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Udemy - Learn to Code in C++ by Developing Your First Game

  • 收录时间:2018-03-05 05:10:54
  • 文件大小:20GB
  • 下载次数:95
  • 最近下载:2021-01-20 05:14:54
  • 磁力链接:

文件列表

  1. 205. Blueprint Behaviour Tree Tasks.ts 413MB
  2. 196. Marketing & Markdown.mp4 405MB
  3. 212. Composition over Inheritance.ts 392MB
  4. 197. Use git clean to Revert Project.ts 385MB
  5. 201. Introducing AI Blackboard Data.ts 375MB
  6. 195. Using Git LFS (Large File Support).mp4 369MB
  7. 206. Modular Arithmetic & Cycles.ts 367MB
  8. 211. Converting Blueprint to C++.ts 366MB
  9. 203. Using Any Actor for Waypoints.ts 361MB
  10. 208. C++ AI Behaviour Tree Tasks.ts 351MB
  11. 199. The Third Person Character.ts 346MB
  12. 202. Target Points and Patrol Routes.ts 343MB
  13. 200. Introducing AI Behaviour Trees.ts 333MB
  14. 209. Reading Blackboard Data in C++.ts 274MB
  15. 198. First Person Character Overview.ts 271MB
  16. 207. Performance Profiling 101.ts 265MB
  17. 204. Options for Grouping Actors.ts 256MB
  18. 194. Testing Grounds GDD.ts 248MB
  19. 210. The Consequences of Inheritance.ts 247MB
  20. 103. More Landscaping tools.mp4 242MB
  21. 101. Using Landscape Layers.mp4 238MB
  22. 102. Flat Shading Low Poly Landscapes.mp4 237MB
  23. 98. Landscape Setup & Scaling.mp4 233MB
  24. 129. The C++ Compilation Process.mp4 210MB
  25. 90. Everything in its Place.mp4 199MB
  26. 105. Composing Multi-Part Actors.mp4 198MB
  27. 99. A Landscaping Process.mp4 197MB
  28. 109. Using DeltaTimeSeconds.mp4 182MB
  29. 97. Creating & Deleting Landscapes.mp4 182MB
  30. 86. Managing Texture Tiling.mp4 173MB
  31. 108. Using BindAxis() for Input.mp4 166MB
  32. 213. How to Delete a C++ Class.ts 145MB
  33. 107. Call C++ Functions from Blueprint .mp4 138MB
  34. 78. Introcucing Input Binding.mp4 134MB
  35. 92. SFX & Audio Clips.mp4 133MB
  36. 106. Using Blueprints to Discover C++.mp4 124MB
  37. 61. Laying Out Geometry .mp4 115MB
  38. 190. Finishing Off - Part 2.mp4 115MB
  39. 95. Game Design Document (GDD).mp4 108MB
  40. 104. Tank Control System.mp4 107MB
  41. 67. Using GetTimeSeconds().mp4 106MB
  42. 81. Using Physics Handles.mp4 98MB
  43. 62. Applying Materials.mp4 96MB
  44. 192. Bonus - Switching Cameras.ts 96MB
  45. 80. Reducing Code in Hot Loops.mp4 95MB
  46. 87. Pointer Protection Process.mp4 94MB
  47. 181. Introducing Particle Systems.mp4 94MB
  48. 193. Testing Grounds Introduction.ts 91MB
  49. 155. CrossProduct() Vector Operator.mp4 91MB
  50. 66. Using Collision Volumes.mp4 91MB
  51. 71. Getting Player Viewpoint.mp4 91MB
  52. 88. Exposing Events to Blueprint.mp4 89MB
  53. 176. Tweaking Tank AI.mp4 89MB
  54. 65. Unreal's PlayerController.mp4 89MB
  55. 72. Using DrawDebugLine.mp4 89MB
  56. 83. Introducing Unreal's TArray.mp4 87MB
  57. 91. Using Variables in Blueprint.mp4 87MB
  58. 183. Using FAttachmentTransformRules.mp4 87MB
  59. 147. Physics Materials & Friction.mp4 87MB
  60. 64. Using Trigger Volumes.mp4 86MB
  61. 73. Line Tracing AKA Ray-Casting.mp4 85MB
  62. 189. Finishing Off - Part 1.mp4 85MB
  63. 177. Making an Ammo Display.mp4 84MB
  64. 82. Refactoring Rules.mp4 84MB
  65. 174. Avoiding Boolean Flags.mp4 82MB
  66. 172. Programmatic Sideways Friction.mp4 82MB
  67. 41. Introducing Big O notation.mp4 81MB
  68. 139. Working Round Awkward Bugs.mp4 79MB
  69. 184. Radial Forces & Caching.mp4 79MB
  70. 169. Finishing our Refactoring.mp4 79MB
  71. 74. LineTracesingleByObjectType().mp4 79MB
  72. 178. Making an AutoMortar.mp4 79MB
  73. 85. Debugging Game Issues.mp4 77MB
  74. 56. Unreal's Class System.mp4 75MB
  75. 89. Using Blueprint Timeline.mp4 75MB
  76. 54. Getting to Know Unreal's Editor .mp4 75MB
  77. 60. Moving Objects In C++.mp4 74MB
  78. 152. Introducing AI Pathfinding.mp4 74MB
  79. 96. Setting Up a GitHub “Repo”.mp4 74MB
  80. 84. Iterating over TArray with for.mp4 72MB
  81. 122. Using LineTraceSingleByChannel().mp4 72MB
  82. 175. Improving Tank Aiming.mp4 72MB
  83. 144. Adding a Quit Button.mp4 71MB
  84. 186. Using TakeDamage() on Actors.mp4 71MB
  85. 154. DotProduct() Vector Operator.mp4 70MB
  86. 100. Upgrading Engine Version.mp4 68MB
  87. 107. 3rd Person Camera Control.mp4 68MB
  88. 69. Modifying the Default Pawn Actor.mp4 68MB
  89. 156. Finalising Your Class Code.mp4 68MB
  90. 170. Adding TickComponent() Back.mp4 67MB
  91. 105. Actors from Multiple Meshes.mp4 67MB
  92. 188. The Observer Pattern.mp4 67MB
  93. 106. Configuring a Tank.mp4 66MB
  94. 168. Aiming Without the Tank.mp4 66MB
  95. 37. Using switch Statements.mp4 66MB
  96. 134. Using Clamp() to Limit Values.mp4 66MB
  97. 77. Using FindComponentByClass().mp4 65MB
  98. 195. Source Control Revisited.mp4 64MB
  99. 79. Accessors & Memory Layout.mp4 64MB
  100. 150. A Better Component Architecture.mp4 64MB
  101. 132. Review Our Execution Flow.mp4 64MB
  102. 185. Using GetTimerManager().mp4 63MB
  103. 32. Using if Statements in C++.mp4 63MB
  104. 63. Macros Starting With UPPROPERTY.mp4 63MB
  105. 180. Preparing for Particles.mp4 63MB
  106. 187. BlueprintPure & Health Bars.mp4 63MB
  107. 120. Finding Screen Pixel Coordinates.mp4 62MB
  108. 111. UI Scale Box, Buttons & Mouse.mp4 62MB
  109. 158. Using Enum(erations) in UE4.mp4 62MB
  110. 42. TMAP and map Data Structures.mp4 61MB
  111. 115. Using virtual and override.mp4 61MB
  112. 151. Completing Manual Tank Movement.mp4 61MB
  113. 136. CHALLENGE - Turret Rotation Pt.2.mp4 60MB
  114. 159. Refactoring our Aiming Component.mp4 60MB
  115. 58. Accessing Object Names.mp4 60MB
  116. 70. Inherit Game Mode Blueprint .mp4 60MB
  117. 171. Are Two Floats Equal.mp4 60MB
  118. 157. How to Use Blueprint Variables.mp4 60MB
  119. 179. Using the Reference Viewer.mp4 59MB
  120. 121. Using DeprojectScreenToWorld.mp4 59MB
  121. 167. Starting From Green.mp4 58MB
  122. 125. BlueprintCallable().mp4 57MB
  123. 153. Dissecting RequestDirectMove().mp4 56MB
  124. 146. ApplyForceAtLocation() in Action.mp4 56MB
  125. 214. Instanced Materials.mp4 56MB
  126. 161. Constructor & Begin Play Timing.mp4 55MB
  127. 138. Upgrading to Unreal 4.12.mp4 55MB
  128. 145. Setup Track Throttles.mp4 55MB
  129. 140. Using SpawnActor() to Spawn.mp4 54MB
  130. 17. Simplifying With Functions.mp4 54MB
  131. 127. Predict Projectile Landing Point.mp4 53MB
  132. 53. Your First .gitignore For Unreal.mp4 53MB
  133. 163. BlueprintImplementableEvent.mp4 52MB
  134. 76. Resetting Your Unreal Project.mp4 52MB
  135. 24. Including Our Own Header File.mp4 51MB
  136. 30. Using using forType Aliases.mp4 51MB
  137. 46. Difficulty & Play Tuning.mp4 51MB
  138. 141. Projectile Movement Components.mp4 51MB
  139. 116. Creating an AI Controller Class.mp4 51MB
  140. 182. Particle Bounding Boxes.mp4 51MB
  141. 149. Using BlueprintReadOnly.mp4 50MB
  142. 133. How to Report Bugs.mp4 50MB
  143. 135. CHALLENGE - Turret Rotation.mp4 50MB
  144. 126. SuggestProjectileVelocity().mp4 50MB
  145. 129. Using Forward Declarations.mp4 49MB
  146. 108. Fixing 3rd Person Camera Rotation.mp4 49MB
  147. 164. Using the ensure Assertion.mp4 48MB
  148. 124. Create Default Sub Objects in C++.mp4 48MB
  149. 165. Dependency Mapping.mp4 48MB
  150. 35. Introducing enumerations.mp4 48MB
  151. 19. Clarity Is Worth Fighting For.mp4 48MB
  152. 59. Getting Transforms In C++.mp4 47MB
  153. 43. Range-based for Loop.mp4 47MB
  154. 119. Creating an Out Parameter Method.mp4 47MB
  155. 33. Debugging 101.mp4 47MB
  156. 29. Pseudocode Programming.mp4 46MB
  157. 20. Booleans And Comparisons.mp4 46MB
  158. 07. A Quick Tour Of Unreal Editor.mp4 46MB
  159. 113. Trial Packaging Your Game.mp4 46MB
  160. 118. Add Tick() to PlayerController.mp4 45MB
  161. 26. Writing And Using Getter Methods.mp4 45MB
  162. 36. Writing Error Checking Code.mp4 45MB
  163. 57. Runtime Message for Feedback.mp4 45MB
  164. 15. Variables And cin for Input.mp4 45MB
  165. 130. BlueprintSpawnableComponent().mp4 44MB
  166. 131. BlueprintSpawnableComponent().mp4 44MB
  167. 23. Using Header Files As Contracts.mp4 44MB
  168. 128. Using FRotators in Unreal.mp4 44MB
  169. 123. Unify Player & AI Aiming.mp4 44MB
  170. 47. Polishing & Packaging.mp4 44MB
  171. 68. Grabbing System Overview.mp4 44MB
  172. 142. Making AI Tanks Fire.mp4 44MB
  173. 173. OnComponentHit Event in 4.12.mp4 44MB
  174. 137. Setting Up Projectiles.mp4 43MB
  175. 162. Decoupling Your Architecture.mp4 43MB
  176. 148. Fly-by-Wire Control System.mp4 43MB
  177. 45. Playtesting Yor Game.mp4 43MB
  178. 52. Ignoring Unreal Derived Files.mp4 43MB
  179. 114. Delegating to Components.mp4 42MB
  180. 109. User Interface (UI) in Unreal.mp4 41MB
  181. 143. EditAnywhere vs EditDefaultsOnly.mp4 41MB
  182. 44. Design a Helper Function.mp4 41MB
  183. 112. Controller Ready Navigation.mp4 40MB
  184. 117. Get the Player Controller with C++.mp4 40MB
  185. 18. Iterating With For & While Loops.mp4 40MB
  186. 75. REFERENCE & POINTERS.mp4 40MB
  187. 28. Constructors For Initialisation.mp4 39MB
  188. 13. Using, #include And Namespaces.mp4 39MB
  189. 55. A Pointers Primer.mp4 39MB
  190. 39. Handling Game Win Condition.mp4 39MB
  191. 38. Warm Fuzzy Feelings.mp4 37MB
  192. 34. A Place for Everything.mp4 37MB
  193. 160. Attaching a Debugger to Unreal.mp4 36MB
  194. 110. Main Menu Screens.mp4 36MB
  195. 11. How Solutions And Projects Relate.mp4 35MB
  196. 31. Using struct for Simple Types.mp4 35MB
  197. 10. Game Design Document.mp4 34MB
  198. 22. Introducing Classes.mp4 34MB
  199. 25. Instantiating Your Class.mp4 34MB
  200. 21. Using Do and While in C++.mp4 34MB
  201. 12. C++ Function Syntax.mp4 33MB
  202. 16. Using getline().mp4 33MB
  203. 51. Version Control 101.mp4 33MB
  204. 14. Magic Numbers And Constants.mp4 32MB
  205. 27. Introducing The Const Keyword.mp4 31MB
  206. 40. Win Or Lose Screen.mp4 31MB
  207. 04. Unreal Development Environment.mp4 30MB
  208. 191. Section 4 Wrap-Up.mp4 29MB
  209. 08. Section Wrap-Up.mp4 29MB
  210. 09. Intro, Notes & section Assets.mp4 29MB
  211. 2. Welcome To The Course.mp4 28MB
  212. 93. Section Wrap Up.mp4 25MB
  213. 166. Talking Head - Real World Skills.mp4 23MB
  214. 50. Game Design Document (GDD).mp4 22MB
  215. 03. Setup Visual Studio Or XCode.mp4 22MB
  216. 06. Intro To Xcode On MacOS.mp4 22MB
  217. 49. Intro, Notes & Section Assets.mp4 20MB
  218. 94. Intro, Notes & Section Assets.mp4 20MB
  219. 01. Promo Video.mp4 20MB
  220. 05. Intro To Visual Studio On PC.mp4 19MB
  221. 103A - Chris-Folea-MountainRange3.png 13MB
  222. 48. Section Wrap-Up.mp4 13MB
  223. BT17-Firing-M1A1-tank-in-Djibouti.jpg 4MB
  224. 10A. Code Complete A Practical Handbook of Software Construction, Second Edition.pdf 3MB
  225. 09A. UnrealCourse.com-Section-2-Slides-v.9.pdf 834KB
  226. 49B. BE01-Building-Escape-Slides-v.7.pdf 741KB
  227. BT12-TankParts.zip 669KB
  228. 2A. Unreal-IS02-Intro-Notes-Assets.pdf 519KB
  229. BT98-Student-AutoMortars.zip 413KB
  230. 163B. Question4.png 332KB
  231. BT86-mortar-placeholder.zip 102KB
  232. door-lock.wav 98KB
  233. UE4NppIDE.zip 3KB
  234. 174B. Quiz 18 Mid Section Quiz.txt 3KB
  235. 183B. Quiz 19 Mid Section Quiz.txt 3KB
  236. 212B. Quiz 22 Mid Section Quiz.txt 3KB
  237. 163B. Quiz 17 Mid Section Quiz.txt 2KB
  238. 123A. Quiz 13 Mid Section Quiz.txt 2KB
  239. 133A. Quiz 14 Mid Section Quiz.txt 2KB
  240. 153B. Quiz 16 Mid Section Quiz.txt 2KB
  241. 143A. Quiz 15 Mid Section Quiz.txt 2KB
  242. 58A. Quiz 6 Mid Section Quiz.txt 2KB
  243. 18A. Quiz 2 Mid Section Quiz.txt 2KB
  244. 78A. Quiz 8 Mid Section Quiz.txt 2KB
  245. Quiz 21 Mid Section Quiz.txt 2KB
  246. 113A. Quiz 12 Mid Section Quiz.txt 2KB
  247. 39A. Quiz 4 Mid Section Quiz.txt 2KB
  248. 88A. Quiz 9 Mid Section Quiz.txt 2KB
  249. 29A. Quiz 3 Mid Section Quiz.txt 2KB
  250. 192B. Quiz 20 End of Section Quiz.txt 2KB
  251. 7a. Quiz 1 Section End Quiz.txt 2KB
  252. 47A. Quiz 5 End Section Quiz.txt 2KB
  253. 103B - Quiz 11 - Mid Section Quiz.txt 2KB
  254. 68A. Quiz 7 Mid Section Quiz.txt 1KB
  255. 92A. Quiz 10 End Quiz.txt 927B
  256. 188A. Links.txt 623B
  257. 189A. Links.txt 480B
  258. 09B.txt 456B
  259. 164A. Unreal Docs on Assertions (see bottom).txt 402B
  260. 184A. Links.txt 384B
  261. 200. Links.txt 382B
  262. 149A. Links.txt 368B
  263. 198A. Links.txt 367B
  264. 152A Links.txt 348B
  265. 197A. Links.txt 311B
  266. 196A. Links.txt 297B
  267. 158A UEnum Documentation (advanced).txt 288B
  268. 4A. Unreal Development Environment.txt 279B
  269. 194A. Links.txt 272B
  270. 183A. Links.txt 268B
  271. 187A. Links.txt 264B
  272. 170A. Links.txt 259B
  273. 186A. Links.txt 257B
  274. 49A. gitignore.zip 250B
  275. 177A. Links.txt 249B
  276. 202A. Links.txt 247B
  277. 201A. Links.txt 246B
  278. 205A. Links.txt 246B
  279. 203A. Links.txt 245B
  280. 210A. Links.txt 245B
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  282. 204A. Links.txt 243B
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  284. 199A. Links.txt 242B
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  286. 207A. Links.txt 241B
  287. 74A Links.txt 240B
  288. 174A. Links.txt 234B
  289. 171A. Links.txt 233B
  290. 179A. Links.txt 231B
  291. 190A. Links.txt 223B
  292. 169A. GitHub commit for this lecture.txt 210B
  293. 168A. Code Changes in This Video- GitHub.txt 208B
  294. 87. More Coming Soon.txt 203B
  295. More Coming Soon....txt 203B
  296. 175A. Links.txt 201B
  297. 181A. Links.txt 196B
  298. 214A. Links.txt 189B
  299. 157A Unreal's Blueprint Variable Documentation.txt 179B
  300. 146A Links.txt 176B
  301. 160A. MS Docs on Attaching the VS Debugger.txt 176B
  302. 167A. Some good Red Green Refactor resources.txt 174B
  303. 155A. Cross Product Animation on Wikipedia.txt 171B
  304. 154A Dot Product Scalar Projection on Wikipedia.txt 165B
  305. 162A. Wikipedia on Race Conditions.txt 164B
  306. 10A. Book Code Complete (Link).txt 146B
  307. 193A. Links.txt 141B
  308. 49C. UnrealCourse.com Section 3 Slides.txt 125B
  309. 195A. Links2.txt 124B
  310. 213A. Links.txt 120B
  311. 81A. Link.txt 119B
  312. 172A. Links.txt 118B
  313. 192A. Links.txt 118B
  314. 140A TSubclassOf and DISCUSSIONS - On GameDev.tv.txt 116B
  315. 173A. Links.txt 116B
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  323. 159A. Lecture DISCUSSIONS.txt 98B
  324. 166A. Lecture Discussion.txt 97B
  325. 161A. Lecture Discussions.txt 96B
  326. 153A Lecture DISCUSSIONS Link.txt 94B
  327. 141A GitHub Repo and DISCUSSIONS On Gamedev.tv.txt 93B
  328. 163A. Lecture Discussions.txt 93B
  329. 156A. Lecture DISCUSSIONS Link.txt 92B
  330. 95. Corresponding-Blog-Post.txt 84B
  331. 165A. Lecture Discussions.txt 79B
  332. 212A. Links.txt 78B
  333. 96. Accompanying-Blog-Post.txt 75B
  334. 53A. .gitignore Link.txt 70B
  335. 73A. Collision filtering blog post Link.txt 53B
  336. 139A DISCUSSIONS - On GameDev.tv .txt 29B
  337. 94. UnrealCourse.com Section 4 Slides.txt 0B