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Digital Tutors - Infiltrator Production Pipeline Volume 6 - Rendering

  • 收录时间:2018-03-01 11:15:45
  • 文件大小:1GB
  • 下载次数:16
  • 最近下载:2021-01-12 11:10:39
  • 磁力链接:

文件列表

  1. project_files.zip 568MB
  2. 9. Incorporating ambient occlusion into Architectural materials.flv 86MB
  3. 6. Applying initial materials to the Infiltrator character.flv 69MB
  4. 4. Optimizing Infiltrator geometry - part 2.flv 68MB
  5. 3. Optimizing Infiltrator geometry - part 1.flv 62MB
  6. 20. Creating a custom material ID pass in Maya.flv 61MB
  7. 8. Adding dark accents to the Infiltrator character.flv 55MB
  8. 16. Creating a custom color buffer for our Maya character.flv 53MB
  9. 7. Adding accent colors to the Infiltrator character.flv 41MB
  10. 5. Optimizing Infiltrator geometry - part 3.flv 38MB
  11. 17. Rendering an ambient occlusion pass in Maya.flv 38MB
  12. 14. Modifying the wall stand-in geometry.flv 37MB
  13. 19. Making final quality adjustments to Infiltrator scene.flv 36MB
  14. 15. Setting up initial render passes for our character.flv 35MB
  15. 11. Improving rendering stability of complex Maya scenes.flv 31MB
  16. 12. Utilizing Color Management features in Maya.flv 30MB
  17. 13. Creating shadow-only lights in Maya.flv 28MB
  18. 18. Viewing rendered framebuffers in Maya.flv 25MB
  19. 2. Discussing rendering challenges within this scene.flv 20MB
  20. 10. Re-referencing optimized Infiltrator mesh.flv 19MB
  21. 1. Introduction and Project Overview.flv 9MB