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3D Tudor - Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash [Udemy]

  • 收录时间:2022-11-04 15:31:47
  • 文件大小:29GB
  • 下载次数:1
  • 最近下载:2022-11-04 15:31:47
  • 磁力链接:

文件列表

  1. 4. The Importance of Seams & Sharps.ts 843MB
  2. Project files - Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash.zip 691MB
  3. 110. Setting up Water Mesh for Sewer.ts 537MB
  4. 115. Creating Waterfall Using Mesh.ts 480MB
  5. 136. Color Grading Using Post Process.ts 459MB
  6. 100. Bringing our Dungeon Design Together.ts 455MB
  7. 90. Changing the main viewpoint.ts 444MB
  8. 89. Creating the library room.ts 441MB
  9. 132. Setting up Torch Blueprint Variations.ts 430MB
  10. 109. Creating Manhole Floor Covers.ts 427MB
  11. 83. Setting up Background Environment.ts 419MB
  12. 107. Animating all our Modular Doors.ts 419MB
  13. 108. Fixing the Door Collisions.ts 403MB
  14. 98. Working with Colliders.ts 387MB
  15. 114. Setting up Water Material Parameters.ts 385MB
  16. 51. Creating the Flame embers.ts 366MB
  17. 66. Rendering with Cycles X Render Engine.ts 356MB
  18. 86. Building a Sewer Systems.ts 356MB
  19. 58. Creating Under Flooring.ts 355MB
  20. 96. Learning how to adapt assets.ts 353MB
  21. 88. Creating our first room.ts 346MB
  22. 135. Setting up Lighting for our UE5 Scene.ts 343MB
  23. 113. Setting up Water Flow Material Animation.ts 338MB
  24. 133. Placing Light Sources Within our Dungeon.ts 330MB
  25. 87. Building a Staircase and our First Modular Room.ts 314MB
  26. 123. Setting up Niagara Fire Fluid Simulation.ts 305MB
  27. 101. Adding in the Bottom Walls.ts 305MB
  28. 94. Setting out the pantry room.ts 297MB
  29. 93. Finishing the armoury room.ts 290MB
  30. 97. Laying out our prison.ts 290MB
  31. 131. Setting up Light Flicker Effect.ts 287MB
  32. 80. Creating Mesh Collisions.ts 284MB
  33. 82. Generating Collisions for Complex Shapes.ts 283MB
  34. 81. Generating Custom Collisions.ts 270MB
  35. 95. Working with different lighting modes.ts 265MB
  36. 85. Setting up Lava as PBR material.ts 265MB
  37. 84. Creating Motion for a Lava Material.ts 261MB
  38. 125. Baking out Fire Particle Animations.ts 260MB
  39. 134. Placing Rock Asset Decorations.ts 259MB
  40. 117. Setting up Particle System as Waterfall.ts 259MB
  41. 59. Building the Dungeon Kitchens.ts 256MB
  42. 78. Setting up Kitbash Assets in Order.ts 255MB
  43. 99. Creating the Treasure Room Hallway.ts 250MB
  44. 18. Project from View Unwraps.ts 246MB
  45. 74. Setting Up Basic PBR Material.ts 242MB
  46. 77. Sorting out Kitbash Assets.ts 236MB
  47. 91. Starting the armoury room.ts 236MB
  48. 92. Creating two tier rooms.ts 231MB
  49. 129. Adding Ember Particles to our Fire System.ts 228MB
  50. 13. Techniques for Creating Geometry.ts 221MB
  51. 122. Setting up Waterfall Splash.ts 220MB
  52. 64. Setting up our Camera.ts 219MB
  53. 55. Starting the Library Room.ts 216MB
  54. 14. Taking UV Unwrapping to the Next Level.ts 210MB
  55. 119. Setting up Waterfall Particle Curve Graph Parameters.ts 208MB
  56. 48. Creating our Animated Flame.ts 208MB
  57. 17. What is Modifier Stacking.ts 204MB
  58. 53. Building the Dungeon Sewer System.ts 203MB
  59. 61. Creating the Dungeon Prison.ts 203MB
  60. 104. Creating Interactable Door Blueprint Animation.ts 187MB
  61. 54. Creating our First Dungeon Room.ts 186MB
  62. 26. Creating Hinges & Handles the Easy Way.ts 186MB
  63. 20. Creating our Small Grate.ts 184MB
  64. 8. How to Create Edge Loops.ts 183MB
  65. 121. Creating Animated Particle Splash.ts 182MB
  66. 34. Working with Boolean Modifier.ts 181MB
  67. 43. Creating the Brazier Mesh.ts 179MB
  68. 127. Setting up Fire Particle Texture.ts 176MB
  69. 105. Setting up Door Blueprint With Specified Distance Activation.ts 176MB
  70. 56. Finishing the Dungeon First Floor.ts 174MB
  71. 31. Importing Custom Brushes to Blender.ts 173MB
  72. 39. Using the Simple Deform Modifier.ts 170MB
  73. 21. Creating the Top Walls.ts 169MB
  74. 9. Creating Variation in Meshes.ts 168MB
  75. 69. Final Blender 3 Finishing Preparation69. Final Blender 3 Finishing Preparation.ts 164MB
  76. 11. Creating our First Dungeon Wall.ts 163MB
  77. 72. Introduction to UE5 UI.ts 162MB
  78. 22. Starting our Dungeon Doors.ts 161MB
  79. 19. Creating the Bottom Walls.ts 161MB
  80. 79. Creating asset color adjustments.ts 161MB
  81. 3. Importing Reference images.ts 160MB
  82. 124. Creating Fire Simulation for Torches.ts 160MB
  83. 102. Adding in the Final Doors.ts 155MB
  84. 36. Outlining our Door Arches.ts 155MB
  85. 29. Creating the Ornate Wall Supports.ts 155MB
  86. 15. Creating our Large Wall Modular Pieces.ts 155MB
  87. 2. The Basics of Blender.ts 155MB
  88. 37. Creating the Door Arches.ts 154MB
  89. 62. Finishing the Dungeon Main Build.ts 153MB
  90. 73. Creating New Level and Importing Assets.ts 151MB
  91. 68. Setting up Assets for Unreal Engine 5.ts 150MB
  92. 130. Creating a Torch Blueprint.ts 149MB
  93. 71. Introduction to UE5 Viewport Controls.ts 149MB
  94. 46. Creating the Torch Handle & Holder.ts 149MB
  95. 24. Adding Realism to Our Models.ts 147MB
  96. 40. Finishing the Spiral Stair Mesh.ts 146MB
  97. 16. Fixing Issues with Our Large Brick W.ts 146MB
  98. 57. Starting the Dungeon Armory.ts 146MB
  99. 10. Working with the Array Modifier.ts 145MB
  100. 76. Replacing Material References.ts 142MB
  101. 25. Finishing our Dungeon door Meshes.ts 141MB
  102. 63. Placing our Torches Through out the Dungeon.ts 140MB
  103. 128. Creating Niagara Fire Particle System.ts 140MB
  104. 28. Creating Ornate Pillars.ts 140MB
  105. 50. Setting up the Light Flicker Effect.ts 140MB
  106. 35. Modeling the Modular Door Walls.ts 137MB
  107. 32. Creating our First Stairs.ts 137MB
  108. 44. Creating the Hot coals.ts 136MB
  109. 23. Working with Proportional Editing.ts 134MB
  110. 111. Creating Water Material.ts 132MB
  111. 118. Creating Base Splash Particle.ts 132MB
  112. 47. Finishing our Torch Models.ts 131MB
  113. 30. Basic Sculpting Setup in Blender.ts 129MB
  114. 116. Creating a Niagra Particles System for Water.ts 126MB
  115. 52. Finishing the Dungeon Modular Pack.ts 125MB
  116. 5. Working with HDRI Lighting.ts 122MB
  117. 33. Finishing our Straight Stairs.ts 117MB
  118. 38. Adding Materials to our Door Arches.ts 116MB
  119. 75. Setting up Emissive Material.ts 114MB
  120. 60. Creating the Dungeon Mid level.ts 111MB
  121. 12. How Smoothing Works in Blender.ts 110MB
  122. 42. Parenting Objects and Keeping Transform.ts 108MB
  123. 41. Creating the Vault Wall.ts 105MB
  124. 6. What is Transformation Orientation.ts 105MB
  125. 27. Finishing our Dungeon Doors.ts 101MB
  126. 65. Rendering with Eevee Renderer.ts 93MB
  127. 120. Setting up Base Splash Particle.ts 93MB
  128. 7. Working with Blenders Asset Manage.ts 92MB
  129. 67. Setting up Collections.ts 91MB
  130. 45. Creating the Ornate Torch.ts 91MB
  131. 1. Introduction to Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash.ts 91MB
  132. 112. Creating Additional Control for Water Material.ts 91MB
  133. 49. Setting up our Flame Node Tree.ts 85MB
  134. 106. Creating Blueprints for our Door.ts 75MB
  135. 126. Creating Animated Fire Particle Material.ts 72MB
  136. 70. Creating New UE5 Project.ts 26MB
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