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[] Udemy - Learn Assembly Language by Making Games for the Atari 2600

  • 收录时间:2023-02-15 06:37:12
  • 文件大小:12GB
  • 下载次数:1
  • 最近下载:2023-02-15 06:37:12
  • 磁力链接:

文件列表

  1. 2. Hardware and Architecture/3. Review of Binary and Hexadecimal.mp4 562MB
  2. 3. 6502 Assembly Programming/6. Our First Assembly Code.mp4 492MB
  3. 4. VCS Memory Map and the TIA/4. NTSC Video Synchronization.mp4 451MB
  4. 14. Digits and Scoreboard/1. Score Digits.mp4 446MB
  5. 12. Random Numbers/1. Generating Random Numbers.mp4 431MB
  6. 6. Horizontal and Vertical Positioning/4. Horizontal Positioning.mp4 418MB
  7. 2. Hardware and Architecture/1. Hardware and Specs.mp4 416MB
  8. 3. 6502 Assembly Programming/3. Popular 6502 Assembly Instructions.mp4 305MB
  9. 10. Starting our Final Project/2. Defining the Project Playfield Graphics.mp4 301MB
  10. 5. TIA Objects/1. TIA Screen Objects.mp4 299MB
  11. 16. Missiles and Macros/1. Missiles.mp4 289MB
  12. 1. Introduction/1. Motivations and Learning Outcomes.mp4 276MB
  13. 2. Hardware and Architecture/6. Carry and Overflow Flags.mp4 276MB
  14. 10. Starting our Final Project/5. Drawing Player Sprites.mp4 275MB
  15. 14. Digits and Scoreboard/3. Tasks Performed Inside VBlank.mp4 267MB
  16. 6. Horizontal and Vertical Positioning/1. Vertical Positioning.mp4 260MB
  17. 2. Hardware and Architecture/5. The 6502 Processor.mp4 244MB
  18. 3. 6502 Assembly Programming/1. The Assembler Flow.mp4 238MB
  19. 17. Audio/1. Sound Registers.mp4 235MB
  20. 17. Audio/2. Jet Engine Sound.mp4 227MB
  21. 3. 6502 Assembly Programming/8. The Stella Emulator.mp4 221MB
  22. 8. Controller Input/4. Bitwise Operations.mp4 216MB
  23. 9. Subroutines, Stack, and Pointers/1. Subroutines.mp4 211MB
  24. 8. Controller Input/1. Joystick Input.mp4 203MB
  25. 10. Starting our Final Project/4. Defining the Project Player Graphics.mp4 194MB
  26. 13. Object Collision/1. Collision Registers.mp4 184MB
  27. 12. Random Numbers/2. Bitshift Operations.mp4 174MB
  28. 16. Missiles and Macros/2. Missile Collision.mp4 166MB
  29. 19. Conclusion and Next Steps/1. Next Steps.mp4 166MB
  30. 7. Clock Cycles/1. Counting Clock Cycles.mp4 161MB
  31. 4. VCS Memory Map and the TIA/1. VCS Memory Map.mp4 159MB
  32. 13. Object Collision/2. Object Collision.mp4 150MB
  33. 14. Digits and Scoreboard/7. Game Over Color Effect.mp4 150MB
  34. 3. 6502 Assembly Programming/11. Our First Assembly Bug.mp4 149MB
  35. 4. VCS Memory Map and the TIA/5. Painting the CRT.mp4 147MB
  36. 5. TIA Objects/3. Playfield.mp4 143MB
  37. 5. TIA Objects/2. Players, Missiles, and Balls.mp4 142MB
  38. 9. Subroutines, Stack, and Pointers/2. Stack.mp4 134MB
  39. 3. 6502 Assembly Programming/7. The DASM Assembler.mp4 134MB
  40. 11. Project Movement and Positioning/4. Changing Sprite Animation Frame.mp4 129MB
  41. 9. Subroutines, Stack, and Pointers/3. Pointers.mp4 123MB
  42. 6. Horizontal and Vertical Positioning/7. Horizontal Position (Solution).mp4 123MB
  43. 11. Project Movement and Positioning/1. Player Horizontal Position Subroutine.mp4 123MB
  44. 14. Digits and Scoreboard/2. Scoreboard and Timer Graphics.mp4 120MB
  45. 10. Starting our Final Project/6. A Reflection on Counting Clock Cycles.mp4 112MB
  46. 14. Digits and Scoreboard/6. Scoreboard Background Color.mp4 108MB
  47. 16. Missiles and Macros/3. Addressing Mode Errors.mp4 108MB
  48. 5. TIA Objects/5. Player Bitmap and Scoreboard.mp4 102MB
  49. 11. Project Movement and Positioning/3. Handling Joystick Movement.mp4 94MB
  50. 15. BCD Decimal Mode/1. Using Decimal Mode BCD.mp4 92MB
  51. 11. Project Movement and Positioning/5. Enemy Vertical Movement.mp4 89MB
  52. 14. Digits and Scoreboard/4. Implementing Asymmetric Playfield.mp4 88MB
  53. 4. VCS Memory Map and the TIA/3. Sending Instructions to the Display.mp4 81MB
  54. 6. Horizontal and Vertical Positioning/5. Implementing Horizontal Positioning.mp4 76MB
  55. 6. Horizontal and Vertical Positioning/6. Horizontal Position (Exercise).mp4 75MB
  56. 8. Controller Input/2. Joystick Player Movement.mp4 75MB
  57. 14. Digits and Scoreboard/11. Limiting Movement (Solution).mp4 73MB
  58. 12. Random Numbers/3. Random Enemy Position.mp4 71MB
  59. 3. 6502 Assembly Programming/5. Picking a Code Editor.mp4 60MB
  60. 6. Horizontal and Vertical Positioning/2. Implementing Vertical Position.mp4 60MB
  61. 14. Digits and Scoreboard/9. Score Increment (Solution).mp4 55MB
  62. 5. TIA Objects/6. Playfield Color.mp4 49MB
  63. 10. Starting our Final Project/1. Starting our Final Project.mp4 43MB
  64. 14. Digits and Scoreboard/8. Score Increment (Exercise).mp4 41MB
  65. 10. Starting our Final Project/3. Creating Sprites in PlayerPal.mp4 40MB
  66. 5. TIA Objects/7. Declaring Variable Names.mp4 36MB
  67. 3. 6502 Assembly Programming/9. Installing DASM on Windows.mp4 35MB
  68. 3. 6502 Assembly Programming/10. The Javatari Emulator.mp4 29MB
  69. 5. TIA Objects/4. Playfield (Exercise).mp4 26MB
  70. 14. Digits and Scoreboard/10. Limiting Movement (Exercise).mp4 23MB
  71. 3. 6502 Assembly Programming/12. Different Addressing Modes.mp4 16MB
  72. 18. Scanline Analysis and Debugging Tools/1. Scanline Analysis.mp4 15MB
  73. 20. Bonus Lecture/1. Discount on Our Other Courses.mp4 14MB
  74. 3. 6502 Assembly Programming/8.2 Stella Programmer Guide.pdf 754KB
  75. 20. Bonus Lecture/1.1 Discount-Codes-Asm.pdf 253KB
  76. 5. TIA Objects/4.1 Playfield-Registers-Helper.png 244KB
  77. 14. Digits and Scoreboard/1. Score Digits.srt 40KB
  78. 10. Starting our Final Project/2. Defining the Project Playfield Graphics.srt 34KB
  79. 17. Audio/2. Jet Engine Sound.srt 34KB
  80. 2. Hardware and Architecture/3. Review of Binary and Hexadecimal.srt 33KB
  81. 3. 6502 Assembly Programming/5.1 6502-Assembly-Syntax-Highlight-Links.pdf 30KB
  82. 16. Missiles and Macros/1. Missiles.srt 29KB
  83. 12. Random Numbers/1. Generating Random Numbers.srt 28KB
  84. 2. Hardware and Architecture/1. Hardware and Specs.srt 26KB
  85. 3. 6502 Assembly Programming/6. Our First Assembly Code.srt 25KB
  86. 4. VCS Memory Map and the TIA/4. NTSC Video Synchronization.srt 25KB
  87. 14. Digits and Scoreboard/3. Tasks Performed Inside VBlank.srt 25KB
  88. 6. Horizontal and Vertical Positioning/4. Horizontal Positioning.srt 24KB
  89. 10. Starting our Final Project/5. Drawing Player Sprites.srt 24KB
  90. 1. Introduction/1. Motivations and Learning Outcomes.srt 19KB
  91. 5. TIA Objects/3. Playfield.srt 19KB
  92. 10. Starting our Final Project/4. Defining the Project Player Graphics.srt 19KB
  93. 4. VCS Memory Map and the TIA/5. Painting the CRT.srt 18KB
  94. 4. VCS Memory Map and the TIA/3. Sending Instructions to the Display.srt 18KB
  95. 3. 6502 Assembly Programming/3. Popular 6502 Assembly Instructions.srt 17KB
  96. 5. TIA Objects/1. TIA Screen Objects.srt 17KB
  97. 16. Missiles and Macros/3. Addressing Mode Errors.srt 17KB
  98. 17. Audio/1. Sound Registers.srt 16KB
  99. 5. TIA Objects/5. Player Bitmap and Scoreboard.srt 16KB
  100. 3. 6502 Assembly Programming/8. The Stella Emulator.srt 16KB
  101. 13. Object Collision/2. Object Collision.srt 16KB
  102. 2. Hardware and Architecture/6. Carry and Overflow Flags.srt 16KB
  103. 3. 6502 Assembly Programming/1. The Assembler Flow.srt 16KB
  104. 6. Horizontal and Vertical Positioning/5.1 horizontalposition.zip 15KB
  105. 16. Missiles and Macros/2. Missile Collision.srt 15KB
  106. 5. TIA Objects/6.1 screenobjects.zip 15KB
  107. 5. TIA Objects/7.1 screenobjects.zip 15KB
  108. 6. Horizontal and Vertical Positioning/2.1 verticalposition.zip 15KB
  109. 14. Digits and Scoreboard/7. Game Over Color Effect.srt 15KB
  110. 6. Horizontal and Vertical Positioning/7. Horizontal Position (Solution).srt 15KB
  111. 2. Hardware and Architecture/5. The 6502 Processor.srt 14KB
  112. 6. Horizontal and Vertical Positioning/1. Vertical Positioning.srt 14KB
  113. 9. Subroutines, Stack, and Pointers/1. Subroutines.srt 13KB
  114. 16. Missiles and Macros/2.1 bomber.zip 13KB
  115. 16. Missiles and Macros/3.1 bomber.zip 13KB
  116. 16. Missiles and Macros/1.1 bomber.zip 13KB
  117. 9. Subroutines, Stack, and Pointers/2. Stack.srt 13KB
  118. 8. Controller Input/2. Joystick Player Movement.srt 13KB
  119. 17. Audio/2.1 bomber.zip 13KB
  120. 14. Digits and Scoreboard/2. Scoreboard and Timer Graphics.srt 13KB
  121. 15. BCD Decimal Mode/1.1 bomber.zip 12KB
  122. 14. Digits and Scoreboard/11.1 bomber.zip 12KB
  123. 19. Conclusion and Next Steps/1. Next Steps.srt 12KB
  124. 8. Controller Input/4. Bitwise Operations.srt 11KB
  125. 14. Digits and Scoreboard/9.1 bomber.zip 11KB
  126. 14. Digits and Scoreboard/7.1 bomber.zip 11KB
  127. 14. Digits and Scoreboard/8.1 bomber.zip 11KB
  128. 14. Digits and Scoreboard/6. Scoreboard Background Color.srt 11KB
  129. 8. Controller Input/1. Joystick Input.srt 11KB
  130. 14. Digits and Scoreboard/4.1 bomber.zip 11KB
  131. 3. 6502 Assembly Programming/7. The DASM Assembler.srt 11KB
  132. 7. Clock Cycles/1. Counting Clock Cycles.srt 11KB
  133. 3. 6502 Assembly Programming/11. Our First Assembly Bug.srt 11KB
  134. 13. Object Collision/1. Collision Registers.srt 10KB
  135. 11. Project Movement and Positioning/4. Changing Sprite Animation Frame.srt 10KB
  136. 3. 6502 Assembly Programming/9. Installing DASM on Windows.srt 10KB
  137. 11. Project Movement and Positioning/1. Player Horizontal Position Subroutine.srt 10KB
  138. 6. Horizontal and Vertical Positioning/5. Implementing Horizontal Positioning.srt 10KB
  139. 3. 6502 Assembly Programming/12. Different Addressing Modes.srt 10KB
  140. 13. Object Collision/2.1 bomber.zip 9KB
  141. 4. VCS Memory Map and the TIA/1. VCS Memory Map.srt 9KB
  142. 12. Random Numbers/3.1 bomber.zip 9KB
  143. 12. Random Numbers/2. Bitshift Operations.srt 9KB
  144. 14. Digits and Scoreboard/4. Implementing Asymmetric Playfield.srt 9KB
  145. 5. TIA Objects/2. Players, Missiles, and Balls.srt 9KB
  146. 5. TIA Objects/3.1 playfieldborder.zip 9KB
  147. 11. Project Movement and Positioning/5. Enemy Vertical Movement.srt 9KB
  148. 14. Digits and Scoreboard/11. Limiting Movement (Solution).srt 9KB
  149. 11. Project Movement and Positioning/1.1 bomber.zip 9KB
  150. 10. Starting our Final Project/6. A Reflection on Counting Clock Cycles.srt 9KB
  151. 15. BCD Decimal Mode/1. Using Decimal Mode BCD.srt 8KB
  152. 10. Starting our Final Project/5.1 bomber.zip 8KB
  153. 6. Horizontal and Vertical Positioning/2. Implementing Vertical Position.srt 8KB
  154. 6. Horizontal and Vertical Positioning/7.1 horizontalposlimit.zip 8KB
  155. 8. Controller Input/2.1 joystickinput.zip 8KB
  156. 18. Scanline Analysis and Debugging Tools/1. Scanline Analysis.srt 8KB
  157. 6. Horizontal and Vertical Positioning/6.1 horizontalposition.zip 8KB
  158. 11. Project Movement and Positioning/3. Handling Joystick Movement.srt 8KB
  159. 8. Controller Input/1.1 joystickinput.zip 8KB
  160. 4. VCS Memory Map and the TIA/5.1 rainbow.zip 7KB
  161. 10. Starting our Final Project/2.1 bomber.zip 7KB
  162. 9. Subroutines, Stack, and Pointers/3. Pointers.srt 7KB
  163. 4. VCS Memory Map and the TIA/3.1 colorbg.zip 7KB
  164. 14. Digits and Scoreboard/9. Score Increment (Solution).srt 6KB
  165. 12. Random Numbers/3. Random Enemy Position.srt 6KB
  166. 5. TIA Objects/6. Playfield Color.srt 6KB
  167. 6. Horizontal and Vertical Positioning/6. Horizontal Position (Exercise).srt 5KB
  168. 5. TIA Objects/7. Declaring Variable Names.srt 5KB
  169. 3. 6502 Assembly Programming/10. The Javatari Emulator.srt 5KB
  170. 6. Horizontal and Vertical Positioning/8. A Deeper Look into Horizontal Positioning.html 4KB
  171. 3. 6502 Assembly Programming/5. Picking a Code Editor.srt 3KB
  172. 14. Digits and Scoreboard/8. Score Increment (Exercise).srt 3KB
  173. 14. Digits and Scoreboard/10. Limiting Movement (Exercise).srt 3KB
  174. 10. Starting our Final Project/3. Creating Sprites in PlayerPal.srt 3KB
  175. 10. Starting our Final Project/1. Starting our Final Project.srt 2KB
  176. 18. Scanline Analysis and Debugging Tools/2. Gopher2600 Emulator and Debugger.html 2KB
  177. 5. TIA Objects/4. Playfield (Exercise).srt 2KB
  178. 14. Digits and Scoreboard/5. Extra Resources on Asymmetrical Playfield.html 1KB
  179. 3. 6502 Assembly Programming/11.1 cleanfullmem.zip 1KB
  180. 7. Clock Cycles/2. The NOP Instruction.html 1KB
  181. 20. Bonus Lecture/1. Discount on Our Other Courses.srt 1KB
  182. 3. 6502 Assembly Programming/4. Installation and Tools.html 1007B
  183. 4. VCS Memory Map and the TIA/2. Memory Map and Page Zero.html 951B
  184. 3. 6502 Assembly Programming/6.1 cleanmem.zip 777B
  185. 8. Controller Input/5. Bitwise Application Example.html 561B
  186. 3. 6502 Assembly Programming/2. Assembly Language(s).html 432B
  187. 2. Hardware and Architecture/2. Your First Game Console.html 328B
  188. 11. Project Movement and Positioning/2. Subroutine Quiz.html 147B
  189. 2. Hardware and Architecture/4. Binary and Hexadecimal Quiz.html 147B
  190. 2. Hardware and Architecture/7. 6502 Processor Quiz.html 147B
  191. 4. VCS Memory Map and the TIA/6. Painting the CRT Quiz.html 147B
  192. 5. TIA Objects/8. Screen Objects Quiz.html 147B
  193. 6. Horizontal and Vertical Positioning/3. Vertical Positioning Quiz.html 147B
  194. 8. Controller Input/3. Joystick Input Quiz.html 147B
  195. 0. Websites you may like/[Tutorialsplanet.NET].url 128B
  196. 10. Starting our Final Project/[Tutorialsplanet.NET].url 128B
  197. 13. Object Collision/[Tutorialsplanet.NET].url 128B
  198. 14. Digits and Scoreboard/[Tutorialsplanet.NET].url 128B
  199. 16. Missiles and Macros/[Tutorialsplanet.NET].url 128B
  200. 19. Conclusion and Next Steps/[Tutorialsplanet.NET].url 128B
  201. 20. Bonus Lecture/[Tutorialsplanet.NET].url 128B
  202. 3. 6502 Assembly Programming/[Tutorialsplanet.NET].url 128B
  203. 6. Horizontal and Vertical Positioning/[Tutorialsplanet.NET].url 128B
  204. [Tutorialsplanet.NET].url 128B
  205. 3. 6502 Assembly Programming/3.1 6502 OpCodes Reference.html 107B
  206. 3. 6502 Assembly Programming/7.1 DASM download page.html 94B
  207. 3. 6502 Assembly Programming/8.1 Stella Download.html 90B
  208. 3. 6502 Assembly Programming/10.2 8 Bit Workshop IDE.html 86B
  209. 3. 6502 Assembly Programming/10.1 Javatari Emulator.html 82B