Creative Development Creating a Low Poly Game Character in Maya and Silo with Antony Ward
- 收录时间:2018-04-06 19:03:21
- 文件大小:2GB
- 下载次数:72
- 最近下载:2021-01-22 19:59:17
- 磁力链接:
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文件列表
- project_files.zip 234MB
- 11. Adding in the boots.flv 96MB
- 21. Assigning texture space priority to UV shells.flv 95MB
- 12. Refining the helmet.flv 91MB
- 18. Adding UVs for the torso upper arm and thighs.flv 91MB
- 25. Defining sections of armor.flv 87MB
- 24. Exporting basic normal maps.flv 87MB
- 17. Creating UVs for the stomach and hands.flv 87MB
- 10. Building lower leg details.flv 87MB
- 13. Beginning to clean up our model in Maya.flv 85MB
- 8. Continuing to work in more details.flv 82MB
- 19. Laying out additional UVs.flv 82MB
- 14. Testing areas of deformation.flv 81MB
- 6. Adding the chest and combining the body.flv 81MB
- 15. Optimizing and smoothing our model.flv 80MB
- 26. Adding dirt and worn metal to our textures.flv 80MB
- 5. Building the head and helmet.flv 78MB
- 7. Starting to add upper body armor details.flv 76MB
- 31. Enhancing the diffuse map with our normal map.flv 74MB
- 29. Enhancing our normal map in CrazyBump.flv 71MB
- 16. Preparing our model for UVs.flv 70MB
- 3. Starting to add the hands.flv 64MB
- 23. Baking the diffuse and lighting passes.flv 64MB
- 30. Using 3D-Coat to paint normal maps for the organic details.flv 59MB
- 27. Texturing the face of our model.flv 55MB
- 4. Refining the hands.flv 53MB
- 9. Optimizing as we work.flv 46MB
- 32. Filling in empty texture space.flv 44MB
- 2. Beginning to block out the shape.flv 41MB
- 28. Removing texture seams in 3D-Coat.flv 39MB
- 22. Applying basic shaders to our model.flv 30MB
- 1. Introduction and project overview.flv 16MB
- 20. Adding UVs to the feet.flv 12MB