Online Multiplayer/12.2 IOnlineSession--FindSessions - Unreal Engine API Reference.html 181B 4. Krazy Karts - State Synchronisation And Interpolation/15.1 ReplicatedUsing - Unreal Engine.html 181B 3. Online Multiplayer/18.4 IOnlineSession--JoinSession - Unreal Engine API Reference.html 180B 3. Online Multiplayer/12.4 Shared References - Unreal Engine.html 179B 3. Online Multiplayer/10.3 Sessions and Matchmaking - Unreal Engine.html 178B 1. Puzzle Platforms - Connecting Players/14.4 CreateDefaultSubobject Reference.html 177B 1. Puzzle Platforms - Connecting Players/21.2 ClientTravel Docs.html 176B 2. Menu System - Polishing Our Game/3.3 FClassFinder - Reference.html 176B 2. Menu System - Polishing Our Game/5.4 SetInputMode - Reference.html 176B 3. Online Multiplayer/13.2 SearchResults - Unreal Engine API Reference.html 175B 3. Online Multiplayer/18.5 FOnJoinSessionComplete - Unreal Engine API Reference.html 174B 4. Krazy Karts - State Synchronisation And Interpolation/2.2 AActor--GetActorForwardVector - Unreal Engine API Reference.html 174B 1. Puzzle Platforms - Connecting Players/19.3 AddOnScreenDebugMessage docs.html 172B 3. Online Multiplayer/3.1 Where is the DirectX SDK.html 172B 4. Krazy Karts - State Synchronisation And Interpolation/2.1 AActor--AddActorWorldOffset - Unreal Engine API Reference.html 172B 1. Puzzle Platforms - Connecting Players/13.4 This Lecture's Discussions.html 170B 1. Puzzle Platforms - Connecting Players/14.3 This Lecture's Discussions.html 170B 1. Puzzle Platforms - Connecting Players/16.1 This Lecture's Discussions.html 170B 1. Puzzle Platforms - Connecting Players/17.3 This Lecture's Discussions.html 170B 1. Puzzle Platforms - Connecting Players/18.3 This Lecture's Discussions.html 170B 1. Puzzle Platforms - Connecting Players/19.4 This Lecture's Discussions.html 170B 1. 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Krazy Karts - State Synchronisation And Interpolation/43.2 This Lecture's Discussions.html 170B 1. Puzzle Platforms - Connecting Players/1.1 This Lecture's Discussions.html 169B 1. Puzzle Platforms - Connecting Players/10.1 This Lecture's Discussions.html 169B 1. Puzzle Platforms - Connecting Players/11.2 This Lecture's Discussions.html 169B 1. Puzzle Platforms - Connecting Players/12.2 This Lecture's Discussions.html 169B 1. Puzzle Platforms - Connecting Players/3.3 This Lecture's Discussions.html 169B 1. Puzzle Platforms - Connecting Players/4.7 This Lecture's Discussions.html 169B 1. Puzzle Platforms - Connecting Players/5.2 This Lecture's Discussions.html 169B 1. Puzzle Platforms - Connecting Players/6.2 This Lecture's Discussions.html 169B 1. Puzzle Platforms - Connecting Players/7.2 This Lecture's Discussions.html 169B 1. Puzzle Platforms - Connecting Players/9.1 This Lecture's Discussions.html 169B 2. Menu System - Polishing Our Game/1.1 This Lecture's Discussions.html 169B 2. 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