589689.xyz

Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6

  • 收录时间:2018-03-20 23:49:05
  • 文件大小:3GB
  • 下载次数:77
  • 最近下载:2020-10-10 08:51:46
  • 磁力链接:

文件列表

  1. project_files.zip 905MB
  2. 20. Animating the first shot - Pyramid sliding across the table.flv 72MB
  3. 21. Animating the second shot - Pyramid opens.flv 69MB
  4. 14. Matching the table orientation on shot 1 cam.flv 60MB
  5. 19. Modeling the interior of the pyramid.flv 56MB
  6. 16. Testing our matchmove inside Maya and fixing any issues.flv 55MB
  7. 13. Hand-matching a camera inside Maya.flv 55MB
  8. 60. Adding the reflection to our background.flv 53MB
  9. 71. Using RotoPaint to fix background errors.flv 53MB
  10. 8. Manually tracking shot five.flv 51MB
  11. 22. Creating emitters for our nParticles.flv 51MB
  12. 33. Using projection techniques to vary particle color by distance.flv 50MB
  13. 18. Extruding and Beveling our pyramid.flv 50MB
  14. 27. Animating the goals on and off to create the transitions.flv 49MB
  15. 17. Modeling the pyramid asset.flv 49MB
  16. 4. Manually tracking shot two.flv 48MB
  17. 26. Creating the goal models for our particles.flv 47MB
  18. 49. Fixing shot 3 with color correction and Keyer nodes.flv 47MB
  19. 52. Tracking the table and combining keys to finish shot 5.flv 47MB
  20. 62. Using Keying techniques to fix depth in shot 2.flv 46MB
  21. 63. Creating an expansive ground shadow using existing images.flv 46MB
  22. 73. Animating the particle color correction during the fall.flv 46MB
  23. 32. Creating a material for our pyramid.flv 45MB
  24. 6. Manually tracking shot four.flv 45MB
  25. 29. Caching our particles and instancing geometry.flv 43MB
  26. 47. Color correcting our shots for consistency in Nuke.flv 41MB
  27. 9. Integrating our various matchmoves into one scene.flv 38MB
  28. 15. Constraining a preview camera to move with our shots.flv 38MB
  29. 51. Using a luma keyer to darken our scene in shot 5.flv 38MB
  30. 68. Adding larger ground ambient occluion.flv 37MB
  31. 57. Adding DOF and dilating our pass to fix edge issues.flv 37MB
  32. 61. Tweaking the reflection and adding AO to the background.flv 37MB
  33. 58. Adding motion blur using our motion vector pass.flv 36MB
  34. 44. Creating the reflection height shader and pass.flv 36MB
  35. 34. Animating the particle projection to stay with our particles.flv 36MB
  36. 72. Converting shot 4 to shot 5 and fixing alpha issues.flv 36MB
  37. 36. Creating a clean plate and reflection map for shot 1.flv 35MB
  38. 67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv 34MB
  39. 25. Keeping our nParticles in the pyramid and creating a vortex.flv 33MB
  40. 50. Reusing color correction nodes to save time on shot 4.flv 32MB
  41. 28. Using a Gravity force to create falling particles.flv 32MB
  42. 24. Adding Newton and Drag forces to draw our particles into the air.flv 32MB
  43. 56. Using our Clean Plate to fix shot 1.flv 32MB
  44. 48. Using a ColorLookup and ColorCorrect to push our footage.flv 32MB
  45. 30. Bringing in our HDR image for indirect lighting.flv 32MB
  46. 10. Continuing to integrate our shots together in Maya.flv 31MB
  47. 64. Blurring our Depth and Motion Vectors for a soft look.flv 31MB
  48. 5. Manually tracking shot three.flv 30MB
  49. 11. Creating low-quality previews in Composite for use in Maya.flv 30MB
  50. 37. Projecting our reflection map onto our geometry.flv 30MB
  51. 59. Lightwrapping and blurring to composite with background.flv 28MB
  52. 31. Adding direct lighting sources.flv 28MB
  53. 70. Converting Shot 3 to Shot 4 and making color tweaks.flv 28MB
  54. 23. Animating the emitters in sync with the doors opening.flv 27MB
  55. 54. Combining our basic color passes and specularity.flv 27MB
  56. 69. RotoPainting markers out of the background.flv 26MB
  57. 53. Breaking apart our EXR into passes and setting the colorspace.flv 26MB
  58. 3. Creating a plan to keep our shots consistent for Maya.flv 26MB
  59. 2. Examining the shots and the footage.flv 26MB
  60. 65. Painting out the visible markers using RotoPaint.flv 25MB
  61. 39. Changing our Ambient Occlusion pass for the best results.flv 24MB
  62. 12. Offsetting our cameras and image planes to play correctly.flv 24MB
  63. 74. RotoPainting markers and viewing the final shots.flv 24MB
  64. 45. Doing final checks on render settings and batch rendering.flv 24MB
  65. 55. Combining passes to create a proper foreground alpha.flv 23MB
  66. 42. Overriding render layers to render each camera separately.flv 23MB
  67. 35. Animating the particle ramp and beginning our table shader.flv 21MB
  68. 40. Choosing the file type and frame buffer for compositing.flv 21MB
  69. 41. Rendering with multiple cameras and fixing the preview cam.flv 20MB
  70. 66. Using the particle matte to color correct our particles.flv 18MB
  71. 43. Creating a layer to output a particle matte pass.flv 17MB
  72. 7. Creating the coordinate system for shot four.flv 16MB
  73. 38. Setting up basic render passes and layers.flv 15MB
  74. 46. Dealing with mental ray® 'out of memory' errors.flv 12MB
  75. 1. Introduction and Project Overview.flv 11MB