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How to Program Games Tile Classics in JS for HTML5 Canvas

  • 收录时间:2018-03-12 17:43:43
  • 文件大小:3GB
  • 下载次数:37
  • 最近下载:2021-01-12 23:19:15
  • 磁力链接:

文件列表

  1. 00 None/000 Introduction to Your Course and Instructor.mp4 90MB
  2. 15 Add a Classy Player 2 Car/008 Use Different Control Keys Per Car.mp4 80MB
  3. 10 Break to Get Organized/006 Divide Code Into Files by Purpose.mp4 74MB
  4. 04 Advanced Ball Collision/006 Fix the Covered-Edge-Corner Case.mp4 60MB
  5. 03 Ball-Brick Grid Collision/005 Support Removal of Each Brick Position.mp4 43MB
  6. 06 Adapt the Grid for Racing/006 Design a Grid Layout by Hand.mp4 42MB
  7. 13 New World Tile Types/003 Create Images for New Track Tiles.mp4 41MB
  8. 14 Accelerate Your Project/002 Save All Track Tile Art to an Array.mp4 41MB
  9. 18 More Grid Applications/003 Scrolling Camera.mp4 41MB
  10. 01 Ball with Mouse Paddle - Warm-Up and Review/012 Mouse-Controlled Horizontal Paddle.mp4 38MB
  11. 14 Accelerate Your Project/004 Optimizing the Track Draw Loops.mp4 38MB
  12. 09 Giving You the Car Keys/005 Treat Keys More Like Buttons.mp4 36MB
  13. 04 Advanced Ball Collision/003 Understanding the Ball-Brick Side Test.mp4 34MB
  14. 06 Adapt the Grid for Racing/009 Set Ball Start Location in the Array.mp4 34MB
  15. 01 Ball with Mouse Paddle - Warm-Up and Review/015 Aim Based on Where Ball Hits Paddle.mp4 33MB
  16. 05 Finish Brick Gameplay/006 Fix Bug with Hitting Bottom Bricks.mp4 32MB
  17. 13 New World Tile Types/007 Show the Images for New Track Types.mp4 31MB
  18. 15 Add a Classy Player 2 Car/002 Put Cars Vars and Functions in a Class.mp4 30MB
  19. 04 Advanced Ball Collision/004 Get the Ball Bouncing Off Brick Sides.mp4 30MB
  20. 07 Draw and Code an Image/004 Import and Display the Car Image.mp4 30MB
  21. 02 Row of Removable Bricks/002 Display Mouse Coordinate by Cursor.mp4 30MB
  22. 02 Row of Removable Bricks/008 How For Can Loop on the Brick Array.mp4 30MB
  23. 18 More Grid Applications/006 Board Game with Mouse Control.mp4 30MB
  24. 16 Reach the Finish Line/007 Separate Active Map From Saved Layout.mp4 29MB
  25. 03 Ball-Brick Grid Collision/002 Display Tile Coordinate Near Mouse.mp4 29MB
  26. 18 More Grid Applications/002 Many Balls in Grid.mp4 29MB
  27. 12 Improve Image Loading/003 Wait for the Last Image to Load.mp4 28MB
  28. 11 Graphical Tiles/005 Display the Tile Images.mp4 26MB
  29. 07 Draw and Code an Image/002 How to Create the Car Image.mp4 26MB
  30. 18 More Grid Applications/004 Side View Platform Jumper.mp4 26MB
  31. 03 Ball-Brick Grid Collision/003 Supporting Multiple Brick Rows.mp4 26MB
  32. 18 More Grid Applications/005 Moving Grid with Collision Gaps.mp4 26MB
  33. 01 Ball with Mouse Paddle - Warm-Up and Review/014 Move Paddle From Edge, Reflect Ball.mp4 25MB
  34. 12 Improve Image Loading/006 Auto Count Images to Load Good Way.mp4 25MB
  35. 15 Add a Classy Player 2 Car/004 Create Player Ones Car Instance.mp4 25MB
  36. 02 Row of Removable Bricks/007 Using an Array for Bricks.mp4 25MB
  37. 17 Racing to Adventure/008 New Layout and Code for Keys Doors.mp4 25MB
  38. 16 Reach the Finish Line/003 Vary Consequences by Tile Type Hit.mp4 24MB
  39. 15 Add a Classy Player 2 Car/005 Make a Second Car for Player Two.mp4 23MB
  40. 06 Adapt the Grid for Racing/008 Fill in a Basic Track Layout.mp4 22MB
  41. 18 More Grid Applications/001 Section Introduction.mp4 22MB
  42. 12 Improve Image Loading/005 Auto Count Images to Load A Bad Way.mp4 22MB
  43. 15 Add a Classy Player 2 Car/007 Import and Use the Green Car Image.mp4 22MB
  44. 08 Spin and Angled Motion/003 Spin the Car Image.mp4 22MB
  45. 16 Reach the Finish Line/006 Understanding the Problem with Reset.mp4 21MB
  46. 07 Draw and Code an Image/003 Turning on Headlights and Taillights.mp4 21MB
  47. 01 Ball with Mouse Paddle - Warm-Up and Review/011 Make Functions for Fill Rect and Circle.mp4 21MB
  48. 03 Ball-Brick Grid Collision/007 Compute Index From Row and Column.mp4 20MB
  49. 05 Finish Brick Gameplay/003 Start with Empty Gutter at Top.mp4 20MB
  50. 10 Break to Get Organized/003 Create Labels for Tile Types.mp4 20MB
  51. 05 Finish Brick Gameplay/008 Fixing the Ball-Stuck-Along-Edge Bug.mp4 20MB
  52. 10 Break to Get Organized/004 JavaScript and HTML in Different Files.mp4 20MB
  53. 14 Accelerate Your Project/003 Draw Track Tile Based on Index.mp4 19MB
  54. 03 Ball-Brick Grid Collision/008 Remove Bricks Under Mouse.mp4 19MB
  55. 13 New World Tile Types/004 Load New Track Images in Code.mp4 19MB
  56. 12 Improve Image Loading/002 Bring Together All Image Code.mp4 19MB
  57. 05 Finish Brick Gameplay/002 Keep Count of Bricks Remaining.mp4 19MB
  58. 01 Ball with Mouse Paddle - Warm-Up and Review/008 Modify Speed, Also for Vertical Motion.mp4 18MB
  59. 03 Ball-Brick Grid Collision/010 Fix Edge-Wrap Collision Bug.mp4 18MB
  60. 12 Improve Image Loading/007 Add a Basic Loading Screen.mp4 18MB
  61. 15 Add a Classy Player 2 Car/001 Section Introduction.mp4 18MB
  62. 13 New World Tile Types/002 Divide Project Files Into Folders.mp4 18MB
  63. 13 New World Tile Types/009 Tune Car Disallow Spinning in Place.mp4 18MB
  64. 02 Row of Removable Bricks/005 Vanish Individual Bricks.mp4 17MB
  65. 15 Add a Classy Player 2 Car/006 Copy and Recolor Blue Car to Green.mp4 17MB
  66. 02 Row of Removable Bricks/006 Renumber Bricks to Start at Zero.mp4 17MB
  67. 03 Ball-Brick Grid Collision/006 Make More Bricks, and Smaller.mp4 17MB
  68. 13 New World Tile Types/008 Make a Layout Using New Tiles.mp4 16MB
  69. 02 Row of Removable Bricks/004 Draw Multiple Bricks with Gaps.mp4 16MB
  70. 09 Giving You the Car Keys/004 Crude Steering and Gas on Key Presses.mp4 15MB
  71. 01 Ball with Mouse Paddle - Warm-Up and Review/007 Variable and Timed Updates for Motion.mp4 15MB
  72. 02 Row of Removable Bricks/003 Set Up and Display the First Brick.mp4 15MB
  73. 11 Graphical Tiles/003 Create Wall Tile Art.mp4 15MB
  74. 03 Ball-Brick Grid Collision/009 Remove Bricks Where the Ball Goes.mp4 15MB
  75. 10 Break to Get Organized/005 Give Common Graphics Code a File.mp4 14MB
  76. 01 Ball with Mouse Paddle - Warm-Up and Review/006 Draw Filled Rectangle and Circle.mp4 14MB
  77. 05 Finish Brick Gameplay/004 Reset Ball at Start, Bricks After Last Hit.mp4 14MB
  78. 12 Improve Image Loading/004 Connect OnLoad Automatically.mp4 14MB
  79. 19 Your Included PDF Textbook Hands-On Intro to Game Programming/001 Full Included PDF Textbook Hands-On Intro to Game Programming.pdf 14MB
  80. 01 Ball with Mouse Paddle - Warm-Up and Review/003 Proper HTML Header.mp4 14MB
  81. 12 Improve Image Loading/001 Section Introduction.mp4 14MB
  82. 06 Adapt the Grid for Racing/004 Rename Brick in the Code to Track.mp4 13MB
  83. 04 Advanced Ball Collision/005 Add Cheat to Reposition the Ball.mp4 13MB
  84. 10 Break to Get Organized/002 Label Car Tuning Values.mp4 13MB
  85. 09 Giving You the Car Keys/008 Fix Cars Start Direction.mp4 13MB
  86. 17 Racing to Adventure/007 Support Partially Transparent Tiles.mp4 13MB
  87. 11 Graphical Tiles/004 Load Your Tile Art in Code.mp4 13MB
  88. 17 Racing to Adventure/001 Section Introduction.mp4 13MB
  89. 02 Row of Removable Bricks/009 Clearing Isolated Bricks in the Array.mp4 13MB
  90. 13 New World Tile Types/005 Put New Track Types in Level Grid.mp4 12MB
  91. 09 Giving You the Car Keys/003 Find the Key Code for Each Arrow Key.mp4 12MB
  92. 16 Reach the Finish Line/009 Reset Car Speed When Map Reloads.mp4 12MB
  93. 06 Adapt the Grid for Racing/007 Quick Example of Grid Map Design.mp4 12MB
  94. 01 Ball with Mouse Paddle - Warm-Up and Review/009 Reason for a Big Rectangle Each Frame.mp4 12MB
  95. 09 Giving You the Car Keys/002 Functions on Key Press and Release.mp4 12MB
  96. 05 Finish Brick Gameplay/009 Play Testing to Look for Bugs Again.mp4 12MB
  97. 08 Spin and Angled Motion/002 Replace Ball in Code with Car.mp4 11MB
  98. 03 Ball-Brick Grid Collision/011 Bounce Ball When It Hits Bricks.mp4 11MB
  99. 16 Reach the Finish Line/004 Assign Each Car a Unique Name.mp4 11MB
  100. 08 Spin and Angled Motion/004 Drive the Car the Way It Faces.mp4 11MB
  101. 09 Giving You the Car Keys/007 Slow Down Over Time.mp4 11MB
  102. 11 Graphical Tiles/006 Stop Drawing Giant Rect Every Frame.mp4 11MB
  103. 15 Add a Classy Player 2 Car/003 Update Use of Variables in the Class.mp4 11MB
  104. 06 Adapt the Grid for Racing/005 Stretch Tile Grid to Cover the Canvas.mp4 11MB
  105. 03 Ball-Brick Grid Collision/004 Changing Brick Count to Columns.mp4 11MB
  106. 03 Ball-Brick Grid Collision/012 How to Start the Ball in the Center.mp4 11MB
  107. 08 Spin and Angled Motion/007 Clean Away Outdated Ball Code.mp4 11MB
  108. 16 Reach the Finish Line/008 Reset When Finish Line is Reached.mp4 11MB
  109. 01 Ball with Mouse Paddle - Warm-Up and Review/013 Reset Ball When It Goes Off Bottom.mp4 11MB
  110. 01 Ball with Mouse Paddle - Warm-Up and Review/005 HTML5 Canvas with Setup Function.mp4 11MB
  111. 11 Graphical Tiles/002 Draw the Road Tile Image.mp4 10MB
  112. 16 Reach the Finish Line/011 Racing Game Wrap-Up.mp4 10MB
  113. 18 More Grid Applications/007 Course Wrap-Up.mp4 10MB
  114. 02 Row of Removable Bricks/010 Label Deeply Stacked Closing Braces.mp4 10MB
  115. 09 Giving You the Car Keys/001 Section Introduction.mp4 10MB
  116. 01 Ball with Mouse Paddle - Warm-Up and Review/010 Separate the Motion and Draw Code.mp4 10MB
  117. 07 Draw and Code an Image/001 Section Introduction.mp4 10MB
  118. 08 Spin and Angled Motion/005 Use of Sine and Cosine for Games.mp4 10MB
  119. 16 Reach the Finish Line/010 How to Support Multiple Level Maps.mp4 10MB
  120. 13 New World Tile Types/006 Get New Tile Types to Block Car.mp4 9MB
  121. 16 Reach the Finish Line/005 Declare Winner When Goal is Reached.mp4 9MB
  122. 05 Finish Brick Gameplay/005 Reset Bricks When Player Misses Ball.mp4 9MB
  123. 17 Racing to Adventure/004 Rework Drive Motion Into Walking.mp4 9MB
  124. 17 Racing to Adventure/006 Replace Racing Art with Dungeon Art.mp4 9MB
  125. 17 Racing to Adventure/003 Rename files and variables.mp4 9MB
  126. 14 Accelerate Your Project/001 Section Introduction.mp4 8MB
  127. 09 Giving You the Car Keys/006 Lose Speed From Driving Into Walls.mp4 8MB
  128. 06 Adapt the Grid for Racing/003 Remove the Paddle.mp4 8MB
  129. 04 Advanced Ball Collision/002 Cutting Ball Code Into Functions.mp4 8MB
  130. 17 Racing to Adventure/002 Start with Racing Source Minus Player 2.mp4 7MB
  131. 01 Ball with Mouse Paddle - Warm-Up and Review/001 Section Introduction.mp4 7MB
  132. 16 Reach the Finish Line/002 Decrease Time to Test the Finish Line.mp4 7MB
  133. 02 Row of Removable Bricks/001 Section Introduction.mp4 7MB
  134. 01 Ball with Mouse Paddle - Warm-Up and Review/004 JavaScript in HTML with Console Use.mp4 7MB
  135. 17 Racing to Adventure/009 Adventure Core Wrap-Up.mp4 7MB
  136. 08 Spin and Angled Motion/006 Understanding Why We Use Sin Cos.mp4 6MB
  137. 06 Adapt the Grid for Racing/002 Now Lets Tear This Up.mp4 6MB
  138. 13 New World Tile Types/001 Section Introduction.mp4 6MB
  139. 04 Advanced Ball Collision/001 Section Introduction.mp4 6MB
  140. 05 Finish Brick Gameplay/007 Testing to Look for Remaining Bugs.mp4 6MB
  141. 17 Racing to Adventure/005 Enlarge Tiles to Bring Camera Closer.mp4 6MB
  142. 03 Ball-Brick Grid Collision/001 Section Introduction.mp4 6MB
  143. 16 Reach the Finish Line/001 Section Introduction.mp4 6MB
  144. 01 Ball with Mouse Paddle - Warm-Up and Review/002 Create the HTML File.mp4 6MB
  145. 11 Graphical Tiles/001 Section Introduction.mp4 5MB
  146. 08 Spin and Angled Motion/001 Section Introduction.mp4 5MB
  147. 10 Break to Get Organized/001 Section Introduction.mp4 5MB
  148. 06 Adapt the Grid for Racing/001 Section Introduction.mp4 4MB
  149. 05 Finish Brick Gameplay/001 Section Introduction.mp4 2MB
  150. 01 Ball with Mouse Paddle - Warm-Up and Review/001 Section 1 Review.html 14KB
  151. 10 Break to Get Organized/001 Section 10 Review.html 10KB
  152. 17 Racing to Adventure/001 Section 17 Review.html 10KB
  153. 07 Draw and Code an Image/001 Section 7 Review.html 10KB
  154. 09 Giving You the Car Keys/001 Section 9 Review.html 9KB
  155. 12 Improve Image Loading/001 Section 12 Review.html 9KB
  156. 18 More Grid Applications/001 Section 18 Review.html 9KB
  157. 05 Finish Brick Gameplay/001 Section 5 Review.html 9KB
  158. 15 Add a Classy Player 2 Car/001 Section 15 Review.html 9KB
  159. 14 Accelerate Your Project/001 Section 14 Review.html 9KB
  160. 08 Spin and Angled Motion/001 Section 8 Review.html 9KB
  161. 02 Row of Removable Bricks/001 Section 2 Review.html 8KB
  162. 11 Graphical Tiles/001 Section 11 Review.html 8KB
  163. 16 Reach the Finish Line/001 Section 16 Review.html 8KB
  164. 13 New World Tile Types/001 Section 13 Review.html 8KB
  165. 04 Advanced Ball Collision/001 Section 4 Review.html 8KB
  166. 06 Adapt the Grid for Racing/001 Section 6 Review.html 8KB
  167. 03 Ball-Brick Grid Collision/001 Section 3 Review.html 8KB
  168. .Read me.txt 371B