Gnomon – Creating a Monolithic City in Unreal Engine 5 (2023) with Jianfeng Allan Li
- 收录时间:2023-08-16 15:20:52
- 文件大小:3GB
- 下载次数:1
- 最近下载:2023-08-16 15:20:52
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文件列表
- 06. Creating Vegetation with SpeedTree.mp4 359MB
- 08. Modeling Ground Entrance with Maya and Houdini.mp4 195MB
- 16. Vegetation Set Dressing and Introduction of PCG Tool.mp4 193MB
- 12. Procedural Lookdev for Terrain Assets Part 2.mp4 177MB
- 02. Blocking Out with Maya and Assets Breakdown.mp4 141MB
- 07. Hard Surface Modeling with Maya.mp4 134MB
- 18. Matte Painting and Compositing in Nuke Part 1.mp4 131MB
- 13. Texturing Architecture Assets with Substance Painter.mp4 128MB
- 01. Introduction of Workflow, References and Concept Creation.mp4 126MB
- 19. Matte Painting and Compositing in Nuke Part 2.mp4 119MB
- 03. Making Terrain Base Model with Houdini.mp4 115MB
- 17. Importing Animated Characters and Render Setup.mp4 107MB
- 05. Finalizing Terrain Models with Houdini.mp4 102MB
- 14. Procedural Texture Setup for Other Props.mp4 99MB
- 15. Rebuilding Layout in Unreal Engine.mp4 98MB
- 04. Adding Details to Terrain Assets with Gaea.mp4 97MB
- 09. Vehicle Sculpting and Assets Publishing.mp4 96MB
- 11. Procedural Lookdev for Terrain Assets Part 1.mp4 94MB
- 10. UE Project Setup and Basic Material Setup for Vegetation.mp4 81MB
- 00. Preview.mp4 22MB