Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
- 收录时间:2018-03-20 23:49:05
- 文件大小:3GB
- 下载次数:77
- 最近下载:2020-10-10 08:51:46
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文件列表
- project_files.zip 905MB
- 20. Animating the first shot - Pyramid sliding across the table.flv 72MB
- 21. Animating the second shot - Pyramid opens.flv 69MB
- 14. Matching the table orientation on shot 1 cam.flv 60MB
- 19. Modeling the interior of the pyramid.flv 56MB
- 16. Testing our matchmove inside Maya and fixing any issues.flv 55MB
- 13. Hand-matching a camera inside Maya.flv 55MB
- 60. Adding the reflection to our background.flv 53MB
- 71. Using RotoPaint to fix background errors.flv 53MB
- 8. Manually tracking shot five.flv 51MB
- 22. Creating emitters for our nParticles.flv 51MB
- 33. Using projection techniques to vary particle color by distance.flv 50MB
- 18. Extruding and Beveling our pyramid.flv 50MB
- 27. Animating the goals on and off to create the transitions.flv 49MB
- 17. Modeling the pyramid asset.flv 49MB
- 4. Manually tracking shot two.flv 48MB
- 26. Creating the goal models for our particles.flv 47MB
- 49. Fixing shot 3 with color correction and Keyer nodes.flv 47MB
- 52. Tracking the table and combining keys to finish shot 5.flv 47MB
- 62. Using Keying techniques to fix depth in shot 2.flv 46MB
- 63. Creating an expansive ground shadow using existing images.flv 46MB
- 73. Animating the particle color correction during the fall.flv 46MB
- 32. Creating a material for our pyramid.flv 45MB
- 6. Manually tracking shot four.flv 45MB
- 29. Caching our particles and instancing geometry.flv 43MB
- 47. Color correcting our shots for consistency in Nuke.flv 41MB
- 9. Integrating our various matchmoves into one scene.flv 38MB
- 15. Constraining a preview camera to move with our shots.flv 38MB
- 51. Using a luma keyer to darken our scene in shot 5.flv 38MB
- 68. Adding larger ground ambient occluion.flv 37MB
- 57. Adding DOF and dilating our pass to fix edge issues.flv 37MB
- 61. Tweaking the reflection and adding AO to the background.flv 37MB
- 58. Adding motion blur using our motion vector pass.flv 36MB
- 44. Creating the reflection height shader and pass.flv 36MB
- 34. Animating the particle projection to stay with our particles.flv 36MB
- 72. Converting shot 4 to shot 5 and fixing alpha issues.flv 36MB
- 36. Creating a clean plate and reflection map for shot 1.flv 35MB
- 67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv 34MB
- 25. Keeping our nParticles in the pyramid and creating a vortex.flv 33MB
- 50. Reusing color correction nodes to save time on shot 4.flv 32MB
- 28. Using a Gravity force to create falling particles.flv 32MB
- 24. Adding Newton and Drag forces to draw our particles into the air.flv 32MB
- 56. Using our Clean Plate to fix shot 1.flv 32MB
- 48. Using a ColorLookup and ColorCorrect to push our footage.flv 32MB
- 30. Bringing in our HDR image for indirect lighting.flv 32MB
- 10. Continuing to integrate our shots together in Maya.flv 31MB
- 64. Blurring our Depth and Motion Vectors for a soft look.flv 31MB
- 5. Manually tracking shot three.flv 30MB
- 11. Creating low-quality previews in Composite for use in Maya.flv 30MB
- 37. Projecting our reflection map onto our geometry.flv 30MB
- 59. Lightwrapping and blurring to composite with background.flv 28MB
- 31. Adding direct lighting sources.flv 28MB
- 70. Converting Shot 3 to Shot 4 and making color tweaks.flv 28MB
- 23. Animating the emitters in sync with the doors opening.flv 27MB
- 54. Combining our basic color passes and specularity.flv 27MB
- 69. RotoPainting markers out of the background.flv 26MB
- 53. Breaking apart our EXR into passes and setting the colorspace.flv 26MB
- 3. Creating a plan to keep our shots consistent for Maya.flv 26MB
- 2. Examining the shots and the footage.flv 26MB
- 65. Painting out the visible markers using RotoPaint.flv 25MB
- 39. Changing our Ambient Occlusion pass for the best results.flv 24MB
- 12. Offsetting our cameras and image planes to play correctly.flv 24MB
- 74. RotoPainting markers and viewing the final shots.flv 24MB
- 45. Doing final checks on render settings and batch rendering.flv 24MB
- 55. Combining passes to create a proper foreground alpha.flv 23MB
- 42. Overriding render layers to render each camera separately.flv 23MB
- 35. Animating the particle ramp and beginning our table shader.flv 21MB
- 40. Choosing the file type and frame buffer for compositing.flv 21MB
- 41. Rendering with multiple cameras and fixing the preview cam.flv 20MB
- 66. Using the particle matte to color correct our particles.flv 18MB
- 43. Creating a layer to output a particle matte pass.flv 17MB
- 7. Creating the coordinate system for shot four.flv 16MB
- 38. Setting up basic render passes and layers.flv 15MB
- 46. Dealing with mental ray® 'out of memory' errors.flv 12MB
- 1. Introduction and Project Overview.flv 11MB