589689.xyz

Artstation - Intro to ZBrush by Michael Pavlovich

  • 收录时间:2020-07-13 18:34:10
  • 文件大小:6GB
  • 下载次数:87
  • 最近下载:2021-01-23 16:49:44
  • 磁力链接:

文件列表

  1. Part 4 - Accessories Blockout/2 - Shorts Blockout Techniques.m4v 135MB
  2. Part 11 - ZSphere Topology/5 - Zsphere Zremesher Cleanup.m4v 131MB
  3. Part 10 - Organic ZRemesh and Surface Noise/4 - Organic ZRemesh.m4v 129MB
  4. Part 4 - Accessories Blockout/7 - Slice Modifiers.m4v 106MB
  5. Part 6 - SubD Modeling/14 - Finishing And Fitting Glasses.m4v 98MB
  6. Part 12 - Posing and Rendering/10 - Stylized Render Files.m4v 98MB
  7. Part 10 - Organic ZRemesh and Surface Noise/6 - Surface Noise Basics.m4v 94MB
  8. Part 5 - Organic Hard Surface/11 - HPolish And TrimDynamic.m4v 94MB
  9. Part 9 - Hard Surface Modeling/2 - QGrid.m4v 90MB
  10. Part 5 - Organic Hard Surface/9 - More Curve Brushes Functionality.m4v 84MB
  11. Part 6 - SubD Modeling/4 - Matching Reference With Spotlight.m4v 83MB
  12. Part 7 - Rebuilding Clothing/5 - Adding Thickness To Clothing Meshes.m4v 82MB
  13. Part 10 - Organic ZRemesh and Surface Noise/2 - Dynamesh Boolean And Groups.m4v 82MB
  14. Part 7 - Rebuilding Clothing/6 - Adding Modeled Detail To Clothing Meshes.m4v 80MB
  15. Part 9 - Hard Surface Modeling/5 - Zremesher And Box Modeling.m4v 79MB
  16. Part 9 - Hard Surface Modeling/6 - Boolean Basics.m4v 78MB
  17. Part 12 - Posing and Rendering/6 - Render Passes In ZBrush.m4v 76MB
  18. Part 2 - Subtools, Gizmo, and Strokes/11 - Mask Pen And Gizmo Pivots.m4v 75MB
  19. Part 8 - Polypainting/6 - Polypainting And Materials Part 1.m4v 75MB
  20. Part 10 - Organic ZRemesh and Surface Noise/3 - Panel Loops.m4v 75MB
  21. Part 5 - Organic Hard Surface/6 - Custom Curve Brushes.m4v 75MB
  22. Part 11 - ZSphere Topology/3 - ZSphere Topology.m4v 74MB
  23. Part 10 - Organic ZRemesh and Surface Noise/8 - Texturing A Basketball.m4v 68MB
  24. Part 10 - Organic ZRemesh and Surface Noise/9 - Surface Noise Extras.m4v 67MB
  25. Part 4 - Accessories Blockout/9 - More Modifier Settings.m4v 66MB
  26. Part 4 - Accessories Blockout/3 - Backface Masking.m4v 66MB
  27. Part 12 - Posing and Rendering/4 - Transpose Master.m4v 66MB
  28. Part 5 - Organic Hard Surface/3 - Topology Brush-Bandaids.m4v 66MB
  29. Part 6 - SubD Modeling/12 - ZModeler Basics.m4v 65MB
  30. Part 5 - Organic Hard Surface/10 - Hair Techniques Recap.m4v 65MB
  31. Part 3 - Blockout Techniques/13 - Move Auto Mask.m4v 64MB
  32. Part 2 - Subtools, Gizmo, and Strokes/10 - Gizmo Fundamentals.m4v 64MB
  33. Part 3 - Blockout Techniques/9 - Visibility Modifiers.m4v 64MB
  34. Part 9 - Hard Surface Modeling/7 - Hard Surface ZRemesh.m4v 63MB
  35. Part 7 - Rebuilding Clothing/3 - Marvelous Designer Adding Shorts And Exporting.m4v 63MB
  36. Part 11 - ZSphere Topology/4 - Finishing The Headphones.m4v 62MB
  37. Part 12 - Posing and Rendering/9 - Keyshot Rendering.m4v 61MB
  38. Part 8 - Polypainting/7 - Polypainting And Materials Part 2.m4v 60MB
  39. Part 1 - Basics/12 - Lightbox.m4v 59MB
  40. Part 1 - Basics/10 - Dynamesh Basics.m4v 58MB
  41. Part 9 - Hard Surface Modeling/4 - Refining Your Box Modeling.m4v 57MB
  42. Part 12 - Posing and Rendering/5 - Final Pose And Cleanup.m4v 57MB
  43. Part 4 - Accessories Blockout/8 - Clip And Trim.m4v 56MB
  44. Part 2 - Subtools, Gizmo, and Strokes/12 - Mask Strokes.m4v 56MB
  45. Part 3 - Blockout Techniques/15 - Body Blockout Refine.m4v 55MB
  46. Part 1 - Basics/4 - Navigation.m4v 54MB
  47. Part 6 - SubD Modeling/10 - Dynamic Subdiv And Control Loops.m4v 54MB
  48. Part 11 - ZSphere Topology/6 - Adding An External Shoe File.m4v 50MB
  49. Part 5 - Organic Hard Surface/2 - Sculpt And Fibermesh Hair Techniques.m4v 50MB
  50. Part 9 - Hard Surface Modeling/8 - Mesh Fusion.m4v 50MB
  51. Part 9 - Hard Surface Modeling/3 - Box Modeling.m4v 49MB
  52. Part 3 - Blockout Techniques/5 - Sculptris Pro Body Blockout.m4v 49MB
  53. Part 3 - Blockout Techniques/2 - Masks And Gizmo.m4v 49MB
  54. Part 1 - Basics/11 - Refining The Skull.m4v 49MB
  55. Part 8 - Polypainting/5 - Polypainting.m4v 49MB
  56. Part 6 - SubD Modeling/9 - Glasses Frames Blockout.m4v 48MB
  57. Part 4 - Accessories Blockout/11 - Clothing Blockout.m4v 48MB
  58. Part 2 - Subtools, Gizmo, and Strokes/4 - Subtools.m4v 47MB
  59. Part 2 - Subtools, Gizmo, and Strokes/5 - Deflated Subtool Buildup.m4v 47MB
  60. Part 12 - Posing and Rendering/2 - Move Multiple Posing.m4v 47MB
  61. Part 6 - SubD Modeling/7 - ShadowBox.m4v 46MB
  62. Part 8 - Polypainting/4 - Chisel Brush.m4v 45MB
  63. Part 10 - Organic ZRemesh and Surface Noise/7 - Noise Maker.m4v 45MB
  64. Part 12 - Posing and Rendering/3 - ZSphere Rig Posing.m4v 44MB
  65. Part 4 - Accessories Blockout/10 - ZRemesh Accessories.m4v 44MB
  66. Part 8 - Polypainting/2 - Creating And Modifying Alphas.m4v 44MB
  67. Part 10 - Organic ZRemesh and Surface Noise/5 - Controlling ZRemesh.m4v 40MB
  68. Part 7 - Rebuilding Clothing/2 - Marvelous Designer Basics.m4v 39MB
  69. Part 1 - Basics/8 - Basic Brush Functionality.m4v 38MB
  70. Part 1 - Basics/7 - Orienting In 3D Space.m4v 38MB
  71. Part 6 - SubD Modeling/13 - Box Modeling Glasses Arms.m4v 37MB
  72. Part 3 - Blockout Techniques/12 - Extracting IMM Meshes.m4v 36MB
  73. Part 1 - Basics/5 - Primitives.m4v 36MB
  74. Part 6 - SubD Modeling/6 - Separating Dynamesh Pieces.m4v 36MB
  75. Part 8 - Polypainting/3 - Creating Roll Alphas.m4v 35MB
  76. Part 4 - Accessories Blockout/5 - Freeze Subdivisions.m4v 34MB
  77. Part 12 - Posing and Rendering/7 - Photoshop Composite.m4v 34MB
  78. Part 2 - Subtools, Gizmo, and Strokes/9 - Dynamesh Scale And Resolution.m4v 34MB
  79. Part 11 - ZSphere Topology/2 - Brute Forcing A Complex Shape.m4v 33MB
  80. Part 1 - Basics/3 - Startup Docs, Materials, Menus & Docking.m4v 33MB
  81. Part 5 - Organic Hard Surface/5 - Curve Brush Basics.m4v 33MB
  82. Part 5 - Organic Hard Surface/7 - Mixing Curve And Insert Brushes.m4v 32MB
  83. Part 2 - Subtools, Gizmo, and Strokes/6 - Intermediate Brush Settings.m4v 31MB
  84. Part 6 - SubD Modeling/11 - Bevel Techniques.m4v 31MB
  85. Part 5 - Organic Hard Surface/12 - More Hard Surface Brushes.m4v 30MB
  86. Part 4 - Accessories Blockout/6 - Socks Blockout.m4v 30MB
  87. Part 8 - Polypainting/8 - Folder Organization.m4v 30MB
  88. Part 7 - Rebuilding Clothing/7 - Rebuild Shorts.m4v 30MB
  89. Part 12 - Posing and Rendering/8 - Turntable Video.m4v 29MB
  90. Part 3 - Blockout Techniques/6 - ZSphere Body Blockout.m4v 29MB
  91. Part 3 - Blockout Techniques/11 - Custom IMM Brush.m4v 29MB
  92. Part 4 - Accessories Blockout/4 - Dynamic Brush Settings.m4v 29MB
  93. Part 3 - Blockout Techniques/14 - Gizmo Move Multiple.m4v 28MB
  94. Part 2 - Subtools, Gizmo, and Strokes/8 - More Subtool Functionality.m4v 26MB
  95. Part 1 - Basics/9 - Blocking Out A Skull.m4v 24MB
  96. Part 7 - Rebuilding Clothing/4 - Importing And Scaling Marvelous Designer Assets.m4v 24MB
  97. Part 3 - Blockout Techniques/7 - ZSketch Body Blockout.m4v 23MB
  98. Part 6 - SubD Modeling/8 - Polypainting Basics.m4v 22MB
  99. Part 2 - Subtools, Gizmo, and Strokes/7 - Blocking Out A Head.m4v 21MB
  100. Part 4 - Accessories Blockout/12 - Eyelids.m4v 21MB
  101. Part 1 - Basics/2 - Interface Basics.m4v 21MB
  102. Part 2 - Subtools, Gizmo, and Strokes/2 - Custom Interface.m4v 21MB
  103. Part 5 - Organic Hard Surface/8 - Bend Curve.m4v 20MB
  104. Part 10 - Organic ZRemesh and Surface Noise/1 - Intro.m4v 18MB
  105. Part 2 - Subtools, Gizmo, and Strokes/3 - Custom Menu.m4v 18MB
  106. Part 1 - Basics/15 - Sculpting And Saving Variants.m4v 17MB
  107. Part 3 - Blockout Techniques/8 - ZSphere Armature.m4v 15MB
  108. Part 6 - SubD Modeling/5 - Integrating Eyelids.m4v 15MB
  109. Part 1 - Basics/14 - Quick Save And Recovered Files.m4v 14MB
  110. Part 3 - Blockout Techniques/4 - Sculpting Muscle Striations.m4v 14MB
  111. Part 3 - Blockout Techniques/3 - Smooth Brush Modifiers.m4v 14MB
  112. Part 3 - Blockout Techniques/1 - Intro.m4v 14MB
  113. Part 3 - Blockout Techniques/10 - ZSphere Connector Mesh.m4v 13MB
  114. Part 12 - Posing and Rendering/1 - Intro.m4v 13MB
  115. Part 5 - Organic Hard Surface/4 - Hair Sculpting.m4v 13MB
  116. Part 6 - SubD Modeling/3 - Evaluating Forms With Lighting.m4v 12MB
  117. Part 1 - Basics/1 - Intro.m4v 9MB
  118. Part 1 - Basics/13 - Local Transformations.m4v 9MB
  119. Part 11 - ZSphere Topology/1 - Intro.m4v 9MB
  120. Part 9 - Hard Surface Modeling/1 - Intro.m4v 8MB
  121. Part 6 - SubD Modeling/2 - Eyelid Blockout.m4v 8MB
  122. Part 5 - Organic Hard Surface/1 - Intro.m4v 7MB
  123. Part 2 - Subtools, Gizmo, and Strokes/1 - Intro.m4v 7MB
  124. Part 10 - Organic ZRemesh and Surface Noise/10 - Outro.m4v 7MB
  125. Part 1 - Basics/6 - Undos.m4v 7MB
  126. Part 7 - Rebuilding Clothing/1 - Intro.m4v 7MB
  127. Part 6 - SubD Modeling/1 - Intro.m4v 6MB
  128. Part 2 - Subtools, Gizmo, and Strokes/13 - Brush Strokes.m4v 6MB
  129. Part 4 - Accessories Blockout/1 - Intro.m4v 6MB
  130. Part 11 - ZSphere Topology/7 - Outro.m4v 5MB
  131. Part 8 - Polypainting/1 - Intro.m4v 4MB
  132. Part 9 - Hard Surface Modeling/9 - Outro.m4v 4MB
  133. Part 4 - Accessories Blockout/13 - Outro.m4v 4MB
  134. Part 3 - Blockout Techniques/16 - Conclusion.m4v 3MB
  135. Part 6 - SubD Modeling/15 - Outro.m4v 3MB
  136. Part 7 - Rebuilding Clothing/8 - Outro.m4v 3MB
  137. Part 8 - Polypainting/9 - Outro.m4v 2MB
  138. Part 5 - Organic Hard Surface/13 - Outro.m4v 2MB
  139. Part 12 - Posing and Rendering/11 - Outro.m4v 2MB
  140. Part 2 - Subtools, Gizmo, and Strokes/14 - Outro.m4v 2MB
  141. New Text Document.txt 7KB