Digital Tutors - Infiltrator Production Pipeline Volume 6 - Rendering
- 收录时间:2018-03-01 11:15:45
- 文件大小:1GB
- 下载次数:16
- 最近下载:2021-01-12 11:10:39
- 磁力链接:
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文件列表
- project_files.zip 568MB
- 9. Incorporating ambient occlusion into Architectural materials.flv 86MB
- 6. Applying initial materials to the Infiltrator character.flv 69MB
- 4. Optimizing Infiltrator geometry - part 2.flv 68MB
- 3. Optimizing Infiltrator geometry - part 1.flv 62MB
- 20. Creating a custom material ID pass in Maya.flv 61MB
- 8. Adding dark accents to the Infiltrator character.flv 55MB
- 16. Creating a custom color buffer for our Maya character.flv 53MB
- 7. Adding accent colors to the Infiltrator character.flv 41MB
- 5. Optimizing Infiltrator geometry - part 3.flv 38MB
- 17. Rendering an ambient occlusion pass in Maya.flv 38MB
- 14. Modifying the wall stand-in geometry.flv 37MB
- 19. Making final quality adjustments to Infiltrator scene.flv 36MB
- 15. Setting up initial render passes for our character.flv 35MB
- 11. Improving rendering stability of complex Maya scenes.flv 31MB
- 12. Utilizing Color Management features in Maya.flv 30MB
- 13. Creating shadow-only lights in Maya.flv 28MB
- 18. Viewing rendered framebuffers in Maya.flv 25MB
- 2. Discussing rendering challenges within this scene.flv 20MB
- 10. Re-referencing optimized Infiltrator mesh.flv 19MB
- 1. Introduction and Project Overview.flv 9MB